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https://github.com/wolfpld/tracy.git
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137 lines
3.6 KiB
C++
137 lines
3.6 KiB
C++
#include <algorithm>
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#include "imgui.h"
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#include "TracyTimelineController.hpp"
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namespace tracy
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{
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TimelineController::TimelineController( View& view, Worker& worker )
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: m_height( 0 )
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, m_scroll( 0 )
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, m_centerItemkey( nullptr )
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, m_centerItemOffsetY( 0 )
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, m_firstFrame( true )
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, m_view( view )
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, m_worker( worker )
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{
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}
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void TimelineController::FirstFrameExpired()
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{
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m_firstFrame = false;
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}
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void TimelineController::Begin()
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{
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m_items.clear();
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}
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void TimelineController::UpdateCenterItem()
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{
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ImVec2 mousePos = ImGui::GetMousePos();
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m_centerItemkey = nullptr;
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m_centerItemOffsetY = 0;
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if( m_firstFrame || !ImGui::IsMousePosValid( &mousePos ) ) return;
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const auto timelineMousePosY = mousePos.y - ImGui::GetWindowPos().y;
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int centerY = timelineMousePosY + ImGui::GetScrollY();
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int yBegin = 0;
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int yEnd = 0;
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for( auto& item : m_items )
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{
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m_centerItemkey = item->GetKey();
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yBegin = yEnd;
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yEnd += item->GetNextFrameHeight();
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const auto inLowerBounds = m_centerItemkey == m_items.front()->GetKey() || yBegin <= centerY;
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const auto inUpperBounds = m_centerItemkey == m_items.back()->GetKey() || centerY < yEnd;
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if( inLowerBounds && inUpperBounds )
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{
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m_centerItemOffsetY = centerY - yBegin;
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break;
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}
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}
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}
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std::optional<int> TimelineController::CalculateScrollPosition() const
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{
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if( !m_centerItemkey ) return std::nullopt;
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ImVec2 mousePos = ImGui::GetMousePos();
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if( !ImGui::IsMousePosValid( &mousePos ) ) return std::nullopt;
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const auto timelineMousePosY = mousePos.y - ImGui::GetWindowPos().y;
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int yBegin = 0;
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int yEnd = 0;
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for( auto& item : m_items )
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{
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yBegin = yEnd;
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yEnd += item->GetNextFrameHeight();
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if( item->GetKey() != m_centerItemkey ) continue;
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int scrollY = yBegin + m_centerItemOffsetY - timelineMousePosY;
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return scrollY;
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}
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return std::nullopt;
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}
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void TimelineController::End( double pxns, const ImVec2& wpos, bool hover, bool vcenter, float yMin, float yMax )
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{
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auto shouldUpdateCenterItem = [&] () {
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const auto imguiChangedScroll = m_scroll != ImGui::GetScrollY();
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const auto& mouseDelta = ImGui::GetIO().MouseDelta;
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const auto mouseMoved = mouseDelta.x != 0.0f || mouseDelta.y != 0.0f;
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const auto& mousePos = ImGui::GetIO().MousePos;
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const auto mouseVisible = ImGui::IsMousePosValid( &mousePos );
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return ( ( imguiChangedScroll || mouseMoved || !mouseVisible ) && !ImGui::IsMouseDown( 1 ) ) || !m_centerItemkey;
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};
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if( !vcenter )
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{
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m_centerItemkey = nullptr;
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m_centerItemOffsetY = 0;
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}
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else if( shouldUpdateCenterItem() )
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{
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UpdateCenterItem();
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}
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int yOffset = 0;
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for( auto& item : m_items )
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{
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auto currentFrameItemHeight = item->GetNextFrameHeight();
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item->Draw( m_firstFrame, pxns, yOffset, wpos, hover, yMin, yMax );
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if( m_firstFrame ) currentFrameItemHeight = item->GetNextFrameHeight();
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yOffset += currentFrameItemHeight;
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}
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if( const auto scrollY = CalculateScrollPosition() )
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{
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int clampedScrollY = std::min<int>( *scrollY, yOffset );
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ImGui::SetScrollY( clampedScrollY );
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int minHeight = ImGui::GetWindowHeight() + clampedScrollY;
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yOffset = std::max( yOffset, minHeight );
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}
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const auto scrollPos = ImGui::GetScrollY();
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if( ( scrollPos == 0 && m_scroll != 0 ) || yOffset > m_height )
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{
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m_height = yOffset;
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}
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m_scroll = scrollPos;
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}
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}
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