mirror of
https://github.com/wolfpld/tracy.git
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616e7c2eec
ImGui OpenGL loader is patched, and not regenerated, because the gl3w script requires network connectivity to download the header files from Khronos at build time.
77 lines
4.0 KiB
Diff
77 lines
4.0 KiB
Diff
diff '--color=auto' -ruN e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui_impl_opengl3_loader.h new/backends/imgui_impl_opengl3_loader.h
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--- e4f53010203bd9cf867b892a5cf6b192609bdb26/backends/imgui_impl_opengl3_loader.h 2024-09-27 15:28:48.719522293 +0200
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+++ new/backends/imgui_impl_opengl3_loader.h 2024-09-27 15:49:51.695380147 +0200
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@@ -10,7 +10,7 @@
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// THE REST OF YOUR APP SHOULD USE A DIFFERENT GL LOADER: ANY GL LOADER OF YOUR CHOICE.
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//
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// IF YOU GET BUILD ERRORS IN THIS FILE (commonly macro redefinitions or function redefinitions):
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-// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCLUDING 'imgui_impl_opengl3_loader.h'
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+// IT LIKELY MEANS THAT YOU ARE BUILDING 'imgui_impl_opengl3.cpp' OR INCUDING 'imgui_impl_opengl3_loader.h'
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// IN THE SAME COMPILATION UNIT AS ONE OF YOUR FILE WHICH IS USING A THIRD-PARTY OPENGL LOADER.
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// (e.g. COULD HAPPEN IF YOU ARE DOING A UNITY/JUMBO BUILD, OR INCLUDING .CPP FILES FROM OTHERS)
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// YOU SHOULD NOT BUILD BOTH IN THE SAME COMPILATION UNIT.
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@@ -179,8 +179,12 @@
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_LINEAR 0x2601
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+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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+#define GL_TEXTURE_WRAP_S 0x2802
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+#define GL_TEXTURE_WRAP_T 0x2803
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+#define GL_REPEAT 0x2901
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typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
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typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
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@@ -231,12 +235,17 @@
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GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
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#endif
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#endif /* GL_VERSION_1_1 */
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+#ifndef GL_VERSION_1_2
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+#define GL_CLAMP_TO_EDGE 0x812F
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+#endif /* GL_VERSION_1_2 */
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#ifndef GL_VERSION_1_3
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#define GL_TEXTURE0 0x84C0
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#define GL_ACTIVE_TEXTURE 0x84E0
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typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
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+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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#ifdef GL_GLEXT_PROTOTYPES
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GLAPI void APIENTRY glActiveTexture (GLenum texture);
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+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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#endif
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#endif /* GL_VERSION_1_3 */
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#ifndef GL_VERSION_1_4
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@@ -472,7 +481,7 @@
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/* gl3w internal state */
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union ImGL3WProcs {
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- GL3WglProc ptr[59];
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+ GL3WglProc ptr[60];
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struct {
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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@@ -488,6 +497,7 @@
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCOMPILESHADERPROC CompileShader;
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+ PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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@@ -553,6 +563,7 @@
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#define glClear imgl3wProcs.gl.Clear
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#define glClearColor imgl3wProcs.gl.ClearColor
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#define glCompileShader imgl3wProcs.gl.CompileShader
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+#define glCompressedTexImage2D imgl3wProcs.gl.CompressedTexImage2D
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#define glCreateProgram imgl3wProcs.gl.CreateProgram
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#define glCreateShader imgl3wProcs.gl.CreateShader
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#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
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@@ -848,6 +859,7 @@
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"glClear",
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"glClearColor",
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"glCompileShader",
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+ "glCompressedTexImage2D",
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"glCreateProgram",
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"glCreateShader",
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"glDeleteBuffers",
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