#ifndef __TRACYTIMELINEITEM_HPP__ #define __TRACYTIMELINEITEM_HPP__ #include #include "imgui.h" namespace tracy { class View; class Worker; class TimelineItem { public: TimelineItem( View& view, Worker& worker, const void* key ); virtual ~TimelineItem() = default; // draws the timeilne item and also updates the next frame height value void Draw( bool firstFrame, double pxns, int yOffset, const ImVec2& wpos, bool hover, float yMin, float yMax ); void VisibilityCheckbox(); virtual void SetVisible( bool visible ) { m_visible = visible; } virtual bool IsVisible() const { return m_visible; } void SetShowFull( bool showFull ) { m_showFull = showFull; } // returns 0 instead of the correct value for the first frame int GetNextFrameHeight() const { return m_height; } const void* GetKey() const { return m_key; } protected: virtual uint32_t HeaderColor() const = 0; virtual uint32_t HeaderColorInactive() const = 0; virtual uint32_t HeaderLineColor() const = 0; virtual const char* HeaderLabel() const = 0; virtual void HeaderTooltip( const char* label ) const {}; virtual void HeaderExtraContents( int offset, const ImVec2& wpos, float labelWidth, double pxns, bool hover ) {}; virtual int64_t RangeBegin() const = 0; virtual int64_t RangeEnd() const = 0; virtual bool DrawContents( double pxns, int& offset, const ImVec2& wpos, bool hover, float yMin, float yMax ) = 0; virtual void DrawOverlay( const ImVec2& ul, const ImVec2& dr ) {} virtual bool IsEmpty() const { return false; } bool m_visible; bool m_showFull; private: void AdjustThreadHeight( bool firstFrame, int yBegin, int yEnd ); int m_height; const void* m_key; protected: View& m_view; Worker& m_worker; }; } #endif