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https://github.com/wolfpld/tracy.git
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369 lines
16 KiB
C++
369 lines
16 KiB
C++
#include "TracyColor.hpp"
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#include "TracyImGui.hpp"
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#include "TracyMouse.hpp"
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#include "TracyPrint.hpp"
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#include "TracyTimelineContext.hpp"
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#include "TracyView.hpp"
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namespace tracy
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{
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constexpr float MinVisSize = 3;
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bool View::DrawGpu( const TimelineContext& ctx, const GpuCtxData& gpu, int& offset )
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{
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const auto w = ctx.w;
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const auto ty = ctx.ty;
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const auto ostep = ty + 1;
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const auto pxns = ctx.pxns;
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const auto nspx = ctx.nspx;
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const auto& wpos = ctx.wpos;
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const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
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const auto hover = ctx.hover;
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const auto yMin = ctx.yMin;
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const auto yMax = ctx.yMax;
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auto draw = ImGui::GetWindowDrawList();
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ImGui::PushFont( m_smallFont );
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const auto sty = ImGui::GetTextLineHeight();
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const auto sstep = sty + 1;
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ImGui::PopFont();
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const auto singleThread = gpu.threadData.size() == 1;
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int depth = 0;
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for( auto& td : gpu.threadData )
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{
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auto& tl = td.second.timeline;
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assert( !tl.empty() );
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if( tl.is_magic() )
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{
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auto& tlm = *(Vector<GpuEvent>*)&tl;
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if( tlm.front().GpuStart() >= 0 )
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{
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const auto begin = tlm.front().GpuStart();
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const auto drift = GpuDrift( &gpu );
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if( !singleThread ) offset += sstep;
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const auto partDepth = DispatchGpuZoneLevel( tl, hover, pxns, int64_t( nspx ), wpos, offset, 0, gpu.thread, yMin, yMax, begin, drift );
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if( partDepth != 0 )
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{
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if( !singleThread )
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{
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ImGui::PushFont( m_smallFont );
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DrawTextContrast( draw, wpos + ImVec2( ty, offset-1-sstep ), 0xFFFFAAAA, m_worker.GetThreadName( td.first ) );
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DrawLine( draw, dpos + ImVec2( 0, offset+sty-sstep ), dpos + ImVec2( w, offset+sty-sstep ), 0x22FFAAAA );
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ImGui::PopFont();
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}
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offset += ostep * partDepth;
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depth += partDepth;
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}
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else if( !singleThread )
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{
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offset -= sstep;
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}
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}
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}
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else
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{
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if( tl.front()->GpuStart() >= 0 )
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{
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const auto begin = tl.front()->GpuStart();
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const auto drift = GpuDrift( &gpu );
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if( !singleThread ) offset += sstep;
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const auto partDepth = DispatchGpuZoneLevel( tl, hover, pxns, int64_t( nspx ), wpos, offset, 0, gpu.thread, yMin, yMax, begin, drift );
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if( partDepth != 0 )
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{
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if( !singleThread )
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{
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ImGui::PushFont( m_smallFont );
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DrawTextContrast( draw, wpos + ImVec2( ty, offset-1-sstep ), 0xFFFFAAAA, m_worker.GetThreadName( td.first ) );
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DrawLine( draw, dpos + ImVec2( 0, offset+sty-sstep ), dpos + ImVec2( w, offset+sty-sstep ), 0x22FFAAAA );
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ImGui::PopFont();
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}
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offset += ostep * partDepth;
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depth += partDepth;
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}
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else if( !singleThread )
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{
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offset -= sstep;
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}
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}
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}
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}
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return depth != 0;
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}
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int View::DispatchGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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{
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const auto ty = ImGui::GetTextLineHeight();
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const auto ostep = ty + 1;
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const auto offset = _offset + ostep * depth;
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const auto yPos = wpos.y + offset;
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if( yPos + ostep >= yMin && yPos <= yMax )
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{
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if( vec.is_magic() )
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{
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return DrawGpuZoneLevel<VectorAdapterDirect<GpuEvent>>( *(Vector<GpuEvent>*)&vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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}
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else
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{
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return DrawGpuZoneLevel<VectorAdapterPointer<GpuEvent>>( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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}
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}
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else
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{
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if( vec.is_magic() )
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{
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return SkipGpuZoneLevel<VectorAdapterDirect<GpuEvent>>( *(Vector<GpuEvent>*)&vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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}
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else
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{
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return SkipGpuZoneLevel<VectorAdapterPointer<GpuEvent>>( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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}
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}
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}
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template<typename Adapter, typename V>
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int View::DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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{
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// cast to uint64_t, so that unended zones (end = -1) are still drawn
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
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if( it == vec.end() ) return depth;
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Adapter a;
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const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuStart(), begin, drift ) < (uint64_t)r; } );
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if( it == zitend ) return depth;
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if( AdjustGpuTime( a(*(zitend-1)).GpuEnd(), begin, drift ) < m_vd.zvStart ) return depth;
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const auto w = ImGui::GetContentRegionAvail().x - 1;
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const auto ty = ImGui::GetTextLineHeight();
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const auto ostep = ty + 1;
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const auto offset = _offset + ostep * depth;
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auto draw = ImGui::GetWindowDrawList();
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const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
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depth++;
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int maxdepth = depth;
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while( it < zitend )
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{
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auto& ev = a(*it);
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auto end = m_worker.GetZoneEnd( ev );
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if( end == std::numeric_limits<int64_t>::max() ) break;
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const auto start = AdjustGpuTime( ev.GpuStart(), begin, drift );
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end = AdjustGpuTime( end, begin, drift );
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const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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{
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const auto color = GetZoneColor( ev );
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const auto MinVisNs = MinVisSize * nspx;
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int num = 0;
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const auto px0 = ( start - m_vd.zvStart ) * pxns;
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auto px1ns = end - m_vd.zvStart;
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auto rend = end;
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auto nextTime = end + MinVisNs;
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for(;;)
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{
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, std::max<int64_t>( 0, nextTime ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
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if( it == prevIt ) ++it;
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num += std::distance( prevIt, it );
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if( it == zitend ) break;
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const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
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const auto nsnext = nend - m_vd.zvStart;
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if( nsnext < 0 || nsnext - px1ns >= MinVisNs * 2 ) break;
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px1ns = nsnext;
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rend = nend;
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nextTime = nend + nspx;
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}
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const auto px1 = px1ns * pxns;
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draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
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DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty + 1 ) ) )
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{
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if( num > 1 )
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{
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ImGui::BeginTooltip();
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TextFocused( "Zones too small to display:", RealToString( num ) );
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ImGui::Separator();
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TextFocused( "Execution time:", TimeToString( rend - start ) );
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ImGui::EndTooltip();
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if( IsMouseClicked( 2 ) && rend - start > 0 )
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{
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ZoomToRange( start, rend );
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}
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}
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else
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{
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const auto zoneThread = thread != 0 ? thread : m_worker.DecompressThread( ev.Thread() );
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ZoneTooltip( ev );
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if( IsMouseClicked( 2 ) && rend - start > 0 )
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{
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ZoomToZone( ev );
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}
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if( IsMouseClicked( 0 ) )
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{
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ShowZoneInfo( ev, zoneThread );
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}
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m_gpuThread = zoneThread;
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m_gpuStart = ev.CpuStart();
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m_gpuEnd = ev.CpuEnd();
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}
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}
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const auto tmp = RealToString( num );
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const auto tsz = ImGui::CalcTextSize( tmp );
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if( tsz.x < px1 - px0 )
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{
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const auto x = px0 + ( px1 - px0 - tsz.x ) / 2;
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DrawTextContrast( draw, wpos + ImVec2( x, offset ), 0xFF4488DD, tmp );
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}
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}
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else
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{
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if( ev.Child() >= 0 )
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{
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const auto d = DispatchGpuZoneLevel( m_worker.GetGpuChildren( ev.Child() ), hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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if( d > maxdepth ) maxdepth = d;
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}
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const char* zoneName = m_worker.GetZoneName( ev );
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auto tsz = ImGui::CalcTextSize( zoneName );
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const auto pr0 = ( start - m_vd.zvStart ) * pxns;
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const auto pr1 = ( end - m_vd.zvStart ) * pxns;
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const auto px0 = std::max( pr0, -10.0 );
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const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } );
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const auto zoneColor = GetZoneColorData( ev );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.color );
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if( zoneColor.highlight )
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{
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if( zoneColor.thickness > 1.f )
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{
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draw->AddRect( wpos + ImVec2( px0 + 1, offset + 1 ), wpos + ImVec2( px1 - 1, offset + tsz.y - 1 ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
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}
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else
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{
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
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}
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}
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else
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{
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const auto darkColor = DarkenColor( zoneColor.color );
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DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px0, offset ), dpos + ImVec2( px1-1, offset ), zoneColor.accentColor, zoneColor.thickness );
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DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px1-1, offset + tsz.y ), dpos + ImVec2( px1-1, offset ), darkColor, zoneColor.thickness );
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}
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if( tsz.x < zsz )
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{
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const auto x = ( start - m_vd.zvStart ) * pxns + ( ( end - start ) * pxns - tsz.x ) / 2;
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if( x < 0 || x > w - tsz.x )
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{
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ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
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DrawTextContrast( draw, wpos + ImVec2( std::max( std::max( 0., px0 ), std::min( double( w - tsz.x ), x ) ), offset ), 0xFFFFFFFF, zoneName );
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ImGui::PopClipRect();
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}
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else if( ev.GpuStart() == ev.GpuEnd() )
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{
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DrawTextContrast( draw, wpos + ImVec2( px0 + ( px1 - px0 - tsz.x ) * 0.5, offset ), 0xFFFFFFFF, zoneName );
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}
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else
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{
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DrawTextContrast( draw, wpos + ImVec2( x, offset ), 0xFFFFFFFF, zoneName );
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}
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}
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else
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{
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ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
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DrawTextContrast( draw, wpos + ImVec2( ( start - m_vd.zvStart ) * pxns, offset ), 0xFFFFFFFF, zoneName );
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ImGui::PopClipRect();
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}
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y + 1 ) ) )
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{
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const auto zoneThread = thread != 0 ? thread : m_worker.DecompressThread( ev.Thread() );
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ZoneTooltip( ev );
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if( !m_zoomAnim.active && IsMouseClicked( 2 ) )
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{
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ZoomToZone( ev );
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}
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if( IsMouseClicked( 0 ) )
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{
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ShowZoneInfo( ev, zoneThread );
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}
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m_gpuThread = zoneThread;
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m_gpuStart = ev.CpuStart();
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m_gpuEnd = ev.CpuEnd();
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}
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++it;
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}
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}
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return maxdepth;
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}
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template<typename Adapter, typename V>
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int View::SkipGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
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{
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// cast to uint64_t, so that unended zones (end = -1) are still drawn
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
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if( it == vec.end() ) return depth;
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Adapter a;
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const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuStart(), begin, drift ) < (uint64_t)r; } );
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if( it == zitend ) return depth;
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if( AdjustGpuTime( a(*(zitend-1)).GpuEnd(), begin, drift ) < m_vd.zvStart ) return depth;
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depth++;
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int maxdepth = depth;
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while( it < zitend )
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{
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auto& ev = a(*it);
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auto end = m_worker.GetZoneEnd( ev );
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if( end == std::numeric_limits<int64_t>::max() ) break;
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const auto start = AdjustGpuTime( ev.GpuStart(), begin, drift );
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end = AdjustGpuTime( end, begin, drift );
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const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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{
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const auto MinVisNs = MinVisSize * nspx;
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auto px1ns = end - m_vd.zvStart;
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auto nextTime = end + MinVisNs;
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for(;;)
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{
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, nextTime, [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
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if( it == prevIt ) ++it;
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if( it == zitend ) break;
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const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
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const auto nsnext = nend - m_vd.zvStart;
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if( nsnext - px1ns >= MinVisNs * 2 ) break;
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px1ns = nsnext;
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nextTime = nend + nspx;
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}
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}
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else
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{
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if( ev.Child() >= 0 )
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{
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const auto d = DispatchGpuZoneLevel( m_worker.GetGpuChildren( ev.Child() ), hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
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if( d > maxdepth ) maxdepth = d;
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}
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++it;
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}
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}
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return maxdepth;
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}
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}
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