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Frame profiler
gamedevgamedev-librarygamedevelopmentlibraryperformanceperformance-analysisprofilerprofilingprofiling-library
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Source location identifiers are signed 16 bits. Extending this value to 64 bits without first casting it to unsigned 16 bit caused bit extension of the sign bit, making the value clash with "unselected" group identifier. |
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capture | ||
client | ||
common | ||
doc | ||
examples/ToyPathTracer | ||
extra | ||
icon | ||
imgui | ||
imguicolortextedit | ||
import-chrome | ||
libbacktrace | ||
manual | ||
nfd | ||
profiler | ||
server | ||
test | ||
update | ||
.appveyor.yml | ||
.gitignore | ||
AUTHORS | ||
LICENSE | ||
NEWS | ||
README.md | ||
TODO | ||
Tracy.hpp | ||
TracyC.h | ||
TracyClient.cpp | ||
TracyClientDLL.cpp | ||
TracyLua.hpp | ||
TracyOpenGL.hpp | ||
TracyVulkan.hpp |
Tracy Profiler
A real time, nanosecond resolution, remote telemetry frame profiler for games and other applications.
Tracy supports profiling CPU (C, C++11, Lua), GPU (OpenGL, Vulkan), memory, locks, context switches, per-frame screenshots and more.
For usage instructions, consult the user manual at the following address.
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6