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91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
#include <cmath>
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#include "TracyMouse.hpp"
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#include "imgui_internal.h"
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namespace tracy
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{
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static constexpr int MouseButtons = IM_ARRAYSIZE( ImGuiContext::IO.MouseDown );
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static constexpr float MouseDragThreshold = 2;
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struct Mouse
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{
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bool mouseDown[MouseButtons];
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bool mouseClicked[MouseButtons];
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bool mouseReleased[MouseButtons];
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bool mouseDragging[MouseButtons];
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ImVec2 mouseDragDelta[MouseButtons];
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bool mousePotentialClickRelease[MouseButtons];
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};
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static Mouse s_mouse = {};
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void MouseFrame()
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{
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for( int i=0; i<MouseButtons; i++ )
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{
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s_mouse.mouseDown[i] = ImGui::IsMouseDown( i );
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s_mouse.mouseClicked[i] = ImGui::IsMouseClicked( i );
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s_mouse.mouseReleased[i] = ImGui::IsMouseReleased( i );
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s_mouse.mouseDragging[i] = ImGui::IsMouseDragging( i, 0 );
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s_mouse.mouseDragDelta[i] = ImGui::GetMouseDragDelta( i, 0 );
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if( s_mouse.mouseDragging[i] )
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{
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if( s_mouse.mouseClicked[i] || s_mouse.mousePotentialClickRelease[i] )
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{
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if( std::abs( s_mouse.mouseDragDelta[i].x ) < MouseDragThreshold && std::abs( s_mouse.mouseDragDelta[i].y ) < MouseDragThreshold )
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{
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s_mouse.mouseDragging[i] = false;
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}
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else
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{
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s_mouse.mousePotentialClickRelease[i] = false;
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}
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}
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}
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else if( !s_mouse.mouseDown[i] && !s_mouse.mouseReleased[i] )
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{
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s_mouse.mousePotentialClickRelease[i] = false;
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}
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}
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}
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bool IsMouseDown( ImGuiMouseButton button )
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{
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return s_mouse.mouseDown[button];
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}
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bool IsMouseClicked( ImGuiMouseButton button )
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{
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return s_mouse.mouseClicked[button];
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}
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bool IsMouseDragging( ImGuiMouseButton button )
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{
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return s_mouse.mouseDragging[button];
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}
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ImVec2 GetMouseDragDelta( ImGuiMouseButton button )
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{
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return s_mouse.mouseDragDelta[button];
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}
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void ConsumeMouseEvents( ImGuiMouseButton button )
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{
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s_mouse.mouseDown[button] = false;
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s_mouse.mouseClicked[button] = false;
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s_mouse.mouseDragging[button] = false;
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}
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bool IsMouseClickReleased( ImGuiMouseButton button )
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{
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if( s_mouse.mouseReleased[button] && s_mouse.mousePotentialClickRelease[button] ) return true;
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if( s_mouse.mouseClicked[button] ) s_mouse.mousePotentialClickRelease[button] = true;
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return false;
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}
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}
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