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Everything can be confined to a single thread that does job dispatch, and then waits for the jobs to finish. TaskDispatch has always executed outstanding work during this wait, so no workers are needed.
89 lines
2.0 KiB
C++
89 lines
2.0 KiB
C++
#include <assert.h>
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#include <stdio.h>
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#include "../public/common/TracySystem.hpp"
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#include "TracyTaskDispatch.hpp"
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namespace tracy
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{
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TaskDispatch::TaskDispatch( size_t workers, const char* name )
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: m_exit( false )
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, m_jobs( 0 )
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{
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m_workers.reserve( workers );
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for( size_t i=0; i<workers; i++ )
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{
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m_workers.emplace_back( std::thread( [this, name, i]{ SetName( name, i ); Worker(); } ) );
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}
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}
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TaskDispatch::~TaskDispatch()
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{
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m_exit.store( true, std::memory_order_release );
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m_queueLock.lock();
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m_cvWork.notify_all();
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m_queueLock.unlock();
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for( auto& worker : m_workers )
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{
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worker.join();
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}
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}
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void TaskDispatch::Queue( const std::function<void(void)>& f )
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{
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std::lock_guard<std::mutex> lock( m_queueLock );
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m_queue.emplace_back( f );
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m_cvWork.notify_one();
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}
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void TaskDispatch::Queue( std::function<void(void)>&& f )
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{
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std::lock_guard<std::mutex> lock( m_queueLock );
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m_queue.emplace_back( std::move( f ) );
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m_cvWork.notify_one();
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}
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void TaskDispatch::Sync()
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{
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std::unique_lock<std::mutex> lock( m_queueLock );
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while( !m_queue.empty() )
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{
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auto f = m_queue.back();
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m_queue.pop_back();
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lock.unlock();
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f();
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lock.lock();
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}
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m_cvJobs.wait( lock, [this]{ return m_jobs == 0; } );
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}
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void TaskDispatch::Worker()
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{
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for(;;)
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{
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std::unique_lock<std::mutex> lock( m_queueLock );
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m_cvWork.wait( lock, [this]{ return !m_queue.empty() || m_exit.load( std::memory_order_acquire ); } );
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if( m_exit.load( std::memory_order_acquire ) ) return;
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auto f = m_queue.back();
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m_queue.pop_back();
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m_jobs++;
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lock.unlock();
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f();
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lock.lock();
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m_jobs--;
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if( m_jobs == 0 && m_queue.empty() ) m_cvJobs.notify_one();
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lock.unlock();
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}
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}
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void TaskDispatch::SetName( const char* name, size_t num )
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{
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char tmp[128];
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snprintf( tmp, sizeof( tmp ), "%s #%zu", name, num );
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SetThreadName( tmp );
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}
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}
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