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Frame profiler
gamedevgamedev-librarygamedevelopmentlibraryperformanceperformance-analysisprofilerprofilingprofiling-library
b329eb1fcc
This makes the whole process more easy to follow. It also fixes a crash bug that was occuring when Wayland output scale changed. |
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capture | ||
common | ||
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examples | ||
extra | ||
getopt | ||
icon | ||
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import-chrome | ||
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library | ||
manual | ||
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profiler | ||
public | ||
server | ||
test | ||
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vcpkg | ||
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CMakeLists.txt | ||
Config.cmake.in | ||
LICENSE | ||
meson.build | ||
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README.md | ||
vcpkg.json | ||
version.cmake |
Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (Direct support is provided for C, C++, and Lua integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
- Documentation for usage and build process instructions
- Releases containing the documentation (
tracy.pdf
) and compiled Windows x64 binaries (Tracy-<version>.7z
) as assets - Changelog
- Interactive demo
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7
New features in Tracy Profiler v0.8