tracy/server/TracyTimelineController.hpp
2022-09-03 17:51:30 +02:00

59 lines
1.2 KiB
C++

#ifndef __TRACYTIMELINECONTROLLER_HPP__
#define __TRACYTIMELINECONTROLLER_HPP__
#include "../public/common/TracyForceInline.hpp"
#include "tracy_robin_hood.h"
namespace tracy
{
class TimelineController
{
struct VisData
{
bool visible = true;
bool showFull = true;
bool ghost = false;
int offset = 0;
int height = 0;
};
public:
TimelineController( View& view, const Worker& worker );
void FirstFrameExpired();
void End( float offset );
float GetHeight() const { return m_height; }
const unordered_flat_map<const void*, VisData>& GetVisData() const { return m_visData; }
void AdjustThreadHeight( VisData& vis, int oldOffset, int& offset );
float AdjustThreadPosition( VisData& vis, float wy, int& offset );
tracy_force_inline VisData& Vis( const void* ptr )
{
auto it = m_visData.find( ptr );
if( it == m_visData.end() )
{
it = m_visData.emplace( ptr, VisData {} ).first;
}
return it->second;
}
private:
unordered_flat_map<const void*, VisData> m_visData;
float m_height;
float m_offset;
float m_scroll;
bool m_firstFrame;
View& m_view;
const Worker& m_worker;
};
}
#endif