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https://github.com/wolfpld/tracy.git
synced 2024-11-27 00:04:35 +00:00
809 lines
28 KiB
C++
809 lines
28 KiB
C++
#include "TracyColor.hpp"
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#include "TracyPrint.hpp"
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#include "TracyView.hpp"
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namespace tracy
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{
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uint32_t View::GetThreadColor( uint64_t thread, int depth )
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{
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if( m_vd.dynamicColors == 0 ) return 0xFFCC5555;
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return GetHsvColor( thread, depth );
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}
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uint32_t View::GetRawSrcLocColor( const SourceLocation& srcloc, int depth )
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{
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auto namehash = srcloc.namehash;
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if( namehash == 0 && srcloc.function.active )
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{
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const auto f = m_worker.GetString( srcloc.function );
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namehash = charutil::hash( f );
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if( namehash == 0 ) namehash++;
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srcloc.namehash = namehash;
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}
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if( namehash == 0 )
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{
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return GetHsvColor( uint64_t( &srcloc ), depth );
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}
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else
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{
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return GetHsvColor( namehash, depth );
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}
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}
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uint32_t View::GetSrcLocColor( const SourceLocation& srcloc, int depth )
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{
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const auto color = srcloc.color;
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if( color != 0 && !m_vd.forceColors ) return color | 0xFF000000;
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if( m_vd.dynamicColors == 0 ) return 0xFFCC5555;
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return GetRawSrcLocColor( srcloc, depth );
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}
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uint32_t View::GetZoneColor( const ZoneEvent& ev, uint64_t thread, int depth )
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{
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const auto sl = ev.SrcLoc();
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const auto& srcloc = m_worker.GetSourceLocation( sl );
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if( !m_vd.forceColors )
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{
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if( m_worker.HasZoneExtra( ev ) )
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{
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const auto custom_color = m_worker.GetZoneExtra( ev ).color.Val();
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if( custom_color != 0 ) return custom_color | 0xFF000000;
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}
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const auto color = srcloc.color;
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if( color != 0 ) return color | 0xFF000000;
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}
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switch( m_vd.dynamicColors )
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{
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case 0:
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return 0xFFCC5555;
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case 1:
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return GetHsvColor( thread, depth );
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case 2:
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return GetRawSrcLocColor( srcloc, depth );
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default:
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assert( false );
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return 0;
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}
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}
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uint32_t View::GetZoneColor( const GpuEvent& ev )
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{
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const auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() );
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const auto color = srcloc.color;
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return color != 0 ? ( color | 0xFF000000 ) : 0xFF222288;
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}
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View::ZoneColorData View::GetZoneColorData( const ZoneEvent& ev, uint64_t thread, int depth )
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{
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ZoneColorData ret;
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const auto& srcloc = ev.SrcLoc();
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if( m_zoneInfoWindow == &ev )
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{
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ret.color = GetZoneColor( ev, thread, depth );
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ret.accentColor = 0xFF44DD44;
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ret.thickness = 3.f;
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ret.highlight = true;
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}
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else if( m_zoneHighlight == &ev )
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{
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ret.color = GetZoneColor( ev, thread, depth );
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ret.accentColor = 0xFF4444FF;
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ret.thickness = 3.f;
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ret.highlight = true;
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}
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else if( m_zoneSrcLocHighlight == srcloc )
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{
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ret.color = GetZoneColor( ev, thread, depth );
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ret.accentColor = 0xFFEEEEEE;
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ret.thickness = 1.f;
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ret.highlight = true;
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}
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else if( m_findZone.show && !m_findZone.match.empty() && m_findZone.match[m_findZone.selMatch] == srcloc )
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{
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uint32_t color = 0xFF229999;
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if( m_findZone.highlight.active )
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{
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const auto zt = m_worker.GetZoneEnd( ev ) - ev.Start();
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if( zt >= m_findZone.highlight.start && zt <= m_findZone.highlight.end )
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{
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color = 0xFFFFCC66;
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}
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}
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ret.color = color;
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ret.accentColor = HighlightColor( color );
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ret.thickness = 3.f;
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ret.highlight = true;
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}
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else
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{
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const auto color = GetZoneColor( ev, thread, depth );
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ret.color = color;
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ret.accentColor = HighlightColor( color );
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ret.thickness = 1.f;
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ret.highlight = false;
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}
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return ret;
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}
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View::ZoneColorData View::GetZoneColorData( const GpuEvent& ev )
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{
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ZoneColorData ret;
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const auto color = GetZoneColor( ev );
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ret.color = color;
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if( m_gpuInfoWindow == &ev )
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{
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ret.accentColor = 0xFF44DD44;
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ret.thickness = 3.f;
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ret.highlight = true;
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}
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else if( m_gpuHighlight == &ev )
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{
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ret.accentColor = 0xFF4444FF;
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ret.thickness = 3.f;
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ret.highlight = true;
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}
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else
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{
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ret.accentColor = HighlightColor( color );
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ret.thickness = 1.f;
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ret.highlight = false;
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}
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return ret;
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}
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const ZoneEvent* View::FindZoneAtTime( uint64_t thread, int64_t time ) const
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{
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// TODO add thread rev-map
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ThreadData* td = nullptr;
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for( const auto& t : m_worker.GetThreadData() )
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{
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if( t->id == thread )
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{
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td = t;
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break;
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}
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}
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if( !td ) return nullptr;
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const Vector<short_ptr<ZoneEvent>>* timeline = &td->timeline;
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if( timeline->empty() ) return nullptr;
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const ZoneEvent* ret = nullptr;
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for(;;)
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{
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if( timeline->is_magic() )
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{
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auto vec = (Vector<ZoneEvent>*)timeline;
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auto it = std::upper_bound( vec->begin(), vec->end(), time, [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
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if( it != vec->begin() ) --it;
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if( it->Start() > time || ( it->IsEndValid() && it->End() < time ) ) return ret;
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ret = it;
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if( !it->HasChildren() ) return ret;
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timeline = &m_worker.GetZoneChildren( it->Child() );
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}
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else
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), time, [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
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if( it != timeline->begin() ) --it;
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if( (*it)->Start() > time || ( (*it)->IsEndValid() && (*it)->End() < time ) ) return ret;
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ret = *it;
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if( !(*it)->HasChildren() ) return ret;
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timeline = &m_worker.GetZoneChildren( (*it)->Child() );
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}
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}
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}
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const ZoneEvent* View::GetZoneParent( const ZoneEvent& zone ) const
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{
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#ifndef TRACY_NO_STATISTICS
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if( m_worker.AreSourceLocationZonesReady() )
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{
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auto& slz = m_worker.GetZonesForSourceLocation( zone.SrcLoc() );
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if( !slz.zones.empty() && slz.zones.is_sorted() )
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{
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auto it = std::lower_bound( slz.zones.begin(), slz.zones.end(), zone.Start(), [] ( const auto& lhs, const auto& rhs ) { return lhs.Zone()->Start() < rhs; } );
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if( it != slz.zones.end() && it->Zone() == &zone )
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{
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return GetZoneParent( zone, m_worker.DecompressThread( it->Thread() ) );
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}
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}
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}
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#endif
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for( const auto& thread : m_worker.GetThreadData() )
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{
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const ZoneEvent* parent = nullptr;
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const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
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if( timeline->empty() ) continue;
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for(;;)
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{
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if( timeline->is_magic() )
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{
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auto vec = (Vector<ZoneEvent>*)timeline;
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auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
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if( it != vec->begin() ) --it;
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if( zone.IsEndValid() && it->Start() > zone.End() ) break;
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if( it == &zone ) return parent;
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if( !it->HasChildren() ) break;
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parent = it;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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else
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
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if( it != timeline->begin() ) --it;
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if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
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if( *it == &zone ) return parent;
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if( !(*it)->HasChildren() ) break;
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parent = *it;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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}
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}
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return nullptr;
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}
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const ZoneEvent* View::GetZoneParent( const ZoneEvent& zone, uint64_t tid ) const
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{
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const auto thread = m_worker.GetThreadData( tid );
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const ZoneEvent* parent = nullptr;
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const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
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if( timeline->empty() ) return nullptr;
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for(;;)
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{
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if( timeline->is_magic() )
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{
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auto vec = (Vector<ZoneEvent>*)timeline;
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auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
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if( it != vec->begin() ) --it;
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if( zone.IsEndValid() && it->Start() > zone.End() ) break;
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if( it == &zone ) return parent;
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if( !it->HasChildren() ) break;
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parent = it;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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else
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
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if( it != timeline->begin() ) --it;
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if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
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if( *it == &zone ) return parent;
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if( !(*it)->HasChildren() ) break;
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parent = *it;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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}
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return nullptr;
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}
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bool View::IsZoneReentry( const ZoneEvent& zone ) const
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{
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#ifndef TRACY_NO_STATISTICS
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if( m_worker.AreSourceLocationZonesReady() )
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{
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auto& slz = m_worker.GetZonesForSourceLocation( zone.SrcLoc() );
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if( !slz.zones.empty() && slz.zones.is_sorted() )
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{
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auto it = std::lower_bound( slz.zones.begin(), slz.zones.end(), zone.Start(), [] ( const auto& lhs, const auto& rhs ) { return lhs.Zone()->Start() < rhs; } );
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if( it != slz.zones.end() && it->Zone() == &zone )
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{
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return IsZoneReentry( zone, m_worker.DecompressThread( it->Thread() ) );
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}
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}
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}
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#endif
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for( const auto& thread : m_worker.GetThreadData() )
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{
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const ZoneEvent* parent = nullptr;
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const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
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if( timeline->empty() ) continue;
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for(;;)
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{
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if( timeline->is_magic() )
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{
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auto vec = (Vector<ZoneEvent>*)timeline;
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auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
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if( it != vec->begin() ) --it;
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if( zone.IsEndValid() && it->Start() > zone.End() ) break;
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if( it == &zone ) return false;
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if( !it->HasChildren() ) break;
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parent = it;
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if (parent->SrcLoc() == zone.SrcLoc() ) return true;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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else
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
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if( it != timeline->begin() ) --it;
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if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
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if( *it == &zone ) return false;
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if( !(*it)->HasChildren() ) break;
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parent = *it;
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if (parent->SrcLoc() == zone.SrcLoc() ) return true;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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}
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}
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return false;
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}
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bool View::IsZoneReentry( const ZoneEvent& zone, uint64_t tid ) const
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{
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const auto thread = m_worker.GetThreadData( tid );
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const ZoneEvent* parent = nullptr;
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const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
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if( timeline->empty() ) return false;
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for(;;)
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{
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if( timeline->is_magic() )
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{
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auto vec = (Vector<ZoneEvent>*)timeline;
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auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
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if( it != vec->begin() ) --it;
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if( zone.IsEndValid() && it->Start() > zone.End() ) break;
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if( it == &zone ) return false;
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if( !it->HasChildren() ) break;
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parent = it;
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if (parent->SrcLoc() == zone.SrcLoc() ) return true;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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else
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
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if( it != timeline->begin() ) --it;
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if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
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if( *it == &zone ) return false;
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if( !(*it)->HasChildren() ) break;
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parent = *it;
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if (parent->SrcLoc() == zone.SrcLoc() ) return true;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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}
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return false;
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}
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const GpuEvent* View::GetZoneParent( const GpuEvent& zone ) const
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{
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for( const auto& ctx : m_worker.GetGpuData() )
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{
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for( const auto& td : ctx->threadData )
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{
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const GpuEvent* parent = nullptr;
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const Vector<short_ptr<GpuEvent>>* timeline = &td.second.timeline;
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if( timeline->empty() ) continue;
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for(;;)
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{
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if( timeline->is_magic() )
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{
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auto vec = (Vector<GpuEvent>*)timeline;
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auto it = std::upper_bound( vec->begin(), vec->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r.GpuStart(); } );
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if( it != vec->begin() ) --it;
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if( zone.GpuEnd() >= 0 && it->GpuStart() > zone.GpuEnd() ) break;
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if( it == &zone ) return parent;
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if( it->Child() < 0 ) break;
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parent = it;
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timeline = &m_worker.GetGpuChildren( parent->Child() );
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}
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else
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r->GpuStart(); } );
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if( it != timeline->begin() ) --it;
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if( zone.GpuEnd() >= 0 && (*it)->GpuStart() > zone.GpuEnd() ) break;
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if( *it == &zone ) return parent;
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if( (*it)->Child() < 0 ) break;
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parent = *it;
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timeline = &m_worker.GetGpuChildren( parent->Child() );
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}
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}
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}
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}
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return nullptr;
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}
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const ThreadData* View::GetZoneThreadData( const ZoneEvent& zone ) const
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{
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#ifndef TRACY_NO_STATISTICS
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if( m_worker.AreSourceLocationZonesReady() )
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{
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auto& slz = m_worker.GetZonesForSourceLocation( zone.SrcLoc() );
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if( !slz.zones.empty() && slz.zones.is_sorted() )
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{
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auto it = std::lower_bound( slz.zones.begin(), slz.zones.end(), zone.Start(), [] ( const auto& lhs, const auto& rhs ) { return lhs.Zone()->Start() < rhs; } );
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if( it != slz.zones.end() && it->Zone() == &zone )
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{
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return m_worker.GetThreadData( m_worker.DecompressThread( it->Thread() ) );
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}
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}
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}
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#endif
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for( const auto& thread : m_worker.GetThreadData() )
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{
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const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
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if( timeline->empty() ) continue;
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for(;;)
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{
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if( timeline->is_magic() )
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{
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auto vec = (Vector<ZoneEvent>*)timeline;
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auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
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if( it != vec->begin() ) --it;
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if( zone.IsEndValid() && it->Start() > zone.End() ) break;
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if( it == &zone ) return thread;
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if( !it->HasChildren() ) break;
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timeline = &m_worker.GetZoneChildren( it->Child() );
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}
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else
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
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if( it != timeline->begin() ) --it;
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if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
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if( *it == &zone ) return thread;
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if( !(*it)->HasChildren() ) break;
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timeline = &m_worker.GetZoneChildren( (*it)->Child() );
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}
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}
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}
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return nullptr;
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}
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uint64_t View::GetZoneThread( const ZoneEvent& zone ) const
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{
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auto threadData = GetZoneThreadData( zone );
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return threadData ? threadData->id : 0;
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}
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uint64_t View::GetZoneThread( const GpuEvent& zone ) const
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{
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if( zone.Thread() == 0 )
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{
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for( const auto& ctx : m_worker.GetGpuData() )
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{
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if ( ctx->threadData.size() != 1 ) continue;
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const Vector<short_ptr<GpuEvent>>* timeline = &ctx->threadData.begin()->second.timeline;
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if( timeline->empty() ) continue;
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for(;;)
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{
|
|
if( timeline->is_magic() )
|
|
{
|
|
auto vec = (Vector<GpuEvent>*)timeline;
|
|
auto it = std::upper_bound( vec->begin(), vec->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r.GpuStart(); } );
|
|
if( it != vec->begin() ) --it;
|
|
if( zone.GpuEnd() >= 0 && it->GpuStart() > zone.GpuEnd() ) break;
|
|
if( it == &zone ) return ctx->thread;
|
|
if( it->Child() < 0 ) break;
|
|
timeline = &m_worker.GetGpuChildren( it->Child() );
|
|
}
|
|
else
|
|
{
|
|
auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r->GpuStart(); } );
|
|
if( it != timeline->begin() ) --it;
|
|
if( zone.GpuEnd() >= 0 && (*it)->GpuStart() > zone.GpuEnd() ) break;
|
|
if( *it == &zone ) return ctx->thread;
|
|
if( (*it)->Child() < 0 ) break;
|
|
timeline = &m_worker.GetGpuChildren( (*it)->Child() );
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return m_worker.DecompressThread( zone.Thread() );
|
|
}
|
|
}
|
|
|
|
const GpuCtxData* View::GetZoneCtx( const GpuEvent& zone ) const
|
|
{
|
|
for( const auto& ctx : m_worker.GetGpuData() )
|
|
{
|
|
for( const auto& td : ctx->threadData )
|
|
{
|
|
const Vector<short_ptr<GpuEvent>>* timeline = &td.second.timeline;
|
|
if( timeline->empty() ) continue;
|
|
for(;;)
|
|
{
|
|
if( timeline->is_magic() )
|
|
{
|
|
auto vec = (Vector<GpuEvent>*)timeline;
|
|
auto it = std::upper_bound( vec->begin(), vec->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r.GpuStart(); } );
|
|
if( it != vec->begin() ) --it;
|
|
if( zone.GpuEnd() >= 0 && it->GpuStart() > zone.GpuEnd() ) break;
|
|
if( it == &zone ) return ctx;
|
|
if( it->Child() < 0 ) break;
|
|
timeline = &m_worker.GetGpuChildren( it->Child() );
|
|
}
|
|
else
|
|
{
|
|
auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.GpuStart(), [] ( const auto& l, const auto& r ) { return (uint64_t)l < (uint64_t)r->GpuStart(); } );
|
|
if( it != timeline->begin() ) --it;
|
|
if( zone.GpuEnd() >= 0 && (*it)->GpuStart() > zone.GpuEnd() ) break;
|
|
if( *it == &zone ) return ctx;
|
|
if( (*it)->Child() < 0 ) break;
|
|
timeline = &m_worker.GetGpuChildren( (*it)->Child() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
int64_t View::GetZoneChildTime( const ZoneEvent& zone )
|
|
{
|
|
int64_t time = 0;
|
|
if( zone.HasChildren() )
|
|
{
|
|
auto& children = m_worker.GetZoneChildren( zone.Child() );
|
|
if( children.is_magic() )
|
|
{
|
|
auto& vec = *(Vector<ZoneEvent>*)&children;
|
|
for( auto& v : vec )
|
|
{
|
|
const auto childSpan = std::max( int64_t( 0 ), v.End() - v.Start() );
|
|
time += childSpan;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( auto& v : children )
|
|
{
|
|
const auto childSpan = std::max( int64_t( 0 ), v->End() - v->Start() );
|
|
time += childSpan;
|
|
}
|
|
}
|
|
}
|
|
return time;
|
|
}
|
|
|
|
int64_t View::GetZoneChildTime( const GpuEvent& zone )
|
|
{
|
|
int64_t time = 0;
|
|
if( zone.Child() >= 0 )
|
|
{
|
|
auto& children = m_worker.GetGpuChildren( zone.Child() );
|
|
if( children.is_magic() )
|
|
{
|
|
auto& vec = *(Vector<GpuEvent>*)&children;
|
|
for( auto& v : vec )
|
|
{
|
|
const auto childSpan = std::max( int64_t( 0 ), v.GpuEnd() - v.GpuStart() );
|
|
time += childSpan;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( auto& v : children )
|
|
{
|
|
const auto childSpan = std::max( int64_t( 0 ), v->GpuEnd() - v->GpuStart() );
|
|
time += childSpan;
|
|
}
|
|
}
|
|
}
|
|
return time;
|
|
}
|
|
|
|
int64_t View::GetZoneChildTimeFast( const ZoneEvent& zone )
|
|
{
|
|
int64_t time = 0;
|
|
if( zone.HasChildren() )
|
|
{
|
|
auto& children = m_worker.GetZoneChildren( zone.Child() );
|
|
if( children.is_magic() )
|
|
{
|
|
auto& vec = *(Vector<ZoneEvent>*)&children;
|
|
for( auto& v : vec )
|
|
{
|
|
assert( v.IsEndValid() );
|
|
time += v.End() - v.Start();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( auto& v : children )
|
|
{
|
|
assert( v->IsEndValid() );
|
|
time += v->End() - v->Start();
|
|
}
|
|
}
|
|
}
|
|
return time;
|
|
}
|
|
|
|
int64_t View::GetZoneChildTimeFastClamped( const ZoneEvent& zone, int64_t t0, int64_t t1 )
|
|
{
|
|
int64_t time = 0;
|
|
if( zone.HasChildren() )
|
|
{
|
|
auto& children = m_worker.GetZoneChildren( zone.Child() );
|
|
if( children.is_magic() )
|
|
{
|
|
auto& vec = *(Vector<ZoneEvent>*)&children;
|
|
auto it = std::lower_bound( vec.begin(), vec.end(), t0, [] ( const auto& l, const auto& r ) { return (uint64_t)l.End() < (uint64_t)r; } );
|
|
if( it == vec.end() ) return 0;
|
|
const auto zitend = std::lower_bound( it, vec.end(), t1, [] ( const auto& l, const auto& r ) { return l.Start() < r; } );
|
|
if( it == zitend ) return 0;
|
|
while( it < zitend )
|
|
{
|
|
const auto c0 = std::max<int64_t>( it->Start(), t0 );
|
|
const auto c1 = std::min<int64_t>( it->End(), t1 );
|
|
time += c1 - c0;
|
|
++it;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
auto it = std::lower_bound( children.begin(), children.end(), t0, [] ( const auto& l, const auto& r ) { return (uint64_t)l->End() < (uint64_t)r; } );
|
|
if( it == children.end() ) return 0;
|
|
const auto zitend = std::lower_bound( it, children.end(), t1, [] ( const auto& l, const auto& r ) { return l->Start() < r; } );
|
|
if( it == zitend ) return 0;
|
|
while( it < zitend )
|
|
{
|
|
const auto c0 = std::max<int64_t>( (*it)->Start(), t0 );
|
|
const auto c1 = std::min<int64_t>( (*it)->End(), t1 );
|
|
time += c1 - c0;
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
return time;
|
|
}
|
|
|
|
int64_t View::GetZoneSelfTime( const ZoneEvent& zone )
|
|
{
|
|
if( m_cache.zoneSelfTime.first == &zone ) return m_cache.zoneSelfTime.second;
|
|
if( m_cache.zoneSelfTime2.first == &zone ) return m_cache.zoneSelfTime2.second;
|
|
const auto ztime = m_worker.GetZoneEnd( zone ) - zone.Start();
|
|
const auto selftime = ztime - GetZoneChildTime( zone );
|
|
if( zone.IsEndValid() )
|
|
{
|
|
m_cache.zoneSelfTime2 = m_cache.zoneSelfTime;
|
|
m_cache.zoneSelfTime = std::make_pair( &zone, selftime );
|
|
}
|
|
return selftime;
|
|
}
|
|
|
|
int64_t View::GetZoneSelfTime( const GpuEvent& zone )
|
|
{
|
|
if( m_cache.gpuSelfTime.first == &zone ) return m_cache.gpuSelfTime.second;
|
|
if( m_cache.gpuSelfTime2.first == &zone ) return m_cache.gpuSelfTime2.second;
|
|
const auto ztime = m_worker.GetZoneEnd( zone ) - zone.GpuStart();
|
|
const auto selftime = ztime - GetZoneChildTime( zone );
|
|
if( zone.GpuEnd() >= 0 )
|
|
{
|
|
m_cache.gpuSelfTime2 = m_cache.gpuSelfTime;
|
|
m_cache.gpuSelfTime = std::make_pair( &zone, selftime );
|
|
}
|
|
return selftime;
|
|
}
|
|
|
|
bool View::GetZoneRunningTime( const ContextSwitch* ctx, const ZoneEvent& ev, int64_t& time, uint64_t& cnt )
|
|
{
|
|
auto it = std::lower_bound( ctx->v.begin(), ctx->v.end(), ev.Start(), [] ( const auto& l, const auto& r ) { return (uint64_t)l.End() < (uint64_t)r; } );
|
|
if( it == ctx->v.end() ) return false;
|
|
const auto end = m_worker.GetZoneEnd( ev );
|
|
const auto eit = std::upper_bound( it, ctx->v.end(), end, [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
|
|
if( eit == ctx->v.end() ) return false;
|
|
cnt = std::distance( it, eit );
|
|
if( cnt == 0 ) return false;
|
|
if( cnt == 1 )
|
|
{
|
|
time = end - ev.Start();
|
|
}
|
|
else
|
|
{
|
|
int64_t running = it->End() - ev.Start();
|
|
++it;
|
|
for( uint64_t i=0; i<cnt-2; i++ )
|
|
{
|
|
running += it->End() - it->Start();
|
|
++it;
|
|
}
|
|
running += end - it->Start();
|
|
time = running;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
const char* View::SourceSubstitution( const char* srcFile ) const
|
|
{
|
|
if( !m_sourceRegexValid || m_sourceSubstitutions.empty() ) return srcFile;
|
|
static std::string res, tmp;
|
|
res.assign( srcFile );
|
|
for( auto& v : m_sourceSubstitutions )
|
|
{
|
|
tmp = std::regex_replace( res, v.regex, v.target );
|
|
std::swap( tmp, res );
|
|
}
|
|
return res.c_str();
|
|
}
|
|
|
|
int64_t View::AdjustGpuTime( int64_t time, int64_t begin, int drift )
|
|
{
|
|
if( time < 0 ) return time;
|
|
const auto t = time - begin;
|
|
return time + t / 1000000000 * drift;
|
|
}
|
|
|
|
uint64_t View::GetFrameNumber( const FrameData& fd, int i, uint64_t offset ) const
|
|
{
|
|
if( fd.name == 0 )
|
|
{
|
|
if( offset == 0 )
|
|
{
|
|
return i;
|
|
}
|
|
else
|
|
{
|
|
return i + offset - 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return i + 1;
|
|
}
|
|
}
|
|
|
|
const char* View::GetFrameText( const FrameData& fd, int i, uint64_t ftime, uint64_t offset ) const
|
|
{
|
|
const auto fnum = GetFrameNumber( fd, i, offset );
|
|
static char buf[1024];
|
|
if( fd.name == 0 )
|
|
{
|
|
if( i == 0 )
|
|
{
|
|
sprintf( buf, "Tracy init (%s)", TimeToString( ftime ) );
|
|
}
|
|
else if( offset == 0 )
|
|
{
|
|
sprintf( buf, "Frame %s (%s)", RealToString( fnum ), TimeToString( ftime ) );
|
|
}
|
|
else if( i == 1 )
|
|
{
|
|
sprintf( buf, "Missed frames (%s)", TimeToString( ftime ) );
|
|
}
|
|
else
|
|
{
|
|
sprintf( buf, "Frame %s (%s)", RealToString( fnum ), TimeToString( ftime ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprintf( buf, "%s %s (%s)", m_worker.GetString( fd.name ), RealToString( fnum ), TimeToString( ftime ) );
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
const char* View::ShortenNamespace( const char* name ) const
|
|
{
|
|
if( m_namespace == Namespace::Full ) return name;
|
|
if( m_namespace == Namespace::Short )
|
|
{
|
|
auto ptr = name;
|
|
while( *ptr != '\0' ) ptr++;
|
|
while( ptr > name && *ptr != ':' ) ptr--;
|
|
if( *ptr == ':' ) ptr++;
|
|
return ptr;
|
|
}
|
|
|
|
static char buf[1024];
|
|
auto dst = buf;
|
|
auto ptr = name;
|
|
for(;;)
|
|
{
|
|
auto start = ptr;
|
|
while( *ptr != '\0' && *ptr != ':' ) ptr++;
|
|
if( *ptr == '\0' )
|
|
{
|
|
memcpy( dst, start, ptr - start + 1 );
|
|
return buf;
|
|
}
|
|
*dst++ = *start;
|
|
*dst++ = ':';
|
|
while( *ptr == ':' ) ptr++;
|
|
}
|
|
}
|
|
|
|
}
|