mirror of
https://github.com/wolfpld/tracy.git
synced 2024-11-22 22:44:34 +00:00
76294ca458
It now properly supports TRACY_CALLSTACK as well as the Tracy*Transient macros. The order of the macros now has the same order as the D3D12 file. Added support for TracyD3D11ContextName(). I removed TRACY_D3D11_NO_SINGLE_THREAD, because I'm not sure what that is supposed to be used for. It was set up in an upstream fork of Tracy.
444 lines
17 KiB
C++
444 lines
17 KiB
C++
#ifndef __TRACYD3D11_HPP__
|
|
#define __TRACYD3D11_HPP__
|
|
|
|
#ifndef TRACY_ENABLE
|
|
|
|
#define TracyD3D11Context(device,queue) nullptr
|
|
#define TracyD3D11Destroy(ctx)
|
|
#define TracyD3D11ContextName(ctx, name, size)
|
|
|
|
#define TracyD3D11NewFrame(ctx)
|
|
|
|
#define TracyD3D11Zone(ctx, name)
|
|
#define TracyD3D11ZoneC(ctx, name, color)
|
|
#define TracyD3D11NamedZone(ctx, varname, name, active)
|
|
#define TracyD3D11NamedZoneC(ctx, varname, name, color, active)
|
|
#define TracyD3D12ZoneTransient(ctx, varname, name, active)
|
|
|
|
#define TracyD3D11ZoneS(ctx, name, depth)
|
|
#define TracyD3D11ZoneCS(ctx, name, color, depth)
|
|
#define TracyD3D11NamedZoneS(ctx, varname, name, depth, active)
|
|
#define TracyD3D11NamedZoneCS(ctx, varname, name, color, depth, active)
|
|
#define TracyD3D12ZoneTransientS(ctx, varname, name, depth, active)
|
|
|
|
#define TracyD3D11Collect(ctx)
|
|
|
|
namespace tracy
|
|
{
|
|
class D3D11ZoneScope {};
|
|
}
|
|
|
|
using TracyD3D11Ctx = void*;
|
|
|
|
#else
|
|
|
|
#include <atomic>
|
|
#include <assert.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "Tracy.hpp"
|
|
#include "client/TracyProfiler.hpp"
|
|
#include "client/TracyCallstack.hpp"
|
|
#include "common/TracyAlign.hpp"
|
|
#include "common/TracyAlloc.hpp"
|
|
|
|
namespace tracy
|
|
{
|
|
|
|
class D3D11Ctx
|
|
{
|
|
friend class D3D11ZoneScope;
|
|
|
|
enum { QueryCount = 64 * 1024 };
|
|
|
|
public:
|
|
D3D11Ctx( ID3D11Device* device, ID3D11DeviceContext* devicectx )
|
|
: m_device( device )
|
|
, m_devicectx( devicectx )
|
|
, m_context( GetGpuCtxCounter().fetch_add( 1, std::memory_order_relaxed ) )
|
|
, m_head( 0 )
|
|
, m_tail( 0 )
|
|
{
|
|
assert( m_context != 255 );
|
|
|
|
for (int i = 0; i < QueryCount; i++)
|
|
{
|
|
HRESULT hr = S_OK;
|
|
D3D11_QUERY_DESC desc;
|
|
desc.MiscFlags = 0;
|
|
|
|
desc.Query = D3D11_QUERY_TIMESTAMP;
|
|
hr |= device->CreateQuery(&desc, &m_queries[i]);
|
|
|
|
desc.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
|
|
hr |= device->CreateQuery(&desc, &m_disjoints[i]);
|
|
|
|
m_disjointMap[i] = nullptr;
|
|
|
|
assert(SUCCEEDED(hr));
|
|
}
|
|
|
|
// Force query the initial GPU timestamp (pipeline stall)
|
|
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
|
|
UINT64 timestamp;
|
|
for (int attempts = 0; attempts < 50; attempts++)
|
|
{
|
|
devicectx->Begin(m_disjoints[0]);
|
|
devicectx->End(m_queries[0]);
|
|
devicectx->End(m_disjoints[0]);
|
|
devicectx->Flush();
|
|
|
|
while (devicectx->GetData(m_disjoints[0], &disjoint, sizeof(disjoint), 0) == S_FALSE)
|
|
/* Nothing */;
|
|
|
|
if (disjoint.Disjoint)
|
|
continue;
|
|
|
|
while (devicectx->GetData(m_queries[0], ×tamp, sizeof(timestamp), 0) == S_FALSE)
|
|
/* Nothing */;
|
|
|
|
break;
|
|
}
|
|
|
|
int64_t tgpu = timestamp * (1000000000ull / disjoint.Frequency);
|
|
int64_t tcpu = Profiler::GetTime();
|
|
|
|
uint8_t flags = 0;
|
|
|
|
const float period = 1.f;
|
|
auto* item = Profiler::QueueSerial();
|
|
MemWrite( &item->hdr.type, QueueType::GpuNewContext );
|
|
MemWrite( &item->gpuNewContext.cpuTime, tcpu );
|
|
MemWrite( &item->gpuNewContext.gpuTime, tgpu );
|
|
memset(&item->gpuNewContext.thread, 0, sizeof(item->gpuNewContext.thread));
|
|
MemWrite( &item->gpuNewContext.period, period );
|
|
MemWrite( &item->gpuNewContext.context, m_context );
|
|
MemWrite( &item->gpuNewContext.flags, flags );
|
|
MemWrite( &item->gpuNewContext.type, GpuContextType::Direct3D11 );
|
|
|
|
#ifdef TRACY_ON_DEMAND
|
|
GetProfiler().DeferItem( *item );
|
|
#endif
|
|
|
|
Profiler::QueueSerialFinish();
|
|
}
|
|
|
|
~D3D11Ctx()
|
|
{
|
|
for (int i = 0; i < QueryCount; i++)
|
|
{
|
|
m_queries[i]->Release();
|
|
m_disjoints[i]->Release();
|
|
m_disjointMap[i] = nullptr;
|
|
}
|
|
}
|
|
|
|
void Name( const char* name, uint16_t len )
|
|
{
|
|
auto ptr = (char*)tracy_malloc( len );
|
|
memcpy( ptr, name, len );
|
|
|
|
auto item = Profiler::QueueSerial();
|
|
MemWrite( &item->hdr.type, QueueType::GpuContextName );
|
|
MemWrite( &item->gpuContextNameFat.context, m_context );
|
|
MemWrite( &item->gpuContextNameFat.ptr, (uint64_t)ptr );
|
|
MemWrite( &item->gpuContextNameFat.size, len );
|
|
#ifdef TRACY_ON_DEMAND
|
|
GetProfiler().DeferItem( *item );
|
|
#endif
|
|
Profiler::QueueSerialFinish();
|
|
}
|
|
|
|
void Collect()
|
|
{
|
|
ZoneScopedC( Color::Red4 );
|
|
|
|
if( m_tail == m_head ) return;
|
|
|
|
#ifdef TRACY_ON_DEMAND
|
|
if( !GetProfiler().IsConnected() )
|
|
{
|
|
m_head = m_tail = 0;
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
auto start = m_tail;
|
|
auto end = m_head + QueryCount;
|
|
auto cnt = (end - start) % QueryCount;
|
|
while (cnt > 1)
|
|
{
|
|
auto mid = start + cnt / 2;
|
|
|
|
bool available =
|
|
m_devicectx->GetData(m_disjointMap[mid % QueryCount], nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH) == S_OK &&
|
|
m_devicectx->GetData(m_queries[mid % QueryCount], nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH) == S_OK;
|
|
|
|
if (available)
|
|
{
|
|
start = mid;
|
|
}
|
|
else
|
|
{
|
|
end = mid;
|
|
}
|
|
cnt = (end - start) % QueryCount;
|
|
}
|
|
|
|
start %= QueryCount;
|
|
|
|
while (m_tail != start)
|
|
{
|
|
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
|
|
UINT64 time;
|
|
|
|
m_devicectx->GetData(m_disjointMap[m_tail], &disjoint, sizeof(disjoint), 0);
|
|
m_devicectx->GetData(m_queries[m_tail], &time, sizeof(time), 0);
|
|
|
|
time *= (1000000000ull / disjoint.Frequency);
|
|
|
|
auto* item = Profiler::QueueSerial();
|
|
MemWrite(&item->hdr.type, QueueType::GpuTime);
|
|
MemWrite(&item->gpuTime.gpuTime, (int64_t)time);
|
|
MemWrite(&item->gpuTime.queryId, (uint16_t)m_tail);
|
|
MemWrite(&item->gpuTime.context, m_context);
|
|
Profiler::QueueSerialFinish();
|
|
|
|
m_tail = (m_tail + 1) % QueryCount;
|
|
}
|
|
}
|
|
|
|
private:
|
|
tracy_force_inline unsigned int NextQueryId()
|
|
{
|
|
const auto id = m_head;
|
|
m_head = ( m_head + 1 ) % QueryCount;
|
|
assert( m_head != m_tail );
|
|
return id;
|
|
}
|
|
|
|
tracy_force_inline ID3D11Query* TranslateQueryId( unsigned int id )
|
|
{
|
|
return m_queries[id];
|
|
}
|
|
|
|
tracy_force_inline ID3D11Query* MapDisjointQueryId( unsigned int id, unsigned int disjointId )
|
|
{
|
|
m_disjointMap[id] = m_disjoints[disjointId];
|
|
return m_disjoints[disjointId];
|
|
}
|
|
|
|
tracy_force_inline uint8_t GetId() const
|
|
{
|
|
return m_context;
|
|
}
|
|
|
|
ID3D11Device* m_device;
|
|
ID3D11DeviceContext* m_devicectx;
|
|
|
|
ID3D11Query* m_queries[QueryCount];
|
|
ID3D11Query* m_disjoints[QueryCount];
|
|
ID3D11Query* m_disjointMap[QueryCount]; // Multiple time queries can have one disjoint query
|
|
uint8_t m_context;
|
|
|
|
unsigned int m_head;
|
|
unsigned int m_tail;
|
|
};
|
|
|
|
class D3D11ZoneScope
|
|
{
|
|
public:
|
|
tracy_force_inline D3D11ZoneScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, bool is_active )
|
|
#ifdef TRACY_ON_DEMAND
|
|
: m_active( is_active && GetProfiler().IsConnected() )
|
|
#else
|
|
: m_active( is_active )
|
|
#endif
|
|
{
|
|
if( !m_active ) return;
|
|
m_ctx = ctx;
|
|
|
|
const auto queryId = ctx->NextQueryId();
|
|
ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
|
|
ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
|
|
|
|
m_disjointId = queryId;
|
|
|
|
auto* item = Profiler::QueueSerial();
|
|
MemWrite( &item->hdr.type, QueueType::GpuZoneBeginSerial );
|
|
MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
|
|
MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
|
|
MemWrite( &item->gpuZoneBegin.thread, GetThreadHandle() );
|
|
MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
|
|
MemWrite( &item->gpuZoneBegin.context, ctx->GetId() );
|
|
|
|
Profiler::QueueSerialFinish();
|
|
}
|
|
|
|
tracy_force_inline D3D11ZoneScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, int depth, bool is_active )
|
|
#ifdef TRACY_ON_DEMAND
|
|
: m_active( is_active && GetProfiler().IsConnected() )
|
|
#else
|
|
: m_active( is_active )
|
|
#endif
|
|
{
|
|
if( !m_active ) return;
|
|
m_ctx = ctx;
|
|
|
|
const auto queryId = ctx->NextQueryId();
|
|
ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
|
|
ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
|
|
|
|
m_disjointId = queryId;
|
|
|
|
auto* item = Profiler::QueueSerial();
|
|
MemWrite( &item->hdr.type, QueueType::GpuZoneBeginCallstackSerial );
|
|
MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
|
|
MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
|
|
MemWrite( &item->gpuZoneBegin.thread, GetThreadHandle() );
|
|
MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
|
|
MemWrite( &item->gpuZoneBegin.context, ctx->GetId() );
|
|
|
|
Profiler::QueueSerialFinish();
|
|
|
|
GetProfiler().SendCallstack( depth );
|
|
}
|
|
|
|
tracy_force_inline D3D11ZoneScope(D3D11Ctx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, bool active)
|
|
#ifdef TRACY_ON_DEMAND
|
|
: m_active(active&& GetProfiler().IsConnected())
|
|
#else
|
|
: m_active(active)
|
|
#endif
|
|
{
|
|
if( !m_active ) return;
|
|
m_ctx = ctx;
|
|
|
|
const auto queryId = ctx->NextQueryId();
|
|
ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
|
|
ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
|
|
|
|
m_disjointId = queryId;
|
|
|
|
const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz);
|
|
|
|
auto* item = Profiler::QueueSerial();
|
|
MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocSerial);
|
|
MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
|
|
MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation);
|
|
MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
|
|
MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(queryId));
|
|
MemWrite(&item->gpuZoneBegin.context, ctx->GetId());
|
|
|
|
Profiler::QueueSerialFinish();
|
|
}
|
|
|
|
tracy_force_inline D3D11ZoneScope(D3D11Ctx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, int depth, bool active)
|
|
#ifdef TRACY_ON_DEMAND
|
|
: m_active(active&& GetProfiler().IsConnected())
|
|
#else
|
|
: m_active(active)
|
|
#endif
|
|
{
|
|
if( !m_active ) return;
|
|
m_ctx = ctx;
|
|
|
|
const auto queryId = ctx->NextQueryId();
|
|
ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
|
|
ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
|
|
|
|
m_disjointId = queryId;
|
|
|
|
const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz);
|
|
|
|
auto* item = Profiler::QueueSerialCallstack(Callstack(depth));
|
|
MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocCallstackSerial);
|
|
MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
|
|
MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation);
|
|
MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
|
|
MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(queryId));
|
|
MemWrite(&item->gpuZoneBegin.context, ctx->GetId());
|
|
|
|
Profiler::QueueSerialFinish();
|
|
}
|
|
|
|
tracy_force_inline ~D3D11ZoneScope()
|
|
{
|
|
if( !m_active ) return;
|
|
|
|
const auto queryId = m_ctx->NextQueryId();
|
|
m_ctx->m_devicectx->End(m_ctx->TranslateQueryId(queryId));
|
|
m_ctx->m_devicectx->End(m_ctx->MapDisjointQueryId(queryId, m_disjointId));
|
|
|
|
auto* item = Profiler::QueueSerial();
|
|
MemWrite( &item->hdr.type, QueueType::GpuZoneEndSerial );
|
|
MemWrite( &item->gpuZoneEnd.cpuTime, Profiler::GetTime() );
|
|
MemWrite( &item->gpuZoneEnd.thread, GetThreadHandle() );
|
|
MemWrite( &item->gpuZoneEnd.queryId, uint16_t( queryId ) );
|
|
MemWrite( &item->gpuZoneEnd.context, m_ctx->GetId() );
|
|
|
|
Profiler::QueueSerialFinish();
|
|
}
|
|
|
|
private:
|
|
const bool m_active;
|
|
|
|
D3D11Ctx* m_ctx;
|
|
unsigned int m_disjointId;
|
|
};
|
|
|
|
static inline D3D11Ctx* CreateD3D11Context( ID3D11Device* device, ID3D11DeviceContext* devicectx )
|
|
{
|
|
InitRPMallocThread();
|
|
auto ctx = (D3D11Ctx*)tracy_malloc( sizeof( D3D11Ctx ) );
|
|
new(ctx) D3D11Ctx( device, devicectx );
|
|
return ctx;
|
|
}
|
|
|
|
static inline void DestroyD3D11Context( D3D11Ctx* ctx )
|
|
{
|
|
ctx->~D3D11Ctx();
|
|
tracy_free( ctx );
|
|
}
|
|
}
|
|
|
|
using TracyD3D11Ctx = tracy::D3D11Ctx*;
|
|
|
|
#define TracyD3D11Context( device, devicectx ) tracy::CreateD3D11Context( device, devicectx );
|
|
#define TracyD3D11Destroy(ctx) tracy::DestroyD3D11Context(ctx);
|
|
#define TracyD3D11ContextName(ctx, name, size) ctx->Name(name, size);
|
|
|
|
#if defined TRACY_HAS_CALLSTACK && defined TRACY_CALLSTACK
|
|
# define TracyD3D11Zone( ctx, name ) TracyD3D11NamedZoneS( ctx, ___tracy_gpu_zone, name, TRACY_CALLSTACK, true )
|
|
# define TracyD3D11ZoneC( ctx, name, color ) TracyD3D11NamedZoneCS( ctx, ___tracy_gpu_zone, name, color, TRACY_CALLSTACK, true )
|
|
# define TracyD3D11NamedZone( ctx, varname, name, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), TRACY_CALLSTACK, active );
|
|
# define TracyD3D11NamedZoneC( ctx, varname, name, color, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), TRACY_CALLSTACK, active );
|
|
# define TracyD3D11ZoneTransient(ctx, varname, name, active) TracyD3D11ZoneTransientS(ctx, varname, cmdList, name, TRACY_CALLSTACK, active)
|
|
#else
|
|
# define TracyD3D11Zone( ctx, name ) TracyD3D11NamedZone( ctx, ___tracy_gpu_zone, name, true )
|
|
# define TracyD3D11ZoneC( ctx, name, color ) TracyD3D11NamedZoneC( ctx, ___tracy_gpu_zone, name, color, true )
|
|
# define TracyD3D11NamedZone( ctx, varname, name, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), active );
|
|
# define TracyD3D11NamedZoneC( ctx, varname, name, color, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), active );
|
|
# define TracyD3D11ZoneTransient(ctx, varname, name, active) tracy::D3D11ZoneScope varname{ ctx, __LINE__, __FILE__, strlen(__FILE__), __FUNCTION__, strlen(__FUNCTION__), name, strlen(name), active };
|
|
#endif
|
|
|
|
#ifdef TRACY_HAS_CALLSTACK
|
|
# define TracyD3D11ZoneS( ctx, name, depth ) TracyD3D11NamedZoneS( ctx, ___tracy_gpu_zone, name, depth, true )
|
|
# define TracyD3D11ZoneCS( ctx, name, color, depth ) TracyD3D11NamedZoneCS( ctx, ___tracy_gpu_zone, name, color, depth, true )
|
|
# define TracyD3D11NamedZoneS( ctx, varname, name, depth, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), depth, active );
|
|
# define TracyD3D11NamedZoneCS( ctx, varname, name, color, depth, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), depth, active );
|
|
# define TracyD3D11ZoneTransientS(ctx, varname, name, depth, active) tracy::D3D11ZoneScope varname{ ctx, __LINE__, __FILE__, strlen(__FILE__), __FUNCTION__, strlen(__FUNCTION__), name, strlen(name), depth, active };
|
|
#else
|
|
# define TracyD3D11ZoneS( ctx, name, depth, active ) TracyD3D11Zone( ctx, name )
|
|
# define TracyD3D11ZoneCS( ctx, name, color, depth, active ) TracyD3D11ZoneC( name, color )
|
|
# define TracyD3D11NamedZoneS( ctx, varname, name, depth, active ) TracyD3D11NamedZone( ctx, varname, name, active )
|
|
# define TracyD3D11NamedZoneCS( ctx, varname, name, color, depth, active ) TracyD3D11NamedZoneC( ctx, varname, name, color, active )
|
|
# define TracyD3D11ZoneTransientS(ctx, varname, name, depth, active) TracyD3D12ZoneTransient(ctx, varname, name, active)
|
|
#endif
|
|
|
|
#define TracyD3D11Collect( ctx ) ctx->Collect();
|
|
|
|
#endif
|
|
|
|
#endif
|