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The C++11 spec states in [basic.stc.thread] thread storage duration: 2. A variable with thread storage duration shall be initialized before its first odr-use (3.2) and, if constructed, shall be destroyed on thread exit. Previously Tracy relied on the TLS data being initialized: - During thread creation (MSVC). - Or during first use in a thread, but the initialization was performed for the whole TLS block. It seems that new compilers are more granular with how they perform the initialization, hence rpmalloc init has to be checked before each allocation, as it cannot be "folded" into, for example, initialization of the profiler itself.
443 lines
17 KiB
C++
443 lines
17 KiB
C++
#ifndef __TRACYD3D11_HPP__
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#define __TRACYD3D11_HPP__
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#ifndef TRACY_ENABLE
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#define TracyD3D11Context(device,queue) nullptr
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#define TracyD3D11Destroy(ctx)
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#define TracyD3D11ContextName(ctx, name, size)
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#define TracyD3D11NewFrame(ctx)
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#define TracyD3D11Zone(ctx, name)
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#define TracyD3D11ZoneC(ctx, name, color)
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#define TracyD3D11NamedZone(ctx, varname, name, active)
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#define TracyD3D11NamedZoneC(ctx, varname, name, color, active)
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#define TracyD3D12ZoneTransient(ctx, varname, name, active)
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#define TracyD3D11ZoneS(ctx, name, depth)
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#define TracyD3D11ZoneCS(ctx, name, color, depth)
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#define TracyD3D11NamedZoneS(ctx, varname, name, depth, active)
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#define TracyD3D11NamedZoneCS(ctx, varname, name, color, depth, active)
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#define TracyD3D12ZoneTransientS(ctx, varname, name, depth, active)
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#define TracyD3D11Collect(ctx)
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namespace tracy
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{
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class D3D11ZoneScope {};
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}
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using TracyD3D11Ctx = void*;
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#else
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#include <atomic>
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#include <assert.h>
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#include <stdlib.h>
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#include "Tracy.hpp"
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#include "client/TracyProfiler.hpp"
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#include "client/TracyCallstack.hpp"
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#include "common/TracyAlign.hpp"
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#include "common/TracyAlloc.hpp"
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namespace tracy
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{
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class D3D11Ctx
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{
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friend class D3D11ZoneScope;
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enum { QueryCount = 64 * 1024 };
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public:
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D3D11Ctx( ID3D11Device* device, ID3D11DeviceContext* devicectx )
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: m_device( device )
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, m_devicectx( devicectx )
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, m_context( GetGpuCtxCounter().fetch_add( 1, std::memory_order_relaxed ) )
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, m_head( 0 )
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, m_tail( 0 )
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{
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assert( m_context != 255 );
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for (int i = 0; i < QueryCount; i++)
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{
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HRESULT hr = S_OK;
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D3D11_QUERY_DESC desc;
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desc.MiscFlags = 0;
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desc.Query = D3D11_QUERY_TIMESTAMP;
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hr |= device->CreateQuery(&desc, &m_queries[i]);
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desc.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
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hr |= device->CreateQuery(&desc, &m_disjoints[i]);
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m_disjointMap[i] = nullptr;
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assert(SUCCEEDED(hr));
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}
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// Force query the initial GPU timestamp (pipeline stall)
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D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
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UINT64 timestamp;
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for (int attempts = 0; attempts < 50; attempts++)
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{
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devicectx->Begin(m_disjoints[0]);
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devicectx->End(m_queries[0]);
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devicectx->End(m_disjoints[0]);
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devicectx->Flush();
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while (devicectx->GetData(m_disjoints[0], &disjoint, sizeof(disjoint), 0) == S_FALSE)
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/* Nothing */;
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if (disjoint.Disjoint)
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continue;
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while (devicectx->GetData(m_queries[0], ×tamp, sizeof(timestamp), 0) == S_FALSE)
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/* Nothing */;
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break;
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}
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int64_t tgpu = timestamp * (1000000000ull / disjoint.Frequency);
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int64_t tcpu = Profiler::GetTime();
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uint8_t flags = 0;
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const float period = 1.f;
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auto* item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuNewContext );
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MemWrite( &item->gpuNewContext.cpuTime, tcpu );
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MemWrite( &item->gpuNewContext.gpuTime, tgpu );
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memset(&item->gpuNewContext.thread, 0, sizeof(item->gpuNewContext.thread));
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MemWrite( &item->gpuNewContext.period, period );
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MemWrite( &item->gpuNewContext.context, m_context );
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MemWrite( &item->gpuNewContext.flags, flags );
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MemWrite( &item->gpuNewContext.type, GpuContextType::Direct3D11 );
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#ifdef TRACY_ON_DEMAND
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GetProfiler().DeferItem( *item );
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#endif
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Profiler::QueueSerialFinish();
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}
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~D3D11Ctx()
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{
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for (int i = 0; i < QueryCount; i++)
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{
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m_queries[i]->Release();
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m_disjoints[i]->Release();
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m_disjointMap[i] = nullptr;
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}
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}
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void Name( const char* name, uint16_t len )
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{
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auto ptr = (char*)tracy_malloc( len );
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memcpy( ptr, name, len );
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auto item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuContextName );
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MemWrite( &item->gpuContextNameFat.context, m_context );
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MemWrite( &item->gpuContextNameFat.ptr, (uint64_t)ptr );
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MemWrite( &item->gpuContextNameFat.size, len );
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#ifdef TRACY_ON_DEMAND
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GetProfiler().DeferItem( *item );
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#endif
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Profiler::QueueSerialFinish();
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}
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void Collect()
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{
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ZoneScopedC( Color::Red4 );
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if( m_tail == m_head ) return;
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#ifdef TRACY_ON_DEMAND
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if( !GetProfiler().IsConnected() )
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{
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m_head = m_tail = 0;
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return;
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}
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#endif
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auto start = m_tail;
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auto end = m_head + QueryCount;
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auto cnt = (end - start) % QueryCount;
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while (cnt > 1)
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{
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auto mid = start + cnt / 2;
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bool available =
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m_devicectx->GetData(m_disjointMap[mid % QueryCount], nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH) == S_OK &&
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m_devicectx->GetData(m_queries[mid % QueryCount], nullptr, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH) == S_OK;
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if (available)
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{
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start = mid;
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}
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else
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{
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end = mid;
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}
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cnt = (end - start) % QueryCount;
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}
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start %= QueryCount;
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while (m_tail != start)
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{
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D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
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UINT64 time;
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m_devicectx->GetData(m_disjointMap[m_tail], &disjoint, sizeof(disjoint), 0);
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m_devicectx->GetData(m_queries[m_tail], &time, sizeof(time), 0);
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time *= (1000000000ull / disjoint.Frequency);
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auto* item = Profiler::QueueSerial();
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MemWrite(&item->hdr.type, QueueType::GpuTime);
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MemWrite(&item->gpuTime.gpuTime, (int64_t)time);
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MemWrite(&item->gpuTime.queryId, (uint16_t)m_tail);
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MemWrite(&item->gpuTime.context, m_context);
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Profiler::QueueSerialFinish();
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m_tail = (m_tail + 1) % QueryCount;
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}
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}
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private:
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tracy_force_inline unsigned int NextQueryId()
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{
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const auto id = m_head;
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m_head = ( m_head + 1 ) % QueryCount;
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assert( m_head != m_tail );
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return id;
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}
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tracy_force_inline ID3D11Query* TranslateQueryId( unsigned int id )
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{
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return m_queries[id];
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}
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tracy_force_inline ID3D11Query* MapDisjointQueryId( unsigned int id, unsigned int disjointId )
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{
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m_disjointMap[id] = m_disjoints[disjointId];
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return m_disjoints[disjointId];
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}
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tracy_force_inline uint8_t GetId() const
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{
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return m_context;
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}
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ID3D11Device* m_device;
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ID3D11DeviceContext* m_devicectx;
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ID3D11Query* m_queries[QueryCount];
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ID3D11Query* m_disjoints[QueryCount];
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ID3D11Query* m_disjointMap[QueryCount]; // Multiple time queries can have one disjoint query
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uint8_t m_context;
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unsigned int m_head;
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unsigned int m_tail;
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};
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class D3D11ZoneScope
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{
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public:
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tracy_force_inline D3D11ZoneScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, bool is_active )
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#ifdef TRACY_ON_DEMAND
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: m_active( is_active && GetProfiler().IsConnected() )
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#else
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: m_active( is_active )
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#endif
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{
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if( !m_active ) return;
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m_ctx = ctx;
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const auto queryId = ctx->NextQueryId();
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ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
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ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
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m_disjointId = queryId;
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auto* item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuZoneBeginSerial );
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MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
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MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
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MemWrite( &item->gpuZoneBegin.thread, GetThreadHandle() );
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MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneBegin.context, ctx->GetId() );
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Profiler::QueueSerialFinish();
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}
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tracy_force_inline D3D11ZoneScope( D3D11Ctx* ctx, const SourceLocationData* srcloc, int depth, bool is_active )
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#ifdef TRACY_ON_DEMAND
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: m_active( is_active && GetProfiler().IsConnected() )
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#else
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: m_active( is_active )
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#endif
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{
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if( !m_active ) return;
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m_ctx = ctx;
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const auto queryId = ctx->NextQueryId();
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ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
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ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
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m_disjointId = queryId;
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auto* item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuZoneBeginCallstackSerial );
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MemWrite( &item->gpuZoneBegin.cpuTime, Profiler::GetTime() );
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MemWrite( &item->gpuZoneBegin.srcloc, (uint64_t)srcloc );
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MemWrite( &item->gpuZoneBegin.thread, GetThreadHandle() );
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MemWrite( &item->gpuZoneBegin.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneBegin.context, ctx->GetId() );
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Profiler::QueueSerialFinish();
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GetProfiler().SendCallstack( depth );
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}
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tracy_force_inline D3D11ZoneScope(D3D11Ctx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, bool active)
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#ifdef TRACY_ON_DEMAND
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: m_active(active&& GetProfiler().IsConnected())
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#else
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: m_active(active)
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#endif
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{
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if( !m_active ) return;
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m_ctx = ctx;
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const auto queryId = ctx->NextQueryId();
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ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
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ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
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m_disjointId = queryId;
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const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz);
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auto* item = Profiler::QueueSerial();
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MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocSerial);
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MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
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MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation);
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MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
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MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(queryId));
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MemWrite(&item->gpuZoneBegin.context, ctx->GetId());
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Profiler::QueueSerialFinish();
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}
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tracy_force_inline D3D11ZoneScope(D3D11Ctx* ctx, uint32_t line, const char* source, size_t sourceSz, const char* function, size_t functionSz, const char* name, size_t nameSz, int depth, bool active)
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#ifdef TRACY_ON_DEMAND
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: m_active(active&& GetProfiler().IsConnected())
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#else
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: m_active(active)
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#endif
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{
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if( !m_active ) return;
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m_ctx = ctx;
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const auto queryId = ctx->NextQueryId();
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ctx->m_devicectx->Begin(ctx->MapDisjointQueryId(queryId, queryId));
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ctx->m_devicectx->End(ctx->TranslateQueryId(queryId));
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m_disjointId = queryId;
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const auto sourceLocation = Profiler::AllocSourceLocation(line, source, sourceSz, function, functionSz, name, nameSz);
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auto* item = Profiler::QueueSerialCallstack(Callstack(depth));
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MemWrite(&item->hdr.type, QueueType::GpuZoneBeginAllocSrcLocCallstackSerial);
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MemWrite(&item->gpuZoneBegin.cpuTime, Profiler::GetTime());
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MemWrite(&item->gpuZoneBegin.srcloc, sourceLocation);
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MemWrite(&item->gpuZoneBegin.thread, GetThreadHandle());
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MemWrite(&item->gpuZoneBegin.queryId, static_cast<uint16_t>(queryId));
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MemWrite(&item->gpuZoneBegin.context, ctx->GetId());
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Profiler::QueueSerialFinish();
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}
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tracy_force_inline ~D3D11ZoneScope()
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{
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if( !m_active ) return;
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const auto queryId = m_ctx->NextQueryId();
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m_ctx->m_devicectx->End(m_ctx->TranslateQueryId(queryId));
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m_ctx->m_devicectx->End(m_ctx->MapDisjointQueryId(queryId, m_disjointId));
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auto* item = Profiler::QueueSerial();
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MemWrite( &item->hdr.type, QueueType::GpuZoneEndSerial );
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MemWrite( &item->gpuZoneEnd.cpuTime, Profiler::GetTime() );
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MemWrite( &item->gpuZoneEnd.thread, GetThreadHandle() );
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MemWrite( &item->gpuZoneEnd.queryId, uint16_t( queryId ) );
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MemWrite( &item->gpuZoneEnd.context, m_ctx->GetId() );
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Profiler::QueueSerialFinish();
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}
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private:
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const bool m_active;
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D3D11Ctx* m_ctx;
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unsigned int m_disjointId;
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};
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static inline D3D11Ctx* CreateD3D11Context( ID3D11Device* device, ID3D11DeviceContext* devicectx )
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{
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auto ctx = (D3D11Ctx*)tracy_malloc( sizeof( D3D11Ctx ) );
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new(ctx) D3D11Ctx( device, devicectx );
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return ctx;
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}
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static inline void DestroyD3D11Context( D3D11Ctx* ctx )
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{
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ctx->~D3D11Ctx();
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tracy_free( ctx );
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}
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}
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using TracyD3D11Ctx = tracy::D3D11Ctx*;
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#define TracyD3D11Context( device, devicectx ) tracy::CreateD3D11Context( device, devicectx );
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#define TracyD3D11Destroy(ctx) tracy::DestroyD3D11Context(ctx);
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#define TracyD3D11ContextName(ctx, name, size) ctx->Name(name, size);
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#if defined TRACY_HAS_CALLSTACK && defined TRACY_CALLSTACK
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# define TracyD3D11Zone( ctx, name ) TracyD3D11NamedZoneS( ctx, ___tracy_gpu_zone, name, TRACY_CALLSTACK, true )
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# define TracyD3D11ZoneC( ctx, name, color ) TracyD3D11NamedZoneCS( ctx, ___tracy_gpu_zone, name, color, TRACY_CALLSTACK, true )
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# define TracyD3D11NamedZone( ctx, varname, name, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), TRACY_CALLSTACK, active );
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# define TracyD3D11NamedZoneC( ctx, varname, name, color, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), TRACY_CALLSTACK, active );
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# define TracyD3D11ZoneTransient(ctx, varname, name, active) TracyD3D11ZoneTransientS(ctx, varname, cmdList, name, TRACY_CALLSTACK, active)
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#else
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# define TracyD3D11Zone( ctx, name ) TracyD3D11NamedZone( ctx, ___tracy_gpu_zone, name, true )
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# define TracyD3D11ZoneC( ctx, name, color ) TracyD3D11NamedZoneC( ctx, ___tracy_gpu_zone, name, color, true )
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# define TracyD3D11NamedZone( ctx, varname, name, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), active );
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# define TracyD3D11NamedZoneC( ctx, varname, name, color, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), active );
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# define TracyD3D11ZoneTransient(ctx, varname, name, active) tracy::D3D11ZoneScope varname{ ctx, __LINE__, __FILE__, strlen(__FILE__), __FUNCTION__, strlen(__FUNCTION__), name, strlen(name), active };
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#endif
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#ifdef TRACY_HAS_CALLSTACK
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# define TracyD3D11ZoneS( ctx, name, depth ) TracyD3D11NamedZoneS( ctx, ___tracy_gpu_zone, name, depth, true )
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# define TracyD3D11ZoneCS( ctx, name, color, depth ) TracyD3D11NamedZoneCS( ctx, ___tracy_gpu_zone, name, color, depth, true )
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# define TracyD3D11NamedZoneS( ctx, varname, name, depth, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, 0 }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), depth, active );
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# define TracyD3D11NamedZoneCS( ctx, varname, name, color, depth, active ) static constexpr tracy::SourceLocationData TracyConcat(__tracy_gpu_source_location,__LINE__) { name, __FUNCTION__, __FILE__, (uint32_t)__LINE__, color }; tracy::D3D11ZoneScope varname( ctx, &TracyConcat(__tracy_gpu_source_location,__LINE__), depth, active );
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# define TracyD3D11ZoneTransientS(ctx, varname, name, depth, active) tracy::D3D11ZoneScope varname{ ctx, __LINE__, __FILE__, strlen(__FILE__), __FUNCTION__, strlen(__FUNCTION__), name, strlen(name), depth, active };
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#else
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# define TracyD3D11ZoneS( ctx, name, depth, active ) TracyD3D11Zone( ctx, name )
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# define TracyD3D11ZoneCS( ctx, name, color, depth, active ) TracyD3D11ZoneC( name, color )
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# define TracyD3D11NamedZoneS( ctx, varname, name, depth, active ) TracyD3D11NamedZone( ctx, varname, name, active )
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# define TracyD3D11NamedZoneCS( ctx, varname, name, color, depth, active ) TracyD3D11NamedZoneC( ctx, varname, name, color, active )
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# define TracyD3D11ZoneTransientS(ctx, varname, name, depth, active) TracyD3D12ZoneTransient(ctx, varname, name, active)
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#endif
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#define TracyD3D11Collect( ctx ) ctx->Collect();
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#endif
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#endif
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