tracy/server/TracyView.hpp
2021-06-25 21:27:45 -07:00

741 lines
25 KiB
C++

#ifndef __TRACYVIEW_HPP__
#define __TRACYVIEW_HPP__
#include <atomic>
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <thread>
#include <vector>
#include "TracyBadVersion.hpp"
#include "TracyBuzzAnim.hpp"
#include "TracyDecayValue.hpp"
#include "TracyFileWrite.hpp"
#include "TracyImGui.hpp"
#include "TracyShortPtr.hpp"
#include "TracySourceContents.hpp"
#include "TracyTexture.hpp"
#include "TracyUserData.hpp"
#include "TracyVector.hpp"
#include "TracyViewData.hpp"
#include "TracyWorker.hpp"
#include "tracy_robin_hood.h"
struct ImVec2;
struct ImFont;
namespace tracy
{
struct MemoryPage;
class FileRead;
class SourceView;
class View
{
struct Animation
{
bool active = false;
int64_t start0, start1;
int64_t end0, end1;
double progress;
};
struct Region
{
bool active = false;
int64_t start;
int64_t end;
};
struct ZoneTimeData
{
int64_t time;
uint64_t count;
};
enum class AccumulationMode
{
SelfOnly,
AllChildren,
NonReentrantChildren
};
struct StatisticsCache
{
RangeSlim range;
AccumulationMode accumulationMode;
size_t sourceCount;
size_t count;
int64_t total;
};
public:
struct VisData
{
bool visible = true;
bool showFull = true;
bool ghost = false;
int offset = 0;
int height = 0;
};
struct PlotView
{
double min;
double max;
};
using SetTitleCallback = void(*)( const char* );
using GetWindowCallback = void*(*)();
View( void(*cbMainThread)(std::function<void()>), ImFont* fixedWidth = nullptr, ImFont* smallFont = nullptr, ImFont* bigFont = nullptr, SetTitleCallback stcb = nullptr, GetWindowCallback gwcb = nullptr ) : View( cbMainThread, "127.0.0.1", 8086, fixedWidth, smallFont, bigFont, stcb, gwcb ) {}
View( void(*cbMainThread)(std::function<void()>), const char* addr, uint16_t port, ImFont* fixedWidth = nullptr, ImFont* smallFont = nullptr, ImFont* bigFont = nullptr, SetTitleCallback stcb = nullptr, GetWindowCallback gwcb = nullptr );
View( void(*cbMainThread)(std::function<void()>), FileRead& f, ImFont* fixedWidth = nullptr, ImFont* smallFont = nullptr, ImFont* bigFont = nullptr, SetTitleCallback stcb = nullptr, GetWindowCallback gwcb = nullptr );
~View();
static bool Draw();
void NotifyRootWindowSize( float w, float h ) { m_rootWidth = w; m_rootHeight = h; }
void ViewSource( const char* fileName, int line );
void ViewSymbol( const char* fileName, int line, uint64_t baseAddr, uint64_t symAddr );
bool ViewDispatch( const char* fileName, int line, uint64_t symAddr );
bool ReconnectRequested() const { return m_reconnectRequested; }
std::string GetAddress() const { return m_worker.GetAddr(); }
uint16_t GetPort() const { return m_worker.GetPort(); }
const char* SourceSubstitution( const char* srcFile ) const;
void ShowSampleParents( uint64_t symAddr ) { m_sampleParents.symAddr = symAddr; m_sampleParents.sel = 0; }
const ViewData& GetViewData() const { return m_vd; }
bool m_showRanges = false;
Range m_statRange;
private:
enum class Namespace : uint8_t
{
Full,
Mid,
Short
};
enum class ShortcutAction : uint8_t
{
None,
OpenFind
};
enum { InvalidId = 0xFFFFFFFF };
struct PathData
{
uint32_t cnt;
uint64_t mem;
};
enum class ViewMode
{
Paused,
LastFrames,
LastRange
};
struct ZoneColorData
{
uint32_t color;
uint32_t accentColor;
float thickness;
bool highlight;
};
void InitMemory();
void InitTextEditor( ImFont* font );
const char* ShortenNamespace( const char* name ) const;
void DrawHelpMarker( const char* desc ) const;
bool DrawImpl();
void DrawNotificationArea();
bool DrawConnection();
void DrawFrames();
void DrawZoneFramesHeader();
void DrawZoneFrames( const FrameData& frames );
void DrawZones();
void DrawContextSwitches( const ContextSwitch* ctx, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int endOffset );
void DrawSamples( const Vector<SampleData>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset );
#ifndef TRACY_NO_STATISTICS
int DispatchGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
int DrawGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
int SkipGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
#endif
int DispatchZoneLevel( const Vector<short_ptr<ZoneEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
template<typename Adapter, typename V>
int DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
template<typename Adapter, typename V>
int SkipZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, float yMin, float yMax, uint64_t tid );
int DispatchGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
template<typename Adapter, typename V>
int DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
template<typename Adapter, typename V>
int SkipGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
void DrawLockHeader( uint32_t id, const LockMap& lockmap, const SourceLocation& srcloc, bool hover, ImDrawList* draw, const ImVec2& wpos, float w, float ty, float offset, uint8_t tid );
int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight, float yMin, float yMax );
int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, const PlotItem* item, double prev, bool merged, PlotType type, PlotValueFormatting format, float PlotHeight, uint64_t name );
void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, double val, double prev, bool merged, PlotValueFormatting format, float PlotHeight );
int DrawCpuData( int offset, double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
void DrawOptions();
void DrawMessages();
void DrawMessageLine( const MessageData& msg, bool hasCallstack, int& idx );
void DrawFindZone();
void AccumulationModeComboBox();
void DrawStatistics();
void DrawMemory();
void DrawAllocList();
void DrawCompare();
void DrawCallstackWindow();
void DrawMemoryAllocWindow();
void DrawInfo();
void DrawTextEditor();
void DrawLockInfoWindow();
void DrawPlayback();
void DrawCpuDataWindow();
void DrawSelectedAnnotation();
void DrawAnnotationList();
void DrawSampleParents();
void DrawRanges();
void DrawRangeEntry( Range& range, const char* label, uint32_t color, const char* popupLabel, int id );
void DrawSourceTooltip( const char* filename, uint32_t line, int before = 3, int after = 3, bool separateTooltip = true );
void ListMemData( std::vector<const MemEvent*>& vec, std::function<void(const MemEvent*)> DrawAddress, const char* id = nullptr, int64_t startTime = -1, uint64_t pool = 0 );
unordered_flat_map<uint32_t, PathData> GetCallstackPaths( const MemData& mem, bool onlyActive ) const;
unordered_flat_map<uint64_t, CallstackFrameTree> GetCallstackFrameTreeBottomUp( const MemData& mem ) const;
unordered_flat_map<uint64_t, CallstackFrameTree> GetCallstackFrameTreeTopDown( const MemData& mem ) const;
void DrawFrameTreeLevel( const unordered_flat_map<uint64_t, CallstackFrameTree>& tree, int& idx );
void DrawZoneList( int id, const Vector<short_ptr<ZoneEvent>>& zones );
void DrawInfoWindow();
void DrawZoneInfoWindow();
void DrawGpuInfoWindow();
template<typename Adapter, typename V>
void DrawZoneInfoChildren( const V& children, int64_t ztime );
template<typename Adapter, typename V>
void DrawGpuInfoChildren( const V& children, int64_t ztime );
void HandleRange( Range& range, int64_t timespan, const ImVec2& wpos, float w );
void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns );
uint32_t GetThreadColor( uint64_t thread, int depth );
uint32_t GetSrcLocColor( const SourceLocation& srcloc, int depth );
uint32_t GetRawSrcLocColor( const SourceLocation& srcloc, int depth );
uint32_t GetZoneColor( const ZoneEvent& ev, uint64_t thread, int depth );
uint32_t GetZoneColor( const GpuEvent& ev );
ZoneColorData GetZoneColorData( const ZoneEvent& ev, uint64_t thread, int depth );
ZoneColorData GetZoneColorData( const GpuEvent& ev );
void ZoomToZone( const ZoneEvent& ev );
void ZoomToZone( const GpuEvent& ev );
void ZoomToRange( int64_t start, int64_t end, bool pause = true );
void ZoomToPrevFrame();
void ZoomToNextFrame();
void CenterAtTime( int64_t t );
void ShowZoneInfo( const ZoneEvent& ev );
void ShowZoneInfo( const GpuEvent& ev, uint64_t thread );
void ZoneTooltip( const ZoneEvent& ev );
void ZoneTooltip( const GpuEvent& ev );
void CallstackTooltip( uint32_t idx );
void CrashTooltip();
const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const;
const ZoneEvent* GetZoneParent( const ZoneEvent& zone, uint64_t tid ) const;
bool IsZoneReentry( const ZoneEvent& zone ) const;
bool IsZoneReentry( const ZoneEvent& zone, uint64_t tid ) const;
const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
const ThreadData* GetZoneThreadData( const ZoneEvent& zone ) const;
uint64_t GetZoneThread( const ZoneEvent& zone ) const;
uint64_t GetZoneThread( const GpuEvent& zone ) const;
const GpuCtxData* GetZoneCtx( const GpuEvent& zone ) const;
bool FindMatchingZone( int prev0, int prev1, int flags );
const ZoneEvent* FindZoneAtTime( uint64_t thread, int64_t time ) const;
uint64_t GetFrameNumber( const FrameData& fd, int i, uint64_t offset ) const;
const char* GetFrameText( const FrameData& fd, int i, uint64_t ftime, uint64_t offset ) const;
#ifndef TRACY_NO_STATISTICS
void FindZones();
void FindZonesCompare();
#endif
std::vector<MemoryPage> GetMemoryPages() const;
const char* GetPlotName( const PlotData* plot ) const;
void SmallCallstackButton( const char* name, uint32_t callstack, int& idx, bool tooltip = true );
void DrawCallstackCalls( uint32_t callstack, uint16_t limit ) const;
void SetViewToLastFrames();
int64_t GetZoneChildTime( const ZoneEvent& zone );
int64_t GetZoneChildTime( const GpuEvent& zone );
int64_t GetZoneChildTimeFast( const ZoneEvent& zone );
int64_t GetZoneChildTimeFastClamped( const ZoneEvent& zone, int64_t t0, int64_t t1 );
int64_t GetZoneSelfTime( const ZoneEvent& zone );
int64_t GetZoneSelfTime( const GpuEvent& zone );
bool GetZoneRunningTime( const ContextSwitch* ctx, const ZoneEvent& ev, int64_t& time, uint64_t& cnt );
const char* GetThreadContextData( uint64_t thread, bool& local, bool& untracked, const char*& program );
tracy_force_inline void CalcZoneTimeData( unordered_flat_map<int16_t, ZoneTimeData>& data, int64_t& ztime, const ZoneEvent& zone );
tracy_force_inline void CalcZoneTimeData( const ContextSwitch* ctx, unordered_flat_map<int16_t, ZoneTimeData>& data, int64_t& ztime, const ZoneEvent& zone );
template<typename Adapter, typename V>
void CalcZoneTimeDataImpl( const V& children, unordered_flat_map<int16_t, ZoneTimeData>& data, int64_t& ztime, const ZoneEvent& zone );
template<typename Adapter, typename V>
void CalcZoneTimeDataImpl( const V& children, const ContextSwitch* ctx, unordered_flat_map<int16_t, ZoneTimeData>& data, int64_t& ztime, const ZoneEvent& zone );
void SetPlaybackFrame( uint32_t idx );
bool Save( const char* fn, FileWrite::Compression comp, int zlevel, bool buildDict );
unordered_flat_map<const void*, VisData> m_visData;
unordered_flat_map<uint64_t, bool> m_visibleMsgThread;
unordered_flat_map<const void*, int> m_gpuDrift;
unordered_flat_map<const PlotData*, PlotView> m_plotView;
Vector<const ThreadData*> m_threadOrder;
Vector<float> m_threadDnd;
tracy_force_inline VisData& Vis( const void* ptr )
{
auto it = m_visData.find( ptr );
if( it == m_visData.end() )
{
it = m_visData.emplace( ptr, VisData {} ).first;
}
return it->second;
}
tracy_force_inline bool& VisibleMsgThread( uint64_t thread )
{
auto it = m_visibleMsgThread.find( thread );
if( it == m_visibleMsgThread.end() )
{
it = m_visibleMsgThread.emplace( thread, true ).first;
}
return it->second;
}
tracy_force_inline int& GpuDrift( const void* ptr )
{
auto it = m_gpuDrift.find( ptr );
if( it == m_gpuDrift.end() )
{
it = m_gpuDrift.emplace( ptr, 0 ).first;
}
return it->second;
}
void AdjustThreadHeight( View::VisData& vis, int oldOffset, int& offset );
Worker m_worker;
std::string m_filename, m_filenameStaging;
bool m_staticView;
ViewMode m_viewMode;
bool m_viewModeHeuristicTry = false;
DecayValue<bool> m_forceConnectionPopup = false;
uint64_t m_totalMemory;
ViewData m_vd;
const ZoneEvent* m_zoneInfoWindow = nullptr;
const ZoneEvent* m_zoneHighlight;
DecayValue<int16_t> m_zoneSrcLocHighlight = 0;
LockHighlight m_lockHighlight { -1 };
DecayValue<const MessageData*> m_msgHighlight = nullptr;
DecayValue<uint32_t> m_lockHoverHighlight = InvalidId;
DecayValue<const MessageData*> m_msgToFocus = nullptr;
const GpuEvent* m_gpuInfoWindow = nullptr;
const GpuEvent* m_gpuHighlight;
uint64_t m_gpuInfoWindowThread;
uint32_t m_callstackInfoWindow = 0;
int64_t m_memoryAllocInfoWindow = -1;
uint64_t m_memoryAllocInfoPool = 0;
int64_t m_memoryAllocHover = -1;
uint64_t m_memoryAllocHoverPool = 0;
int m_memoryAllocHoverWait = 0;
const FrameData* m_frames;
uint32_t m_lockInfoWindow = InvalidId;
const ZoneEvent* m_zoneHover = nullptr;
DecayValue<const ZoneEvent*> m_zoneHover2 = nullptr;
int m_frameHover = -1;
bool m_messagesScrollBottom;
ImGuiTextFilter m_messageFilter;
bool m_showMessageImages = false;
int m_visibleMessages = 0;
size_t m_prevMessages = 0;
Vector<uint32_t> m_msgList;
bool m_disconnectIssued = false;
DecayValue<uint64_t> m_drawThreadMigrations = 0;
DecayValue<uint64_t> m_drawThreadHighlight = 0;
Annotation* m_selectedAnnotation = nullptr;
bool m_reactToCrash = false;
bool m_reactToLostConnection = false;
ImGuiTextFilter m_statisticsFilter;
ImGuiTextFilter m_statisticsImageFilter;
Region m_highlight;
Region m_highlightZoom;
DecayValue<uint64_t> m_cpuDataThread = 0;
uint64_t m_gpuThread = 0;
int64_t m_gpuStart = 0;
int64_t m_gpuEnd = 0;
bool m_showOptions = false;
bool m_showMessages = false;
bool m_showStatistics = false;
bool m_showInfo = false;
bool m_showPlayback = false;
bool m_showCpuDataWindow = false;
bool m_showAnnotationList = false;
AccumulationMode m_statAccumulationMode = AccumulationMode::SelfOnly;
bool m_statSampleTime = true;
int m_statMode = 0;
int m_statSampleLocation = 2;
bool m_statHideUnknown = true;
bool m_showAllSymbols = false;
int m_showCallstackFrameAddress = 0;
bool m_showUnknownFrames = true;
bool m_statSeparateInlines = false;
bool m_statShowAddress = false;
bool m_statShowKernel = true;
bool m_groupChildrenLocations = false;
bool m_allocTimeRelativeToZone = true;
bool m_ctxSwitchTimeRelativeToZone = true;
bool m_messageTimeRelativeToZone = true;
uint64_t m_zoneInfoMemPool = 0;
ShortcutAction m_shortcut = ShortcutAction::None;
Namespace m_namespace = Namespace::Short;
Animation m_zoomAnim;
BuzzAnim<int> m_callstackBuzzAnim;
BuzzAnim<int> m_sampleParentBuzzAnim;
BuzzAnim<int> m_callstackTreeBuzzAnim;
BuzzAnim<const void*> m_zoneinfoBuzzAnim;
BuzzAnim<int> m_findZoneBuzzAnim;
BuzzAnim<int16_t> m_optionsLockBuzzAnim;
BuzzAnim<uint32_t> m_lockInfoAnim;
BuzzAnim<uint32_t> m_statBuzzAnim;
Vector<const ZoneEvent*> m_zoneInfoStack;
Vector<const GpuEvent*> m_gpuInfoStack;
SourceContents m_srcHintCache;
std::unique_ptr<SourceView> m_sourceView;
const char* m_sourceViewFile;
bool m_uarchSet = false;
ImFont* m_smallFont;
ImFont* m_bigFont;
ImFont* m_fixedFont;
float m_rootWidth, m_rootHeight;
SetTitleCallback m_stcb;
bool m_titleSet = false;
GetWindowCallback m_gwcb;
float m_notificationTime = 0;
std::string m_notificationText;
bool m_groupCallstackTreeByNameBottomUp = true;
bool m_groupCallstackTreeByNameTopDown = true;
bool m_activeOnlyBottomUp = false;
bool m_activeOnlyTopDown = false;
enum class SaveThreadState
{
Inert,
Saving,
NeedsJoin
};
enum
{
FindMatchingZoneFlagDefault = 0,
FindMatchingZoneFlagSourceFile = (1 << 0),
FindMatchingZoneFlagLineNum = (1 << 1),
};
std::atomic<SaveThreadState> m_saveThreadState { SaveThreadState::Inert };
std::thread m_saveThread;
std::atomic<size_t> m_srcFileBytes { 0 };
std::atomic<size_t> m_dstFileBytes { 0 };
void* m_frameTexture = nullptr;
const void* m_frameTexturePtr = nullptr;
void* m_frameTextureConn = nullptr;
const void* m_frameTextureConnPtr = nullptr;
std::vector<std::unique_ptr<Annotation>> m_annotations;
UserData m_userData;
bool m_reconnectRequested = false;
int m_firstFrame = 10;
float m_yDelta;
std::vector<SourceRegex> m_sourceSubstitutions;
bool m_sourceRegexValid = true;
RangeSlim m_setRangePopup;
bool m_setRangePopupOpen = false;
unordered_flat_map<int16_t, StatisticsCache> m_statCache;
void(*m_cbMainThread)(std::function<void()>);
struct FindZone {
enum : uint64_t { Unselected = std::numeric_limits<uint64_t>::max() - 1 };
enum class GroupBy : int { Thread, UserText, ZoneName, Callstack, Parent, NoGrouping };
enum class SortBy : int { Order, Count, Time, Mtpc };
struct Group
{
uint16_t id;
Vector<short_ptr<ZoneEvent>> zones;
int64_t time = 0;
};
bool show = false;
bool ignoreCase = false;
std::vector<int16_t> match;
unordered_flat_map<uint64_t, Group> groups;
size_t processed;
uint16_t groupId;
int selMatch = 0;
uint64_t selGroup = Unselected;
char pattern[1024] = {};
bool logVal = false;
bool logTime = true;
bool cumulateTime = false;
bool selfTime = false;
bool runningTime = false;
GroupBy groupBy = GroupBy::Thread;
SortBy sortBy = SortBy::Count;
Region highlight;
int64_t hlOrig_t0, hlOrig_t1;
int64_t numBins = -1;
std::unique_ptr<int64_t[]> bins, binTime, selBin;
Vector<int64_t> sorted, selSort;
size_t sortedNum = 0, selSortNum, selSortActive;
float average, selAverage;
float median, selMedian;
int64_t total, selTotal;
int64_t selTime;
bool drawAvgMed = true;
bool drawSelAvgMed = true;
bool scheduleResetMatch = false;
int selCs = 0;
int minBinVal = 1;
int64_t tmin, tmax;
bool showZoneInFrames = false;
Range range;
RangeSlim rangeSlim;
struct
{
int numBins = -1;
ptrdiff_t distBegin;
ptrdiff_t distEnd;
} binCache;
void Reset()
{
ResetMatch();
match.clear();
selMatch = 0;
selGroup = Unselected;
highlight.active = false;
}
void ResetMatch()
{
ResetGroups();
sorted.clear();
sortedNum = 0;
average = 0;
median = 0;
total = 0;
tmin = std::numeric_limits<int64_t>::max();
tmax = std::numeric_limits<int64_t>::min();
}
void ResetGroups()
{
ResetSelection();
groups.clear();
processed = 0;
groupId = 0;
selCs = 0;
selGroup = Unselected;
}
void ResetSelection()
{
selSort.clear();
selSortNum = 0;
selSortActive = 0;
selAverage = 0;
selMedian = 0;
selTotal = 0;
selTime = 0;
binCache.numBins = -1;
}
void ShowZone( int16_t srcloc, const char* name )
{
show = true;
range.active = false;
Reset();
match.emplace_back( srcloc );
strcpy( pattern, name );
}
void ShowZone( int16_t srcloc, const char* name, int64_t limitMin, int64_t limitMax )
{
assert( limitMin <= limitMax );
show = true;
range.active = true;
range.min = limitMin;
range.max = limitMax;
Reset();
match.emplace_back( srcloc );
strcpy( pattern, name );
}
} m_findZone;
tracy_force_inline uint64_t GetSelectionTarget( const Worker::ZoneThreadData& ev, FindZone::GroupBy groupBy ) const;
struct CompVal
{
double v0;
double v1;
};
struct {
bool show = false;
bool ignoreCase = false;
bool link = true;
std::unique_ptr<Worker> second;
std::unique_ptr<UserData> userData;
std::thread loadThread;
BadVersionState badVer;
char pattern[1024] = {};
std::vector<int16_t> match[2];
int selMatch[2] = { 0, 0 };
bool logVal = false;
bool logTime = true;
bool cumulateTime = false;
bool normalize = true;
int64_t numBins = -1;
std::unique_ptr<CompVal[]> bins, binTime;
std::vector<int64_t> sorted[2];
size_t sortedNum[2] = { 0, 0 };
float average[2];
float median[2];
int64_t total[2];
int minBinVal = 1;
int compareMode = 0;
void ResetSelection()
{
for( int i=0; i<2; i++ )
{
sorted[i].clear();
sortedNum[i] = 0;
average[i] = 0;
median[i] = 0;
total[i] = 0;
}
}
void Reset()
{
ResetSelection();
for( int i=0; i<2; i++ )
{
match[i].clear();
selMatch[i] = 0;
}
}
} m_compare;
struct {
bool show = false;
char pattern[1024] = {};
uint64_t ptrFind = 0;
uint64_t pool = 0;
bool restrictTime = false;
bool showAllocList = false;
std::vector<size_t> allocList;
} m_memInfo;
struct {
std::vector<int64_t> data;
const FrameData* frameSet = nullptr;
size_t frameNum = 0;
float average = 0;
float median = 0;
int64_t total = 0;
bool logVal = false;
bool logTime = true;
int64_t numBins = -1;
std::unique_ptr<int64_t[]> bins;
bool drawAvgMed = true;
bool limitToView = false;
std::pair<int, int> limitRange = { -1, 0 };
int minBinVal = 1;
} m_frameSortData;
struct {
std::pair<const ZoneEvent*, int64_t> zoneSelfTime = { nullptr, 0 };
std::pair<const ZoneEvent*, int64_t> zoneSelfTime2 = { nullptr, 0 };
std::pair<const GpuEvent*, int64_t> gpuSelfTime = { nullptr, 0 };
std::pair<const GpuEvent*, int64_t> gpuSelfTime2 = { nullptr, 0 };
} m_cache;
struct {
void* texture = nullptr;
float timeLeft = 0;
float speed = 1;
uint32_t frame = 0;
uint32_t currFrame = -1;
bool pause = true;
bool sync = false;
bool zoom = false;
} m_playback;
struct TimeDistribution {
bool runningTime = false;
bool exclusiveTime = true;
unordered_flat_map<int16_t, ZoneTimeData> data;
const ZoneEvent* dataValidFor = nullptr;
float fztime;
} m_timeDist;
struct {
uint64_t symAddr = 0;
int sel;
} m_sampleParents;
std::vector<std::pair<int, int>> m_cpuUsageBuf;
};
}
#endif