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Frame profiler
gamedevgamedev-librarygamedevelopmentlibraryperformanceperformance-analysisprofilerprofilingprofiling-library
30b4eafa22
0x860F81 is Lucienne. 0x890F00 is VanGogh. |
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.github | ||
.vscode | ||
capture | ||
client | ||
common | ||
csvexport | ||
doc | ||
examples | ||
extra | ||
getopt | ||
icon | ||
imgui | ||
import-chrome | ||
libbacktrace | ||
library | ||
manual | ||
nfd | ||
profiler | ||
server | ||
test | ||
update | ||
vcpkg | ||
zstd | ||
.gitignore | ||
AUTHORS | ||
LICENSE | ||
NEWS | ||
README.md | ||
TODO | ||
Tracy.hpp | ||
TracyC.h | ||
TracyClient.cpp | ||
TracyD3D12.hpp | ||
TracyLua.hpp | ||
TracyOpenCL.hpp | ||
TracyOpenGL.hpp | ||
TracyVulkan.hpp |
Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (C, C++11, Lua), GPU (OpenGL, Vulkan, OpenCL, Direct3D 12), memory, locks, context switches, per-frame screenshots and more.
For usage and build process instructions, consult the user manual at the following address.
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7