#ifndef __TRACYVIEW_HPP__ #define __TRACYVIEW_HPP__ #include #include #include #include #include #include #include #include "../common/tracy_lz4.hpp" #include "../common/TracySocket.hpp" #include "../common/TracyQueue.hpp" #include "TracyCharUtil.hpp" #include "TracyEvent.hpp" #include "TracySlab.hpp" #include "TracyVector.hpp" struct ImVec2; namespace tracy { struct QueueItem; class View { public: View() : View( "127.0.0.1" ) {} View( const char* addr ); ~View(); static bool ShouldExit(); static void Draw(); private: struct ThreadData { uint64_t id; Vector timeline; }; void Worker(); void DispatchProcess( const QueueItem& ev ); void DispatchProcess( const QueueItem& ev, const char*& ptr ); void ServerQuery( uint8_t type, uint64_t data ); void Process( const QueueItem& ev ); void ProcessZoneBegin( uint64_t id, const QueueZoneBegin& ev ); void ProcessZoneEnd( uint64_t id, const QueueZoneEnd& ev ); void ProcessFrameMark( uint64_t id ); void ProcessZoneText( uint64_t id, const QueueZoneText& ev ); void ProcessZoneName( uint64_t id, const QueueZoneName& ev ); void CheckString( uint64_t ptr ); void CheckThreadString( uint64_t id ); void CheckCustomString( uint64_t ptr, Event* dst ); void CheckSourceLocation( uint64_t ptr ); void AddString( uint64_t ptr, std::string&& str ); void AddThreadString( uint64_t id, std::string&& str ); void AddCustomString( uint64_t ptr, std::string&& str ); void AddSourceLocation( uint64_t id, const QueueSourceLocation& srcloc ); void NewZone( Event* zone, uint64_t thread ); void UpdateZone( Event* zone ); void InsertZone( Event* zone, Event* parent, Vector& vec ); uint64_t GetFrameTime( size_t idx ) const; uint64_t GetFrameBegin( size_t idx ) const; uint64_t GetFrameEnd( size_t idx ) const; uint64_t GetLastTime() const; int64_t GetZoneEnd( const Event& ev ) const; Vector& GetParentVector( const Event& ev ); const char* TimeToString( int64_t ns ) const; const char* GetString( uint64_t ptr ) const; const char* GetThreadString( uint64_t id ) const; const QueueSourceLocation& GetSourceLocation( uint64_t srcloc ) const; void DrawImpl(); void DrawFrames(); void DrawZones(); int DrawZoneLevel( const Vector& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth ); std::string m_addr; Socket m_sock; std::thread m_thread; std::atomic m_shutdown; std::atomic m_connected; std::atomic m_hasData; // this block must be locked std::mutex m_lock; Vector m_frames; Vector m_threads; std::unordered_map m_strings; std::unordered_map m_threadNames; std::unordered_set m_customStrings; std::unordered_map m_sourceLocation; uint64_t m_zonesCnt; std::mutex m_mbpslock; std::vector m_mbps; // not used for vis - no need to lock std::unordered_map m_pendingEndZone; std::unordered_map m_openZones; std::unordered_set m_pendingStrings; std::unordered_set m_pendingThreads; std::unordered_set m_pendingSourceLocation; std::unordered_map m_pendingCustomStrings; std::unordered_map m_threadMap; Slab m_slab; LZ4_streamDecode_t* m_stream; char* m_buffer; int m_bufferOffset; int m_frameScale; bool m_pause; int m_frameStart; int64_t m_zvStart; int64_t m_zvEnd; int64_t m_zvStartNext; int64_t m_zvEndNext; uint64_t m_delay; uint64_t m_resolution; double m_timerMul; }; } #endif