mirror of
https://github.com/wolfpld/tracy.git
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848 lines
20 KiB
C
848 lines
20 KiB
C
/*
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* This file was generated with gl3w_gen.py, part of gl3w
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* (hosted at https://github.com/skaslev/gl3w)
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*
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* This is free and unencumbered software released into the public domain.
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*
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* Anyone is free to copy, modify, publish, use, compile, sell, or
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* distribute this software, either in source code form or as a compiled
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* binary, for any purpose, commercial or non-commercial, and by any
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* means.
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*
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* In jurisdictions that recognize copyright laws, the author or authors
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* of this software dedicate any and all copyright interest in the
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* software to the public domain. We make this dedication for the benefit
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* of the public at large and to the detriment of our heirs and
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* successors. We intend this dedication to be an overt act of
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* relinquishment in perpetuity of all present and future rights to this
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* software under copyright law.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <GL/gl3w.h>
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#include <stdlib.h>
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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#if defined(_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1 // Exclude advanced Windows headers
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#endif // WIN32_LEAN_AND_MEAN
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#include <windows.h>
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static HMODULE libgl;
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typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
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static GL3WglGetProcAddr wgl_get_proc_address;
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static int open_libgl(void)
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{
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libgl = LoadLibraryA("opengl32.dll");
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if (!libgl)
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return GL3W_ERROR_LIBRARY_OPEN;
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wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
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return GL3W_OK;
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}
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static void close_libgl(void)
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{
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FreeLibrary(libgl);
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}
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static GL3WglProc get_proc(const char *proc)
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{
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GL3WglProc res;
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res = (GL3WglProc)wgl_get_proc_address(proc);
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if (!res)
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res = (GL3WglProc)GetProcAddress(libgl, proc);
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return res;
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}
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#elif defined(__APPLE__)
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#include <dlfcn.h>
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static void *libgl;
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static int open_libgl(void)
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{
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libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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return GL3W_ERROR_LIBRARY_OPEN;
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return GL3W_OK;
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}
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static void close_libgl(void)
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{
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dlclose(libgl);
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}
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static GL3WglProc get_proc(const char *proc)
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{
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GL3WglProc res;
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*(void **)(&res) = dlsym(libgl, proc);
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return res;
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}
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#else
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#include <dlfcn.h>
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static void *libgl;
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static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
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static int open_libgl(void)
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{
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libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
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if (!libgl)
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return GL3W_ERROR_LIBRARY_OPEN;
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*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
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return GL3W_OK;
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}
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static void close_libgl(void)
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{
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dlclose(libgl);
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}
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static GL3WglProc get_proc(const char *proc)
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{
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GL3WglProc res;
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res = glx_get_proc_address((const GLubyte *)proc);
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if (!res)
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*(void **)(&res) = dlsym(libgl, proc);
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return res;
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}
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#endif
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static struct {
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int major, minor;
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} version;
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static int parse_version(void)
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{
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if (!glGetIntegerv)
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return GL3W_ERROR_INIT;
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glGetIntegerv(GL_MAJOR_VERSION, &version.major);
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glGetIntegerv(GL_MINOR_VERSION, &version.minor);
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if (version.major < 3)
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return GL3W_ERROR_OPENGL_VERSION;
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return GL3W_OK;
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}
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static void load_procs(GL3WGetProcAddressProc proc);
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int gl3wInit(void)
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{
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int res;
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res = open_libgl();
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if (res)
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return res;
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atexit(close_libgl);
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return gl3wInit2(get_proc);
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}
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int gl3wInit2(GL3WGetProcAddressProc proc)
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{
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load_procs(proc);
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return parse_version();
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}
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int gl3wIsSupported(int major, int minor)
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{
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if (major < 3)
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return 0;
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if (version.major == major)
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return version.minor >= minor;
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return version.major >= major;
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}
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GL3WglProc gl3wGetProcAddress(const char *proc)
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{
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return get_proc(proc);
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}
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static const char *proc_names[] = {
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"glActiveShaderProgram",
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"glActiveTexture",
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"glAttachShader",
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"glBeginConditionalRender",
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"glBeginQuery",
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"glBeginQueryIndexed",
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"glBeginTransformFeedback",
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"glBindAttribLocation",
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"glBindBuffer",
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"glBindBufferBase",
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"glBindBufferRange",
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"glBindBuffersBase",
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"glBindBuffersRange",
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"glBindFragDataLocation",
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"glBindFragDataLocationIndexed",
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"glBindFramebuffer",
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"glBindImageTexture",
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"glBindImageTextures",
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"glBindProgramPipeline",
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"glBindRenderbuffer",
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"glBindSampler",
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"glBindSamplers",
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"glBindTexture",
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"glBindTextureUnit",
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"glBindTextures",
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"glBindTransformFeedback",
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"glBindVertexArray",
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"glBindVertexBuffer",
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"glBindVertexBuffers",
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"glBlendColor",
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"glBlendEquation",
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"glBlendEquationSeparate",
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"glBlendEquationSeparatei",
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"glBlendEquationi",
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"glBlendFunc",
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"glBlendFuncSeparate",
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"glBlendFuncSeparatei",
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"glBlendFunci",
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"glBlitFramebuffer",
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"glBlitNamedFramebuffer",
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"glBufferData",
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"glBufferStorage",
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"glBufferSubData",
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"glCheckFramebufferStatus",
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"glCheckNamedFramebufferStatus",
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"glClampColor",
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"glClear",
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"glClearBufferData",
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"glClearBufferSubData",
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"glClearBufferfi",
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"glClearBufferfv",
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"glClearBufferiv",
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"glClearBufferuiv",
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"glClearColor",
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"glClearDepth",
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"glClearDepthf",
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"glClearNamedBufferData",
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"glClearNamedBufferSubData",
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"glClearNamedFramebufferfi",
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"glClearNamedFramebufferfv",
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"glClearNamedFramebufferiv",
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"glClearNamedFramebufferuiv",
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"glClearStencil",
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"glClearTexImage",
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"glClearTexSubImage",
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"glClientWaitSync",
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"glClipControl",
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"glColorMask",
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"glColorMaski",
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"glCompileShader",
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"glCompressedTexImage1D",
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"glCompressedTexImage2D",
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"glCompressedTexImage3D",
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"glCompressedTexSubImage1D",
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"glCompressedTexSubImage2D",
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"glCompressedTexSubImage3D",
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"glCompressedTextureSubImage1D",
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"glCompressedTextureSubImage2D",
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"glCompressedTextureSubImage3D",
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"glCopyBufferSubData",
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"glCopyImageSubData",
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"glCopyNamedBufferSubData",
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"glCopyTexImage1D",
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"glCopyTexImage2D",
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"glCopyTexSubImage1D",
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"glCopyTexSubImage2D",
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"glCopyTexSubImage3D",
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"glCopyTextureSubImage1D",
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"glCopyTextureSubImage2D",
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"glCopyTextureSubImage3D",
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"glCreateBuffers",
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"glCreateFramebuffers",
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"glCreateProgram",
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"glCreateProgramPipelines",
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"glCreateQueries",
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"glCreateRenderbuffers",
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"glCreateSamplers",
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"glCreateShader",
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"glCreateShaderProgramv",
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"glCreateTextures",
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"glCreateTransformFeedbacks",
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"glCreateVertexArrays",
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"glCullFace",
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"glDebugMessageCallback",
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"glDebugMessageControl",
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"glDebugMessageInsert",
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"glDeleteBuffers",
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"glDeleteFramebuffers",
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"glDeleteProgram",
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"glDeleteProgramPipelines",
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"glDeleteQueries",
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"glDeleteRenderbuffers",
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"glDeleteSamplers",
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"glDeleteShader",
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"glDeleteSync",
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"glDeleteTextures",
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"glDeleteTransformFeedbacks",
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"glDeleteVertexArrays",
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"glDepthFunc",
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"glDepthMask",
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"glDepthRange",
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"glDepthRangeArrayv",
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"glDepthRangeIndexed",
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"glDepthRangef",
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"glDetachShader",
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"glDisable",
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"glDisableVertexArrayAttrib",
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"glDisableVertexAttribArray",
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"glDisablei",
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"glDispatchCompute",
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"glDispatchComputeIndirect",
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"glDrawArrays",
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"glDrawArraysIndirect",
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"glDrawArraysInstanced",
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"glDrawArraysInstancedBaseInstance",
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"glDrawBuffer",
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"glDrawBuffers",
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"glDrawElements",
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"glDrawElementsBaseVertex",
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"glDrawElementsIndirect",
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"glDrawElementsInstanced",
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"glDrawElementsInstancedBaseInstance",
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"glDrawElementsInstancedBaseVertex",
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"glDrawElementsInstancedBaseVertexBaseInstance",
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"glDrawRangeElements",
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"glDrawRangeElementsBaseVertex",
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"glDrawTransformFeedback",
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"glDrawTransformFeedbackInstanced",
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"glDrawTransformFeedbackStream",
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"glDrawTransformFeedbackStreamInstanced",
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"glEnable",
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"glEnableVertexArrayAttrib",
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"glEnableVertexAttribArray",
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"glEnablei",
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"glEndConditionalRender",
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"glEndQuery",
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"glEndQueryIndexed",
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"glEndTransformFeedback",
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"glFenceSync",
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"glFinish",
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"glFlush",
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"glFlushMappedBufferRange",
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"glFlushMappedNamedBufferRange",
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"glFramebufferParameteri",
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"glFramebufferParameteriMESA",
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"glFramebufferRenderbuffer",
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"glFramebufferTexture",
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"glFramebufferTexture1D",
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"glFramebufferTexture2D",
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"glFramebufferTexture3D",
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"glFramebufferTextureLayer",
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"glFrontFace",
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"glGenBuffers",
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"glGenFramebuffers",
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"glGenProgramPipelines",
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"glGenQueries",
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"glGenRenderbuffers",
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"glGenSamplers",
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"glGenTextures",
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"glGenTransformFeedbacks",
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"glGenVertexArrays",
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"glGenerateMipmap",
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"glGenerateTextureMipmap",
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"glGetActiveAtomicCounterBufferiv",
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"glGetActiveAttrib",
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"glGetActiveSubroutineName",
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"glGetActiveSubroutineUniformName",
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"glGetActiveSubroutineUniformiv",
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"glGetActiveUniform",
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"glGetActiveUniformBlockName",
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"glGetActiveUniformBlockiv",
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"glGetActiveUniformName",
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"glGetActiveUniformsiv",
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"glGetAttachedShaders",
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"glGetAttribLocation",
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"glGetBooleani_v",
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"glGetBooleanv",
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"glGetBufferParameteri64v",
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"glGetBufferParameteriv",
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"glGetBufferPointerv",
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"glGetBufferSubData",
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"glGetCompressedTexImage",
|
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"glGetCompressedTextureImage",
|
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"glGetCompressedTextureSubImage",
|
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"glGetDebugMessageLog",
|
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"glGetDoublei_v",
|
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"glGetDoublev",
|
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"glGetError",
|
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"glGetFloati_v",
|
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"glGetFloatv",
|
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"glGetFragDataIndex",
|
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"glGetFragDataLocation",
|
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"glGetFramebufferAttachmentParameteriv",
|
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"glGetFramebufferParameteriv",
|
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"glGetFramebufferParameterivMESA",
|
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"glGetGraphicsResetStatus",
|
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"glGetInteger64i_v",
|
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"glGetInteger64v",
|
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"glGetIntegeri_v",
|
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"glGetIntegerv",
|
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"glGetInternalformati64v",
|
|
"glGetInternalformativ",
|
|
"glGetMultisamplefv",
|
|
"glGetNamedBufferParameteri64v",
|
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"glGetNamedBufferParameteriv",
|
|
"glGetNamedBufferPointerv",
|
|
"glGetNamedBufferSubData",
|
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"glGetNamedFramebufferAttachmentParameteriv",
|
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"glGetNamedFramebufferParameteriv",
|
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"glGetNamedRenderbufferParameteriv",
|
|
"glGetObjectLabel",
|
|
"glGetObjectPtrLabel",
|
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"glGetPointerv",
|
|
"glGetProgramBinary",
|
|
"glGetProgramInfoLog",
|
|
"glGetProgramInterfaceiv",
|
|
"glGetProgramPipelineInfoLog",
|
|
"glGetProgramPipelineiv",
|
|
"glGetProgramResourceIndex",
|
|
"glGetProgramResourceLocation",
|
|
"glGetProgramResourceLocationIndex",
|
|
"glGetProgramResourceName",
|
|
"glGetProgramResourceiv",
|
|
"glGetProgramStageiv",
|
|
"glGetProgramiv",
|
|
"glGetQueryBufferObjecti64v",
|
|
"glGetQueryBufferObjectiv",
|
|
"glGetQueryBufferObjectui64v",
|
|
"glGetQueryBufferObjectuiv",
|
|
"glGetQueryIndexediv",
|
|
"glGetQueryObjecti64v",
|
|
"glGetQueryObjectiv",
|
|
"glGetQueryObjectui64v",
|
|
"glGetQueryObjectuiv",
|
|
"glGetQueryiv",
|
|
"glGetRenderbufferParameteriv",
|
|
"glGetSamplerParameterIiv",
|
|
"glGetSamplerParameterIuiv",
|
|
"glGetSamplerParameterfv",
|
|
"glGetSamplerParameteriv",
|
|
"glGetShaderInfoLog",
|
|
"glGetShaderPrecisionFormat",
|
|
"glGetShaderSource",
|
|
"glGetShaderiv",
|
|
"glGetString",
|
|
"glGetStringi",
|
|
"glGetSubroutineIndex",
|
|
"glGetSubroutineUniformLocation",
|
|
"glGetSynciv",
|
|
"glGetTexImage",
|
|
"glGetTexLevelParameterfv",
|
|
"glGetTexLevelParameteriv",
|
|
"glGetTexParameterIiv",
|
|
"glGetTexParameterIuiv",
|
|
"glGetTexParameterfv",
|
|
"glGetTexParameteriv",
|
|
"glGetTextureImage",
|
|
"glGetTextureLevelParameterfv",
|
|
"glGetTextureLevelParameteriv",
|
|
"glGetTextureParameterIiv",
|
|
"glGetTextureParameterIuiv",
|
|
"glGetTextureParameterfv",
|
|
"glGetTextureParameteriv",
|
|
"glGetTextureSubImage",
|
|
"glGetTransformFeedbackVarying",
|
|
"glGetTransformFeedbacki64_v",
|
|
"glGetTransformFeedbacki_v",
|
|
"glGetTransformFeedbackiv",
|
|
"glGetUniformBlockIndex",
|
|
"glGetUniformIndices",
|
|
"glGetUniformLocation",
|
|
"glGetUniformSubroutineuiv",
|
|
"glGetUniformdv",
|
|
"glGetUniformfv",
|
|
"glGetUniformiv",
|
|
"glGetUniformuiv",
|
|
"glGetVertexArrayIndexed64iv",
|
|
"glGetVertexArrayIndexediv",
|
|
"glGetVertexArrayiv",
|
|
"glGetVertexAttribIiv",
|
|
"glGetVertexAttribIuiv",
|
|
"glGetVertexAttribLdv",
|
|
"glGetVertexAttribPointerv",
|
|
"glGetVertexAttribdv",
|
|
"glGetVertexAttribfv",
|
|
"glGetVertexAttribiv",
|
|
"glGetnCompressedTexImage",
|
|
"glGetnTexImage",
|
|
"glGetnUniformdv",
|
|
"glGetnUniformfv",
|
|
"glGetnUniformiv",
|
|
"glGetnUniformuiv",
|
|
"glHint",
|
|
"glInvalidateBufferData",
|
|
"glInvalidateBufferSubData",
|
|
"glInvalidateFramebuffer",
|
|
"glInvalidateNamedFramebufferData",
|
|
"glInvalidateNamedFramebufferSubData",
|
|
"glInvalidateSubFramebuffer",
|
|
"glInvalidateTexImage",
|
|
"glInvalidateTexSubImage",
|
|
"glIsBuffer",
|
|
"glIsEnabled",
|
|
"glIsEnabledi",
|
|
"glIsFramebuffer",
|
|
"glIsProgram",
|
|
"glIsProgramPipeline",
|
|
"glIsQuery",
|
|
"glIsRenderbuffer",
|
|
"glIsSampler",
|
|
"glIsShader",
|
|
"glIsSync",
|
|
"glIsTexture",
|
|
"glIsTransformFeedback",
|
|
"glIsVertexArray",
|
|
"glLineWidth",
|
|
"glLinkProgram",
|
|
"glLogicOp",
|
|
"glMapBuffer",
|
|
"glMapBufferRange",
|
|
"glMapNamedBuffer",
|
|
"glMapNamedBufferRange",
|
|
"glMemoryBarrier",
|
|
"glMemoryBarrierByRegion",
|
|
"glMinSampleShading",
|
|
"glMultiDrawArrays",
|
|
"glMultiDrawArraysIndirect",
|
|
"glMultiDrawArraysIndirectCount",
|
|
"glMultiDrawElements",
|
|
"glMultiDrawElementsBaseVertex",
|
|
"glMultiDrawElementsIndirect",
|
|
"glMultiDrawElementsIndirectCount",
|
|
"glNamedBufferData",
|
|
"glNamedBufferStorage",
|
|
"glNamedBufferSubData",
|
|
"glNamedFramebufferDrawBuffer",
|
|
"glNamedFramebufferDrawBuffers",
|
|
"glNamedFramebufferParameteri",
|
|
"glNamedFramebufferReadBuffer",
|
|
"glNamedFramebufferRenderbuffer",
|
|
"glNamedFramebufferTexture",
|
|
"glNamedFramebufferTextureLayer",
|
|
"glNamedRenderbufferStorage",
|
|
"glNamedRenderbufferStorageMultisample",
|
|
"glObjectLabel",
|
|
"glObjectPtrLabel",
|
|
"glPatchParameterfv",
|
|
"glPatchParameteri",
|
|
"glPauseTransformFeedback",
|
|
"glPixelStoref",
|
|
"glPixelStorei",
|
|
"glPointParameterf",
|
|
"glPointParameterfv",
|
|
"glPointParameteri",
|
|
"glPointParameteriv",
|
|
"glPointSize",
|
|
"glPolygonMode",
|
|
"glPolygonOffset",
|
|
"glPolygonOffsetClamp",
|
|
"glPopDebugGroup",
|
|
"glPrimitiveRestartIndex",
|
|
"glProgramBinary",
|
|
"glProgramParameteri",
|
|
"glProgramUniform1d",
|
|
"glProgramUniform1dv",
|
|
"glProgramUniform1f",
|
|
"glProgramUniform1fv",
|
|
"glProgramUniform1i",
|
|
"glProgramUniform1iv",
|
|
"glProgramUniform1ui",
|
|
"glProgramUniform1uiv",
|
|
"glProgramUniform2d",
|
|
"glProgramUniform2dv",
|
|
"glProgramUniform2f",
|
|
"glProgramUniform2fv",
|
|
"glProgramUniform2i",
|
|
"glProgramUniform2iv",
|
|
"glProgramUniform2ui",
|
|
"glProgramUniform2uiv",
|
|
"glProgramUniform3d",
|
|
"glProgramUniform3dv",
|
|
"glProgramUniform3f",
|
|
"glProgramUniform3fv",
|
|
"glProgramUniform3i",
|
|
"glProgramUniform3iv",
|
|
"glProgramUniform3ui",
|
|
"glProgramUniform3uiv",
|
|
"glProgramUniform4d",
|
|
"glProgramUniform4dv",
|
|
"glProgramUniform4f",
|
|
"glProgramUniform4fv",
|
|
"glProgramUniform4i",
|
|
"glProgramUniform4iv",
|
|
"glProgramUniform4ui",
|
|
"glProgramUniform4uiv",
|
|
"glProgramUniformMatrix2dv",
|
|
"glProgramUniformMatrix2fv",
|
|
"glProgramUniformMatrix2x3dv",
|
|
"glProgramUniformMatrix2x3fv",
|
|
"glProgramUniformMatrix2x4dv",
|
|
"glProgramUniformMatrix2x4fv",
|
|
"glProgramUniformMatrix3dv",
|
|
"glProgramUniformMatrix3fv",
|
|
"glProgramUniformMatrix3x2dv",
|
|
"glProgramUniformMatrix3x2fv",
|
|
"glProgramUniformMatrix3x4dv",
|
|
"glProgramUniformMatrix3x4fv",
|
|
"glProgramUniformMatrix4dv",
|
|
"glProgramUniformMatrix4fv",
|
|
"glProgramUniformMatrix4x2dv",
|
|
"glProgramUniformMatrix4x2fv",
|
|
"glProgramUniformMatrix4x3dv",
|
|
"glProgramUniformMatrix4x3fv",
|
|
"glProvokingVertex",
|
|
"glPushDebugGroup",
|
|
"glQueryCounter",
|
|
"glReadBuffer",
|
|
"glReadPixels",
|
|
"glReadnPixels",
|
|
"glReleaseShaderCompiler",
|
|
"glRenderbufferStorage",
|
|
"glRenderbufferStorageMultisample",
|
|
"glResumeTransformFeedback",
|
|
"glSampleCoverage",
|
|
"glSampleMaski",
|
|
"glSamplerParameterIiv",
|
|
"glSamplerParameterIuiv",
|
|
"glSamplerParameterf",
|
|
"glSamplerParameterfv",
|
|
"glSamplerParameteri",
|
|
"glSamplerParameteriv",
|
|
"glScissor",
|
|
"glScissorArrayv",
|
|
"glScissorIndexed",
|
|
"glScissorIndexedv",
|
|
"glShaderBinary",
|
|
"glShaderSource",
|
|
"glShaderStorageBlockBinding",
|
|
"glSpecializeShader",
|
|
"glStencilFunc",
|
|
"glStencilFuncSeparate",
|
|
"glStencilMask",
|
|
"glStencilMaskSeparate",
|
|
"glStencilOp",
|
|
"glStencilOpSeparate",
|
|
"glTexBuffer",
|
|
"glTexBufferRange",
|
|
"glTexImage1D",
|
|
"glTexImage2D",
|
|
"glTexImage2DMultisample",
|
|
"glTexImage3D",
|
|
"glTexImage3DMultisample",
|
|
"glTexParameterIiv",
|
|
"glTexParameterIuiv",
|
|
"glTexParameterf",
|
|
"glTexParameterfv",
|
|
"glTexParameteri",
|
|
"glTexParameteriv",
|
|
"glTexStorage1D",
|
|
"glTexStorage2D",
|
|
"glTexStorage2DMultisample",
|
|
"glTexStorage3D",
|
|
"glTexStorage3DMultisample",
|
|
"glTexSubImage1D",
|
|
"glTexSubImage2D",
|
|
"glTexSubImage3D",
|
|
"glTextureBarrier",
|
|
"glTextureBuffer",
|
|
"glTextureBufferRange",
|
|
"glTextureParameterIiv",
|
|
"glTextureParameterIuiv",
|
|
"glTextureParameterf",
|
|
"glTextureParameterfv",
|
|
"glTextureParameteri",
|
|
"glTextureParameteriv",
|
|
"glTextureStorage1D",
|
|
"glTextureStorage2D",
|
|
"glTextureStorage2DMultisample",
|
|
"glTextureStorage3D",
|
|
"glTextureStorage3DMultisample",
|
|
"glTextureSubImage1D",
|
|
"glTextureSubImage2D",
|
|
"glTextureSubImage3D",
|
|
"glTextureView",
|
|
"glTransformFeedbackBufferBase",
|
|
"glTransformFeedbackBufferRange",
|
|
"glTransformFeedbackVaryings",
|
|
"glUniform1d",
|
|
"glUniform1dv",
|
|
"glUniform1f",
|
|
"glUniform1fv",
|
|
"glUniform1i",
|
|
"glUniform1iv",
|
|
"glUniform1ui",
|
|
"glUniform1uiv",
|
|
"glUniform2d",
|
|
"glUniform2dv",
|
|
"glUniform2f",
|
|
"glUniform2fv",
|
|
"glUniform2i",
|
|
"glUniform2iv",
|
|
"glUniform2ui",
|
|
"glUniform2uiv",
|
|
"glUniform3d",
|
|
"glUniform3dv",
|
|
"glUniform3f",
|
|
"glUniform3fv",
|
|
"glUniform3i",
|
|
"glUniform3iv",
|
|
"glUniform3ui",
|
|
"glUniform3uiv",
|
|
"glUniform4d",
|
|
"glUniform4dv",
|
|
"glUniform4f",
|
|
"glUniform4fv",
|
|
"glUniform4i",
|
|
"glUniform4iv",
|
|
"glUniform4ui",
|
|
"glUniform4uiv",
|
|
"glUniformBlockBinding",
|
|
"glUniformMatrix2dv",
|
|
"glUniformMatrix2fv",
|
|
"glUniformMatrix2x3dv",
|
|
"glUniformMatrix2x3fv",
|
|
"glUniformMatrix2x4dv",
|
|
"glUniformMatrix2x4fv",
|
|
"glUniformMatrix3dv",
|
|
"glUniformMatrix3fv",
|
|
"glUniformMatrix3x2dv",
|
|
"glUniformMatrix3x2fv",
|
|
"glUniformMatrix3x4dv",
|
|
"glUniformMatrix3x4fv",
|
|
"glUniformMatrix4dv",
|
|
"glUniformMatrix4fv",
|
|
"glUniformMatrix4x2dv",
|
|
"glUniformMatrix4x2fv",
|
|
"glUniformMatrix4x3dv",
|
|
"glUniformMatrix4x3fv",
|
|
"glUniformSubroutinesuiv",
|
|
"glUnmapBuffer",
|
|
"glUnmapNamedBuffer",
|
|
"glUseProgram",
|
|
"glUseProgramStages",
|
|
"glValidateProgram",
|
|
"glValidateProgramPipeline",
|
|
"glVertexArrayAttribBinding",
|
|
"glVertexArrayAttribFormat",
|
|
"glVertexArrayAttribIFormat",
|
|
"glVertexArrayAttribLFormat",
|
|
"glVertexArrayBindingDivisor",
|
|
"glVertexArrayElementBuffer",
|
|
"glVertexArrayVertexBuffer",
|
|
"glVertexArrayVertexBuffers",
|
|
"glVertexAttrib1d",
|
|
"glVertexAttrib1dv",
|
|
"glVertexAttrib1f",
|
|
"glVertexAttrib1fv",
|
|
"glVertexAttrib1s",
|
|
"glVertexAttrib1sv",
|
|
"glVertexAttrib2d",
|
|
"glVertexAttrib2dv",
|
|
"glVertexAttrib2f",
|
|
"glVertexAttrib2fv",
|
|
"glVertexAttrib2s",
|
|
"glVertexAttrib2sv",
|
|
"glVertexAttrib3d",
|
|
"glVertexAttrib3dv",
|
|
"glVertexAttrib3f",
|
|
"glVertexAttrib3fv",
|
|
"glVertexAttrib3s",
|
|
"glVertexAttrib3sv",
|
|
"glVertexAttrib4Nbv",
|
|
"glVertexAttrib4Niv",
|
|
"glVertexAttrib4Nsv",
|
|
"glVertexAttrib4Nub",
|
|
"glVertexAttrib4Nubv",
|
|
"glVertexAttrib4Nuiv",
|
|
"glVertexAttrib4Nusv",
|
|
"glVertexAttrib4bv",
|
|
"glVertexAttrib4d",
|
|
"glVertexAttrib4dv",
|
|
"glVertexAttrib4f",
|
|
"glVertexAttrib4fv",
|
|
"glVertexAttrib4iv",
|
|
"glVertexAttrib4s",
|
|
"glVertexAttrib4sv",
|
|
"glVertexAttrib4ubv",
|
|
"glVertexAttrib4uiv",
|
|
"glVertexAttrib4usv",
|
|
"glVertexAttribBinding",
|
|
"glVertexAttribDivisor",
|
|
"glVertexAttribFormat",
|
|
"glVertexAttribI1i",
|
|
"glVertexAttribI1iv",
|
|
"glVertexAttribI1ui",
|
|
"glVertexAttribI1uiv",
|
|
"glVertexAttribI2i",
|
|
"glVertexAttribI2iv",
|
|
"glVertexAttribI2ui",
|
|
"glVertexAttribI2uiv",
|
|
"glVertexAttribI3i",
|
|
"glVertexAttribI3iv",
|
|
"glVertexAttribI3ui",
|
|
"glVertexAttribI3uiv",
|
|
"glVertexAttribI4bv",
|
|
"glVertexAttribI4i",
|
|
"glVertexAttribI4iv",
|
|
"glVertexAttribI4sv",
|
|
"glVertexAttribI4ubv",
|
|
"glVertexAttribI4ui",
|
|
"glVertexAttribI4uiv",
|
|
"glVertexAttribI4usv",
|
|
"glVertexAttribIFormat",
|
|
"glVertexAttribIPointer",
|
|
"glVertexAttribL1d",
|
|
"glVertexAttribL1dv",
|
|
"glVertexAttribL2d",
|
|
"glVertexAttribL2dv",
|
|
"glVertexAttribL3d",
|
|
"glVertexAttribL3dv",
|
|
"glVertexAttribL4d",
|
|
"glVertexAttribL4dv",
|
|
"glVertexAttribLFormat",
|
|
"glVertexAttribLPointer",
|
|
"glVertexAttribP1ui",
|
|
"glVertexAttribP1uiv",
|
|
"glVertexAttribP2ui",
|
|
"glVertexAttribP2uiv",
|
|
"glVertexAttribP3ui",
|
|
"glVertexAttribP3uiv",
|
|
"glVertexAttribP4ui",
|
|
"glVertexAttribP4uiv",
|
|
"glVertexAttribPointer",
|
|
"glVertexBindingDivisor",
|
|
"glViewport",
|
|
"glViewportArrayv",
|
|
"glViewportIndexedf",
|
|
"glViewportIndexedfv",
|
|
"glWaitSync",
|
|
};
|
|
|
|
union GL3WProcs gl3wProcs;
|
|
|
|
static void load_procs(GL3WGetProcAddressProc proc)
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(proc_names); i++)
|
|
gl3wProcs.ptr[i] = proc(proc_names[i]);
|
|
}
|