#ifndef __TRACYVIEW_HPP__ #define __TRACYVIEW_HPP__ #include #include #include #include #include #include #include #include "imgui.h" #include "TracyBadVersion.hpp" #include "TracyBuzzAnim.hpp" #include "TracyConfig.hpp" #include "TracyDecayValue.hpp" #include "TracyFileWrite.hpp" #include "TracyShortPtr.hpp" #include "TracySourceContents.hpp" #include "TracyTimelineController.hpp" #include "TracyUserData.hpp" #include "TracyUtility.hpp" #include "TracyVector.hpp" #include "TracyViewData.hpp" #include "TracyWorker.hpp" #include "tracy_robin_hood.h" namespace tracy { constexpr const char* GpuContextNames[] = { "Invalid", "OpenGL", "Vulkan", "OpenCL", "Direct3D 12", "Direct3D 11" }; struct MemoryPage; class FileRead; class SourceView; struct TimelineContext; struct TimelineDraw; struct ContextSwitchDraw; struct SamplesDraw; struct MessagesDraw; struct CpuUsageDraw; struct CpuCtxDraw; struct LockDraw; struct PlotDraw; class View { struct Animation { bool active = false; int64_t start0, start1; int64_t end0, end1; double progress; }; struct Region { bool active = false; int64_t start; int64_t end; }; struct ZoneTimeData { int64_t time; uint64_t count; }; enum class AccumulationMode { SelfOnly, AllChildren, NonReentrantChildren }; struct StatisticsCache { RangeSlim range; AccumulationMode accumulationMode; size_t sourceCount; size_t count; int64_t total; uint16_t threadNum; }; public: struct PlotView { double min; double max; }; using SetTitleCallback = void(*)( const char* ); using SetScaleCallback = void(*)( float ); using AttentionCallback = void(*)(); View( void(*cbMainThread)(const std::function&, bool), const char* addr, uint16_t port, ImFont* fixedWidth, ImFont* smallFont, ImFont* bigFont, SetTitleCallback stcb, SetScaleCallback sscb, AttentionCallback acb, const Config& config ); View( void(*cbMainThread)(const std::function&, bool), FileRead& f, ImFont* fixedWidth, ImFont* smallFont, ImFont* bigFont, SetTitleCallback stcb, SetScaleCallback sscb, AttentionCallback acb, const Config& config ); ~View(); bool Draw(); bool WasActive() const; void UpdateFont( ImFont* fixed, ImFont* small, ImFont* big ) { m_fixedFont = fixed; m_smallFont = small; m_bigFont = big; } void NotifyRootWindowSize( float w, float h ) { m_rootWidth = w; m_rootHeight = h; } void ViewSource( const char* fileName, int line ); void ViewSource( const char* fileName, int line, const char* functionName ); void ViewSourceCheckKeyMod( const char* fileName, int line, const char* functionName ); void ViewSymbol( const char* fileName, int line, uint64_t baseAddr, uint64_t symAddr ); bool ViewDispatch( const char* fileName, int line, uint64_t symAddr ); bool ReconnectRequested() const { return m_reconnectRequested; } std::string GetAddress() const { return m_worker.GetAddr(); } uint16_t GetPort() const { return m_worker.GetPort(); } const char* SourceSubstitution( const char* srcFile ) const; void ShowSampleParents( uint64_t symAddr, bool withInlines ) { m_sampleParents.symAddr = symAddr; m_sampleParents.sel = 0; m_sampleParents.withInlines = withInlines; } ViewData& GetViewData() { return m_vd; } const ViewData& GetViewData() const { return m_vd; } ShortenName GetShortenName() const { return m_shortenName; } int GetNextGpuIdx() { return m_gpuIdx++; } const MessageData* GetMessageHighlight() const { return m_msgHighlight; } uint32_t GetLockInfoWindow() const { return m_lockInfoWindow; } tracy_force_inline bool& Vis( const void* ptr ) { auto it = m_visMap.find( ptr ); if( it == m_visMap.end() ) it = m_visMap.emplace( ptr, true ).first; return it->second; } void HighlightThread( uint64_t thread ); void ZoomToRange( int64_t start, int64_t end, bool pause = true ); bool DrawPlot( const TimelineContext& ctx, PlotData& plot, const std::vector& plotDraw, int& offset ); void DrawThread( const TimelineContext& ctx, const ThreadData& thread, const std::vector& draw, const std::vector& ctxDraw, const std::vector& samplesDraw, const std::vector>& lockDraw, int& offset, int depth, bool hasCtxSwitches, bool hasSamples ); void DrawThreadMessagesList( const TimelineContext& ctx, const std::vector& drawList, int offset, uint64_t tid ); void DrawThreadOverlays( const ThreadData& thread, const ImVec2& ul, const ImVec2& dr ); bool DrawGpu( const TimelineContext& ctx, const GpuCtxData& gpu, int& offset ); bool DrawCpuData( const TimelineContext& ctx, const std::vector& cpuDraw, const std::vector>& ctxDraw, int& offset, bool hasCpuData ); bool m_showRanges = false; Range m_statRange; Range m_waitStackRange; private: enum class ShortcutAction : uint8_t { None, OpenFind }; enum { InvalidId = 0xFFFFFFFF }; struct MemPathData { uint32_t cnt; uint64_t mem; }; enum class ViewMode { Paused, LastFrames, LastRange }; enum class MemRange { Full, Active, Inactive }; struct KeyboardNavigation { enum Direction { // Pan left / right Left, Right, // Zoom in / out In, Out }; constexpr static auto DirectionToKeyMap = std::array { ImGuiKey_A, ImGuiKey_D, ImGuiKey_W, ImGuiKey_S }; constexpr static auto StartRangeMod = std::array { -1, 1, 1, -1 }; constexpr static auto EndRangeMod = std::array { -1, 1, -1, 1 }; std::array m_scrollInertia; }; struct ZoneColorData { uint32_t color; uint32_t accentColor; float thickness; bool highlight; }; struct SymList { uint64_t symAddr; uint32_t incl, excl; uint32_t count; }; void InitMemory(); void InitTextEditor(); bool DrawImpl(); void DrawNotificationArea(); bool DrawConnection(); void DrawFrames(); void DrawTimelineFramesHeader(); void DrawTimelineFrames( const FrameData& frames ); void DrawTimeline(); void DrawSampleList( const TimelineContext& ctx, const std::vector& drawList, const Vector& vec, int offset ); void DrawZoneList( const TimelineContext& ctx, const std::vector& drawList, int offset, uint64_t tid ); void DrawContextSwitchList( const TimelineContext& ctx, const std::vector& drawList, const Vector& ctxSwitch, int offset, int endOffset, bool isFiber ); int DispatchGpuZoneLevel( const Vector>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift ); template int DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift ); template int SkipGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift ); void DrawLockHeader( uint32_t id, const LockMap& lockmap, const SourceLocation& srcloc, bool hover, ImDrawList* draw, const ImVec2& wpos, float w, float ty, float offset, uint8_t tid ); int DrawLocks( const TimelineContext& ctx, const std::vector>& lockDraw, uint64_t tid, int _offset, LockHighlight& highlight ); void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, const PlotItem& item, double prev, PlotType type, PlotValueFormatting format, float PlotHeight, uint64_t name ); void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, double val, PlotValueFormatting format, float PlotHeight ); void DrawOptions(); void DrawMessages(); void DrawMessageLine( const MessageData& msg, bool hasCallstack, int& idx ); void DrawFindZone(); void AccumulationModeComboBox(); void DrawStatistics(); void DrawSamplesStatistics(Vector& data, int64_t timeRange, AccumulationMode accumulationMode); void DrawMemory(); void DrawAllocList(); void DrawCompare(); void DrawCallstackWindow(); void DrawCallstackTable( uint32_t callstack, bool globalEntriesButton ); void DrawMemoryAllocWindow(); void DrawInfo(); void DrawTextEditor(); void DrawLockInfoWindow(); void DrawPlayback(); void DrawCpuDataWindow(); void DrawSelectedAnnotation(); void DrawAnnotationList(); void DrawSampleParents(); void DrawRanges(); void DrawRangeEntry( Range& range, const char* label, uint32_t color, const char* popupLabel, int id ); void DrawSourceTooltip( const char* filename, uint32_t line, int before = 3, int after = 3, bool separateTooltip = true ); void DrawWaitStacks(); void ListMemData( std::vector& vec, const std::function& DrawAddress, int64_t startTime = -1, uint64_t pool = 0 ); unordered_flat_map GetCallstackPaths( const MemData& mem, MemRange memRange ) const; unordered_flat_map GetCallstackFrameTreeBottomUp( const MemData& mem ) const; unordered_flat_map GetCallstackFrameTreeTopDown( const MemData& mem ) const; void DrawFrameTreeLevel( const unordered_flat_map& tree, int& idx ); void DrawZoneList( int id, const Vector>& zones ); unordered_flat_map GetCallstackFrameTreeBottomUp( const unordered_flat_map& stacks, bool group ) const; unordered_flat_map GetCallstackFrameTreeTopDown( const unordered_flat_map& stacks, bool group ) const; void DrawFrameTreeLevel( const unordered_flat_map& tree, int& idx ); unordered_flat_map GetParentsCallstackFrameTreeBottomUp( const unordered_flat_map& stacks, bool group ) const; unordered_flat_map GetParentsCallstackFrameTreeTopDown( const unordered_flat_map& stacks, bool group ) const; void DrawParentsFrameTreeLevel( const unordered_flat_map& tree, int& idx ); void DrawInfoWindow(); void DrawZoneInfoWindow(); void DrawGpuInfoWindow(); template void DrawZoneInfoChildren( const V& children, int64_t ztime ); template void DrawGpuInfoChildren( const V& children, int64_t ztime ); void HandleRange( Range& range, int64_t timespan, const ImVec2& wpos, float w ); void HandleTimelineMouse( int64_t timespan, const ImVec2& wpos, float w ); void HandleTimelineKeyboard( int64_t timespan, const ImVec2& wpos, float w ); void AddAnnotation( int64_t start, int64_t end ); uint32_t GetThreadColor( uint64_t thread, int depth ); uint32_t GetSrcLocColor( const SourceLocation& srcloc, int depth ); uint32_t GetRawSrcLocColor( const SourceLocation& srcloc, int depth ); uint32_t GetZoneColor( const ZoneEvent& ev, uint64_t thread, int depth ); uint32_t GetZoneColor( const GpuEvent& ev ); ZoneColorData GetZoneColorData( const ZoneEvent& ev, uint64_t thread, int depth ); ZoneColorData GetZoneColorData( const GpuEvent& ev ); void ZoomToZone( const ZoneEvent& ev ); void ZoomToZone( const GpuEvent& ev ); void ZoomToPrevFrame(); void ZoomToNextFrame(); void CenterAtTime( int64_t t ); void ShowZoneInfo( const ZoneEvent& ev ); void ShowZoneInfo( const GpuEvent& ev, uint64_t thread ); void ZoneTooltip( const ZoneEvent& ev ); void ZoneTooltip( const GpuEvent& ev ); void CallstackTooltip( uint32_t idx ); void CallstackTooltipContents( uint32_t idx ); void CrashTooltip(); const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const; const ZoneEvent* GetZoneParent( const ZoneEvent& zone, uint64_t tid ) const; const ZoneEvent* GetZoneChild( const ZoneEvent& zone, int64_t time ) const; bool IsZoneReentry( const ZoneEvent& zone ) const; bool IsZoneReentry( const ZoneEvent& zone, uint64_t tid ) const; const GpuEvent* GetZoneParent( const GpuEvent& zone ) const; const ThreadData* GetZoneThreadData( const ZoneEvent& zone ) const; uint64_t GetZoneThread( const ZoneEvent& zone ) const; uint64_t GetZoneThread( const GpuEvent& zone ) const; const GpuCtxData* GetZoneCtx( const GpuEvent& zone ) const; bool FindMatchingZone( int prev0, int prev1, int flags ); const ZoneEvent* FindZoneAtTime( uint64_t thread, int64_t time ) const; uint64_t GetFrameNumber( const FrameData& fd, int i ) const; const char* GetFrameText( const FrameData& fd, int i, uint64_t ftime ) const; const char* GetFrameSetName( const FrameData& fd ) const; static const char* GetFrameSetName( const FrameData& fd, const Worker& worker ); #ifndef TRACY_NO_STATISTICS void FindZones(); void FindZonesCompare(); #endif std::vector GetMemoryPages() const; void SmallCallstackButton( const char* name, uint32_t callstack, int& idx, bool tooltip = true ); void DrawCallstackCalls( uint32_t callstack, uint16_t limit ) const; void SetViewToLastFrames(); int64_t GetZoneChildTime( const ZoneEvent& zone ); int64_t GetZoneChildTime( const GpuEvent& zone ); int64_t GetZoneChildTimeFast( const ZoneEvent& zone ); int64_t GetZoneChildTimeFastClamped( const ZoneEvent& zone, int64_t t0, int64_t t1 ); int64_t GetZoneSelfTime( const ZoneEvent& zone ); int64_t GetZoneSelfTime( const GpuEvent& zone ); bool GetZoneRunningTime( const ContextSwitch* ctx, const ZoneEvent& ev, int64_t& time, uint64_t& cnt ); const char* GetThreadContextData( uint64_t thread, bool& local, bool& untracked, const char*& program ); tracy_force_inline void CalcZoneTimeData( unordered_flat_map& data, int64_t& ztime, const ZoneEvent& zone ); tracy_force_inline void CalcZoneTimeData( const ContextSwitch* ctx, unordered_flat_map& data, int64_t& ztime, const ZoneEvent& zone ); template void CalcZoneTimeDataImpl( const V& children, unordered_flat_map& data, int64_t& ztime ); template void CalcZoneTimeDataImpl( const V& children, const ContextSwitch* ctx, unordered_flat_map& data, int64_t& ztime ); void SetPlaybackFrame( uint32_t idx ); bool Save( const char* fn, FileWrite::Compression comp, int zlevel, bool buildDict ); void Attention( bool& alreadyDone ); void UpdateTitle(); unordered_flat_map m_visibleMsgThread; unordered_flat_map m_waitStackThread; unordered_flat_map m_gpuDrift; unordered_flat_map m_plotView; Vector m_threadOrder; Vector m_threadDnd; tracy_force_inline bool& VisibleMsgThread( uint64_t thread ) { auto it = m_visibleMsgThread.find( thread ); if( it == m_visibleMsgThread.end() ) { it = m_visibleMsgThread.emplace( thread, true ).first; } return it->second; } tracy_force_inline bool& WaitStackThread( uint64_t thread ) { auto it = m_waitStackThread.find( thread ); if( it == m_waitStackThread.end() ) { it = m_waitStackThread.emplace( thread, true ).first; } return it->second; } tracy_force_inline int& GpuDrift( const void* ptr ) { auto it = m_gpuDrift.find( ptr ); if( it == m_gpuDrift.end() ) { it = m_gpuDrift.emplace( ptr, 0 ).first; } return it->second; } static int64_t AdjustGpuTime( int64_t time, int64_t begin, int drift ); static const char* DecodeContextSwitchState( uint8_t state ); static const char* DecodeContextSwitchStateCode( uint8_t state ); static const char* DecodeContextSwitchReason( uint8_t reason ); static const char* DecodeContextSwitchReasonCode( uint8_t reason ); Worker m_worker; std::string m_filename, m_filenameStaging; bool m_staticView; ViewMode m_viewMode; bool m_viewModeHeuristicTry = false; DecayValue m_forceConnectionPopup = false; uint64_t m_totalMemory; ViewData m_vd; TimelineController m_tc; KeyboardNavigation m_kbNavCtrl; const ZoneEvent* m_zoneInfoWindow = nullptr; const ZoneEvent* m_zoneHighlight; DecayValue m_zoneSrcLocHighlight = 0; LockHighlight m_lockHighlight { -1 }; LockHighlight m_nextLockHighlight; DecayValue m_msgHighlight = nullptr; DecayValue m_lockHoverHighlight = InvalidId; DecayValue m_msgToFocus = nullptr; const GpuEvent* m_gpuInfoWindow = nullptr; const GpuEvent* m_gpuHighlight; uint64_t m_gpuInfoWindowThread; uint32_t m_callstackInfoWindow = 0; int64_t m_memoryAllocInfoWindow = -1; uint64_t m_memoryAllocInfoPool = 0; int64_t m_memoryAllocHover = -1; uint64_t m_memoryAllocHoverPool = 0; int m_memoryAllocHoverWait = 0; const FrameData* m_frames; uint32_t m_lockInfoWindow = InvalidId; const ZoneEvent* m_zoneHover = nullptr; DecayValue m_zoneHover2 = nullptr; int m_frameHover = -1; bool m_messagesScrollBottom; ImGuiTextFilter m_messageFilter; bool m_showMessageImages = false; int m_visibleMessages = 0; size_t m_prevMessages = 0; bool m_messagesShowCallstack = false; Vector m_msgList; bool m_disconnectIssued = false; DecayValue m_drawThreadMigrations = 0; DecayValue m_drawThreadHighlight = 0; Annotation* m_selectedAnnotation = nullptr; bool m_reactToCrash = false; bool m_reactToLostConnection = false; ImGuiTextFilter m_statisticsFilter; ImGuiTextFilter m_statisticsImageFilter; ImGuiTextFilter m_userTextFilter; unordered_flat_set m_filteredZones; Region m_highlight; Region m_highlightZoom; DecayValue m_cpuDataThread = 0; uint64_t m_gpuThread = 0; int64_t m_gpuStart = 0; int64_t m_gpuEnd = 0; bool m_showOptions = false; bool m_showMessages = false; bool m_showStatistics = false; bool m_showInfo = false; bool m_showPlayback = false; bool m_showCpuDataWindow = false; bool m_showAnnotationList = false; bool m_showWaitStacks = false; AccumulationMode m_statAccumulationMode = AccumulationMode::SelfOnly; bool m_statSampleTime = true; int m_statMode = 0; int m_statSampleLocation = 2; bool m_statHideUnknown = true; bool m_showAllSymbols = false; int m_showCallstackFrameAddress = 0; bool m_showExternalFrames = true; bool m_showUnknownFrames = true; bool m_statSeparateInlines = false; bool m_statShowAddress = false; bool m_statShowKernel = true; bool m_groupChildrenLocations = false; bool m_allocTimeRelativeToZone = true; bool m_ctxSwitchTimeRelativeToZone = true; bool m_messageTimeRelativeToZone = true; bool m_messagesExcludeChildren = true; uint64_t m_zoneInfoMemPool = 0; int m_waitStack = 0; int m_waitStackMode = 0; bool m_groupWaitStackBottomUp = true; bool m_groupWaitStackTopDown = true; ShortcutAction m_shortcut = ShortcutAction::None; ShortenName m_shortenName = ShortenName::NoSpaceAndNormalize; Animation m_zoomAnim; BuzzAnim m_callstackBuzzAnim; BuzzAnim m_sampleParentBuzzAnim; BuzzAnim m_callstackTreeBuzzAnim; BuzzAnim m_zoneinfoBuzzAnim; BuzzAnim m_findZoneBuzzAnim; BuzzAnim m_optionsLockBuzzAnim; BuzzAnim m_lockInfoAnim; BuzzAnim m_statBuzzAnim; Vector m_zoneInfoStack; Vector m_gpuInfoStack; SourceContents m_srcHintCache; std::unique_ptr m_sourceView; const char* m_sourceViewFile; bool m_uarchSet = false; ImFont* m_smallFont; ImFont* m_bigFont; ImFont* m_fixedFont; float m_rootWidth, m_rootHeight; SetTitleCallback m_stcb; bool m_titleSet = false; SetScaleCallback m_sscb; AttentionCallback m_acb; float m_notificationTime = 0; std::string m_notificationText; bool m_groupCallstackTreeByNameBottomUp = true; bool m_groupCallstackTreeByNameTopDown = true; MemRange m_memRangeBottomUp = MemRange::Full; MemRange m_memRangeTopDown = MemRange::Full; enum class SaveThreadState { Inert, Saving, NeedsJoin }; enum { FindMatchingZoneFlagDefault = 0, FindMatchingZoneFlagSourceFile = (1 << 0), FindMatchingZoneFlagLineNum = (1 << 1), }; std::atomic m_saveThreadState { SaveThreadState::Inert }; std::thread m_saveThread; std::atomic m_srcFileBytes { 0 }; std::atomic m_dstFileBytes { 0 }; void* m_frameTexture = nullptr; const void* m_frameTexturePtr = nullptr; void* m_frameTextureConn = nullptr; const void* m_frameTextureConnPtr = nullptr; std::vector> m_annotations; UserData m_userData; bool m_wasActive = false; bool m_reconnectRequested = false; bool m_firstFrame = true; std::chrono::time_point m_firstFrameTime; float m_yDelta; std::vector m_sourceSubstitutions; bool m_sourceRegexValid = true; RangeSlim m_setRangePopup; bool m_setRangePopupOpen = false; unordered_flat_map m_statCache; unordered_flat_map m_gpuStatCache; unordered_flat_map m_visMap; void(*m_cbMainThread)(const std::function&, bool); int m_gpuIdx = 0; struct FindZone { enum : uint64_t { Unselected = std::numeric_limits::max() - 1 }; enum class GroupBy : int { Thread, UserText, ZoneName, Callstack, Parent, NoGrouping }; enum class SortBy : int { Order, Count, Time, Mtpc }; struct Group { uint16_t id; Vector> zones; Vector zonesTids; int64_t time = 0; }; bool show = false; bool ignoreCase = false; std::vector match; unordered_flat_map groups; size_t processed; uint16_t groupId; int selMatch = 0; uint64_t selGroup = Unselected; char pattern[1024] = {}; bool logVal = false; bool logTime = true; bool cumulateTime = false; bool selfTime = false; bool runningTime = false; GroupBy groupBy = GroupBy::Thread; SortBy sortBy = SortBy::Count; Region highlight; int64_t hlOrig_t0, hlOrig_t1; int64_t numBins = -1; std::unique_ptr bins, binTime, selBin; Vector sorted, selSort; size_t sortedNum = 0, selSortNum, selSortActive; float average, selAverage; float median, selMedian; int64_t total, selTotal; int64_t selTime; bool drawAvgMed = true; bool drawSelAvgMed = true; bool scheduleResetMatch = false; int selCs = 0; int minBinVal = 1; int64_t tmin, tmax; bool showZoneInFrames = false; Range range; RangeSlim rangeSlim; struct { int numBins = -1; ptrdiff_t distBegin; ptrdiff_t distEnd; } binCache; struct { Vector counts; bool scheduleUpdate = false; bool enabled = false; } samples; void Reset() { ResetMatch(); match.clear(); selMatch = 0; selGroup = Unselected; highlight.active = false; samples.counts.clear(); } void ResetMatch() { ResetGroups(); sorted.clear(); sortedNum = 0; average = 0; median = 0; total = 0; tmin = std::numeric_limits::max(); tmax = std::numeric_limits::min(); } void ResetGroups() { ResetSelection(); groups.clear(); processed = 0; groupId = 0; selCs = 0; selGroup = Unselected; } void ResetSelection() { selSort.clear(); selSortNum = 0; selSortActive = 0; selAverage = 0; selMedian = 0; selTotal = 0; selTime = 0; binCache.numBins = -1; samples.scheduleUpdate = true; } void ShowZone( int16_t srcloc, const char* name ) { show = true; range.active = false; Reset(); match.emplace_back( srcloc ); strcpy( pattern, name ); } void ShowZone( int16_t srcloc, const char* name, int64_t limitMin, int64_t limitMax ) { assert( limitMin <= limitMax ); show = true; range.active = true; range.min = limitMin; range.max = limitMax; Reset(); match.emplace_back( srcloc ); strcpy( pattern, name ); } } m_findZone; tracy_force_inline uint64_t GetSelectionTarget( const Worker::ZoneThreadData& ev, FindZone::GroupBy groupBy ) const; struct CompVal { double v0; double v1; }; struct { bool show = false; bool ignoreCase = false; bool link = true; std::unique_ptr second; std::unique_ptr userData; std::thread loadThread; BadVersionState badVer; char pattern[1024] = {}; std::vector match[2]; int selMatch[2] = { 0, 0 }; bool logVal = false; bool logTime = true; bool cumulateTime = false; bool normalize = true; int64_t numBins = -1; std::unique_ptr bins, binTime; std::vector sorted[2]; size_t sortedNum[2] = { 0, 0 }; float average[2]; float median[2]; int64_t total[2]; int minBinVal = 1; int compareMode = 0; bool diffDone = false; bool diffDirection; std::vector thisUnique; std::vector secondUnique; std::vector> diffs; void ResetSelection() { for( int i=0; i<2; i++ ) { sorted[i].clear(); sortedNum[i] = 0; average[i] = 0; median[i] = 0; total[i] = 0; } } void Reset() { ResetSelection(); for( int i=0; i<2; i++ ) { match[i].clear(); selMatch[i] = 0; } diffDone = false; thisUnique.clear(); secondUnique.clear(); diffs.clear(); } } m_compare; struct { bool show = false; char pattern[1024] = {}; uint64_t ptrFind = 0; uint64_t pool = 0; bool showAllocList = false; std::vector allocList; Range range; } m_memInfo; struct { std::vector data; const FrameData* frameSet = nullptr; size_t frameNum = 0; float average = 0; float median = 0; int64_t total = 0; bool logVal = false; bool logTime = true; int64_t numBins = -1; std::unique_ptr bins; bool drawAvgMed = true; bool limitToView = false; std::pair limitRange = { -1, 0 }; int minBinVal = 1; } m_frameSortData; struct { std::pair zoneSelfTime = { nullptr, 0 }; std::pair zoneSelfTime2 = { nullptr, 0 }; std::pair gpuSelfTime = { nullptr, 0 }; std::pair gpuSelfTime2 = { nullptr, 0 }; } m_cache; struct { void* texture = nullptr; float timeLeft = 0; float speed = 1; uint32_t frame = 0; uint32_t currFrame = -1; bool pause = true; bool sync = false; bool zoom = false; } m_playback; struct TimeDistribution { bool runningTime = false; bool exclusiveTime = true; unordered_flat_map data; const ZoneEvent* dataValidFor = nullptr; float fztime; } m_timeDist; struct { uint64_t symAddr = 0; int sel; bool withInlines = false; int mode = 0; bool groupBottomUp = true; bool groupTopDown = true; } m_sampleParents; struct { bool enabled = false; bool monitor = false; int64_t time; } m_sendQueueWarning; bool m_attnProtoMismatch = false; bool m_attnNotAvailable = false; bool m_attnDropped = false; bool m_attnFailure = false; bool m_attnWorking = false; bool m_attnDisconnected = false; }; } #endif