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Frame profiler
gamedevgamedev-librarygamedevelopmentlibraryperformanceperformance-analysisprofilerprofilingprofiling-library
17ee1aed5f
https://github.com/Cyan4973/xxHash/tree/master e2f4695899e831171ecd2e780078474712ea61d3 |
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capture | ||
client | ||
common | ||
doc | ||
examples/ToyPathTracer | ||
extra | ||
icon | ||
imgui | ||
imguicolortextedit | ||
libbacktrace | ||
manual | ||
nfd | ||
profiler | ||
server | ||
test | ||
update | ||
.appveyor.yml | ||
.gitignore | ||
AUTHORS | ||
LICENSE | ||
NEWS | ||
README.md | ||
Tracy.hpp | ||
TracyC.h | ||
TracyClient.cpp | ||
TracyClientDLL.cpp | ||
TracyLua.hpp | ||
TracyOpenGL.hpp | ||
TracyVulkan.hpp |
Tracy Profiler
A real time, nanosecond resolution, remote telemetry frame profiler for games and other applications.
Tracy supports profiling CPU (C, C++11, Lua), GPU (OpenGL, Vulkan), memory, locks, context switches, per-frame screenshots and more.
For usage instructions, consult the user manual at the following address.
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5