mirror of
https://github.com/wolfpld/tracy.git
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420 lines
16 KiB
C++
420 lines
16 KiB
C++
#ifndef __TRACYWORKER_HPP__
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#define __TRACYWORKER_HPP__
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#include <atomic>
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#include <limits>
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#include <map>
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#include <stdexcept>
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#include <string>
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#include <thread>
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#include <vector>
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#include "../common/tracy_lz4.hpp"
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#include "../common/TracyForceInline.hpp"
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#include "../common/TracyMutex.hpp"
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#include "../common/TracyQueue.hpp"
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#include "../common/TracySocket.hpp"
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#include "tracy_flat_hash_map.hpp"
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#include "TracyEvent.hpp"
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#include "TracySlab.hpp"
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#include "TracyStringDiscovery.hpp"
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#include "TracyVarArray.hpp"
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namespace tracy
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{
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class FileRead;
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class FileWrite;
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namespace EventType
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{
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enum Type : uint32_t
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{
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Locks = 1 << 0,
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Messages = 1 << 1,
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Plots = 1 << 2,
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Memory = 1 << 3,
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None = 0,
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All = std::numeric_limits<uint32_t>::max()
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};
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}
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struct UnsupportedVersion : public std::exception
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{
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UnsupportedVersion( int version ) : version( version ) {}
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int version;
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};
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struct LoadProgress
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{
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enum Stage
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{
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Initialization,
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Locks,
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Messages,
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Zones,
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GpuZones,
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Plots,
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Memory,
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CallStacks
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};
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LoadProgress() : total( 0 ), progress( 0 ), subTotal( 0 ), subProgress( 0 ) {}
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std::atomic<uint64_t> total;
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std::atomic<uint64_t> progress;
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std::atomic<uint64_t> subTotal;
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std::atomic<uint64_t> subProgress;
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};
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class Worker
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{
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public:
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#pragma pack( 1 )
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struct ZoneThreadData
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{
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ZoneEvent* zone;
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uint16_t thread;
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};
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#pragma pack()
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private:
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struct SourceLocationZones
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{
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SourceLocationZones()
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: min( std::numeric_limits<int64_t>::max() )
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, max( std::numeric_limits<int64_t>::min() )
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, total( 0 )
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, selfTotal( 0 )
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{}
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Vector<ZoneThreadData> zones;
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int64_t min;
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int64_t max;
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int64_t total;
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int64_t selfTotal;
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};
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struct DataBlock
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{
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DataBlock() : zonesCnt( 0 ), lastTime( 0 ), frameOffset( 0 ), threadLast( std::numeric_limits<uint64_t>::max(), 0 ) {}
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TracyMutex lock;
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StringDiscovery<FrameData*> frames;
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FrameData* framesBase;
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Vector<GpuCtxData*> gpuData;
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Vector<MessageData*> messages;
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StringDiscovery<PlotData*> plots;
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Vector<ThreadData*> threads;
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MemData memory;
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uint64_t zonesCnt;
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int64_t lastTime;
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uint64_t frameOffset;
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flat_hash_map<uint64_t, const char*, nohash<uint64_t>> strings;
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Vector<const char*> stringData;
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flat_hash_map<const char*, uint32_t, charutil::HasherPOT, charutil::Comparator> stringMap;
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flat_hash_map<uint64_t, const char*, nohash<uint64_t>> threadNames;
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flat_hash_map<uint64_t, SourceLocation, nohash<uint64_t>> sourceLocation;
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Vector<SourceLocation*> sourceLocationPayload;
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flat_hash_map<SourceLocation*, uint32_t, SourceLocationHasher, SourceLocationComparator> sourceLocationPayloadMap;
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Vector<uint64_t> sourceLocationExpand;
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#ifndef TRACY_NO_STATISTICS
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flat_hash_map<int32_t, SourceLocationZones, nohash<int32_t>> sourceLocationZones;
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bool sourceLocationZonesReady;
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#else
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flat_hash_map<int32_t, uint64_t> sourceLocationZonesCnt;
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#endif
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flat_hash_map<VarArray<uint64_t>*, uint32_t, VarArrayHasherPOT<uint64_t>, VarArrayComparator<uint64_t>> callstackMap;
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Vector<VarArray<uint64_t>*> callstackPayload;
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flat_hash_map<uint64_t, CallstackFrame*> callstackFrameMap;
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std::map<uint32_t, LockMap> lockMap;
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flat_hash_map<uint64_t, uint16_t, nohash<uint64_t>> threadMap;
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Vector<uint64_t> threadExpand;
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std::pair<uint64_t, uint16_t> threadLast;
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std::vector<Vector<ZoneEvent*>> m_zoneChildren;
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std::vector<Vector<GpuEvent*>> m_gpuChildren;
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CrashEvent m_crashEvent;
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};
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struct MbpsBlock
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{
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MbpsBlock() : mbps( 64 ), compRatio( 1.0 ) {}
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TracyMutex lock;
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std::vector<float> mbps;
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float compRatio;
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};
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enum class NextCallstackType
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{
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Zone,
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Gpu,
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Crash
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};
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struct NextCallstack
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{
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NextCallstackType type;
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union
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{
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ZoneEvent* zone;
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GpuEvent* gpu;
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};
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};
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public:
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Worker( const char* addr );
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Worker( FileRead& f, EventType::Type eventMask = EventType::All );
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~Worker();
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const std::string& GetAddr() const { return m_addr; }
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const std::string& GetCaptureName() const { return m_captureName; }
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const std::string& GetHostInfo() const { return m_hostInfo; }
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int64_t GetDelay() const { return m_delay; }
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int64_t GetResolution() const { return m_resolution; }
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TracyMutex& GetDataLock() { return m_data.lock; }
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size_t GetFrameCount( const FrameData& fd ) const { return fd.frames.size(); }
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int64_t GetTimeBegin() const { return GetFrameBegin( *m_data.framesBase, 0 ); }
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int64_t GetLastTime() const { return m_data.lastTime; }
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uint64_t GetZoneCount() const { return m_data.zonesCnt; }
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uint64_t GetLockCount() const;
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uint64_t GetPlotCount() const;
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uint64_t GetSrcLocCount() const { return m_data.sourceLocationPayload.size() + m_data.sourceLocation.size(); }
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uint64_t GetCallstackPayloadCount() const { return m_data.callstackPayload.size() - 1; }
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uint64_t GetCallstackFrameCount() const { return m_data.callstackFrameMap.size(); }
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uint64_t GetFrameOffset() const { return m_data.frameOffset; }
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const FrameData* GetFramesBase() const { return m_data.framesBase; }
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const Vector<FrameData*>& GetFrames() const { return m_data.frames.Data(); }
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int64_t GetFrameTime( const FrameData& fd, size_t idx ) const;
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int64_t GetFrameBegin( const FrameData& fd, size_t idx ) const;
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int64_t GetFrameEnd( const FrameData& fd, size_t idx ) const;
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std::pair <int, int> GetFrameRange( const FrameData& fd, int64_t from, int64_t to );
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const std::map<uint32_t, LockMap>& GetLockMap() const { return m_data.lockMap; }
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const Vector<MessageData*>& GetMessages() const { return m_data.messages; }
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const Vector<GpuCtxData*>& GetGpuData() const { return m_data.gpuData; }
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const Vector<PlotData*>& GetPlots() const { return m_data.plots.Data(); }
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const Vector<ThreadData*>& GetThreadData() const { return m_data.threads; }
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const MemData& GetMemData() const { return m_data.memory; }
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const VarArray<uint64_t>& GetCallstack( uint32_t idx ) const { return *m_data.callstackPayload[idx]; }
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const CallstackFrame* GetCallstackFrame( uint64_t ptr ) const;
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const CrashEvent& GetCrashEvent() const { return m_data.m_crashEvent; }
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// Some zones may have incomplete timing data (only start time is available, end hasn't arrived yet).
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// GetZoneEnd() will try to infer the end time by looking at child zones (parent zone can't end
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// before its children have ended).
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// GetZoneEndDirect() will only return zone's direct timing data, without looking at children.
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int64_t GetZoneEnd( const ZoneEvent& ev );
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int64_t GetZoneEnd( const GpuEvent& ev );
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static tracy_force_inline int64_t GetZoneEndDirect( const ZoneEvent& ev ) { return ev.end >= 0 ? ev.end : ev.start; }
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static tracy_force_inline int64_t GetZoneEndDirect( const GpuEvent& ev ) { return ev.gpuEnd >= 0 ? ev.gpuEnd : ev.gpuStart; }
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const char* GetString( uint64_t ptr ) const;
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const char* GetString( const StringRef& ref ) const;
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const char* GetString( const StringIdx& idx ) const;
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const char* GetThreadString( uint64_t id ) const;
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const SourceLocation& GetSourceLocation( int32_t srcloc ) const;
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const char* GetZoneName( const ZoneEvent& ev ) const;
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const char* GetZoneName( const ZoneEvent& ev, const SourceLocation& srcloc ) const;
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const char* GetZoneName( const GpuEvent& ev ) const;
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const char* GetZoneName( const GpuEvent& ev, const SourceLocation& srcloc ) const;
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tracy_force_inline const Vector<ZoneEvent*>& GetZoneChildren( int32_t idx ) const { return m_data.m_zoneChildren[idx]; }
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tracy_force_inline const Vector<GpuEvent*>& GetGpuChildren( int32_t idx ) const { return m_data.m_gpuChildren[idx]; }
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std::vector<int32_t> GetMatchingSourceLocation( const char* query ) const;
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#ifndef TRACY_NO_STATISTICS
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const SourceLocationZones& GetZonesForSourceLocation( int32_t srcloc ) const;
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const flat_hash_map<int32_t, SourceLocationZones, nohash<int32_t>>& GetSourceLocationZones() const { return m_data.sourceLocationZones; }
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bool AreSourceLocationZonesReady() const { return m_data.sourceLocationZonesReady; }
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#endif
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tracy_force_inline uint16_t CompressThread( uint64_t thread )
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{
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if( m_data.threadLast.first == thread ) return m_data.threadLast.second;
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return CompressThreadReal( thread );
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}
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tracy_force_inline uint64_t DecompressThread( uint16_t thread ) const { assert( thread < m_data.threadExpand.size() ); return m_data.threadExpand[thread]; }
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TracyMutex& GetMbpsDataLock() { return m_mbpsData.lock; }
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const std::vector<float>& GetMbpsData() const { return m_mbpsData.mbps; }
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float GetCompRatio() const { return m_mbpsData.compRatio; }
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bool HasData() const { return m_hasData.load( std::memory_order_acquire ); }
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bool IsConnected() const { return m_connected.load( std::memory_order_relaxed ); }
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bool IsDataStatic() const { return !m_thread.joinable(); }
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void Shutdown() { m_shutdown.store( true, std::memory_order_relaxed ); }
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void Write( FileWrite& f );
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int GetTraceVersion() const { return m_traceVersion; }
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static const LoadProgress& GetLoadProgress() { return s_loadProgress; }
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private:
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void Exec();
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void ServerQuery( uint8_t type, uint64_t data );
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tracy_force_inline void DispatchProcess( const QueueItem& ev, char*& ptr );
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tracy_force_inline void Process( const QueueItem& ev );
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tracy_force_inline void ProcessZoneBegin( const QueueZoneBegin& ev );
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tracy_force_inline void ProcessZoneBeginCallstack( const QueueZoneBegin& ev );
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tracy_force_inline void ProcessZoneBeginAllocSrcLoc( const QueueZoneBegin& ev );
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tracy_force_inline void ProcessZoneEnd( const QueueZoneEnd& ev );
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tracy_force_inline void ProcessFrameMark( const QueueFrameMark& ev );
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tracy_force_inline void ProcessFrameMarkStart( const QueueFrameMark& ev );
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tracy_force_inline void ProcessFrameMarkEnd( const QueueFrameMark& ev );
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tracy_force_inline void ProcessZoneText( const QueueZoneText& ev );
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tracy_force_inline void ProcessZoneName( const QueueZoneText& ev );
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tracy_force_inline void ProcessLockAnnounce( const QueueLockAnnounce& ev );
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tracy_force_inline void ProcessLockWait( const QueueLockWait& ev );
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tracy_force_inline void ProcessLockObtain( const QueueLockObtain& ev );
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tracy_force_inline void ProcessLockRelease( const QueueLockRelease& ev );
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tracy_force_inline void ProcessLockSharedWait( const QueueLockWait& ev );
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tracy_force_inline void ProcessLockSharedObtain( const QueueLockObtain& ev );
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tracy_force_inline void ProcessLockSharedRelease( const QueueLockRelease& ev );
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tracy_force_inline void ProcessLockMark( const QueueLockMark& ev );
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tracy_force_inline void ProcessPlotData( const QueuePlotData& ev );
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tracy_force_inline void ProcessMessage( const QueueMessage& ev );
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tracy_force_inline void ProcessMessageLiteral( const QueueMessage& ev );
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tracy_force_inline void ProcessGpuNewContext( const QueueGpuNewContext& ev );
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tracy_force_inline void ProcessGpuZoneBegin( const QueueGpuZoneBegin& ev );
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tracy_force_inline void ProcessGpuZoneBeginCallstack( const QueueGpuZoneBegin& ev );
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tracy_force_inline void ProcessGpuZoneEnd( const QueueGpuZoneEnd& ev );
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tracy_force_inline void ProcessGpuTime( const QueueGpuTime& ev );
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tracy_force_inline void ProcessMemAlloc( const QueueMemAlloc& ev );
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tracy_force_inline bool ProcessMemFree( const QueueMemFree& ev );
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tracy_force_inline void ProcessMemAllocCallstack( const QueueMemAlloc& ev );
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tracy_force_inline void ProcessMemFreeCallstack( const QueueMemFree& ev );
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tracy_force_inline void ProcessCallstackMemory( const QueueCallstackMemory& ev );
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tracy_force_inline void ProcessCallstack( const QueueCallstack& ev );
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tracy_force_inline void ProcessCallstackFrame( const QueueCallstackFrame& ev );
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tracy_force_inline void ProcessCrashReport( const QueueCrashReport& ev );
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tracy_force_inline void ProcessZoneBeginImpl( ZoneEvent* zone, const QueueZoneBegin& ev );
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tracy_force_inline void ProcessGpuZoneBeginImpl( GpuEvent* zone, const QueueGpuZoneBegin& ev );
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tracy_force_inline void CheckSourceLocation( uint64_t ptr );
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void NewSourceLocation( uint64_t ptr );
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tracy_force_inline uint32_t ShrinkSourceLocation( uint64_t srcloc );
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uint32_t NewShrinkedSourceLocation( uint64_t srcloc );
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tracy_force_inline void MemAllocChanged( int64_t time );
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void CreateMemAllocPlot();
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void ReconstructMemAllocPlot();
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void InsertMessageData( MessageData* msg, uint64_t thread );
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ThreadData* NewThread( uint64_t thread );
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ThreadData* NoticeThread( uint64_t thread );
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tracy_force_inline void NewZone( ZoneEvent* zone, uint64_t thread );
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void InsertLockEvent( LockMap& lockmap, LockEvent* lev, uint64_t thread );
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void CheckString( uint64_t ptr );
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void CheckThreadString( uint64_t id );
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void AddSourceLocation( const QueueSourceLocation& srcloc );
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void AddSourceLocationPayload( uint64_t ptr, char* data, size_t sz );
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void AddString( uint64_t ptr, char* str, size_t sz );
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void AddThreadString( uint64_t id, char* str, size_t sz );
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void AddCustomString( uint64_t ptr, char* str, size_t sz );
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tracy_force_inline void AddCallstackPayload( uint64_t ptr, char* data, size_t sz );
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void InsertPlot( PlotData* plot, int64_t time, double val );
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void HandlePlotName( uint64_t name, char* str, size_t sz );
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void HandleFrameName( uint64_t name, char* str, size_t sz );
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void HandlePostponedPlots();
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StringLocation StoreString( char* str, size_t sz );
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uint16_t CompressThreadReal( uint64_t thread );
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uint16_t CompressThreadNew( uint64_t thread );
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tracy_force_inline void ReadTimeline( FileRead& f, ZoneEvent* zone, uint16_t thread );
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tracy_force_inline void ReadTimelinePre033( FileRead& f, ZoneEvent* zone, uint16_t thread, int fileVer );
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tracy_force_inline void ReadTimeline( FileRead& f, GpuEvent* zone );
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tracy_force_inline void ReadTimelinePre032( FileRead& f, GpuEvent* zone );
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tracy_force_inline void ReadTimelineUpdateStatistics( ZoneEvent* zone, uint16_t thread );
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void ReadTimeline( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread, uint64_t size );
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void ReadTimelinePre033( FileRead& f, Vector<ZoneEvent*>& vec, uint16_t thread, uint64_t size, int fileVer );
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void ReadTimeline( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size );
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void ReadTimelinePre032( FileRead& f, Vector<GpuEvent*>& vec, uint64_t size );
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void WriteTimeline( FileWrite& f, const Vector<ZoneEvent*>& vec );
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void WriteTimeline( FileWrite& f, const Vector<GpuEvent*>& vec );
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int64_t TscTime( int64_t tsc ) { return int64_t( tsc * m_timerMul ); }
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int64_t TscTime( uint64_t tsc ) { return int64_t( tsc * m_timerMul ); }
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Socket m_sock;
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std::string m_addr;
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std::thread m_thread;
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std::atomic<bool> m_connected;
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std::atomic<bool> m_hasData;
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std::atomic<bool> m_shutdown;
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std::thread m_threadMemory, m_threadZones;
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int64_t m_delay;
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int64_t m_resolution;
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double m_timerMul;
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std::string m_captureName;
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std::string m_hostInfo;
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bool m_terminate;
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bool m_crashed;
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LZ4_streamDecode_t* m_stream;
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char* m_buffer;
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int m_bufferOffset;
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bool m_onDemand;
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GpuCtxData* m_gpuCtxMap[256];
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flat_hash_map<uint64_t, StringLocation, nohash<uint64_t>> m_pendingCustomStrings;
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flat_hash_map<uint64_t, uint32_t> m_pendingCallstacks;
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flat_hash_map<uint64_t, int32_t, nohash<uint64_t>> m_pendingSourceLocationPayload;
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Vector<uint64_t> m_sourceLocationQueue;
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flat_hash_map<uint64_t, uint32_t, nohash<uint64_t>> m_sourceLocationShrink;
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flat_hash_map<uint64_t, ThreadData*, nohash<uint64_t>> m_threadMap;
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flat_hash_map<uint64_t, NextCallstack, nohash<uint64_t>> m_nextCallstack;
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uint32_t m_pendingStrings;
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uint32_t m_pendingThreads;
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uint32_t m_pendingSourceLocation;
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uint32_t m_pendingCallstackFrames;
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uint64_t m_lastMemActionCallstack;
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bool m_lastMemActionWasAlloc;
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Slab<64*1024*1024> m_slab;
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DataBlock m_data;
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MbpsBlock m_mbpsData;
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int m_traceVersion;
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static LoadProgress s_loadProgress;
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};
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}
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#endif
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