tracy/server/TracyTimelineController.hpp
Bartosz Taudul 1736fb387a
Allow access to timeline items stored in the controller.
This is similar to the previously existing Vis() access function.
2022-09-03 17:51:32 +02:00

82 lines
2.0 KiB
C++

#ifndef __TRACYTIMELINECONTROLLER_HPP__
#define __TRACYTIMELINECONTROLLER_HPP__
#include <assert.h>
#include <vector>
#include "../public/common/TracyForceInline.hpp"
#include "tracy_robin_hood.h"
#include "TracyTimelineItem.hpp"
namespace tracy
{
class TimelineController
{
struct VisData
{
bool visible = true;
bool showFull = true;
bool ghost = false;
int offset = 0;
int height = 0;
};
public:
TimelineController( View& view, const Worker& worker );
void FirstFrameExpired();
void Begin();
void End( double pxns, int offset, const ImVec2& wpos, bool hover, float yMin, float yMax );
template<class T, class U>
void AddItem( U* data )
{
auto it = m_itemMap.find( data );
if( it == m_itemMap.end() ) it = m_itemMap.emplace( data, std::make_unique<T>( m_view, m_worker, data ) ).first;
m_items.emplace_back( it->second.get() );
}
float GetHeight() const { return m_height; }
const unordered_flat_map<const void*, VisData>& GetVisData() const { return m_visData; }
void AdjustThreadHeight( VisData& vis, int oldOffset, int& offset );
float AdjustThreadPosition( VisData& vis, float wy, int& offset );
tracy_force_inline TimelineItem& GetItem( const void* data )
{
auto it = m_itemMap.find( data );
assert( it != m_itemMap.end() );
return *it->second;
}
tracy_force_inline VisData& Vis( const void* ptr )
{
auto it = m_visData.find( ptr );
if( it == m_visData.end() )
{
it = m_visData.emplace( ptr, VisData {} ).first;
}
return it->second;
}
private:
std::vector<TimelineItem*> m_items;
unordered_flat_map<const void*, std::unique_ptr<TimelineItem>> m_itemMap;
unordered_flat_map<const void*, VisData> m_visData;
float m_height;
float m_offset;
float m_scroll;
bool m_firstFrame;
View& m_view;
const Worker& m_worker;
};
}
#endif