tracy/public/common/TracyQueue.hpp
Bartosz Taudul f4df9013bb
Add memory discard message.
This can be used to erase all allocations made within the named memory
pool. The usual use case would be for arena allocators, which allocate
by advancing a pointer and never have to free the memory. There is no
tracking of individual allocations and everything is freed frequently,
by reseting the pointer, for example once per frame.

Since this is used in special-purpose allocators, there is no support
for discarding the memory of the default memory pool.
2024-10-21 18:22:22 +02:00

920 lines
22 KiB
C++

#ifndef __TRACYQUEUE_HPP__
#define __TRACYQUEUE_HPP__
#include <stddef.h>
#include <stdint.h>
namespace tracy
{
enum class QueueType : uint8_t
{
ZoneText,
ZoneName,
Message,
MessageColor,
MessageCallstack,
MessageColorCallstack,
MessageAppInfo,
ZoneBeginAllocSrcLoc,
ZoneBeginAllocSrcLocCallstack,
CallstackSerial,
Callstack,
CallstackAlloc,
CallstackSample,
CallstackSampleContextSwitch,
FrameImage,
ZoneBegin,
ZoneBeginCallstack,
ZoneEnd,
LockWait,
LockObtain,
LockRelease,
LockSharedWait,
LockSharedObtain,
LockSharedRelease,
LockName,
MemAlloc,
MemAllocNamed,
MemFree,
MemFreeNamed,
MemAllocCallstack,
MemAllocCallstackNamed,
MemFreeCallstack,
MemFreeCallstackNamed,
MemDiscard,
MemDiscardCallstack,
GpuZoneBegin,
GpuZoneBeginCallstack,
GpuZoneBeginAllocSrcLoc,
GpuZoneBeginAllocSrcLocCallstack,
GpuZoneEnd,
GpuZoneBeginSerial,
GpuZoneBeginCallstackSerial,
GpuZoneBeginAllocSrcLocSerial,
GpuZoneBeginAllocSrcLocCallstackSerial,
GpuZoneEndSerial,
PlotDataInt,
PlotDataFloat,
PlotDataDouble,
ContextSwitch,
ThreadWakeup,
GpuTime,
GpuContextName,
CallstackFrameSize,
SymbolInformation,
ExternalNameMetadata,
SymbolCodeMetadata,
SourceCodeMetadata,
FiberEnter,
FiberLeave,
Terminate,
KeepAlive,
ThreadContext,
GpuCalibration,
GpuTimeSync,
Crash,
CrashReport,
ZoneValidation,
ZoneColor,
ZoneValue,
FrameMarkMsg,
FrameMarkMsgStart,
FrameMarkMsgEnd,
FrameVsync,
SourceLocation,
LockAnnounce,
LockTerminate,
LockMark,
MessageLiteral,
MessageLiteralColor,
MessageLiteralCallstack,
MessageLiteralColorCallstack,
GpuNewContext,
CallstackFrame,
SysTimeReport,
SysPowerReport,
TidToPid,
HwSampleCpuCycle,
HwSampleInstructionRetired,
HwSampleCacheReference,
HwSampleCacheMiss,
HwSampleBranchRetired,
HwSampleBranchMiss,
PlotConfig,
ParamSetup,
AckServerQueryNoop,
AckSourceCodeNotAvailable,
AckSymbolCodeNotAvailable,
CpuTopology,
SingleStringData,
SecondStringData,
MemNamePayload,
ThreadGroupHint,
StringData,
ThreadName,
PlotName,
SourceLocationPayload,
CallstackPayload,
CallstackAllocPayload,
FrameName,
FrameImageData,
ExternalName,
ExternalThreadName,
SymbolCode,
SourceCode,
FiberName,
NUM_TYPES
};
#pragma pack( push, 1 )
struct QueueThreadContext
{
uint32_t thread;
};
struct QueueZoneBeginLean
{
int64_t time;
};
struct QueueZoneBegin : public QueueZoneBeginLean
{
uint64_t srcloc; // ptr
};
struct QueueZoneBeginThread : public QueueZoneBegin
{
uint32_t thread;
};
struct QueueZoneEnd
{
int64_t time;
};
struct QueueZoneEndThread : public QueueZoneEnd
{
uint32_t thread;
};
struct QueueZoneValidation
{
uint32_t id;
};
struct QueueZoneValidationThread : public QueueZoneValidation
{
uint32_t thread;
};
struct QueueZoneColor
{
uint8_t b;
uint8_t g;
uint8_t r;
};
struct QueueZoneColorThread : public QueueZoneColor
{
uint32_t thread;
};
struct QueueZoneValue
{
uint64_t value;
};
struct QueueZoneValueThread : public QueueZoneValue
{
uint32_t thread;
};
struct QueueStringTransfer
{
uint64_t ptr;
};
struct QueueFrameMark
{
int64_t time;
uint64_t name; // ptr
};
struct QueueFrameVsync
{
int64_t time;
uint32_t id;
};
struct QueueFrameImage
{
uint32_t frame;
uint16_t w;
uint16_t h;
uint8_t flip;
};
struct QueueFrameImageFat : public QueueFrameImage
{
uint64_t image; // ptr
};
struct QueueSourceLocation
{
uint64_t name;
uint64_t function; // ptr
uint64_t file; // ptr
uint32_t line;
uint8_t b;
uint8_t g;
uint8_t r;
};
struct QueueZoneTextFat
{
uint64_t text; // ptr
uint16_t size;
};
struct QueueZoneTextFatThread : public QueueZoneTextFat
{
uint32_t thread;
};
enum class LockType : uint8_t
{
Lockable,
SharedLockable
};
struct QueueLockAnnounce
{
uint32_t id;
int64_t time;
uint64_t lckloc; // ptr
LockType type;
};
struct QueueFiberEnter
{
int64_t time;
uint64_t fiber; // ptr
uint32_t thread;
int32_t groupHint;
};
struct QueueFiberLeave
{
int64_t time;
uint32_t thread;
};
struct QueueLockTerminate
{
uint32_t id;
int64_t time;
};
struct QueueLockWait
{
uint32_t thread;
uint32_t id;
int64_t time;
};
struct QueueLockObtain
{
uint32_t thread;
uint32_t id;
int64_t time;
};
struct QueueLockRelease
{
uint32_t id;
int64_t time;
};
struct QueueLockReleaseShared : public QueueLockRelease
{
uint32_t thread;
};
struct QueueLockMark
{
uint32_t thread;
uint32_t id;
uint64_t srcloc; // ptr
};
struct QueueLockName
{
uint32_t id;
};
struct QueueLockNameFat : public QueueLockName
{
uint64_t name; // ptr
uint16_t size;
};
struct QueuePlotDataBase
{
uint64_t name; // ptr
int64_t time;
};
struct QueuePlotDataInt : public QueuePlotDataBase
{
int64_t val;
};
struct QueuePlotDataFloat : public QueuePlotDataBase
{
float val;
};
struct QueuePlotDataDouble : public QueuePlotDataBase
{
double val;
};
struct QueueMessage
{
int64_t time;
};
struct QueueMessageColor : public QueueMessage
{
uint8_t b;
uint8_t g;
uint8_t r;
};
struct QueueMessageLiteral : public QueueMessage
{
uint64_t text; // ptr
};
struct QueueMessageLiteralThread : public QueueMessageLiteral
{
uint32_t thread;
};
struct QueueMessageColorLiteral : public QueueMessageColor
{
uint64_t text; // ptr
};
struct QueueMessageColorLiteralThread : public QueueMessageColorLiteral
{
uint32_t thread;
};
struct QueueMessageFat : public QueueMessage
{
uint64_t text; // ptr
uint16_t size;
};
struct QueueMessageFatThread : public QueueMessageFat
{
uint32_t thread;
};
struct QueueMessageColorFat : public QueueMessageColor
{
uint64_t text; // ptr
uint16_t size;
};
struct QueueMessageColorFatThread : public QueueMessageColorFat
{
uint32_t thread;
};
// Don't change order, only add new entries at the end, this is also used on trace dumps!
enum class GpuContextType : uint8_t
{
Invalid,
OpenGl,
Vulkan,
OpenCL,
Direct3D12,
Direct3D11,
Metal,
Custom
};
enum GpuContextFlags : uint8_t
{
GpuContextCalibration = 1 << 0
};
struct QueueGpuNewContext
{
int64_t cpuTime;
int64_t gpuTime;
uint32_t thread;
float period;
uint8_t context;
GpuContextFlags flags;
GpuContextType type;
};
struct QueueGpuZoneBeginLean
{
int64_t cpuTime;
uint32_t thread;
uint16_t queryId;
uint8_t context;
};
struct QueueGpuZoneBegin : public QueueGpuZoneBeginLean
{
uint64_t srcloc;
};
struct QueueGpuZoneEnd
{
int64_t cpuTime;
uint32_t thread;
uint16_t queryId;
uint8_t context;
};
struct QueueGpuTime
{
int64_t gpuTime;
uint16_t queryId;
uint8_t context;
};
struct QueueGpuCalibration
{
int64_t gpuTime;
int64_t cpuTime;
int64_t cpuDelta;
uint8_t context;
};
struct QueueGpuTimeSync
{
int64_t gpuTime;
int64_t cpuTime;
uint8_t context;
};
struct QueueGpuContextName
{
uint8_t context;
};
struct QueueGpuContextNameFat : public QueueGpuContextName
{
uint64_t ptr;
uint16_t size;
};
struct QueueMemNamePayload
{
uint64_t name;
};
struct QueueThreadGroupHint
{
uint32_t thread;
int32_t groupHint;
};
struct QueueMemAlloc
{
int64_t time;
uint32_t thread;
uint64_t ptr;
char size[6];
};
struct QueueMemFree
{
int64_t time;
uint32_t thread;
uint64_t ptr;
};
struct QueueMemDiscard
{
int64_t time;
uint32_t thread;
uint64_t name;
};
struct QueueCallstackFat
{
uint64_t ptr;
};
struct QueueCallstackFatThread : public QueueCallstackFat
{
uint32_t thread;
};
struct QueueCallstackAllocFat
{
uint64_t ptr;
uint64_t nativePtr;
};
struct QueueCallstackAllocFatThread : public QueueCallstackAllocFat
{
uint32_t thread;
};
struct QueueCallstackSample
{
int64_t time;
uint32_t thread;
};
struct QueueCallstackSampleFat : public QueueCallstackSample
{
uint64_t ptr;
};
struct QueueCallstackFrameSize
{
uint64_t ptr;
uint8_t size;
};
struct QueueCallstackFrameSizeFat : public QueueCallstackFrameSize
{
uint64_t data;
uint64_t imageName;
};
struct QueueCallstackFrame
{
uint32_t line;
uint64_t symAddr;
uint32_t symLen;
};
struct QueueSymbolInformation
{
uint32_t line;
uint64_t symAddr;
};
struct QueueSymbolInformationFat : public QueueSymbolInformation
{
uint64_t fileString;
uint8_t needFree;
};
struct QueueCrashReport
{
int64_t time;
uint64_t text; // ptr
};
struct QueueCrashReportThread
{
uint32_t thread;
};
struct QueueSysTime
{
int64_t time;
float sysTime;
};
struct QueueSysPower
{
int64_t time;
uint64_t delta;
uint64_t name; // ptr
};
struct QueueContextSwitch
{
int64_t time;
uint32_t oldThread;
uint32_t newThread;
uint8_t cpu;
uint8_t reason;
uint8_t state;
};
struct QueueThreadWakeup
{
int64_t time;
uint32_t thread;
};
struct QueueTidToPid
{
uint64_t tid;
uint64_t pid;
};
struct QueueHwSample
{
uint64_t ip;
int64_t time;
};
enum class PlotFormatType : uint8_t
{
Number,
Memory,
Percentage
};
struct QueuePlotConfig
{
uint64_t name; // ptr
uint8_t type;
uint8_t step;
uint8_t fill;
uint32_t color;
};
struct QueueParamSetup
{
uint32_t idx;
uint64_t name; // ptr
uint8_t isBool;
int32_t val;
};
struct QueueSourceCodeNotAvailable
{
uint32_t id;
};
struct QueueCpuTopology
{
uint32_t package;
uint32_t die;
uint32_t core;
uint32_t thread;
};
struct QueueExternalNameMetadata
{
uint64_t thread;
uint64_t name;
uint64_t threadName;
};
struct QueueSymbolCodeMetadata
{
uint64_t symbol;
uint64_t ptr;
uint32_t size;
};
struct QueueSourceCodeMetadata
{
uint64_t ptr;
uint32_t size;
uint32_t id;
};
struct QueueHeader
{
union
{
QueueType type;
uint8_t idx;
};
};
struct QueueItem
{
QueueHeader hdr;
union
{
QueueThreadContext threadCtx;
QueueZoneBegin zoneBegin;
QueueZoneBeginLean zoneBeginLean;
QueueZoneBeginThread zoneBeginThread;
QueueZoneEnd zoneEnd;
QueueZoneEndThread zoneEndThread;
QueueZoneValidation zoneValidation;
QueueZoneValidationThread zoneValidationThread;
QueueZoneColor zoneColor;
QueueZoneColorThread zoneColorThread;
QueueZoneValue zoneValue;
QueueZoneValueThread zoneValueThread;
QueueStringTransfer stringTransfer;
QueueFrameMark frameMark;
QueueFrameVsync frameVsync;
QueueFrameImage frameImage;
QueueFrameImageFat frameImageFat;
QueueSourceLocation srcloc;
QueueZoneTextFat zoneTextFat;
QueueZoneTextFatThread zoneTextFatThread;
QueueLockAnnounce lockAnnounce;
QueueLockTerminate lockTerminate;
QueueLockWait lockWait;
QueueLockObtain lockObtain;
QueueLockRelease lockRelease;
QueueLockReleaseShared lockReleaseShared;
QueueLockMark lockMark;
QueueLockName lockName;
QueueLockNameFat lockNameFat;
QueuePlotDataInt plotDataInt;
QueuePlotDataFloat plotDataFloat;
QueuePlotDataDouble plotDataDouble;
QueueMessage message;
QueueMessageColor messageColor;
QueueMessageLiteral messageLiteral;
QueueMessageLiteralThread messageLiteralThread;
QueueMessageColorLiteral messageColorLiteral;
QueueMessageColorLiteralThread messageColorLiteralThread;
QueueMessageFat messageFat;
QueueMessageFatThread messageFatThread;
QueueMessageColorFat messageColorFat;
QueueMessageColorFatThread messageColorFatThread;
QueueGpuNewContext gpuNewContext;
QueueGpuZoneBegin gpuZoneBegin;
QueueGpuZoneBeginLean gpuZoneBeginLean;
QueueGpuZoneEnd gpuZoneEnd;
QueueGpuTime gpuTime;
QueueGpuCalibration gpuCalibration;
QueueGpuTimeSync gpuTimeSync;
QueueGpuContextName gpuContextName;
QueueGpuContextNameFat gpuContextNameFat;
QueueMemAlloc memAlloc;
QueueMemFree memFree;
QueueMemDiscard memDiscard;
QueueMemNamePayload memName;
QueueThreadGroupHint threadGroupHint;
QueueCallstackFat callstackFat;
QueueCallstackFatThread callstackFatThread;
QueueCallstackAllocFat callstackAllocFat;
QueueCallstackAllocFatThread callstackAllocFatThread;
QueueCallstackSample callstackSample;
QueueCallstackSampleFat callstackSampleFat;
QueueCallstackFrameSize callstackFrameSize;
QueueCallstackFrameSizeFat callstackFrameSizeFat;
QueueCallstackFrame callstackFrame;
QueueSymbolInformation symbolInformation;
QueueSymbolInformationFat symbolInformationFat;
QueueCrashReport crashReport;
QueueCrashReportThread crashReportThread;
QueueSysTime sysTime;
QueueSysPower sysPower;
QueueContextSwitch contextSwitch;
QueueThreadWakeup threadWakeup;
QueueTidToPid tidToPid;
QueueHwSample hwSample;
QueuePlotConfig plotConfig;
QueueParamSetup paramSetup;
QueueCpuTopology cpuTopology;
QueueExternalNameMetadata externalNameMetadata;
QueueSymbolCodeMetadata symbolCodeMetadata;
QueueSourceCodeMetadata sourceCodeMetadata;
QueueSourceCodeNotAvailable sourceCodeNotAvailable;
QueueFiberEnter fiberEnter;
QueueFiberLeave fiberLeave;
};
};
#pragma pack( pop )
enum { QueueItemSize = sizeof( QueueItem ) };
static constexpr size_t QueueDataSize[] = {
sizeof( QueueHeader ), // zone text
sizeof( QueueHeader ), // zone name
sizeof( QueueHeader ) + sizeof( QueueMessage ),
sizeof( QueueHeader ) + sizeof( QueueMessageColor ),
sizeof( QueueHeader ) + sizeof( QueueMessage ), // callstack
sizeof( QueueHeader ) + sizeof( QueueMessageColor ), // callstack
sizeof( QueueHeader ) + sizeof( QueueMessage ), // app info
sizeof( QueueHeader ) + sizeof( QueueZoneBeginLean ), // allocated source location
sizeof( QueueHeader ) + sizeof( QueueZoneBeginLean ), // allocated source location, callstack
sizeof( QueueHeader ), // callstack memory
sizeof( QueueHeader ), // callstack
sizeof( QueueHeader ), // callstack alloc
sizeof( QueueHeader ) + sizeof( QueueCallstackSample ),
sizeof( QueueHeader ) + sizeof( QueueCallstackSample ), // context switch
sizeof( QueueHeader ) + sizeof( QueueFrameImage ),
sizeof( QueueHeader ) + sizeof( QueueZoneBegin ),
sizeof( QueueHeader ) + sizeof( QueueZoneBegin ), // callstack
sizeof( QueueHeader ) + sizeof( QueueZoneEnd ),
sizeof( QueueHeader ) + sizeof( QueueLockWait ),
sizeof( QueueHeader ) + sizeof( QueueLockObtain ),
sizeof( QueueHeader ) + sizeof( QueueLockRelease ),
sizeof( QueueHeader ) + sizeof( QueueLockWait ), // shared
sizeof( QueueHeader ) + sizeof( QueueLockObtain ), // shared
sizeof( QueueHeader ) + sizeof( QueueLockReleaseShared ),
sizeof( QueueHeader ) + sizeof( QueueLockName ),
sizeof( QueueHeader ) + sizeof( QueueMemAlloc ),
sizeof( QueueHeader ) + sizeof( QueueMemAlloc ), // named
sizeof( QueueHeader ) + sizeof( QueueMemFree ),
sizeof( QueueHeader ) + sizeof( QueueMemFree ), // named
sizeof( QueueHeader ) + sizeof( QueueMemAlloc ), // callstack
sizeof( QueueHeader ) + sizeof( QueueMemAlloc ), // callstack, named
sizeof( QueueHeader ) + sizeof( QueueMemFree ), // callstack
sizeof( QueueHeader ) + sizeof( QueueMemFree ), // callstack, named
sizeof( QueueHeader ) + sizeof( QueueMemDiscard ),
sizeof( QueueHeader ) + sizeof( QueueMemDiscard ), // callstack
sizeof( QueueHeader ) + sizeof( QueueGpuZoneBegin ),
sizeof( QueueHeader ) + sizeof( QueueGpuZoneBegin ), // callstack
sizeof( QueueHeader ) + sizeof( QueueGpuZoneBeginLean ),// allocated source location
sizeof( QueueHeader ) + sizeof( QueueGpuZoneBeginLean ),// allocated source location, callstack
sizeof( QueueHeader ) + sizeof( QueueGpuZoneEnd ),
sizeof( QueueHeader ) + sizeof( QueueGpuZoneBegin ), // serial
sizeof( QueueHeader ) + sizeof( QueueGpuZoneBegin ), // serial, callstack
sizeof( QueueHeader ) + sizeof( QueueGpuZoneBeginLean ),// serial, allocated source location
sizeof( QueueHeader ) + sizeof( QueueGpuZoneBeginLean ),// serial, allocated source location, callstack
sizeof( QueueHeader ) + sizeof( QueueGpuZoneEnd ), // serial
sizeof( QueueHeader ) + sizeof( QueuePlotDataInt ),
sizeof( QueueHeader ) + sizeof( QueuePlotDataFloat ),
sizeof( QueueHeader ) + sizeof( QueuePlotDataDouble ),
sizeof( QueueHeader ) + sizeof( QueueContextSwitch ),
sizeof( QueueHeader ) + sizeof( QueueThreadWakeup ),
sizeof( QueueHeader ) + sizeof( QueueGpuTime ),
sizeof( QueueHeader ) + sizeof( QueueGpuContextName ),
sizeof( QueueHeader ) + sizeof( QueueCallstackFrameSize ),
sizeof( QueueHeader ) + sizeof( QueueSymbolInformation ),
sizeof( QueueHeader ), // ExternalNameMetadata - not for wire transfer
sizeof( QueueHeader ), // SymbolCodeMetadata - not for wire transfer
sizeof( QueueHeader ), // SourceCodeMetadata - not for wire transfer
sizeof( QueueHeader ) + sizeof( QueueFiberEnter ),
sizeof( QueueHeader ) + sizeof( QueueFiberLeave ),
// above items must be first
sizeof( QueueHeader ), // terminate
sizeof( QueueHeader ), // keep alive
sizeof( QueueHeader ) + sizeof( QueueThreadContext ),
sizeof( QueueHeader ) + sizeof( QueueGpuCalibration ),
sizeof( QueueHeader ) + sizeof( QueueGpuTimeSync ),
sizeof( QueueHeader ), // crash
sizeof( QueueHeader ) + sizeof( QueueCrashReport ),
sizeof( QueueHeader ) + sizeof( QueueZoneValidation ),
sizeof( QueueHeader ) + sizeof( QueueZoneColor ),
sizeof( QueueHeader ) + sizeof( QueueZoneValue ),
sizeof( QueueHeader ) + sizeof( QueueFrameMark ), // continuous frames
sizeof( QueueHeader ) + sizeof( QueueFrameMark ), // start
sizeof( QueueHeader ) + sizeof( QueueFrameMark ), // end
sizeof( QueueHeader ) + sizeof( QueueFrameVsync ),
sizeof( QueueHeader ) + sizeof( QueueSourceLocation ),
sizeof( QueueHeader ) + sizeof( QueueLockAnnounce ),
sizeof( QueueHeader ) + sizeof( QueueLockTerminate ),
sizeof( QueueHeader ) + sizeof( QueueLockMark ),
sizeof( QueueHeader ) + sizeof( QueueMessageLiteral ),
sizeof( QueueHeader ) + sizeof( QueueMessageColorLiteral ),
sizeof( QueueHeader ) + sizeof( QueueMessageLiteral ), // callstack
sizeof( QueueHeader ) + sizeof( QueueMessageColorLiteral ), // callstack
sizeof( QueueHeader ) + sizeof( QueueGpuNewContext ),
sizeof( QueueHeader ) + sizeof( QueueCallstackFrame ),
sizeof( QueueHeader ) + sizeof( QueueSysTime ),
sizeof( QueueHeader ) + sizeof( QueueSysPower ),
sizeof( QueueHeader ) + sizeof( QueueTidToPid ),
sizeof( QueueHeader ) + sizeof( QueueHwSample ), // cpu cycle
sizeof( QueueHeader ) + sizeof( QueueHwSample ), // instruction retired
sizeof( QueueHeader ) + sizeof( QueueHwSample ), // cache reference
sizeof( QueueHeader ) + sizeof( QueueHwSample ), // cache miss
sizeof( QueueHeader ) + sizeof( QueueHwSample ), // branch retired
sizeof( QueueHeader ) + sizeof( QueueHwSample ), // branch miss
sizeof( QueueHeader ) + sizeof( QueuePlotConfig ),
sizeof( QueueHeader ) + sizeof( QueueParamSetup ),
sizeof( QueueHeader ), // server query acknowledgement
sizeof( QueueHeader ) + sizeof( QueueSourceCodeNotAvailable ),
sizeof( QueueHeader ), // symbol code not available
sizeof( QueueHeader ) + sizeof( QueueCpuTopology ),
sizeof( QueueHeader ), // single string data
sizeof( QueueHeader ), // second string data
sizeof( QueueHeader ) + sizeof( QueueMemNamePayload ),
sizeof( QueueHeader ) + sizeof( QueueThreadGroupHint ),
// keep all QueueStringTransfer below
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // string data
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // thread name
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // plot name
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // allocated source location payload
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // callstack payload
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // callstack alloc payload
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // frame name
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // frame image data
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // external name
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // external thread name
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // symbol code
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // source code
sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // fiber name
};
static_assert( QueueItemSize == 32, "Queue item size not 32 bytes" );
static_assert( sizeof( QueueDataSize ) / sizeof( size_t ) == (uint8_t)QueueType::NUM_TYPES, "QueueDataSize mismatch" );
static_assert( sizeof( void* ) <= sizeof( uint64_t ), "Pointer size > 8 bytes" );
static_assert( sizeof( void* ) == sizeof( uintptr_t ), "Pointer size != uintptr_t" );
}
#endif