tracy/server/TracyWorker.hpp
Bartosz Taudul 294793367f Cache last CheckSourceLocation query.
Just knowing that the query was performed is enough here -- this
function adds a new source location entry, if there already isn't one.
2019-10-25 21:01:33 +02:00

632 lines
27 KiB
C++

#ifndef __TRACYWORKER_HPP__
#define __TRACYWORKER_HPP__
#include <atomic>
#include <limits>
#include <shared_mutex>
#include <stdexcept>
#include <string>
#include <string.h>
#include <thread>
#include <vector>
#include "../common/tracy_lz4.hpp"
#include "../common/TracyForceInline.hpp"
#include "../common/TracyQueue.hpp"
#include "../common/TracyProtocol.hpp"
#include "../common/TracySocket.hpp"
#include "tracy_flat_hash_map.hpp"
#include "TracyEvent.hpp"
#include "TracySlab.hpp"
#include "TracyStringDiscovery.hpp"
#include "TracyThreadCompress.hpp"
#include "TracyVarArray.hpp"
namespace tracy
{
class FileRead;
class FileWrite;
namespace EventType
{
enum Type : uint32_t
{
Locks = 1 << 0,
Messages = 1 << 1,
Plots = 1 << 2,
Memory = 1 << 3,
FrameImages = 1 << 4,
ContextSwitches = 1 << 5,
None = 0,
All = std::numeric_limits<uint32_t>::max()
};
}
struct UnsupportedVersion : public std::exception
{
UnsupportedVersion( int version ) : version( version ) {}
int version;
};
struct LegacyVersion : public std::exception
{
LegacyVersion( int version ) : version ( version ) {}
int version;
};
struct LoadProgress
{
enum Stage
{
Initialization,
Locks,
Messages,
Zones,
GpuZones,
Plots,
Memory,
CallStacks,
FrameImages,
ContextSwitches,
ContextSwitchesPerCpu
};
LoadProgress() : total( 0 ), progress( 0 ), subTotal( 0 ), subProgress( 0 ) {}
std::atomic<uint64_t> total;
std::atomic<uint64_t> progress;
std::atomic<uint64_t> subTotal;
std::atomic<uint64_t> subProgress;
};
class Worker
{
public:
#pragma pack( 1 )
struct ZoneThreadData
{
ZoneEvent* Zone() const { return (ZoneEvent*)( _zone_thread >> 16 ); }
void SetZone( ZoneEvent* zone ) { assert( ( uint64_t( zone ) & 0xFFFF000000000000 ) == 0 ); memcpy( ((char*)&_zone_thread)+2, &zone, 4 ); memcpy( ((char*)&_zone_thread)+6, ((char*)&zone)+4, 2 ); }
uint16_t Thread() const { return uint16_t( _zone_thread & 0xFFFF ); }
void SetThread( uint16_t thread ) { memcpy( &_zone_thread, &thread, 2 ); }
uint64_t _zone_thread;
};
enum { ZoneThreadDataSize = sizeof( ZoneThreadData ) };
#pragma pack()
private:
struct SourceLocationZones
{
Vector<ZoneThreadData> zones;
int64_t min = std::numeric_limits<int64_t>::max();
int64_t max = std::numeric_limits<int64_t>::min();
int64_t total = 0;
double sumSq = 0;
int64_t selfMin = std::numeric_limits<int64_t>::max();
int64_t selfMax = std::numeric_limits<int64_t>::min();
int64_t selfTotal = 0;
};
struct CallstackFrameIdHash
{
size_t operator()( const CallstackFrameId& id ) const { return id.data; }
typedef tracy::power_of_two_hash_policy hash_policy;
};
struct CallstackFrameIdCompare
{
bool operator()( const CallstackFrameId& lhs, const CallstackFrameId& rhs ) const { return lhs.data == rhs.data; }
};
struct RevFrameHash
{
size_t operator()( const CallstackFrameData* data ) const
{
size_t hash = data->size;
for( uint8_t i=0; i<data->size; i++ )
{
const auto& v = data->data[i];
hash = ( ( hash << 5 ) + hash ) ^ size_t( v.line );
hash = ( ( hash << 5 ) + hash ) ^ size_t( v.file.Idx() );
hash = ( ( hash << 5 ) + hash ) ^ size_t( v.name.Idx() );
}
return hash;
}
typedef tracy::power_of_two_hash_policy hash_policy;
};
struct RevFrameComp
{
bool operator()( const CallstackFrameData* lhs, const CallstackFrameData* rhs ) const
{
if( lhs->size != rhs->size ) return false;
for( uint8_t i=0; i<lhs->size; i++ )
{
if( memcmp( lhs->data + i, rhs->data + i, sizeof( CallstackFrame ) ) != 0 ) return false;
}
return true;
}
};
struct DataBlock
{
std::shared_mutex lock;
StringDiscovery<FrameData*> frames;
FrameData* framesBase;
Vector<GpuCtxData*> gpuData;
Vector<MessageData*> messages;
StringDiscovery<PlotData*> plots;
Vector<ThreadData*> threads;
MemData memory;
uint64_t zonesCnt = 0;
uint64_t gpuCnt = 0;
int64_t baseTime = 0;
int64_t lastTime = 0;
uint64_t frameOffset = 0;
flat_hash_map<uint64_t, const char*, nohash<uint64_t>> strings;
Vector<const char*> stringData;
flat_hash_map<charutil::StringKey, uint32_t, charutil::StringKey::HasherPOT, charutil::StringKey::Comparator> stringMap;
flat_hash_map<uint64_t, const char*, nohash<uint64_t>> threadNames;
flat_hash_map<uint64_t, std::pair<const char*, const char*>, nohash<uint64_t>> externalNames;
flat_hash_map<uint64_t, SourceLocation, nohash<uint64_t>> sourceLocation;
Vector<SourceLocation*> sourceLocationPayload;
flat_hash_map<SourceLocation*, int16_t, SourceLocationHasher, SourceLocationComparator> sourceLocationPayloadMap;
Vector<uint64_t> sourceLocationExpand;
#ifndef TRACY_NO_STATISTICS
flat_hash_map<int16_t, SourceLocationZones, nohash<int16_t>> sourceLocationZones;
bool sourceLocationZonesReady;
#else
flat_hash_map<int16_t, uint64_t> sourceLocationZonesCnt;
#endif
flat_hash_map<VarArray<CallstackFrameId>*, uint32_t, VarArrayHasherPOT<CallstackFrameId>, VarArrayComparator<CallstackFrameId>> callstackMap;
Vector<VarArray<CallstackFrameId>*> callstackPayload;
flat_hash_map<CallstackFrameId, CallstackFrameData*, CallstackFrameIdHash, CallstackFrameIdCompare> callstackFrameMap;
flat_hash_map<CallstackFrameData*, CallstackFrameId, RevFrameHash, RevFrameComp> revFrameMap;
flat_hash_map<uint32_t, LockMap*, nohash<uint32_t>> lockMap;
ThreadCompress localThreadCompress;
ThreadCompress externalThreadCompress;
Vector<Vector<ZoneEvent*>> zoneChildren;
Vector<Vector<GpuEvent*>> gpuChildren;
Vector<Vector<ZoneEvent*>> zoneVectorCache;
Vector<FrameImage*> frameImage;
Vector<StringRef> appInfo;
CrashEvent crashEvent;
flat_hash_map<uint64_t, ContextSwitch*, nohash<uint64_t>> ctxSwitch;
CpuData cpuData[256];
int cpuDataCount = 0;
flat_hash_map<uint64_t, uint64_t, nohash<uint64_t>> tidToPid;
flat_hash_map<uint64_t, CpuThreadData, nohash<uint64_t>> cpuThreadData;
std::pair<uint64_t, ThreadData*> threadDataLast = std::make_pair( std::numeric_limits<uint64_t>::max(), nullptr );
std::pair<uint64_t, ContextSwitch*> ctxSwitchLast = std::make_pair( std::numeric_limits<uint64_t>::max(), nullptr );
uint64_t checkSrclocLast = 0;
};
struct MbpsBlock
{
MbpsBlock() : mbps( 64 ), compRatio( 1.0 ), queue( 0 ), transferred( 0 ) {}
std::shared_mutex lock;
std::vector<float> mbps;
float compRatio;
size_t queue;
uint64_t transferred;
};
enum class NextCallstackType
{
Zone,
Gpu,
Crash
};
struct NextCallstack
{
NextCallstackType type;
union
{
ZoneEvent* zone;
GpuEvent* gpu;
};
};
struct FailureData
{
uint64_t thread;
int16_t srcloc;
};
public:
enum class Failure
{
None,
ZoneStack,
ZoneEnd,
ZoneText,
ZoneName,
MemFree,
FrameEnd,
FrameImageIndex,
FrameImageTwice,
NUM_FAILURES
};
Worker( const char* addr, int port );
Worker( FileRead& f, EventType::Type eventMask = EventType::All, bool bgTasks = true );
~Worker();
const std::string& GetAddr() const { return m_addr; }
const std::string& GetCaptureName() const { return m_captureName; }
const std::string& GetCaptureProgram() const { return m_captureProgram; }
uint64_t GetCaptureTime() const { return m_captureTime; }
const std::string& GetHostInfo() const { return m_hostInfo; }
int64_t GetDelay() const { return m_delay; }
int64_t GetResolution() const { return m_resolution; }
uint64_t GetPid() const { return m_pid; };
std::shared_mutex& GetDataLock() { return m_data.lock; }
size_t GetFrameCount( const FrameData& fd ) const { return fd.frames.size(); }
size_t GetFullFrameCount( const FrameData& fd ) const;
int64_t GetLastTime() const { return m_data.lastTime; }
uint64_t GetZoneCount() const { return m_data.zonesCnt; }
uint64_t GetGpuZoneCount() const { return m_data.gpuCnt; }
uint64_t GetLockCount() const;
uint64_t GetPlotCount() const;
uint64_t GetContextSwitchCount() const;
uint64_t GetContextSwitchPerCpuCount() const;
bool HasContextSwitches() const { return !m_data.ctxSwitch.empty(); }
uint64_t GetSrcLocCount() const { return m_data.sourceLocationPayload.size() + m_data.sourceLocation.size(); }
uint64_t GetCallstackPayloadCount() const { return m_data.callstackPayload.size() - 1; }
uint64_t GetCallstackFrameCount() const { return m_data.callstackFrameMap.size(); }
uint32_t GetFrameImageCount() const { return (uint32_t)m_data.frameImage.size(); }
uint64_t GetStringsCount() const { return m_data.strings.size() + m_data.stringData.size(); }
uint64_t GetFrameOffset() const { return m_data.frameOffset; }
const FrameData* GetFramesBase() const { return m_data.framesBase; }
const Vector<FrameData*>& GetFrames() const { return m_data.frames.Data(); }
const ContextSwitch* const GetContextSwitchData( uint64_t thread )
{
if( m_data.ctxSwitchLast.first == thread ) return m_data.ctxSwitchLast.second;
return GetContextSwitchDataImpl( thread );
}
const CpuData* GetCpuData() const { return m_data.cpuData; }
int GetCpuDataCpuCount() const { return m_data.cpuDataCount; }
uint64_t GetPidFromTid( uint64_t tid ) const;
const flat_hash_map<uint64_t, CpuThreadData, nohash<uint64_t>>& GetCpuThreadData() const { return m_data.cpuThreadData; }
void GetCpuUsageAtTime( int64_t time, int& own, int& other ) const;
int64_t GetFrameTime( const FrameData& fd, size_t idx ) const;
int64_t GetFrameBegin( const FrameData& fd, size_t idx ) const;
int64_t GetFrameEnd( const FrameData& fd, size_t idx ) const;
const FrameImage* GetFrameImage( const FrameData& fd, size_t idx ) const;
std::pair<int, int> GetFrameRange( const FrameData& fd, int64_t from, int64_t to );
const flat_hash_map<uint32_t, LockMap*, nohash<uint32_t>>& GetLockMap() const { return m_data.lockMap; }
const Vector<MessageData*>& GetMessages() const { return m_data.messages; }
const Vector<GpuCtxData*>& GetGpuData() const { return m_data.gpuData; }
const Vector<PlotData*>& GetPlots() const { return m_data.plots.Data(); }
const Vector<ThreadData*>& GetThreadData() const { return m_data.threads; }
const ThreadData* GetThreadData( uint64_t tid ) const;
const MemData& GetMemData() const { return m_data.memory; }
const Vector<FrameImage*>& GetFrameImages() const { return m_data.frameImage; }
const Vector<StringRef>& GetAppInfo() const { return m_data.appInfo; }
const VarArray<CallstackFrameId>& GetCallstack( uint32_t idx ) const { return *m_data.callstackPayload[idx]; }
const CallstackFrameData* GetCallstackFrame( const CallstackFrameId& ptr ) const;
uint64_t GetCanonicalPointer( const CallstackFrameId& id ) const;
const CrashEvent& GetCrashEvent() const { return m_data.crashEvent; }
// Some zones may have incomplete timing data (only start time is available, end hasn't arrived yet).
// GetZoneEnd() will try to infer the end time by looking at child zones (parent zone can't end
// before its children have ended).
// GetZoneEndDirect() will only return zone's direct timing data, without looking at children.
int64_t GetZoneEnd( const ZoneEvent& ev );
int64_t GetZoneEnd( const GpuEvent& ev );
static tracy_force_inline int64_t GetZoneEndDirect( const ZoneEvent& ev ) { return ev.End() >= 0 ? ev.End() : ev.Start(); }
static tracy_force_inline int64_t GetZoneEndDirect( const GpuEvent& ev ) { return ev.gpuEnd >= 0 ? ev.gpuEnd : ev.gpuStart; }
const char* GetString( uint64_t ptr ) const;
const char* GetString( const StringRef& ref ) const;
const char* GetString( const StringIdx& idx ) const;
const char* GetThreadName( uint64_t id ) const;
bool IsThreadLocal( uint64_t id ) const;
const SourceLocation& GetSourceLocation( int16_t srcloc ) const;
std::pair<const char*, const char*> GetExternalName( uint64_t id ) const;
const char* GetZoneName( const SourceLocation& srcloc ) const;
const char* GetZoneName( const ZoneEvent& ev ) const;
const char* GetZoneName( const ZoneEvent& ev, const SourceLocation& srcloc ) const;
const char* GetZoneName( const GpuEvent& ev ) const;
const char* GetZoneName( const GpuEvent& ev, const SourceLocation& srcloc ) const;
tracy_force_inline const Vector<ZoneEvent*>& GetZoneChildren( int32_t idx ) const { return m_data.zoneChildren[idx]; }
tracy_force_inline const Vector<GpuEvent*>& GetGpuChildren( int32_t idx ) const { return m_data.gpuChildren[idx]; }
std::vector<int16_t> GetMatchingSourceLocation( const char* query, bool ignoreCase ) const;
#ifndef TRACY_NO_STATISTICS
const SourceLocationZones& GetZonesForSourceLocation( int16_t srcloc ) const;
const flat_hash_map<int16_t, SourceLocationZones, nohash<int16_t>>& GetSourceLocationZones() const { return m_data.sourceLocationZones; }
bool AreSourceLocationZonesReady() const { return m_data.sourceLocationZonesReady; }
#endif
tracy_force_inline uint16_t CompressThread( uint64_t thread ) { return m_data.localThreadCompress.CompressThread( thread ); }
tracy_force_inline uint64_t DecompressThread( uint16_t thread ) const { return m_data.localThreadCompress.DecompressThread( thread ); }
tracy_force_inline uint64_t DecompressThreadExternal( uint16_t thread ) const { return m_data.externalThreadCompress.DecompressThread( thread ); }
std::shared_mutex& GetMbpsDataLock() { return m_mbpsData.lock; }
const std::vector<float>& GetMbpsData() const { return m_mbpsData.mbps; }
float GetCompRatio() const { return m_mbpsData.compRatio; }
size_t GetSendQueueSize() const { return m_mbpsData.queue; }
uint64_t GetDataTransferred() const { return m_mbpsData.transferred; }
bool HasData() const { return m_hasData.load( std::memory_order_acquire ); }
bool IsConnected() const { return m_connected.load( std::memory_order_relaxed ); }
bool IsDataStatic() const { return !m_thread.joinable(); }
bool IsBackgroundDone() const { return m_backgroundDone.load( std::memory_order_relaxed ); }
void Shutdown() { m_shutdown.store( true, std::memory_order_relaxed ); }
void Disconnect();
void Write( FileWrite& f );
int GetTraceVersion() const { return m_traceVersion; }
uint8_t GetHandshakeStatus() const { return m_handshake.load( std::memory_order_relaxed ); }
static const LoadProgress& GetLoadProgress() { return s_loadProgress; }
int64_t GetLoadTime() const { return m_loadTime; }
void ClearFailure() { m_failure = Failure::None; }
Failure GetFailureType() const { return m_failure; }
const FailureData& GetFailureData() const { return m_failureData; }
static const char* GetFailureString( Failure failure );
void PackFrameImage( char*& buf, size_t& bufsz, const char* image, uint16_t w, uint16_t h, uint32_t& csz ) const;
const char* PackFrameImage( const char* image, uint16_t w, uint16_t h, uint32_t& csz );
const char* UnpackFrameImage( const FrameImage& image );
private:
void Exec();
void Query( ServerQuery type, uint64_t data );
void QueryTerminate();
tracy_force_inline bool DispatchProcess( const QueueItem& ev, char*& ptr );
tracy_force_inline bool Process( const QueueItem& ev );
tracy_force_inline void ProcessThreadContext( const QueueThreadContext& ev );
tracy_force_inline void ProcessZoneBegin( const QueueZoneBegin& ev );
tracy_force_inline void ProcessZoneBeginCallstack( const QueueZoneBegin& ev );
tracy_force_inline void ProcessZoneBeginAllocSrcLoc( const QueueZoneBegin& ev );
tracy_force_inline void ProcessZoneBeginAllocSrcLocCallstack( const QueueZoneBegin& ev );
tracy_force_inline void ProcessZoneEnd( const QueueZoneEnd& ev );
tracy_force_inline void ProcessZoneValidation( const QueueZoneValidation& ev );
tracy_force_inline void ProcessFrameMark( const QueueFrameMark& ev );
tracy_force_inline void ProcessFrameMarkStart( const QueueFrameMark& ev );
tracy_force_inline void ProcessFrameMarkEnd( const QueueFrameMark& ev );
tracy_force_inline void ProcessFrameImage( const QueueFrameImage& ev );
tracy_force_inline void ProcessZoneText( const QueueZoneText& ev );
tracy_force_inline void ProcessZoneName( const QueueZoneText& ev );
tracy_force_inline void ProcessLockAnnounce( const QueueLockAnnounce& ev );
tracy_force_inline void ProcessLockTerminate( const QueueLockTerminate& ev );
tracy_force_inline void ProcessLockWait( const QueueLockWait& ev );
tracy_force_inline void ProcessLockObtain( const QueueLockObtain& ev );
tracy_force_inline void ProcessLockRelease( const QueueLockRelease& ev );
tracy_force_inline void ProcessLockSharedWait( const QueueLockWait& ev );
tracy_force_inline void ProcessLockSharedObtain( const QueueLockObtain& ev );
tracy_force_inline void ProcessLockSharedRelease( const QueueLockRelease& ev );
tracy_force_inline void ProcessLockMark( const QueueLockMark& ev );
tracy_force_inline void ProcessPlotData( const QueuePlotData& ev );
tracy_force_inline void ProcessMessage( const QueueMessage& ev );
tracy_force_inline void ProcessMessageLiteral( const QueueMessage& ev );
tracy_force_inline void ProcessMessageColor( const QueueMessageColor& ev );
tracy_force_inline void ProcessMessageLiteralColor( const QueueMessageColor& ev );
tracy_force_inline void ProcessMessageAppInfo( const QueueMessage& ev );
tracy_force_inline void ProcessGpuNewContext( const QueueGpuNewContext& ev );
tracy_force_inline void ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev, bool serial );
tracy_force_inline void ProcessGpuZoneBeginCallstack( const QueueGpuZoneBegin& ev, bool serial );
tracy_force_inline void ProcessGpuZoneEnd( const QueueGpuZoneEnd& ev, bool serial );
tracy_force_inline void ProcessGpuTime( const QueueGpuTime& ev );
tracy_force_inline void ProcessMemAlloc( const QueueMemAlloc& ev );
tracy_force_inline bool ProcessMemFree( const QueueMemFree& ev );
tracy_force_inline void ProcessMemAllocCallstack( const QueueMemAlloc& ev );
tracy_force_inline void ProcessMemFreeCallstack( const QueueMemFree& ev );
tracy_force_inline void ProcessCallstackMemory( const QueueCallstackMemory& ev );
tracy_force_inline void ProcessCallstack( const QueueCallstack& ev );
tracy_force_inline void ProcessCallstackAlloc( const QueueCallstackAlloc& ev );
tracy_force_inline void ProcessCallstackFrameSize( const QueueCallstackFrameSize& ev );
tracy_force_inline void ProcessCallstackFrame( const QueueCallstackFrame& ev );
tracy_force_inline void ProcessCrashReport( const QueueCrashReport& ev );
tracy_force_inline void ProcessSysTime( const QueueSysTime& ev );
tracy_force_inline void ProcessContextSwitch( const QueueContextSwitch& ev );
tracy_force_inline void ProcessThreadWakeup( const QueueThreadWakeup& ev );
tracy_force_inline void ProcessTidToPid( const QueueTidToPid& ev );
tracy_force_inline void ProcessZoneBeginImpl( ZoneEvent* zone, const QueueZoneBegin& ev );
tracy_force_inline void ProcessZoneBeginAllocSrcLocImpl( ZoneEvent* zone, const QueueZoneBegin& ev );
tracy_force_inline void ProcessGpuZoneBeginImpl( GpuEvent* zone, const QueueGpuZoneBegin& ev, bool serial );
void ZoneStackFailure( uint64_t thread, const ZoneEvent* ev );
void ZoneEndFailure( uint64_t thread );
void ZoneTextFailure( uint64_t thread );
void ZoneNameFailure( uint64_t thread );
void MemFreeFailure( uint64_t thread );
void FrameEndFailure();
void FrameImageIndexFailure();
void FrameImageTwiceFailure();
tracy_force_inline void CheckSourceLocation( uint64_t ptr );
void NewSourceLocation( uint64_t ptr );
tracy_force_inline int16_t ShrinkSourceLocation( uint64_t srcloc );
int16_t NewShrinkedSourceLocation( uint64_t srcloc );
tracy_force_inline void MemAllocChanged( int64_t time );
void CreateMemAllocPlot();
void ReconstructMemAllocPlot();
void InsertMessageData( MessageData* msg, uint64_t thread );
ThreadData* NoticeThreadReal( uint64_t thread );
ThreadData* NewThread( uint64_t thread );
tracy_force_inline ThreadData* NoticeThread( uint64_t thread )
{
if( m_data.threadDataLast.first == thread ) return m_data.threadDataLast.second;
return NoticeThreadReal( thread );
}
ThreadData* RetrieveThreadReal( uint64_t thread );
tracy_force_inline ThreadData* RetrieveThread( uint64_t thread )
{
if( m_data.threadDataLast.first == thread ) return m_data.threadDataLast.second;
return RetrieveThreadReal( thread );
}
tracy_force_inline void NewZone( ZoneEvent* zone, uint64_t thread );
void InsertLockEvent( LockMap& lockmap, LockEvent* lev, uint64_t thread, int64_t time );
void CheckString( uint64_t ptr );
void CheckThreadString( uint64_t id );
void CheckExternalName( uint64_t id );
void AddSourceLocation( const QueueSourceLocation& srcloc );
void AddSourceLocationPayload( uint64_t ptr, char* data, size_t sz );
void AddString( uint64_t ptr, char* str, size_t sz );
void AddThreadString( uint64_t id, char* str, size_t sz );
void AddCustomString( uint64_t ptr, char* str, size_t sz );
void AddExternalName( uint64_t ptr, char* str, size_t sz );
void AddExternalThreadName( uint64_t ptr, char* str, size_t sz );
void AddFrameImageData( uint64_t ptr, char* data, size_t sz );
tracy_force_inline void AddCallstackPayload( uint64_t ptr, char* data, size_t sz );
tracy_force_inline void AddCallstackAllocPayload( uint64_t ptr, char* data, size_t sz );
void InsertPlot( PlotData* plot, int64_t time, double val );
void HandlePlotName( uint64_t name, char* str, size_t sz );
void HandleFrameName( uint64_t name, char* str, size_t sz );
void HandlePostponedPlots();
StringLocation StoreString( char* str, size_t sz );
const ContextSwitch* const GetContextSwitchDataImpl( uint64_t thread );
tracy_force_inline void ReadTimeline( FileRead& f, ZoneEvent* zone, uint16_t thread, int64_t& refTime );
tracy_force_inline void ReadTimelinePre042( FileRead& f, ZoneEvent* zone, uint16_t thread, int fileVer );
tracy_force_inline void ReadTimelinePre059( FileRead& f, ZoneEvent* zone, uint16_t thread, int64_t& refTime, int fileVer );
tracy_force_inline void ReadTimeline( FileRead& f, GpuEvent* zone, int64_t& refTime, int64_t& refGpuTime );
tracy_force_inline void ReadTimelinePre059( FileRead& f, GpuEvent* zone, int64_t& refTime, int64_t& refGpuTime, int fileVer );
tracy_force_inline void ReadTimelineUpdateStatistics( ZoneEvent* zone, uint16_t thread );
void ReadTimeline( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread, uint64_t size, int64_t& refTime );
void ReadTimelinePre042( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread, uint64_t size, int fileVer );
void ReadTimelinePre059( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread, uint64_t size, int64_t& refTime, int fileVer );
void ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime );
void ReadTimelinePre059( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size, int64_t& refTime, int64_t& refGpuTime, int fileVer );
void WriteTimeline( FileWrite& f, const Vector<ZoneEvent*>& vec, int64_t& refTime );
void WriteTimeline( FileWrite& f, const Vector<GpuEvent*>& vec, int64_t& refTime, int64_t& refGpuTime );
int64_t TscTime( int64_t tsc ) { return int64_t( tsc * m_timerMul ); }
int64_t TscTime( uint64_t tsc ) { return int64_t( tsc * m_timerMul ); }
Socket m_sock;
std::string m_addr;
int m_port;
std::thread m_thread;
std::atomic<bool> m_connected { false };
std::atomic<bool> m_hasData;
std::atomic<bool> m_shutdown { false };
std::atomic<bool> m_backgroundDone { true };
std::thread m_threadBackground;
int64_t m_delay;
int64_t m_resolution;
double m_timerMul;
std::string m_captureName;
std::string m_captureProgram;
uint64_t m_captureTime;
std::string m_hostInfo;
uint64_t m_pid;
bool m_terminate = false;
bool m_crashed = false;
bool m_disconnect = false;
LZ4_streamDecode_t* m_stream;
char* m_buffer;
int m_bufferOffset;
bool m_onDemand;
bool m_ignoreMemFreeFaults;
GpuCtxData* m_gpuCtxMap[256];
flat_hash_map<uint64_t, StringLocation, nohash<uint64_t>> m_pendingCustomStrings;
uint64_t m_pendingCallstackPtr = 0;
uint32_t m_pendingCallstackId;
flat_hash_map<uint64_t, int16_t, nohash<uint64_t>> m_pendingSourceLocationPayload;
Vector<uint64_t> m_sourceLocationQueue;
flat_hash_map<uint64_t, int16_t, nohash<uint64_t>> m_sourceLocationShrink;
flat_hash_map<uint64_t, ThreadData*, nohash<uint64_t>> m_threadMap;
flat_hash_map<uint64_t, NextCallstack, nohash<uint64_t>> m_nextCallstack;
flat_hash_map<uint64_t, void*, nohash<uint64_t>> m_pendingFrameImageData;
uint32_t m_pendingStrings;
uint32_t m_pendingThreads;
uint32_t m_pendingExternalNames;
uint32_t m_pendingSourceLocation;
uint32_t m_pendingCallstackFrames;
uint8_t m_pendingCallstackSubframes;
CallstackFrameData* m_callstackFrameStaging;
uint64_t m_callstackFrameStagingPtr;
uint64_t m_callstackAllocNextIdx = 0;
uint64_t m_lastMemActionCallstack;
bool m_lastMemActionWasAlloc;
Slab<64*1024*1024> m_slab;
DataBlock m_data;
MbpsBlock m_mbpsData;
int m_traceVersion;
std::atomic<uint8_t> m_handshake { 0 };
static LoadProgress s_loadProgress;
int64_t m_loadTime;
Failure m_failure = Failure::None;
FailureData m_failureData;
PlotData* m_sysTimePlot = nullptr;
Vector<ServerQueryPacket> m_serverQueryQueue;
size_t m_serverQuerySpaceLeft;
flat_hash_map<uint64_t, int32_t> m_frameImageStaging;
char* m_frameImageBuffer = nullptr;
size_t m_frameImageBufferSize = 0;
uint64_t m_threadCtx = 0;
int64_t m_refTimeThread = 0;
int64_t m_refTimeSerial = 0;
int64_t m_refTimeCtx = 0;
int64_t m_refTimeGpu = 0;
};
}
#endif