mirror of
https://github.com/wolfpld/tracy.git
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253 lines
9.0 KiB
C++
253 lines
9.0 KiB
C++
#ifndef __TRACYIMGUI_HPP__
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#define __TRACYIMGUI_HPP__
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#ifdef _MSC_VER
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# pragma warning( disable: 4244 ) // conversion from don't care to whatever, possible loss of data
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#endif
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#include <algorithm>
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#include <assert.h>
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#include <stdint.h>
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "../common/TracyForceInline.hpp"
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#include "IconsFontAwesome5.h"
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#if !IMGUI_DEFINE_MATH_OPERATORS
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static inline ImVec2 operator+( const ImVec2& l, const ImVec2& r ) { return ImVec2( l.x + r.x, l.y + r.y ); }
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static inline ImVec2 operator-( const ImVec2& l, const ImVec2& r ) { return ImVec2( l.x - r.x, l.y - r.y ); }
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#endif
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namespace tracy
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{
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static const ImVec4 SyntaxColors[] = {
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{ 0.7f, 0.7f, 0.7f, 1 }, // default
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{ 0.45f, 0.68f, 0.32f, 1 }, // comment
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{ 0.72f, 0.37f, 0.12f, 1 }, // preprocessor
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{ 0.64f, 0.64f, 1, 1 }, // string
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{ 0.64f, 0.82f, 1, 1 }, // char literal
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{ 1, 0.91f, 0.53f, 1 }, // keyword
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{ 0.81f, 0.6f, 0.91f, 1 }, // number
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{ 0.9f, 0.9f, 0.9f, 1 }, // punctuation
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{ 0.78f, 0.46f, 0.75f, 1 }, // type
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{ 0.21f, 0.69f, 0.89f, 1 }, // special
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};
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static const ImVec4 SyntaxColorsDimmed[] = {
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{ 0.7f, 0.7f, 0.7f, 0.6f }, // default
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{ 0.45f, 0.68f, 0.32f, 0.6f }, // comment
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{ 0.72f, 0.37f, 0.12f, 0.6f }, // preprocessor
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{ 0.64f, 0.64f, 1, 0.6f }, // string
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{ 0.64f, 0.82f, 1, 0.6f }, // char literal
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{ 1, 0.91f, 0.53f, 0.6f }, // keyword
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{ 0.81f, 0.6f, 0.91f, 0.6f }, // number
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{ 0.9f, 0.9f, 0.9f, 0.6f }, // punctuation
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{ 0.78f, 0.46f, 0.75f, 0.6f }, // type
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{ 0.21f, 0.69f, 0.89f, 0.6f }, // special
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};
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[[maybe_unused]] static inline void TextCentered( const char* text )
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{
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const auto tw = ImGui::CalcTextSize( text ).x;
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ImGui::SetCursorPosX( ( ImGui::GetWindowWidth() - tw ) * 0.5f );
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ImGui::TextUnformatted( text );
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}
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[[maybe_unused]] static inline void TextColoredUnformatted( uint32_t col, const char* text, const char* end = nullptr )
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{
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ImGui::PushStyleColor( ImGuiCol_Text, col );
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ImGui::TextUnformatted( text, end );
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ImGui::PopStyleColor();
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}
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[[maybe_unused]] static inline void TextColoredUnformatted( const ImVec4& col, const char* text, const char* end = nullptr )
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{
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ImGui::PushStyleColor( ImGuiCol_Text, col );
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ImGui::TextUnformatted( text, end );
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ImGui::PopStyleColor();
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}
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[[maybe_unused]] static inline void TextDisabledUnformatted( const char* begin, const char* end = nullptr )
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{
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ImGui::PushStyleColor( ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled] );
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ImGui::TextUnformatted( begin, end );
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ImGui::PopStyleColor();
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}
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[[maybe_unused]] static inline void TextFocused( const char* label, const char* value )
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{
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TextDisabledUnformatted( label );
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ImGui::SameLine();
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ImGui::TextUnformatted( value );
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}
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[[maybe_unused]] static inline void DrawWaitingDots( double time )
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{
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ImGui::TextUnformatted( "" );
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auto draw = ImGui::GetWindowDrawList();
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const auto wpos = ImGui::GetWindowPos();
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const auto ty = ImGui::GetFontSize();
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const auto h = ImGui::GetCursorPosY() - ty * 0.5f;
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const auto w = ImGui::GetWindowWidth();
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draw->AddCircleFilled( wpos + ImVec2( w * 0.5f - ty, h ), ty * ( 0.15f + 0.2f * ( pow( cos( time * 3.5f + 0.3f ), 16.f ) ) ), 0xFFBBBBBB, 12 );
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draw->AddCircleFilled( wpos + ImVec2( w * 0.5f , h ), ty * ( 0.15f + 0.2f * ( pow( cos( time * 3.5f ), 16.f ) ) ), 0xFFBBBBBB, 12 );
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draw->AddCircleFilled( wpos + ImVec2( w * 0.5f + ty, h ), ty * ( 0.15f + 0.2f * ( pow( cos( time * 3.5f - 0.3f ), 16.f ) ) ), 0xFFBBBBBB, 12 );
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}
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[[maybe_unused]] static inline bool SmallCheckbox( const char* label, bool* var )
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{
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ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) );
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auto ret = ImGui::Checkbox( label, var );
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ImGui::PopStyleVar();
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return ret;
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}
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[[maybe_unused]] static inline void SmallColorBox( uint32_t color )
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{
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ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) );
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ImGui::ColorButton( "c1", ImVec4( (color & 0xFF) / 255.f, ((color>>8) & 0xFF ) / 255.f, ((color>>16) & 0xFF ) / 255.f, 1.f ), ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoDragDrop );
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ImGui::PopStyleVar();
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}
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[[maybe_unused]] static inline bool ButtonDisablable( const char* label, bool disabled )
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{
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if( disabled )
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{
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ImGui::BeginDisabled();
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ImGui::Button( label );
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ImGui::EndDisabled();
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return false;
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}
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else
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{
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return ImGui::Button( label );
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}
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}
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[[maybe_unused]] static inline bool SmallButtonDisablable( const char* label, bool disabled )
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{
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if( disabled )
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{
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ImGui::BeginDisabled();
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ImGui::SmallButton( label );
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ImGui::EndDisabled();
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return false;
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}
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else
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{
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return ImGui::SmallButton( label );
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}
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}
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[[maybe_unused]] static inline void DrawTextContrast( ImDrawList* draw, const ImVec2& pos, uint32_t color, const char* text )
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{
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draw->AddText( pos + ImVec2( 1, 1 ), 0xAA000000, text );
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draw->AddText( pos, color, text );
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}
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[[maybe_unused]] static void SetButtonHighlightColor()
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{
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ImGui::PushStyleColor( ImGuiCol_Button, (ImVec4)ImColor::HSV( 0.35f, 0.6f, 0.6f ) );
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ImGui::PushStyleColor( ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV( 0.35f, 0.8f, 0.8f ) );
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ImGui::PushStyleColor( ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV( 0.35f, 0.7f, 0.7f ) );
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}
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[[maybe_unused]] static void ToggleButton( const char* label, bool& toggle )
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{
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const auto active = toggle;
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if( active ) SetButtonHighlightColor();
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if( ImGui::Button( label ) ) toggle = !toggle;
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if( active ) ImGui::PopStyleColor( 3 );
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}
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[[maybe_unused]] static void SmallToggleButton( const char* label, bool& toggle )
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{
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const auto active = toggle;
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if( active ) SetButtonHighlightColor();
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ImGui::PushStyleVar( ImGuiStyleVar_FramePadding, ImVec2( 0, 0 ) );
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if( ImGui::Button( label ) ) toggle = !toggle;
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ImGui::PopStyleVar( 1 );
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if( active ) ImGui::PopStyleColor( 3 );
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}
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[[maybe_unused]] static bool ClipboardButton( int id = 0 )
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{
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ImGui::PushStyleColor( ImGuiCol_Border, ImVec4( 0.43f, 0.43f, 0.50f, 0.25f ) );
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ImGui::PushStyleColor( ImGuiCol_Button, ImVec4( 0.26f, 0.59f, 0.98f, 0.20f ) );
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ImGui::PushStyleColor( ImGuiCol_ButtonHovered, ImVec4( 0.26f, 0.59f, 0.98f, 0.5f ) );
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ImGui::PushStyleColor( ImGuiCol_ButtonActive, ImVec4( 0.06f, 0.53f, 0.98f, 0.5f ) );
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ImGui::PushStyleColor( ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled] );
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ImGui::PushID( id );
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const auto res = ImGui::SmallButton( ICON_FA_CLIPBOARD );
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ImGui::PopID();
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ImGui::PopStyleColor( 5 );
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return res;
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}
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[[maybe_unused]] static void DrawStripedRect( ImDrawList* draw, double x0, double y0, double x1, double y1, double sw, uint32_t color, bool fix_stripes_in_screen_space, bool inverted )
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{
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assert( x1 >= x0 );
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assert( y1 >= y0 );
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assert( sw > 0 );
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const auto ww = ImGui::GetItemRectSize().x;
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if( x0 > ww || x1 < 0 ) return;
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if( x1 - x0 > ww )
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{
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x0 = std::max<double>( 0, x0 );
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x1 = std::min<double>( ww, x1 );
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}
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ImGui::PushClipRect( ImVec2( x0, y0 ), ImVec2( x1, y1 ), true );
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const auto rw = x1 - x0;
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const auto rh = y1 - y0;
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const auto cnt = int( ( rh + rw + sw*2 ) / ( sw*2 ) );
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auto v0 = ImVec2( x0, y0 - rw );
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if ( fix_stripes_in_screen_space )
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{
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const auto window_height = double( ImGui::GetWindowHeight() );
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const auto flipped_v0y = window_height - v0.y; //we transform into a y-is-up coordinate space to achieve upper-left to lower-right stripes. If we didn't, we would calculate values for lower-left to upper-right
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const auto manhatten_distance = x0 + flipped_v0y;
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const auto in_multiples_of_2_times_sw = int( manhatten_distance / ( sw*2 ) );
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const auto floored_manhatten_distance = double( in_multiples_of_2_times_sw*sw*2 ); //floor in terms of 2 * stripe width
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const auto corrected_flipped_v0y = ( floored_manhatten_distance - x0 ); //the corrected (floored) y respects the position of the stripes
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v0.y = window_height - corrected_flipped_v0y - double( inverted*sw ); //transform back into y-is-down imgui space
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}
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for( int i=0; i<cnt; i++ )
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{
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draw->PathLineTo( v0 + ImVec2( 0, i*sw*2 ) );
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draw->PathLineTo( v0 + ImVec2( rw, i*sw*2 + rw ) );
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draw->PathLineTo( v0 + ImVec2( rw, i*sw*2 + rw + sw ) );
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draw->PathLineTo( v0 + ImVec2( 0, i*sw*2 + sw ) );
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draw->PathFillConvex( color );
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}
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ImGui::PopClipRect();
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}
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[[maybe_unused]] static tracy_force_inline void DrawLine( ImDrawList* draw, const ImVec2& v1, const ImVec2& v2, uint32_t col, float thickness = 1.0f )
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{
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const ImVec2 data[2] = { v1, v2 };
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draw->AddPolyline( data, 2, col, 0, thickness );
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}
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[[maybe_unused]] static tracy_force_inline void DrawLine( ImDrawList* draw, const ImVec2& v1, const ImVec2& v2, const ImVec2& v3, uint32_t col, float thickness = 1.0f )
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{
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const ImVec2 data[3] = { v1, v2, v3 };
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draw->AddPolyline( data, 3, col, 0, thickness );
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}
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}
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#endif
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