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https://github.com/wolfpld/tracy.git
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119152aac1
This is to allow use of various accessors that cache results, etc.
89 lines
2.0 KiB
C++
89 lines
2.0 KiB
C++
#include "imgui.h"
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#include "TracyTimelineController.hpp"
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namespace tracy
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{
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TimelineController::TimelineController( View& view, Worker& worker )
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: m_height( 0 )
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, m_offset( 0 )
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, m_scroll( 0 )
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, m_firstFrame( true )
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, m_view( view )
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, m_worker( worker )
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{
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}
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void TimelineController::FirstFrameExpired()
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{
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m_firstFrame = false;
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}
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void TimelineController::Begin()
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{
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m_items.clear();
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}
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void TimelineController::End( double pxns, int offset, const ImVec2& wpos, bool hover, float yMin, float yMax )
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{
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for( auto& item : m_items )
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{
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item->Draw( m_firstFrame, pxns, offset, wpos, hover, yMin, yMax );
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}
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const auto scrollPos = ImGui::GetScrollY();
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if( scrollPos == 0 && m_scroll != 0 )
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{
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m_height = 0;
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}
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else
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{
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if( offset > m_height ) m_height = offset;
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}
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m_scroll = scrollPos;
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}
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float TimelineController::AdjustThreadPosition( VisData& vis, float wy, int& offset )
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{
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if( vis.offset < offset )
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{
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vis.offset = offset;
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}
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else if( vis.offset > offset )
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{
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const auto diff = vis.offset - offset;
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const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime );
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offset = vis.offset = int( std::max<double>( vis.offset - move, offset ) );
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}
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return offset + wy;
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}
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void TimelineController::AdjustThreadHeight( VisData& vis, int oldOffset, int& offset )
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{
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const auto h = offset - oldOffset;
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if( vis.height > h )
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{
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vis.height = h;
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offset = oldOffset + vis.height;
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}
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else if( vis.height < h )
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{
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if( m_firstFrame )
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{
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vis.height = h;
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offset = oldOffset + h;
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}
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else
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{
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const auto diff = h - vis.height;
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const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime );
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vis.height = int( std::min<double>( vis.height + move, h ) );
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offset = oldOffset + vis.height;
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}
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}
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}
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}
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