tracy/cmake/imgui-loader.patch
2024-10-18 22:58:04 +02:00

57 lines
2.8 KiB
Diff

diff --git a/backends/imgui_impl_opengl3_loader.h b/backends/imgui_impl_opengl3_loader.h
index d6ffa5a2d..e48372c64 100644
--- a/backends/imgui_impl_opengl3_loader.h
+++ b/backends/imgui_impl_opengl3_loader.h
@@ -179,6 +179,7 @@ typedef khronos_uint8_t GLubyte;
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_LINEAR 0x2601
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
@@ -241,8 +242,10 @@ GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
#define GL_TEXTURE0 0x84C0
#define GL_ACTIVE_TEXTURE 0x84E0
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glActiveTexture (GLenum texture);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
#endif
#endif /* GL_VERSION_1_3 */
#ifndef GL_VERSION_1_4
@@ -478,7 +481,7 @@ GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
/* gl3w internal state */
union ImGL3WProcs {
- GL3WglProc ptr[59];
+ GL3WglProc ptr[60];
struct {
PFNGLACTIVETEXTUREPROC ActiveTexture;
PFNGLATTACHSHADERPROC AttachShader;
@@ -494,6 +497,7 @@ union ImGL3WProcs {
PFNGLCLEARPROC Clear;
PFNGLCLEARCOLORPROC ClearColor;
PFNGLCOMPILESHADERPROC CompileShader;
+ PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
PFNGLCREATEPROGRAMPROC CreateProgram;
PFNGLCREATESHADERPROC CreateShader;
PFNGLDELETEBUFFERSPROC DeleteBuffers;
@@ -559,6 +563,7 @@ GL3W_API extern union ImGL3WProcs imgl3wProcs;
#define glClear imgl3wProcs.gl.Clear
#define glClearColor imgl3wProcs.gl.ClearColor
#define glCompileShader imgl3wProcs.gl.CompileShader
+#define glCompressedTexImage2D imgl3wProcs.gl.CompressedTexImage2D
#define glCreateProgram imgl3wProcs.gl.CreateProgram
#define glCreateShader imgl3wProcs.gl.CreateShader
#define glDeleteBuffers imgl3wProcs.gl.DeleteBuffers
@@ -854,6 +859,7 @@ static const char *proc_names[] = {
"glClear",
"glClearColor",
"glCompileShader",
+ "glCompressedTexImage2D",
"glCreateProgram",
"glCreateShader",
"glDeleteBuffers",