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c43eb29ce0
Since reply order is the same as the query order, the server already knows what source location it receives. This observation allows placing zone name into the source location struct.
264 lines
8.5 KiB
C++
264 lines
8.5 KiB
C++
#ifndef __TRACYVIEW_HPP__
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#define __TRACYVIEW_HPP__
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#include <atomic>
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#include <map>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include "../common/tracy_lz4.hpp"
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#include "../common/TracySocket.hpp"
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#include "../common/TracyQueue.hpp"
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#include "TracyCharUtil.hpp"
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#include "TracyEvent.hpp"
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#include "TracySlab.hpp"
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#include "TracyVector.hpp"
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struct ImVec2;
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namespace tracy
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{
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struct QueueItem;
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class FileRead;
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class FileWrite;
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class View
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{
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public:
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View() : View( "127.0.0.1" ) {}
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View( const char* addr );
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View( FileRead& f );
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~View();
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static bool ShouldExit();
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static void Draw();
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private:
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enum class Namespace : uint8_t
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{
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Full,
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Mid,
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Short
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};
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void Worker();
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void DispatchProcess( const QueueItem& ev, char*& ptr );
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void ServerQuery( uint8_t type, uint64_t data );
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void Process( const QueueItem& ev );
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void ProcessZoneBegin( const QueueZoneBegin& ev );
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void ProcessZoneBeginAllocSrcLoc( const QueueZoneBegin& ev );
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void ProcessZoneEnd( const QueueZoneEnd& ev );
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void ProcessFrameMark( const QueueFrameMark& ev );
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void ProcessZoneText( const QueueZoneText& ev );
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void ProcessLockWait( const QueueLockWait& ev );
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void ProcessLockObtain( const QueueLockObtain& ev );
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void ProcessLockRelease( const QueueLockRelease& ev );
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void ProcessLockMark( const QueueLockMark& ev );
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void ProcessPlotData( const QueuePlotData& ev );
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void ProcessMessage( const QueueMessage& ev );
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void ProcessMessageLiteral( const QueueMessage& ev );
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void ProcessGpuNewContext( const QueueGpuNewContext& ev );
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void ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev );
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void ProcessGpuZoneEnd( const QueueGpuZoneEnd& ev );
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void ProcessGpuTime( const QueueGpuTime& ev );
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void CheckString( uint64_t ptr );
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void CheckThreadString( uint64_t id );
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void CheckSourceLocation( uint64_t ptr );
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void AddString( uint64_t ptr, char* str, size_t sz );
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void AddThreadString( uint64_t id, char* str, size_t sz );
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void AddCustomString( uint64_t ptr, char* str, size_t sz );
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void AddSourceLocation( const QueueSourceLocation& srcloc );
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void AddSourceLocationPayload( uint64_t ptr, char* data, size_t sz );
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StringLocation StoreString( char* str, size_t sz );
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uint32_t ShrinkSourceLocation( uint64_t srcloc );
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void InsertMessageData( MessageData* msg, uint64_t thread );
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ThreadData* NoticeThread( uint64_t thread );
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void NewZone( ZoneEvent* zone, uint64_t thread );
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void UpdateZone( ZoneEvent* zone );
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void InsertZone( ZoneEvent* zone, Vector<ZoneEvent*>& vec );
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void InsertLockEvent( LockMap& lockmap, LockEvent* lev, uint64_t thread );
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void UpdateLockCount( LockMap& lockmap, size_t pos );
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void InsertPlot( PlotData* plot, int64_t time, double val );
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void InsertPlot( PlotData* plot, PlotItem* item );
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void HandlePlotName( uint64_t name, char* str, size_t sz );
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void HandlePostponedPlots();
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int64_t GetFrameTime( size_t idx ) const;
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int64_t GetFrameBegin( size_t idx ) const;
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int64_t GetFrameEnd( size_t idx ) const;
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int64_t GetLastTime() const;
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int64_t GetZoneEnd( const ZoneEvent& ev ) const;
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int64_t GetZoneEnd( const GpuEvent& ev ) const;
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const char* GetString( uint64_t ptr ) const;
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const char* GetString( const StringRef& ref ) const;
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const char* GetThreadString( uint64_t id ) const;
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const SourceLocation& GetSourceLocation( int32_t srcloc ) const;
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const char* ShortenNamespace( const char* name ) const;
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void DrawImpl();
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void DrawConnection();
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void DrawFrames();
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bool DrawZoneFrames();
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void DrawZones();
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int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth );
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int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread );
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int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight );
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int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover );
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void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, double val, double prev, bool merged );
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void DrawOptions();
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void DrawMessages();
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void DrawInfoWindow();
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void DrawZoneInfoWindow();
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void DrawGpuInfoWindow();
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void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns );
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uint32_t GetZoneColor( const ZoneEvent& ev );
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uint32_t GetZoneColor( const GpuEvent& ev );
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uint32_t GetZoneHighlight( const ZoneEvent& ev, bool migration );
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uint32_t GetZoneHighlight( const GpuEvent& ev );
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float GetZoneThickness( const ZoneEvent& ev );
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float GetZoneThickness( const GpuEvent& ev );
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void ZoomToZone( const ZoneEvent& ev );
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void ZoomToZone( const GpuEvent& ev );
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void ZoneTooltip( const ZoneEvent& ev );
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void ZoneTooltip( const GpuEvent& ev );
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const;
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
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TextData* GetTextData( ZoneEvent& zone );
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const TextData* GetTextData( const ZoneEvent& zone ) const;
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void Write( FileWrite& f );
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void WriteTimeline( FileWrite& f, const Vector<ZoneEvent*>& vec );
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void WriteTimeline( FileWrite& f, const Vector<GpuEvent*>& vec );
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void ReadTimeline( FileRead& f, Vector<ZoneEvent*>& vec );
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void ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec );
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std::string m_addr;
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Socket m_sock;
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std::thread m_thread;
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std::atomic<bool> m_shutdown;
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std::atomic<bool> m_connected;
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std::atomic<bool> m_hasData;
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bool m_staticView;
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// this block must be locked
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std::mutex m_lock;
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Vector<int64_t> m_frames;
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Vector<ThreadData*> m_threads;
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Vector<PlotData*> m_plots;
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Vector<MessageData*> m_messages;
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Vector<TextData*> m_textData;
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Vector<GpuCtxData*> m_gpuData;
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std::unordered_map<uint64_t, const char*> m_strings;
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std::unordered_map<uint64_t, const char*> m_threadNames;
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std::unordered_map<uint64_t, SourceLocation> m_sourceLocation;
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std::vector<uint64_t> m_sourceLocationExpand;
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std::map<uint32_t, LockMap> m_lockMap;
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uint64_t m_zonesCnt;
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Vector<const char*> m_stringData;
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std::unordered_map<const char*, uint32_t, charutil::Hasher, charutil::Comparator> m_stringMap;
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Vector<SourceLocation*> m_sourceLocationPayload;
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std::unordered_map<SourceLocation*, uint32_t, SourceLocationHasher, SourceLocationComparator> m_sourceLocationPayloadMap;
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std::mutex m_mbpslock;
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std::vector<float> m_mbps;
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// not used for vis - no need to lock
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std::unordered_map<uint64_t, std::vector<ZoneEvent*>> m_zoneStack;
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std::unordered_set<uint64_t> m_pendingStrings;
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std::unordered_set<uint64_t> m_pendingThreads;
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std::unordered_set<uint64_t> m_pendingSourceLocation;
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std::unordered_map<uint64_t, StringLocation> m_pendingCustomStrings;
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std::unordered_map<uint64_t, uint32_t> m_threadMap;
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std::unordered_map<uint64_t, uint32_t> m_plotMap;
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std::unordered_map<const char*, uint32_t, charutil::Hasher, charutil::Comparator> m_plotRev;
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std::unordered_map<uint64_t, PlotData*> m_pendingPlots;
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std::unordered_map<uint64_t, uint32_t> m_sourceLocationShrink;
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std::unordered_map<uint64_t, int32_t> m_pendingSourceLocationPayload;
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Vector<uint64_t> m_sourceLocationQueue;
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Slab<64*1024*1024> m_slab;
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LZ4_streamDecode_t* m_stream;
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char* m_buffer;
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int m_bufferOffset;
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int m_frameScale;
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bool m_pause;
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int m_frameStart;
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int64_t m_zvStart;
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int64_t m_zvEnd;
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int64_t m_zvStartNext;
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int64_t m_zvEndNext;
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int64_t m_delay;
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int64_t m_resolution;
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double m_timerMul;
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std::string m_captureName;
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int8_t m_lastCpu;
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int m_zvHeight;
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int m_zvScroll;
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const ZoneEvent* m_zoneInfoWindow;
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const ZoneEvent* m_zoneHighlight;
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LockHighlight m_lockHighlight;
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const MessageData* m_msgHighlight;
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const GpuEvent* m_gpuInfoWindow;
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const GpuEvent* m_gpuHighlight;
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uint64_t m_gpuInfoWindowThread;
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bool m_drawRegion;
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int64_t m_regionStart;
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int64_t m_regionEnd;
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uint64_t m_gpuThread;
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int64_t m_gpuStart;
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int64_t m_gpuEnd;
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bool m_showOptions;
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bool m_showMessages;
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bool m_drawGpuZones;
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bool m_drawZones;
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bool m_drawLocks;
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bool m_drawPlots;
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bool m_onlyContendedLocks;
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Namespace m_namespace;
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bool m_terminate;
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};
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}
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#endif
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