mirror of
https://github.com/wolfpld/tracy.git
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482 lines
11 KiB
C++
482 lines
11 KiB
C++
#ifndef __TRACYQUEUE_HPP__
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#define __TRACYQUEUE_HPP__
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#include <stdint.h>
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namespace tracy
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{
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enum class QueueType : uint8_t
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{
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ZoneText,
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ZoneName,
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Message,
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MessageColor,
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MessageAppInfo,
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ZoneBeginAllocSrcLoc,
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ZoneBeginAllocSrcLocCallstack,
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CallstackMemory,
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Callstack,
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CallstackAlloc,
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FrameImage,
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ZoneBegin,
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ZoneBeginCallstack,
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ZoneEnd,
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LockWait,
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LockObtain,
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LockRelease,
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LockSharedWait,
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LockSharedObtain,
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LockSharedRelease,
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MemAlloc,
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MemFree,
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MemAllocCallstack,
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MemFreeCallstack,
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GpuZoneBegin,
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GpuZoneBeginCallstack,
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GpuZoneEnd,
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GpuZoneBeginSerial,
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GpuZoneBeginCallstackSerial,
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GpuZoneEndSerial,
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PlotData,
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ContextSwitch,
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ThreadWakeup,
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GpuTime,
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Terminate,
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KeepAlive,
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ThreadContext,
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Crash,
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CrashReport,
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ZoneValidation,
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FrameMarkMsg,
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FrameMarkMsgStart,
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FrameMarkMsgEnd,
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SourceLocation,
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LockAnnounce,
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LockTerminate,
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LockMark,
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MessageLiteral,
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MessageLiteralColor,
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GpuNewContext,
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CallstackFrameSize,
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CallstackFrame,
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SysTimeReport,
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TidToPid,
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PlotConfig,
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StringData,
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ThreadName,
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CustomStringData,
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PlotName,
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SourceLocationPayload,
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CallstackPayload,
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CallstackAllocPayload,
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FrameName,
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FrameImageData,
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ExternalName,
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ExternalThreadName,
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NUM_TYPES
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};
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#pragma pack( 1 )
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struct QueueThreadContext
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{
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uint64_t thread;
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};
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struct QueueZoneBegin
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{
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int64_t time;
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uint64_t srcloc; // ptr
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};
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struct QueueZoneEnd
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{
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int64_t time;
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};
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struct QueueZoneValidation
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{
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uint32_t id;
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};
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struct QueueStringTransfer
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{
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uint64_t ptr;
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};
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struct QueueFrameMark
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{
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int64_t time;
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uint64_t name; // ptr
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};
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struct QueueFrameImage
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{
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uint64_t image; // ptr
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uint64_t frame;
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uint16_t w;
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uint16_t h;
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uint8_t flip;
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};
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struct QueueSourceLocation
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{
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uint64_t name;
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uint64_t function; // ptr
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uint64_t file; // ptr
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uint32_t line;
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uint8_t r;
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uint8_t g;
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uint8_t b;
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};
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struct QueueZoneText
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{
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uint64_t text; // ptr
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};
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enum class LockType : uint8_t
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{
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Lockable,
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SharedLockable
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};
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struct QueueLockAnnounce
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{
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uint32_t id;
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int64_t time;
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uint64_t lckloc; // ptr
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LockType type;
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};
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struct QueueLockTerminate
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{
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uint32_t id;
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int64_t time;
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LockType type;
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};
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struct QueueLockWait
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{
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uint64_t thread;
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uint32_t id;
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int64_t time;
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LockType type;
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};
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struct QueueLockObtain
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{
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uint64_t thread;
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uint32_t id;
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int64_t time;
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};
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struct QueueLockRelease
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{
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uint64_t thread;
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uint32_t id;
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int64_t time;
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};
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struct QueueLockMark
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{
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uint64_t thread;
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uint32_t id;
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uint64_t srcloc; // ptr
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};
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enum class PlotDataType : uint8_t
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{
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Float,
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Double,
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Int
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};
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struct QueuePlotData
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{
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uint64_t name; // ptr
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int64_t time;
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PlotDataType type;
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union
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{
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double d;
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float f;
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int64_t i;
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} data;
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};
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struct QueueMessage
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{
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int64_t time;
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uint64_t text; // ptr
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};
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struct QueueMessageColor : public QueueMessage
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{
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uint8_t r;
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uint8_t g;
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uint8_t b;
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};
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struct QueueGpuNewContext
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{
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int64_t cpuTime;
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int64_t gpuTime;
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uint64_t thread;
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float period;
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uint8_t context;
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uint8_t accuracyBits;
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};
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struct QueueGpuZoneBegin
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{
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int64_t cpuTime;
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uint64_t srcloc;
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uint64_t thread;
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uint16_t queryId;
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uint8_t context;
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};
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struct QueueGpuZoneEnd
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{
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int64_t cpuTime;
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uint64_t thread;
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uint16_t queryId;
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uint8_t context;
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};
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struct QueueGpuTime
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{
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int64_t gpuTime;
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uint16_t queryId;
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uint8_t context;
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};
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struct QueueMemAlloc
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{
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int64_t time;
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uint64_t thread;
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uint64_t ptr;
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char size[6];
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};
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struct QueueMemFree
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{
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int64_t time;
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uint64_t thread;
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uint64_t ptr;
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};
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struct QueueCallstackMemory
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{
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uint64_t ptr;
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};
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struct QueueCallstack
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{
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uint64_t ptr;
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};
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struct QueueCallstackAlloc
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{
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uint64_t ptr;
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uint64_t nativePtr;
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};
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struct QueueCallstackFrameSize
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{
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uint64_t ptr;
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uint8_t size;
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};
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struct QueueCallstackFrame
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{
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uint64_t name;
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uint64_t file;
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uint32_t line;
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};
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struct QueueCrashReport
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{
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int64_t time;
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uint64_t text; // ptr
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};
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struct QueueSysTime
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{
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int64_t time;
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float sysTime;
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};
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struct QueueContextSwitch
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{
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int64_t time;
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uint64_t oldThread;
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uint64_t newThread;
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uint8_t cpu;
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uint8_t reason;
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uint8_t state;
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};
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struct QueueThreadWakeup
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{
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int64_t time;
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uint64_t thread;
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};
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struct QueueTidToPid
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{
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uint64_t tid;
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uint64_t pid;
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};
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enum class PlotFormatType : uint8_t
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{
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Number,
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Memory,
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Percentage
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};
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struct QueuePlotConfig
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{
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uint64_t name; // ptr
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uint8_t type;
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};
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struct QueueHeader
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{
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union
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{
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QueueType type;
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uint8_t idx;
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};
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};
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struct QueueItem
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{
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QueueHeader hdr;
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union
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{
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QueueThreadContext threadCtx;
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QueueZoneBegin zoneBegin;
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QueueZoneEnd zoneEnd;
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QueueZoneValidation zoneValidation;
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QueueStringTransfer stringTransfer;
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QueueFrameMark frameMark;
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QueueFrameImage frameImage;
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QueueSourceLocation srcloc;
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QueueZoneText zoneText;
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QueueLockAnnounce lockAnnounce;
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QueueLockTerminate lockTerminate;
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QueueLockWait lockWait;
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QueueLockObtain lockObtain;
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QueueLockRelease lockRelease;
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QueueLockMark lockMark;
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QueuePlotData plotData;
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QueueMessage message;
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QueueMessageColor messageColor;
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QueueGpuNewContext gpuNewContext;
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QueueGpuZoneBegin gpuZoneBegin;
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QueueGpuZoneEnd gpuZoneEnd;
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QueueGpuTime gpuTime;
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QueueMemAlloc memAlloc;
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QueueMemFree memFree;
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QueueCallstackMemory callstackMemory;
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QueueCallstack callstack;
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QueueCallstackAlloc callstackAlloc;
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QueueCallstackFrameSize callstackFrameSize;
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QueueCallstackFrame callstackFrame;
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QueueCrashReport crashReport;
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QueueSysTime sysTime;
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QueueContextSwitch contextSwitch;
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QueueThreadWakeup threadWakeup;
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QueueTidToPid tidToPid;
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QueuePlotConfig plotConfig;
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};
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};
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#pragma pack()
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enum { QueueItemSize = sizeof( QueueItem ) };
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static const size_t QueueDataSize[] = {
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sizeof( QueueHeader ) + sizeof( QueueZoneText ),
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sizeof( QueueHeader ) + sizeof( QueueZoneText ), // zone name
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sizeof( QueueHeader ) + sizeof( QueueMessage ),
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sizeof( QueueHeader ) + sizeof( QueueMessageColor ),
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sizeof( QueueHeader ) + sizeof( QueueMessage ), // app info
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sizeof( QueueHeader ) + sizeof( QueueZoneBegin ), // allocated source location
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sizeof( QueueHeader ) + sizeof( QueueZoneBegin ), // allocated source location, callstack
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sizeof( QueueHeader ) + sizeof( QueueCallstackMemory ),
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sizeof( QueueHeader ) + sizeof( QueueCallstack ),
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sizeof( QueueHeader ) + sizeof( QueueCallstackAlloc ),
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sizeof( QueueHeader ) + sizeof( QueueFrameImage ),
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sizeof( QueueHeader ) + sizeof( QueueZoneBegin ),
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sizeof( QueueHeader ) + sizeof( QueueZoneBegin ), // callstack
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sizeof( QueueHeader ) + sizeof( QueueZoneEnd ),
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sizeof( QueueHeader ) + sizeof( QueueLockWait ),
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sizeof( QueueHeader ) + sizeof( QueueLockObtain ),
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sizeof( QueueHeader ) + sizeof( QueueLockRelease ),
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sizeof( QueueHeader ) + sizeof( QueueLockWait ), // shared
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sizeof( QueueHeader ) + sizeof( QueueLockObtain ), // shared
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sizeof( QueueHeader ) + sizeof( QueueLockRelease ), // shared
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sizeof( QueueHeader ) + sizeof( QueueMemAlloc ),
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sizeof( QueueHeader ) + sizeof( QueueMemFree ),
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sizeof( QueueHeader ) + sizeof( QueueMemAlloc ), // callstack
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sizeof( QueueHeader ) + sizeof( QueueMemFree ), // callstack
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sizeof( QueueHeader ) + sizeof( QueueGpuZoneBegin ),
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sizeof( QueueHeader ) + sizeof( QueueGpuZoneBegin ), // callstack
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sizeof( QueueHeader ) + sizeof( QueueGpuZoneEnd ),
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sizeof( QueueHeader ) + sizeof( QueueGpuZoneBegin ), // serial
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sizeof( QueueHeader ) + sizeof( QueueGpuZoneBegin ), // serial, callstack
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sizeof( QueueHeader ) + sizeof( QueueGpuZoneEnd ), // serial
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sizeof( QueueHeader ) + sizeof( QueuePlotData ),
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sizeof( QueueHeader ) + sizeof( QueueContextSwitch ),
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sizeof( QueueHeader ) + sizeof( QueueThreadWakeup ),
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sizeof( QueueHeader ) + sizeof( QueueGpuTime ),
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// above items must be first
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sizeof( QueueHeader ), // terminate
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sizeof( QueueHeader ), // keep alive
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sizeof( QueueHeader ) + sizeof( QueueThreadContext ),
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sizeof( QueueHeader ), // crash
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sizeof( QueueHeader ) + sizeof( QueueCrashReport ),
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sizeof( QueueHeader ) + sizeof( QueueZoneValidation ),
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sizeof( QueueHeader ) + sizeof( QueueFrameMark ), // continuous frames
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sizeof( QueueHeader ) + sizeof( QueueFrameMark ), // start
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sizeof( QueueHeader ) + sizeof( QueueFrameMark ), // end
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sizeof( QueueHeader ) + sizeof( QueueSourceLocation ),
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sizeof( QueueHeader ) + sizeof( QueueLockAnnounce ),
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sizeof( QueueHeader ) + sizeof( QueueLockTerminate ),
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sizeof( QueueHeader ) + sizeof( QueueLockMark ),
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sizeof( QueueHeader ) + sizeof( QueueMessage ), // literal
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sizeof( QueueHeader ) + sizeof( QueueMessageColor ), // literal
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sizeof( QueueHeader ) + sizeof( QueueGpuNewContext ),
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sizeof( QueueHeader ) + sizeof( QueueCallstackFrameSize ),
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sizeof( QueueHeader ) + sizeof( QueueCallstackFrame ),
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sizeof( QueueHeader ) + sizeof( QueueSysTime ),
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sizeof( QueueHeader ) + sizeof( QueueTidToPid ),
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sizeof( QueueHeader ) + sizeof( QueuePlotConfig ),
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// keep all QueueStringTransfer below
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // string data
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // thread name
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // custom string data
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // plot name
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // allocated source location payload
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // callstack payload
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // callstack alloc payload
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // frame name
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // frame image data
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // external name
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sizeof( QueueHeader ) + sizeof( QueueStringTransfer ), // external thread name
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};
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static_assert( QueueItemSize == 32, "Queue item size not 32 bytes" );
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static_assert( sizeof( QueueDataSize ) / sizeof( size_t ) == (uint8_t)QueueType::NUM_TYPES, "QueueDataSize mismatch" );
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static_assert( sizeof( void* ) <= sizeof( uint64_t ), "Pointer size > 8 bytes" );
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static_assert( sizeof( void* ) == sizeof( uintptr_t ), "Pointer size != uintptr_t" );
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};
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#endif
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