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https://github.com/wolfpld/tracy.git
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0b1eff8b0d
https://github.com/aras-p/ToyPathTracer b076563906169aa2f9e6d7218ef85decf81f8f72
437 lines
12 KiB
C++
437 lines
12 KiB
C++
// Copyright (c) 2013 Doug Binks
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgement in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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#include <assert.h>
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#include "TaskScheduler.h"
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#include "LockLessMultiReadPipe.h"
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using namespace enki;
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static const uint32_t PIPESIZE_LOG2 = 8;
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static const uint32_t SPIN_COUNT = 100;
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static const uint32_t SPIN_BACKOFF_MULTIPLIER = 10;
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static const uint32_t MAX_NUM_INITIAL_PARTITIONS = 8;
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// each software thread gets it's own copy of gtl_threadNum, so this is safe to use as a static variable
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static THREAD_LOCAL uint32_t gtl_threadNum = 0;
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namespace enki
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{
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struct SubTaskSet
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{
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ITaskSet* pTask;
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TaskSetPartition partition;
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};
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// we derive class TaskPipe rather than typedef to get forward declaration working easily
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class TaskPipe : public LockLessMultiReadPipe<PIPESIZE_LOG2,enki::SubTaskSet> {};
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struct ThreadArgs
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{
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uint32_t threadNum;
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TaskScheduler* pTaskScheduler;
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};
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}
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namespace
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{
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SubTaskSet SplitTask( SubTaskSet& subTask_, uint32_t rangeToSplit_ )
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{
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SubTaskSet splitTask = subTask_;
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uint32_t rangeLeft = subTask_.partition.end - subTask_.partition.start;
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if( rangeToSplit_ > rangeLeft )
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{
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rangeToSplit_ = rangeLeft;
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}
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splitTask.partition.end = subTask_.partition.start + rangeToSplit_;
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subTask_.partition.start = splitTask.partition.end;
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return splitTask;
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}
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#if defined _WIN32
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#if defined _M_IX86 || defined _M_X64
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#pragma intrinsic(_mm_pause)
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inline void Pause() { _mm_pause(); }
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#endif
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#elif defined __i386__ || defined __x86_64__
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inline void Pause() { __asm__ __volatile__("pause;"); }
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#else
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inline void Pause() { ;} // may have NOP or yield equiv
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#endif
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}
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static void SafeCallback(ProfilerCallbackFunc func_, uint32_t threadnum_)
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{
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if( func_ )
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{
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func_(threadnum_);
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}
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}
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ProfilerCallbacks* TaskScheduler::GetProfilerCallbacks()
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{
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return &m_ProfilerCallbacks;
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}
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THREADFUNC_DECL TaskScheduler::TaskingThreadFunction( void* pArgs )
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{
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ThreadArgs args = *(ThreadArgs*)pArgs;
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uint32_t threadNum = args.threadNum;
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TaskScheduler* pTS = args.pTaskScheduler;
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gtl_threadNum = threadNum;
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SafeCallback( pTS->m_ProfilerCallbacks.threadStart, threadNum );
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uint32_t spinCount = 0;
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uint32_t hintPipeToCheck_io = threadNum + 1; // does not need to be clamped.
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while( pTS->m_bRunning )
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{
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if(!pTS->TryRunTask( threadNum, hintPipeToCheck_io ) )
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{
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// no tasks, will spin then wait
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++spinCount;
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if( spinCount > SPIN_COUNT )
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{
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pTS->WaitForTasks( threadNum );
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spinCount = 0;
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}
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else
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{
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uint32_t spinBackoffCount = spinCount * SPIN_BACKOFF_MULTIPLIER;
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while( spinBackoffCount )
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{
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Pause();
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--spinBackoffCount;
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}
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}
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}
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else
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{
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spinCount = 0;
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}
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}
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AtomicAdd( &pTS->m_NumThreadsRunning, -1 );
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SafeCallback( pTS->m_ProfilerCallbacks.threadStop, threadNum );
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return 0;
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}
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void TaskScheduler::StartThreads()
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{
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if( m_bHaveThreads )
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{
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return;
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}
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m_bRunning = true;
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SemaphoreCreate( m_NewTaskSemaphore );
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// we create one less thread than m_NumThreads as the main thread counts as one
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m_pThreadNumStore = new ThreadArgs[m_NumThreads];
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m_pThreadIDs = new threadid_t[m_NumThreads];
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m_pThreadNumStore[0].threadNum = 0;
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m_pThreadNumStore[0].pTaskScheduler = this;
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m_pThreadIDs[0] = 0;
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m_NumThreadsWaiting = 0;
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m_NumThreadsRunning = 1;// acount for main thread
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for( uint32_t thread = 1; thread < m_NumThreads; ++thread )
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{
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m_pThreadNumStore[thread].threadNum = thread;
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m_pThreadNumStore[thread].pTaskScheduler = this;
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ThreadCreate( &m_pThreadIDs[thread], TaskingThreadFunction, &m_pThreadNumStore[thread] );
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++m_NumThreadsRunning;
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}
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// ensure we have sufficient tasks to equally fill either all threads including main
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// or just the threads we've launched, this is outside the firstinit as we want to be able
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// to runtime change it
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if( 1 == m_NumThreads )
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{
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m_NumPartitions = 1;
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m_NumInitialPartitions = 1;
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}
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else
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{
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m_NumPartitions = m_NumThreads * (m_NumThreads - 1);
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m_NumInitialPartitions = m_NumThreads - 1;
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if( m_NumInitialPartitions > MAX_NUM_INITIAL_PARTITIONS )
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{
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m_NumInitialPartitions = MAX_NUM_INITIAL_PARTITIONS;
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}
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}
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m_bHaveThreads = true;
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}
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void TaskScheduler::StopThreads( bool bWait_ )
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{
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if( m_bHaveThreads )
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{
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// wait for them threads quit before deleting data
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m_bRunning = false;
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while( bWait_ && m_NumThreadsRunning > 1 )
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{
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// keep firing event to ensure all threads pick up state of m_bRunning
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SemaphoreSignal( m_NewTaskSemaphore, m_NumThreadsRunning );
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}
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for( uint32_t thread = 1; thread < m_NumThreads; ++thread )
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{
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ThreadTerminate( m_pThreadIDs[thread] );
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}
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m_NumThreads = 0;
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delete[] m_pThreadNumStore;
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delete[] m_pThreadIDs;
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m_pThreadNumStore = 0;
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m_pThreadIDs = 0;
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SemaphoreClose( m_NewTaskSemaphore );
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m_bHaveThreads = false;
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m_NumThreadsWaiting = 0;
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m_NumThreadsRunning = 0;
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}
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}
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bool TaskScheduler::TryRunTask( uint32_t threadNum, uint32_t& hintPipeToCheck_io_ )
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{
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// check for tasks
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SubTaskSet subTask;
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bool bHaveTask = m_pPipesPerThread[ threadNum ].WriterTryReadFront( &subTask );
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uint32_t threadToCheck = hintPipeToCheck_io_;
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uint32_t checkCount = 0;
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while( !bHaveTask && checkCount < m_NumThreads )
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{
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threadToCheck = ( hintPipeToCheck_io_ + checkCount ) % m_NumThreads;
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if( threadToCheck != threadNum )
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{
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bHaveTask = m_pPipesPerThread[ threadToCheck ].ReaderTryReadBack( &subTask );
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}
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++checkCount;
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}
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if( bHaveTask )
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{
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// update hint, will preserve value unless actually got task from another thread.
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hintPipeToCheck_io_ = threadToCheck;
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uint32_t partitionSize = subTask.partition.end - subTask.partition.start;
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if( subTask.pTask->m_RangeToRun < partitionSize )
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{
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SubTaskSet taskToRun = SplitTask( subTask, subTask.pTask->m_RangeToRun );
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SplitAndAddTask( gtl_threadNum, subTask, subTask.pTask->m_RangeToRun, 0 );
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taskToRun.pTask->ExecuteRange( taskToRun.partition, threadNum );
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AtomicAdd( &taskToRun.pTask->m_RunningCount, -1 );
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}
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else
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{
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// the task has already been divided up by AddTaskSetToPipe, so just run it
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subTask.pTask->ExecuteRange( subTask.partition, threadNum );
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AtomicAdd( &subTask.pTask->m_RunningCount, -1 );
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}
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}
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return bHaveTask;
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}
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void TaskScheduler::WaitForTasks( uint32_t threadNum )
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{
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// We incrememt the number of threads waiting here in order
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// to ensure that the check for tasks occurs after the increment
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// to prevent a task being added after a check, then the thread waiting.
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// This will occasionally result in threads being mistakenly awoken,
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// but they will then go back to sleep.
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AtomicAdd( &m_NumThreadsWaiting, 1 );
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bool bHaveTasks = false;
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for( uint32_t thread = 0; thread < m_NumThreads; ++thread )
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{
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if( !m_pPipesPerThread[ thread ].IsPipeEmpty() )
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{
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bHaveTasks = true;
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break;
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}
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}
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if( !bHaveTasks )
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{
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SafeCallback( m_ProfilerCallbacks.waitStart, threadNum );
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SemaphoreWait( m_NewTaskSemaphore );
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SafeCallback( m_ProfilerCallbacks.waitStop, threadNum );
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}
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int32_t prev = AtomicAdd( &m_NumThreadsWaiting, -1 );
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assert( prev != 0 );
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}
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void TaskScheduler::WakeThreads()
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{
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SemaphoreSignal( m_NewTaskSemaphore, m_NumThreadsWaiting );
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}
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void TaskScheduler::SplitAndAddTask( uint32_t threadNum_, SubTaskSet subTask_,
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uint32_t rangeToSplit_, int32_t runningCountOffset_ )
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{
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int32_t numAdded = 0;
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while( subTask_.partition.start != subTask_.partition.end )
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{
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SubTaskSet taskToAdd = SplitTask( subTask_, rangeToSplit_ );
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// add the partition to the pipe
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++numAdded;
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if( !m_pPipesPerThread[ gtl_threadNum ].WriterTryWriteFront( taskToAdd ) )
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{
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if( numAdded > 1 )
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{
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WakeThreads();
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}
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// alter range to run the appropriate fraction
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if( taskToAdd.pTask->m_RangeToRun < rangeToSplit_ )
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{
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taskToAdd.partition.end = taskToAdd.partition.start + taskToAdd.pTask->m_RangeToRun;
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subTask_.partition.start = taskToAdd.partition.end;
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}
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taskToAdd.pTask->ExecuteRange( taskToAdd.partition, threadNum_ );
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--numAdded;
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}
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}
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// increment running count by number added
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AtomicAdd( &subTask_.pTask->m_RunningCount, numAdded + runningCountOffset_ );
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WakeThreads();
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}
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void TaskScheduler::AddTaskSetToPipe( ITaskSet* pTaskSet )
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{
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// set running count to -1 to guarantee it won't be found complete until all subtasks added
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pTaskSet->m_RunningCount = -1;
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// divide task up and add to pipe
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pTaskSet->m_RangeToRun = pTaskSet->m_SetSize / m_NumPartitions;
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if( pTaskSet->m_RangeToRun < pTaskSet->m_MinRange ) { pTaskSet->m_RangeToRun = pTaskSet->m_MinRange; }
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uint32_t rangeToSplit = pTaskSet->m_SetSize / m_NumInitialPartitions;
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if( rangeToSplit < pTaskSet->m_MinRange ) { rangeToSplit = pTaskSet->m_MinRange; }
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SubTaskSet subTask;
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subTask.pTask = pTaskSet;
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subTask.partition.start = 0;
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subTask.partition.end = pTaskSet->m_SetSize;
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SplitAndAddTask( gtl_threadNum, subTask, rangeToSplit, 1 );
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}
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void TaskScheduler::WaitforTaskSet( const ITaskSet* pTaskSet )
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{
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uint32_t hintPipeToCheck_io = gtl_threadNum + 1; // does not need to be clamped.
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if( pTaskSet )
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{
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while( pTaskSet->m_RunningCount )
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{
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TryRunTask( gtl_threadNum, hintPipeToCheck_io );
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// should add a spin then wait for task completion event.
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}
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}
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else
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{
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TryRunTask( gtl_threadNum, hintPipeToCheck_io );
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}
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}
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void TaskScheduler::WaitforAll()
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{
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bool bHaveTasks = true;
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uint32_t hintPipeToCheck_io = gtl_threadNum + 1; // does not need to be clamped.
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int32_t threadsRunning = m_NumThreadsRunning - 1;
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while( bHaveTasks || m_NumThreadsWaiting < threadsRunning )
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{
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TryRunTask( gtl_threadNum, hintPipeToCheck_io );
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bHaveTasks = false;
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for( uint32_t thread = 0; thread < m_NumThreads; ++thread )
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{
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if( !m_pPipesPerThread[ thread ].IsPipeEmpty() )
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{
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bHaveTasks = true;
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break;
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}
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}
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}
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}
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void TaskScheduler::WaitforAllAndShutdown()
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{
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WaitforAll();
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StopThreads(true);
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delete[] m_pPipesPerThread;
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m_pPipesPerThread = 0;
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}
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uint32_t TaskScheduler::GetNumTaskThreads() const
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{
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return m_NumThreads;
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}
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TaskScheduler::TaskScheduler()
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: m_pPipesPerThread(NULL)
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, m_NumThreads(0)
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, m_pThreadNumStore(NULL)
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, m_pThreadIDs(NULL)
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, m_bRunning(false)
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, m_NumThreadsRunning(0)
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, m_NumThreadsWaiting(0)
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, m_NumPartitions(0)
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, m_bHaveThreads(false)
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{
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memset(&m_ProfilerCallbacks, 0, sizeof(m_ProfilerCallbacks));
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}
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TaskScheduler::~TaskScheduler()
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{
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StopThreads( true ); // Stops threads, waiting for them.
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delete[] m_pPipesPerThread;
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m_pPipesPerThread = 0;
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}
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void TaskScheduler::Initialize( uint32_t numThreads_ )
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{
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assert( numThreads_ );
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StopThreads( true ); // Stops threads, waiting for them.
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delete[] m_pPipesPerThread;
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m_NumThreads = numThreads_;
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m_pPipesPerThread = new TaskPipe[ m_NumThreads ];
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StartThreads();
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}
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void TaskScheduler::Initialize()
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{
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Initialize( GetNumHardwareThreads() );
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} |