mirror of
https://github.com/wolfpld/tracy.git
synced 2024-11-10 10:41:50 +00:00
493 lines
16 KiB
C++
493 lines
16 KiB
C++
#ifndef __TRACYLOCK_HPP__
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#define __TRACYLOCK_HPP__
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#include <atomic>
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#include <limits>
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#include "../common/TracySystem.hpp"
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#include "../common/TracyAlign.hpp"
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#include "TracyProfiler.hpp"
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namespace tracy
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{
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template<class T>
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class Lockable
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{
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public:
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tracy_force_inline Lockable( const SourceLocationData* srcloc )
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: m_id( GetLockCounter().fetch_add( 1, std::memory_order_relaxed ) )
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#ifdef TRACY_ON_DEMAND
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, m_lockCount( 0 )
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, m_active( false )
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#endif
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{
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assert( m_id != std::numeric_limits<uint32_t>::max() );
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockAnnounce );
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MemWrite( &item->lockAnnounce.id, m_id );
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MemWrite( &item->lockAnnounce.time, Profiler::GetTime() );
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MemWrite( &item->lockAnnounce.lckloc, (uint64_t)srcloc );
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MemWrite( &item->lockAnnounce.type, LockType::Lockable );
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#ifdef TRACY_ON_DEMAND
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GetProfiler().DeferItem( *item );
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#endif
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tail.store( magic + 1, std::memory_order_release );
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}
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Lockable( const Lockable& ) = delete;
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Lockable& operator=( const Lockable& ) = delete;
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~Lockable()
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{
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockTerminate );
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MemWrite( &item->lockTerminate.id, m_id );
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MemWrite( &item->lockTerminate.time, Profiler::GetTime() );
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MemWrite( &item->lockTerminate.type, LockType::Lockable );
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#ifdef TRACY_ON_DEMAND
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GetProfiler().DeferItem( *item );
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#endif
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tail.store( magic + 1, std::memory_order_release );
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}
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tracy_force_inline void lock()
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{
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#ifdef TRACY_ON_DEMAND
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bool queue = false;
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const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
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const auto active = m_active.load( std::memory_order_relaxed );
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if( locks == 0 || active )
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{
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const bool connected = GetProfiler().IsConnected();
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if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
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if( connected ) queue = true;
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}
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if( !queue )
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{
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m_lockable.lock();
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return;
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}
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#endif
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{
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockWait );
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MemWrite( &item->lockWait.id, m_id );
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MemWrite( &item->lockWait.time, Profiler::GetTime() );
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MemWrite( &item->lockWait.type, LockType::Lockable );
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tail.store( magic + 1, std::memory_order_release );
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}
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m_lockable.lock();
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{
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockObtain );
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MemWrite( &item->lockObtain.id, m_id );
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MemWrite( &item->lockObtain.time, Profiler::GetTime() );
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tail.store( magic + 1, std::memory_order_release );
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}
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}
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tracy_force_inline void unlock()
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{
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m_lockable.unlock();
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#ifdef TRACY_ON_DEMAND
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m_lockCount.fetch_sub( 1, std::memory_order_relaxed );
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if( !m_active.load( std::memory_order_relaxed ) ) return;
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if( !GetProfiler().IsConnected() )
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{
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m_active.store( false, std::memory_order_relaxed );
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return;
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}
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#endif
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockRelease );
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MemWrite( &item->lockRelease.id, m_id );
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MemWrite( &item->lockRelease.time, Profiler::GetTime() );
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tail.store( magic + 1, std::memory_order_release );
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}
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tracy_force_inline bool try_lock()
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{
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const auto ret = m_lockable.try_lock();
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#ifdef TRACY_ON_DEMAND
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if( !ret ) return ret;
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bool queue = false;
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const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
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const auto active = m_active.load( std::memory_order_relaxed );
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if( locks == 0 || active )
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{
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const bool connected = GetProfiler().IsConnected();
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if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
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if( connected ) queue = true;
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}
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if( !queue ) return ret;
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#endif
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if( ret )
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{
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockObtain );
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MemWrite( &item->lockObtain.id, m_id );
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MemWrite( &item->lockObtain.time, Profiler::GetTime() );
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tail.store( magic + 1, std::memory_order_release );
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}
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return ret;
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}
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tracy_force_inline void Mark( const SourceLocationData* srcloc )
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{
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#ifdef TRACY_ON_DEMAND
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const auto active = m_active.load( std::memory_order_relaxed );
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if( !active ) return;
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const auto connected = GetProfiler().IsConnected();
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if( !connected )
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{
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if( active ) m_active.store( false, std::memory_order_relaxed );
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return;
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}
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#endif
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockMark );
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MemWrite( &item->lockMark.id, m_id );
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MemWrite( &item->lockMark.srcloc, (uint64_t)srcloc );
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tail.store( magic + 1, std::memory_order_release );
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}
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private:
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T m_lockable;
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uint32_t m_id;
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#ifdef TRACY_ON_DEMAND
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std::atomic<uint32_t> m_lockCount;
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std::atomic<bool> m_active;
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#endif
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};
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template<class T>
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class SharedLockable
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{
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public:
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tracy_force_inline SharedLockable( const SourceLocationData* srcloc )
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: m_id( GetLockCounter().fetch_add( 1, std::memory_order_relaxed ) )
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#ifdef TRACY_ON_DEMAND
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, m_lockCount( 0 )
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, m_active( false )
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#endif
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{
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assert( m_id != std::numeric_limits<uint32_t>::max() );
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockAnnounce );
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MemWrite( &item->lockAnnounce.id, m_id );
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MemWrite( &item->lockAnnounce.time, Profiler::GetTime() );
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MemWrite( &item->lockAnnounce.lckloc, (uint64_t)srcloc );
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MemWrite( &item->lockAnnounce.type, LockType::SharedLockable );
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#ifdef TRACY_ON_DEMAND
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GetProfiler().DeferItem( *item );
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#endif
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tail.store( magic + 1, std::memory_order_release );
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}
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SharedLockable( const SharedLockable& ) = delete;
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SharedLockable& operator=( const SharedLockable& ) = delete;
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~SharedLockable()
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{
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockTerminate );
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MemWrite( &item->lockTerminate.id, m_id );
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MemWrite( &item->lockTerminate.time, Profiler::GetTime() );
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MemWrite( &item->lockTerminate.type, LockType::SharedLockable );
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#ifdef TRACY_ON_DEMAND
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GetProfiler().DeferItem( *item );
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#endif
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tail.store( magic + 1, std::memory_order_release );
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}
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tracy_force_inline void lock()
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{
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#ifdef TRACY_ON_DEMAND
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bool queue = false;
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const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
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const auto active = m_active.load( std::memory_order_relaxed );
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if( locks == 0 || active )
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{
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const bool connected = GetProfiler().IsConnected();
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if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
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if( connected ) queue = true;
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}
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if( !queue )
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{
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m_lockable.lock();
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return;
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}
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#endif
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{
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockWait );
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MemWrite( &item->lockWait.id, m_id );
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MemWrite( &item->lockWait.time, Profiler::GetTime() );
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MemWrite( &item->lockWait.type, LockType::SharedLockable );
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tail.store( magic + 1, std::memory_order_release );
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}
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m_lockable.lock();
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{
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockObtain );
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MemWrite( &item->lockObtain.id, m_id );
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MemWrite( &item->lockObtain.time, Profiler::GetTime() );
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tail.store( magic + 1, std::memory_order_release );
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}
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}
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tracy_force_inline void unlock()
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{
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m_lockable.unlock();
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#ifdef TRACY_ON_DEMAND
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m_lockCount.fetch_sub( 1, std::memory_order_relaxed );
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if( !m_active.load( std::memory_order_relaxed ) ) return;
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if( !GetProfiler().IsConnected() )
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{
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m_active.store( false, std::memory_order_relaxed );
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return;
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}
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#endif
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockRelease );
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MemWrite( &item->lockRelease.id, m_id );
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MemWrite( &item->lockRelease.time, Profiler::GetTime() );
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tail.store( magic + 1, std::memory_order_release );
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}
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tracy_force_inline bool try_lock()
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{
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const auto ret = m_lockable.try_lock();
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#ifdef TRACY_ON_DEMAND
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if( !ret ) return ret;
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bool queue = false;
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const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
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const auto active = m_active.load( std::memory_order_relaxed );
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if( locks == 0 || active )
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{
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const bool connected = GetProfiler().IsConnected();
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if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
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if( connected ) queue = true;
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}
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if( !queue ) return ret;
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#endif
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if( ret )
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{
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockObtain );
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MemWrite( &item->lockObtain.id, m_id );
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MemWrite( &item->lockObtain.time, Profiler::GetTime() );
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tail.store( magic + 1, std::memory_order_release );
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}
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return ret;
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}
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tracy_force_inline void lock_shared()
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{
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#ifdef TRACY_ON_DEMAND
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bool queue = false;
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const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
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const auto active = m_active.load( std::memory_order_relaxed );
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if( locks == 0 || active )
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{
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const bool connected = GetProfiler().IsConnected();
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if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
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if( connected ) queue = true;
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}
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if( !queue )
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{
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m_lockable.lock_shared();
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return;
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}
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#endif
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{
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockSharedWait );
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MemWrite( &item->lockWait.id, m_id );
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MemWrite( &item->lockWait.time, Profiler::GetTime() );
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MemWrite( &item->lockWait.type, LockType::SharedLockable );
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tail.store( magic + 1, std::memory_order_release );
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}
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m_lockable.lock_shared();
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{
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockSharedObtain );
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MemWrite( &item->lockObtain.id, m_id );
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MemWrite( &item->lockObtain.time, Profiler::GetTime() );
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tail.store( magic + 1, std::memory_order_release );
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}
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}
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tracy_force_inline void unlock_shared()
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{
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m_lockable.unlock_shared();
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#ifdef TRACY_ON_DEMAND
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m_lockCount.fetch_sub( 1, std::memory_order_relaxed );
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if( !m_active.load( std::memory_order_relaxed ) ) return;
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if( !GetProfiler().IsConnected() )
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{
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m_active.store( false, std::memory_order_relaxed );
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return;
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}
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#endif
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockSharedRelease );
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MemWrite( &item->lockRelease.id, m_id );
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MemWrite( &item->lockRelease.time, Profiler::GetTime() );
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tail.store( magic + 1, std::memory_order_release );
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}
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tracy_force_inline bool try_lock_shared()
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{
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const auto ret = m_lockable.try_lock_shared();
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#ifdef TRACY_ON_DEMAND
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if( !ret ) return ret;
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bool queue = false;
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const auto locks = m_lockCount.fetch_add( 1, std::memory_order_relaxed );
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const auto active = m_active.load( std::memory_order_relaxed );
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if( locks == 0 || active )
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{
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const bool connected = GetProfiler().IsConnected();
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if( active != connected ) m_active.store( connected, std::memory_order_relaxed );
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if( connected ) queue = true;
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}
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if( !queue ) return ret;
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#endif
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if( ret )
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{
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockSharedObtain );
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MemWrite( &item->lockObtain.id, m_id );
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MemWrite( &item->lockObtain.time, Profiler::GetTime() );
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tail.store( magic + 1, std::memory_order_release );
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}
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return ret;
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}
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tracy_force_inline void Mark( const SourceLocationData* srcloc )
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{
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#ifdef TRACY_ON_DEMAND
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const auto active = m_active.load( std::memory_order_relaxed );
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if( !active ) return;
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const auto connected = GetProfiler().IsConnected();
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if( !connected )
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{
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if( active ) m_active.store( false, std::memory_order_relaxed );
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return;
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}
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#endif
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Magic magic;
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auto token = GetToken();
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auto& tail = token->get_tail_index();
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auto item = token->enqueue_begin( magic );
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MemWrite( &item->hdr.type, QueueType::LockMark );
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MemWrite( &item->lockMark.id, m_id );
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MemWrite( &item->lockMark.srcloc, (uint64_t)srcloc );
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tail.store( magic + 1, std::memory_order_release );
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}
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private:
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T m_lockable;
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uint32_t m_id;
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#ifdef TRACY_ON_DEMAND
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std::atomic<uint32_t> m_lockCount;
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std::atomic<bool> m_active;
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#endif
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};
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};
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#endif
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