mirror of
https://github.com/wolfpld/tracy.git
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537 lines
16 KiB
C++
537 lines
16 KiB
C++
#ifndef __TRACYVIEW_HPP__
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#define __TRACYVIEW_HPP__
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#include <atomic>
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#include <functional>
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#include <map>
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#include <memory>
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#include <string>
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#include <thread>
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#include <vector>
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#include "TracyBuzzAnim.hpp"
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#include "TracyDecayValue.hpp"
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#include "TracyTexture.hpp"
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#include "TracyVector.hpp"
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#include "TracyWorker.hpp"
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#include "tracy_flat_hash_map.hpp"
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struct ImVec2;
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struct ImFont;
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namespace tracy
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{
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struct MemoryPage;
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struct QueueItem;
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class FileRead;
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class TextEditor;
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class View
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{
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struct Animation
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{
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bool active = false;
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int64_t start0, start1;
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int64_t end0, end1;
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double progress;
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};
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struct Region
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{
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bool active = false;
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int64_t start;
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int64_t end;
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};
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public:
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struct VisData
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{
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bool visible = true;
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bool showFull = true;
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int offset = 0;
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int height = 0;
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};
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struct PlotView
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{
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double min;
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double max;
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};
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using SetTitleCallback = void(*)( const char* );
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View( ImFont* fixedWidth = nullptr, SetTitleCallback stcb = nullptr ) : View( "127.0.0.1", fixedWidth, stcb ) {}
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View( const char* addr, ImFont* fixedWidth = nullptr, SetTitleCallback stcb = nullptr );
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View( FileRead& f, ImFont* fixedWidth = nullptr, SetTitleCallback stcb = nullptr );
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~View();
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static bool Draw();
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void NotifyRootWindowSize( float w, float h ) { m_rootWidth = w; m_rootHeight = h; }
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void SetTextEditorFile( const char* fileName, int line );
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private:
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enum class Namespace : uint8_t
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{
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Full,
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Mid,
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Short
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};
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enum class ShortcutAction : uint8_t
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{
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None,
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OpenFind
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};
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enum { InvalidId = 0xFFFFFFFF };
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struct PathData
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{
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uint32_t cnt;
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uint64_t mem;
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};
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void InitTextEditor();
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const char* ShortenNamespace( const char* name ) const;
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void DrawHelpMarker( const char* desc ) const;
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void DrawTextContrast( ImDrawList* draw, const ImVec2& pos, uint32_t color, const char* text );
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bool DrawImpl();
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bool DrawConnection();
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void DrawFrames();
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bool DrawZoneFramesHeader();
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bool DrawZoneFrames( const FrameData& frames );
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void DrawZones();
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int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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void DrawLockHeader( uint32_t id, const LockMap& lockmap, const SourceLocation& srcloc, bool hover, ImDrawList* draw, const ImVec2& wpos, float w, float ty, float offset, uint8_t tid );
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int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight, float yMin, float yMax );
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int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
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void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, const PlotItem* item, double prev, bool merged, PlotType type, float PlotHeight );
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void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, double val, double prev, bool merged, PlotType type, float PlotHeight );
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void DrawOptions();
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void DrawMessages();
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void DrawFindZone();
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void DrawStatistics();
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void DrawMemory();
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void DrawAllocList();
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void DrawCompare();
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void DrawCallstackWindow();
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void DrawMemoryAllocWindow();
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void DrawInfo();
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void DrawTextEditor();
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void DrawGoToFrame();
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void DrawLockInfoWindow();
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void DrawPlayback();
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template<class T>
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void ListMemData( T ptr, T end, std::function<void(T&)> DrawAddress, const char* id = nullptr, int64_t startTime = -1 );
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flat_hash_map<uint32_t, PathData, nohash<uint32_t>> GetCallstackPaths( const MemData& mem, bool onlyActive ) const;
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flat_hash_map<uint64_t, CallstackFrameTree, nohash<uint64_t>> GetCallstackFrameTreeBottomUp( const MemData& mem ) const;
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flat_hash_map<uint64_t, CallstackFrameTree, nohash<uint64_t>> GetCallstackFrameTreeTopDown( const MemData& mem ) const;
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void DrawFrameTreeLevel( const flat_hash_map<uint64_t, CallstackFrameTree, nohash<uint64_t>>& tree, int& idx );
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void DrawZoneList( const Vector<ZoneEvent*>& zones );
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void DrawInfoWindow();
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void DrawZoneInfoWindow();
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void DrawGpuInfoWindow();
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void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns );
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uint32_t GetZoneColor( const ZoneEvent& ev );
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uint32_t GetZoneColor( const GpuEvent& ev );
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uint32_t GetZoneHighlight( const ZoneEvent& ev, bool migration );
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uint32_t GetZoneHighlight( const GpuEvent& ev );
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float GetZoneThickness( const ZoneEvent& ev );
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float GetZoneThickness( const GpuEvent& ev );
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void ZoomToZone( const ZoneEvent& ev );
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void ZoomToZone( const GpuEvent& ev );
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void ZoomToRange( int64_t start, int64_t end );
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void ZoomToPrevFrame();
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void ZoomToNextFrame();
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void CenterAtTime( int64_t t );
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void ShowZoneInfo( const ZoneEvent& ev );
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void ShowZoneInfo( const GpuEvent& ev, uint64_t thread );
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void ZoneTooltip( const ZoneEvent& ev );
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void ZoneTooltip( const GpuEvent& ev );
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void CallstackTooltip( uint32_t idx );
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const;
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
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const ThreadData* GetZoneThreadData( const ZoneEvent& zone ) const;
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uint64_t GetZoneThread( const ZoneEvent& zone ) const;
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uint64_t GetZoneThread( const GpuEvent& zone ) const;
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const GpuCtxData* GetZoneCtx( const GpuEvent& zone ) const;
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const ZoneEvent* FindZoneAtTime( uint64_t thread, int64_t time ) const;
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const char* GetFrameText( const FrameData& fd, int i, uint64_t ftime, uint64_t offset ) const;
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#ifndef TRACY_NO_STATISTICS
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void FindZones();
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void FindZonesCompare();
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#endif
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std::vector<MemoryPage> GetMemoryPages() const;
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const char* GetPlotName( const PlotData* plot ) const;
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void SmallCallstackButton( const char* name, uint32_t callstack, int& idx, bool tooltip = true );
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void SetViewToLastFrames();
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int64_t GetZoneChildTime( const ZoneEvent& zone );
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int64_t GetZoneChildTime( const GpuEvent& zone );
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int64_t GetZoneChildTimeFast( const ZoneEvent& zone );
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int64_t GetZoneSelfTime( const ZoneEvent& zone );
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int64_t GetZoneSelfTime( const GpuEvent& zone );
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void SetPlaybackFrame( uint32_t idx );
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flat_hash_map<const void*, VisData, nohash<const void*>> m_visData;
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flat_hash_map<uint64_t, bool, nohash<uint64_t>> m_visibleMsgThread;
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flat_hash_map<const void*, int, nohash<const void*>> m_gpuDrift;
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flat_hash_map<const PlotData*, PlotView, nohash<const PlotData*>> m_plotView;
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Vector<const ThreadData*> m_threadOrder;
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tracy_force_inline VisData& Vis( const void* ptr )
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{
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auto it = m_visData.find( ptr );
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if( it == m_visData.end() )
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{
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it = m_visData.emplace( ptr, VisData {} ).first;
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}
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return it->second;
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}
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tracy_force_inline bool& VisibleMsgThread( uint64_t thread )
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{
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auto it = m_visibleMsgThread.find( thread );
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if( it == m_visibleMsgThread.end() )
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{
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it = m_visibleMsgThread.emplace( thread, true ).first;
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}
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return it->second;
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}
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tracy_force_inline int& GpuDrift( const void* ptr )
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{
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auto it = m_gpuDrift.find( ptr );
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if( it == m_gpuDrift.end() )
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{
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it = m_gpuDrift.emplace( ptr, 0 ).first;
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}
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return it->second;
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}
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Worker m_worker;
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bool m_staticView;
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int m_frameScale = 0;
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bool m_pause;
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int m_frameStart = 0;
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int64_t m_zvStart = 0;
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int64_t m_zvEnd = 0;
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int8_t m_lastCpu;
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int m_zvHeight = 0;
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int m_zvScroll = 0;
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const ZoneEvent* m_zoneInfoWindow = nullptr;
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const ZoneEvent* m_zoneHighlight;
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DecayValue<int32_t> m_zoneSrcLocHighlight = 0;
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LockHighlight m_lockHighlight { -1 };
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DecayValue<const MessageData*> m_msgHighlight = nullptr;
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DecayValue<uint32_t> m_lockHoverHighlight = InvalidId;
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const MessageData* m_msgToFocus = nullptr;
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const GpuEvent* m_gpuInfoWindow = nullptr;
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const GpuEvent* m_gpuHighlight;
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uint64_t m_gpuInfoWindowThread;
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uint32_t m_callstackInfoWindow = 0;
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int64_t m_memoryAllocInfoWindow = -1;
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int64_t m_memoryAllocHover = -1;
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int m_memoryAllocHoverWait = 0;
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const FrameData* m_frames;
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uint32_t m_lockInfoWindow = InvalidId;
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ZoneEvent* m_zoneHover = nullptr;
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int m_frameHover = -1;
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Region m_highlight;
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Region m_highlightZoom;
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uint64_t m_gpuThread = 0;
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int64_t m_gpuStart = 0;
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int64_t m_gpuEnd = 0;
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bool m_showOptions = false;
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bool m_showMessages = false;
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bool m_showStatistics = false;
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bool m_showInfo = false;
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bool m_showPlayback = false;
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bool m_drawGpuZones = true;
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bool m_drawZones = true;
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bool m_drawLocks = true;
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bool m_drawPlots = true;
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bool m_onlyContendedLocks = true;
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bool m_goToFrame = false;
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bool m_drawEmptyLabels = false;
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int m_statSort = 0;
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bool m_statSelf = false;
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bool m_showCallstackFrameAddress = false;
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bool m_showUnknownFrames = true;
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bool m_groupChildrenLocations = false;
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bool m_allocTimeRelativeToZone = true;
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ShortcutAction m_shortcut = ShortcutAction::None;
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Namespace m_namespace = Namespace::Short;
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Animation m_zoomAnim;
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BuzzAnim<int> m_callstackBuzzAnim;
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BuzzAnim<int> m_callstackTreeBuzzAnim;
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BuzzAnim<const void*> m_zoneinfoBuzzAnim;
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BuzzAnim<int> m_findZoneBuzzAnim;
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BuzzAnim<uint32_t> m_optionsLockBuzzAnim;
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BuzzAnim<uint32_t> m_lockInfoAnim;
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BuzzAnim<uint32_t> m_statBuzzAnim;
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Vector<const ZoneEvent*> m_zoneInfoStack;
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Vector<const GpuEvent*> m_gpuInfoStack;
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std::unique_ptr<TextEditor> m_textEditor;
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const char* m_textEditorFile;
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ImFont* m_textEditorFont;
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bool m_textEditorWhitespace = true;
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float m_rootWidth, m_rootHeight;
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SetTitleCallback m_stcb;
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bool m_titleSet = false;
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float m_notificationTime = 0;
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std::string m_notificationText;
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bool m_groupCallstackTreeByNameBottomUp = true;
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bool m_groupCallstackTreeByNameTopDown = true;
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bool m_activeOnlyBottomUp = false;
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bool m_activeOnlyTopDown = false;
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enum class SaveThreadState
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{
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Inert,
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Saving,
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NeedsJoin
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};
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std::atomic<SaveThreadState> m_saveThreadState { SaveThreadState::Inert };
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std::thread m_saveThread;
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void* m_frameTexture = nullptr;
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const void* m_frameTexturePtr = nullptr;
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struct FindZone {
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enum : uint64_t { Unselected = std::numeric_limits<uint64_t>::max() - 1 };
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enum class GroupBy : int { Thread, UserText, Callstack };
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enum class SortBy : int { Order, Count, Time, Mtpc };
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enum class TableSortBy : int { Starttime, Runtime, Name };
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struct Group
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{
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Vector<ZoneEvent*> zones;
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int64_t time = 0;
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};
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bool show = false;
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bool ignoreCase = false;
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std::vector<int32_t> match;
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std::map<uint64_t, Group> groups;
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size_t processed;
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int selMatch = 0;
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uint64_t selGroup = Unselected;
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char pattern[1024] = {};
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bool logVal = false;
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bool logTime = true;
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bool cumulateTime = false;
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bool selfTime = false;
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GroupBy groupBy = GroupBy::Thread;
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SortBy sortBy = SortBy::Count;
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TableSortBy tableSortBy = TableSortBy::Starttime;
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Region highlight;
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int64_t hlOrig_t0, hlOrig_t1;
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int64_t numBins = -1;
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std::unique_ptr<int64_t[]> bins, binTime, selBin;
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std::vector<int64_t> sorted, selSort;
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size_t sortedNum = 0, selSortNum, selSortActive;
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float average, selAverage;
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float median, selMedian;
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int64_t total, selTotal;
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bool drawAvgMed = true;
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bool drawSelAvgMed = true;
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bool scheduleResetMatch = false;
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int selCs = 0;
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int minBinVal = 1;
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struct
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{
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int numBins = -1;
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ptrdiff_t distBegin;
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ptrdiff_t distEnd;
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} binCache;
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void Reset()
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{
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ResetMatch();
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match.clear();
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selMatch = 0;
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selGroup = Unselected;
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highlight.active = false;
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}
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void ResetMatch()
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{
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ResetGroups();
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sorted.clear();
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sortedNum = 0;
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average = 0;
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median = 0;
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total = 0;
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}
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void ResetGroups()
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{
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ResetSelection();
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groups.clear();
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processed = 0;
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selCs = 0;
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}
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void ResetSelection()
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{
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selSort.clear();
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selSortNum = 0;
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selSortActive = 0;
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selAverage = 0;
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selMedian = 0;
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selTotal = 0;
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binCache.numBins = -1;
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}
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void ShowZone( int32_t srcloc, const char* name )
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{
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show = true;
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Reset();
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match.emplace_back( srcloc );
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strcpy( pattern, name );
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}
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} m_findZone;
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tracy_force_inline uint64_t GetSelectionTarget( const Worker::ZoneThreadData& ev, FindZone::GroupBy groupBy ) const;
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struct CompVal
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{
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double v0;
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double v1;
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};
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struct {
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bool show = false;
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bool ignoreCase = false;
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bool link = true;
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std::unique_ptr<Worker> second;
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std::thread loadThread;
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int badVer = 0;
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char pattern[1024] = {};
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std::vector<int32_t> match[2];
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int selMatch[2] = { 0, 0 };
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bool logVal = false;
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bool logTime = true;
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bool cumulateTime = false;
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bool normalize = true;
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int64_t numBins = -1;
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std::unique_ptr<CompVal[]> bins, binTime;
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std::vector<int64_t> sorted[2];
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size_t sortedNum[2] = { 0, 0 };
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float average[2];
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float median[2];
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int64_t total[2];
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int minBinVal = 1;
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void ResetSelection()
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{
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for( int i=0; i<2; i++ )
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{
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sorted[i].clear();
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sortedNum[i] = 0;
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average[i] = 0;
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median[i] = 0;
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total[i] = 0;
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}
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}
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void Reset()
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{
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ResetSelection();
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for( int i=0; i<2; i++ )
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{
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match[i].clear();
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selMatch[i] = 0;
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}
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}
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} m_compare;
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struct {
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bool show = false;
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char pattern[1024] = {};
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uint64_t ptrFind = 0;
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bool restrictTime = false;
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bool showAllocList = false;
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std::vector<size_t> allocList;
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} m_memInfo;
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struct {
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std::vector<int64_t> data;
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const FrameData* frameSet = nullptr;
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size_t frameNum = 0;
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float average = 0;
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float median = 0;
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int64_t total = 0;
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bool logVal = false;
|
|
bool logTime = true;
|
|
int64_t numBins = -1;
|
|
std::unique_ptr<int64_t[]> bins;
|
|
bool drawAvgMed = true;
|
|
bool limitToView = false;
|
|
std::pair<int, int> limitRange = { -1, 0 };
|
|
int minBinVal = 1;
|
|
} m_frameSortData;
|
|
|
|
struct {
|
|
std::pair<const ZoneEvent*, int64_t> zoneSelfTime = { nullptr, 0 };
|
|
std::pair<const ZoneEvent*, int64_t> zoneSelfTime2 = { nullptr, 0 };
|
|
std::pair<const GpuEvent*, int64_t> gpuSelfTime = { nullptr, 0 };
|
|
std::pair<const GpuEvent*, int64_t> gpuSelfTime2 = { nullptr, 0 };
|
|
} m_cache;
|
|
|
|
struct {
|
|
void* texture = nullptr;
|
|
float timeLeft = 0;
|
|
float speed = 1;
|
|
uint32_t frame = 0;
|
|
uint32_t currFrame = -1;
|
|
bool pause = true;
|
|
bool sync = false;
|
|
} m_playback;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|