mirror of
https://github.com/wolfpld/tracy.git
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387 lines
7.0 KiB
C++
387 lines
7.0 KiB
C++
#ifndef __TRACYEVENT_HPP__
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#define __TRACYEVENT_HPP__
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#include <limits>
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#include <string.h>
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#include "TracyCharUtil.hpp"
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#include "TracyVector.hpp"
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#include "tracy_flat_hash_map.hpp"
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namespace tracy
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{
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#pragma pack( 1 )
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struct StringRef
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{
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enum Type { Ptr, Idx };
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StringRef() : str( 0 ), __data( 0 ) {}
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StringRef( Type t, uint64_t data )
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: str( data )
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, __data( 0 )
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{
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isidx = t == Idx;
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active = 1;
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}
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uint64_t str;
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union
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{
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struct
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{
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uint8_t isidx : 1;
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uint8_t active : 1;
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};
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uint8_t __data;
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};
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};
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struct StringIdx
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{
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StringIdx() : __data( 0 ) {}
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StringIdx( uint32_t _idx )
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: __data( 0 )
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{
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idx = _idx;
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active = 1;
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}
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union
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{
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struct
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{
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uint32_t idx : 31;
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uint32_t active : 1;
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};
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uint32_t __data;
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};
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};
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struct SourceLocation
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{
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StringRef name;
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StringRef function;
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StringRef file;
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uint32_t line;
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uint32_t color;
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};
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enum { SourceLocationSize = sizeof( SourceLocation ) };
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struct ZoneEvent
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{
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int64_t start;
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int64_t end;
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int32_t srcloc;
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StringIdx text;
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uint32_t callstack;
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StringIdx name;
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// This must be last. All above is read/saved as-is.
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int32_t child;
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};
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enum { ZoneEventSize = sizeof( ZoneEvent ) };
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static_assert( std::is_standard_layout<ZoneEvent>::value, "ZoneEvent is not standard layout" );
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struct LockEvent
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{
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enum class Type : uint8_t
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{
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Wait,
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Obtain,
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Release,
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WaitShared,
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ObtainShared,
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ReleaseShared
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};
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int64_t time;
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int32_t srcloc;
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uint8_t thread;
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Type type;
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};
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struct LockEventShared : public LockEvent
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{
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uint64_t waitShared;
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uint64_t sharedList;
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};
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struct LockEventPtr
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{
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LockEvent* ptr;
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uint8_t lockingThread;
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uint8_t lockCount;
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uint64_t waitList;
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};
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enum { LockEventSize = sizeof( LockEvent ) };
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enum { LockEventSharedSize = sizeof( LockEventShared ) };
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enum { LockEventPtrSize = sizeof( LockEventPtr ) };
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enum { MaxLockThreads = sizeof( LockEventPtr::waitList ) * 8 };
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static_assert( std::numeric_limits<decltype(LockEventPtr::lockCount)>::max() >= MaxLockThreads, "Not enough space for lock count." );
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struct GpuEvent
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{
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int64_t cpuStart;
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int64_t cpuEnd;
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int64_t gpuStart;
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int64_t gpuEnd;
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int32_t srcloc;
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uint32_t callstack;
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// All above is read/saved as-is.
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uint16_t thread;
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int32_t child;
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};
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enum { GpuEventSize = sizeof( GpuEvent ) };
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static_assert( std::is_standard_layout<GpuEvent>::value, "GpuEvent is not standard layout" );
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struct MemEvent
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{
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uint64_t ptr;
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uint64_t size;
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int64_t timeAlloc;
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int64_t timeFree;
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uint32_t csAlloc;
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uint32_t csFree;
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// All above is read/saved as-is.
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uint16_t threadAlloc;
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uint16_t threadFree;
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};
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enum { MemEventSize = sizeof( MemEvent ) };
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static_assert( std::is_standard_layout<MemEvent>::value, "MemEvent is not standard layout" );
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struct CallstackFrame
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{
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StringIdx name;
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StringIdx file;
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uint32_t line;
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};
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enum { CallstackFrameSize = sizeof( CallstackFrame ) };
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struct CallstackFrameData
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{
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CallstackFrame* data;
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uint8_t size;
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};
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enum { CallstackFrameDataSize = sizeof( CallstackFrameData ) };
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// This union exploits the fact that the current implementations of x64 and arm64 do not provide
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// full 64 bit address space. The high bits must be bit-extended, so 0x80... is an invalid pointer.
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// This allows using the highest bit as a selector between a native pointer and a table index here.
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union CallstackFrameId
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{
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struct
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{
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uint64_t idx : 63;
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uint64_t sel : 1;
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};
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uint64_t data;
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};
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enum { CallstackFrameIdSize = sizeof( CallstackFrameId ) };
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struct CallstackFrameTree
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{
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CallstackFrameId frame;
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uint64_t alloc;
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uint32_t count;
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flat_hash_map<uint64_t, CallstackFrameTree, nohash<uint64_t>> children;
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flat_hash_set<uint32_t, nohash<uint32_t>> callstacks;
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};
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enum { CallstackFrameTreeSize = sizeof( CallstackFrameTree ) };
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struct CrashEvent
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{
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uint64_t thread = 0;
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int64_t time = 0;
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uint64_t message = 0;
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uint32_t callstack = 0;
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};
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enum { CrashEventSize = sizeof( CrashEvent ) };
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struct ContextSwitchData
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{
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int64_t start;
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int64_t end;
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uint8_t cpu;
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int8_t reason;
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int8_t state;
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};
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enum { ContextSwitchDataSize = sizeof( ContextSwitchData ) };
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#pragma pack()
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struct MessageData
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{
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int64_t time;
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StringRef ref;
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uint64_t thread;
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uint32_t color;
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};
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struct ThreadData
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{
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uint64_t id;
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uint64_t count;
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Vector<ZoneEvent*> timeline;
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Vector<ZoneEvent*> stack;
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Vector<MessageData*> messages;
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uint32_t nextZoneId;
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Vector<uint32_t> zoneIdStack;
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};
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struct GpuCtxData
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{
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int64_t timeDiff;
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uint64_t thread;
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uint64_t count;
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Vector<GpuEvent*> timeline;
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Vector<GpuEvent*> stack;
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uint8_t accuracyBits;
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float period;
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GpuEvent* query[64*1024];
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};
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struct LockMap
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{
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struct TimeRange
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{
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int64_t start = std::numeric_limits<int64_t>::max();
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int64_t end = std::numeric_limits<int64_t>::min();
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};
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uint32_t srcloc;
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Vector<LockEventPtr> timeline;
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flat_hash_map<uint64_t, uint8_t, nohash<uint64_t>> threadMap;
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std::vector<uint64_t> threadList;
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LockType type;
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int64_t timeAnnounce;
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int64_t timeTerminate;
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bool valid;
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bool isContended;
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TimeRange range[64];
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};
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struct LockHighlight
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{
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int64_t id;
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int64_t begin;
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int64_t end;
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uint8_t thread;
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bool blocked;
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};
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struct PlotItem
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{
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int64_t time;
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double val;
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};
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enum class PlotType : uint8_t
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{
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User,
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Memory,
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SysTime
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};
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struct PlotData
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{
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uint64_t name;
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double min;
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double max;
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Vector<PlotItem> data;
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Vector<PlotItem> postpone;
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uint64_t postponeTime;
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PlotType type;
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};
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struct MemData
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{
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Vector<MemEvent> data;
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Vector<uint64_t> frees;
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flat_hash_map<uint64_t, size_t, nohash<uint64_t>> active;
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uint64_t high = std::numeric_limits<uint64_t>::min();
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uint64_t low = std::numeric_limits<uint64_t>::max();
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uint64_t usage = 0;
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PlotData* plot = nullptr;
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};
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struct FrameEvent
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{
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int64_t start;
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int64_t end;
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int32_t frameImage;
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};
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struct FrameData
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{
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uint64_t name;
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Vector<FrameEvent> frames;
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uint8_t continuous;
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};
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struct StringLocation
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{
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const char* ptr;
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uint32_t idx;
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};
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struct SourceLocationHasher
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{
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size_t operator()( const SourceLocation* ptr ) const
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{
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return charutil::hash( (const char*)ptr, sizeof( SourceLocation ) );
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}
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typedef tracy::power_of_two_hash_policy hash_policy;
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};
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struct SourceLocationComparator
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{
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bool operator()( const SourceLocation* lhs, const SourceLocation* rhs ) const
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{
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return memcmp( lhs, rhs, sizeof( SourceLocation ) ) == 0;
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}
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};
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struct FrameImage
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{
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const char* ptr;
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uint32_t csz;
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uint16_t w, h;
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uint32_t frameRef;
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uint8_t flip;
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};
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struct ContextSwitch
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{
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Vector<ContextSwitchData> v;
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};
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}
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#endif
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