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Frame profiler
gamedevgamedev-librarygamedevelopmentlibraryperformanceperformance-analysisprofilerprofilingprofiling-library
651cfd5c21
Remove this when they get their shit together with parallel execution. |
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.github | ||
.vscode | ||
capture | ||
client | ||
common | ||
csvexport | ||
doc | ||
examples | ||
extra | ||
getopt | ||
icon | ||
imgui | ||
import-chrome | ||
libbacktrace | ||
library | ||
manual | ||
nfd | ||
profiler | ||
server | ||
test | ||
update | ||
vcpkg | ||
zstd | ||
.gitignore | ||
AUTHORS | ||
LICENSE | ||
NEWS | ||
README.md | ||
TODO | ||
Tracy.hpp | ||
TracyC.h | ||
TracyClient.cpp | ||
TracyD3D12.hpp | ||
TracyLua.hpp | ||
TracyOpenCL.hpp | ||
TracyOpenGL.hpp | ||
TracyVulkan.hpp |
Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (C, C++11, Lua), GPU (OpenGL, Vulkan, OpenCL, Direct3D 12), memory, locks, context switches, per-frame screenshots and more.
For usage and build process instructions, consult the user manual at the following address.
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7