mirror of
https://github.com/wolfpld/tracy.git
synced 2024-11-30 09:14:36 +00:00
1390 lines
108 KiB
C
1390 lines
108 KiB
C
/*
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* This file was generated with gl3w_gen.py, part of gl3w
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* (hosted at https://github.com/skaslev/gl3w)
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*
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* This is free and unencumbered software released into the public domain.
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*
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* Anyone is free to copy, modify, publish, use, compile, sell, or
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* distribute this software, either in source code form or as a compiled
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* binary, for any purpose, commercial or non-commercial, and by any
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* means.
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*
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* In jurisdictions that recognize copyright laws, the author or authors
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* of this software dedicate any and all copyright interest in the
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* software to the public domain. We make this dedication for the benefit
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* of the public at large and to the detriment of our heirs and
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* successors. We intend this dedication to be an overt act of
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* relinquishment in perpetuity of all present and future rights to this
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* software under copyright law.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __gl3w_h_
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#define __gl3w_h_
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#include <GL/glcorearb.h>
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#ifndef __gl_h_
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#define __gl_h_
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GL3W_OK 0
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#define GL3W_ERROR_INIT -1
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#define GL3W_ERROR_LIBRARY_OPEN -2
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#define GL3W_ERROR_OPENGL_VERSION -3
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typedef void (*GL3WglProc)(void);
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typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
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/* gl3w api */
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int gl3wInit(void);
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int gl3wInit2(GL3WGetProcAddressProc proc);
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int gl3wIsSupported(int major, int minor);
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GL3WglProc gl3wGetProcAddress(const char *proc);
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/* gl3w internal state */
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union GL3WProcs {
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GL3WglProc ptr[659];
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struct {
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PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram;
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PFNGLACTIVETEXTUREPROC ActiveTexture;
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PFNGLATTACHSHADERPROC AttachShader;
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PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender;
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PFNGLBEGINQUERYPROC BeginQuery;
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PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed;
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PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback;
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PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation;
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PFNGLBINDBUFFERPROC BindBuffer;
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PFNGLBINDBUFFERBASEPROC BindBufferBase;
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PFNGLBINDBUFFERRANGEPROC BindBufferRange;
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PFNGLBINDBUFFERSBASEPROC BindBuffersBase;
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PFNGLBINDBUFFERSRANGEPROC BindBuffersRange;
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PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation;
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed;
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PFNGLBINDFRAMEBUFFERPROC BindFramebuffer;
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PFNGLBINDIMAGETEXTUREPROC BindImageTexture;
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PFNGLBINDIMAGETEXTURESPROC BindImageTextures;
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PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline;
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PFNGLBINDRENDERBUFFERPROC BindRenderbuffer;
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PFNGLBINDSAMPLERPROC BindSampler;
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PFNGLBINDSAMPLERSPROC BindSamplers;
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PFNGLBINDTEXTUREPROC BindTexture;
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PFNGLBINDTEXTUREUNITPROC BindTextureUnit;
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PFNGLBINDTEXTURESPROC BindTextures;
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PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback;
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PFNGLBINDVERTEXARRAYPROC BindVertexArray;
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PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer;
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PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers;
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PFNGLBLENDCOLORPROC BlendColor;
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PFNGLBLENDEQUATIONPROC BlendEquation;
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PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
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PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei;
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PFNGLBLENDEQUATIONIPROC BlendEquationi;
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PFNGLBLENDFUNCPROC BlendFunc;
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PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
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PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei;
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PFNGLBLENDFUNCIPROC BlendFunci;
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PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer;
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PFNGLBLITNAMEDFRAMEBUFFERPROC BlitNamedFramebuffer;
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PFNGLBUFFERDATAPROC BufferData;
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PFNGLBUFFERSTORAGEPROC BufferStorage;
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PFNGLBUFFERSUBDATAPROC BufferSubData;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus;
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PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC CheckNamedFramebufferStatus;
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PFNGLCLAMPCOLORPROC ClampColor;
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PFNGLCLEARPROC Clear;
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PFNGLCLEARBUFFERDATAPROC ClearBufferData;
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PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData;
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PFNGLCLEARBUFFERFIPROC ClearBufferfi;
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PFNGLCLEARBUFFERFVPROC ClearBufferfv;
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PFNGLCLEARBUFFERIVPROC ClearBufferiv;
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PFNGLCLEARBUFFERUIVPROC ClearBufferuiv;
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PFNGLCLEARCOLORPROC ClearColor;
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PFNGLCLEARDEPTHPROC ClearDepth;
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PFNGLCLEARDEPTHFPROC ClearDepthf;
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PFNGLCLEARNAMEDBUFFERDATAPROC ClearNamedBufferData;
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PFNGLCLEARNAMEDBUFFERSUBDATAPROC ClearNamedBufferSubData;
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PFNGLCLEARNAMEDFRAMEBUFFERFIPROC ClearNamedFramebufferfi;
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PFNGLCLEARNAMEDFRAMEBUFFERFVPROC ClearNamedFramebufferfv;
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PFNGLCLEARNAMEDFRAMEBUFFERIVPROC ClearNamedFramebufferiv;
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PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC ClearNamedFramebufferuiv;
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PFNGLCLEARSTENCILPROC ClearStencil;
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PFNGLCLEARTEXIMAGEPROC ClearTexImage;
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PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage;
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PFNGLCLIENTWAITSYNCPROC ClientWaitSync;
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PFNGLCLIPCONTROLPROC ClipControl;
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PFNGLCOLORMASKPROC ColorMask;
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PFNGLCOLORMASKIPROC ColorMaski;
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PFNGLCOMPILESHADERPROC CompileShader;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D;
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PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC CompressedTextureSubImage1D;
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PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC CompressedTextureSubImage2D;
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PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC CompressedTextureSubImage3D;
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PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData;
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PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData;
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PFNGLCOPYNAMEDBUFFERSUBDATAPROC CopyNamedBufferSubData;
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PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D;
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PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D;
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PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D;
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PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D;
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PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D;
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PFNGLCOPYTEXTURESUBIMAGE1DPROC CopyTextureSubImage1D;
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PFNGLCOPYTEXTURESUBIMAGE2DPROC CopyTextureSubImage2D;
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PFNGLCOPYTEXTURESUBIMAGE3DPROC CopyTextureSubImage3D;
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PFNGLCREATEBUFFERSPROC CreateBuffers;
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PFNGLCREATEFRAMEBUFFERSPROC CreateFramebuffers;
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PFNGLCREATEPROGRAMPROC CreateProgram;
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PFNGLCREATEPROGRAMPIPELINESPROC CreateProgramPipelines;
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PFNGLCREATEQUERIESPROC CreateQueries;
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PFNGLCREATERENDERBUFFERSPROC CreateRenderbuffers;
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PFNGLCREATESAMPLERSPROC CreateSamplers;
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PFNGLCREATESHADERPROC CreateShader;
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PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv;
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PFNGLCREATETEXTURESPROC CreateTextures;
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PFNGLCREATETRANSFORMFEEDBACKSPROC CreateTransformFeedbacks;
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PFNGLCREATEVERTEXARRAYSPROC CreateVertexArrays;
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PFNGLCULLFACEPROC CullFace;
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PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback;
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PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl;
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PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert;
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PFNGLDELETEBUFFERSPROC DeleteBuffers;
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PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers;
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PFNGLDELETEPROGRAMPROC DeleteProgram;
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PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines;
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PFNGLDELETEQUERIESPROC DeleteQueries;
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PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers;
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PFNGLDELETESAMPLERSPROC DeleteSamplers;
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PFNGLDELETESHADERPROC DeleteShader;
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PFNGLDELETESYNCPROC DeleteSync;
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PFNGLDELETETEXTURESPROC DeleteTextures;
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PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks;
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PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
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PFNGLDEPTHFUNCPROC DepthFunc;
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PFNGLDEPTHMASKPROC DepthMask;
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PFNGLDEPTHRANGEPROC DepthRange;
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PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv;
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PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed;
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PFNGLDEPTHRANGEFPROC DepthRangef;
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PFNGLDETACHSHADERPROC DetachShader;
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PFNGLDISABLEPROC Disable;
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PFNGLDISABLEVERTEXARRAYATTRIBPROC DisableVertexArrayAttrib;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray;
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PFNGLDISABLEIPROC Disablei;
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PFNGLDISPATCHCOMPUTEPROC DispatchCompute;
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PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect;
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PFNGLDRAWARRAYSPROC DrawArrays;
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PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect;
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PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced;
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PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance;
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PFNGLDRAWBUFFERPROC DrawBuffer;
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PFNGLDRAWBUFFERSPROC DrawBuffers;
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PFNGLDRAWELEMENTSPROC DrawElements;
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PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
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PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect;
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PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced;
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PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance;
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PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex;
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PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback;
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PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced;
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PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream;
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PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced;
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PFNGLENABLEPROC Enable;
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PFNGLENABLEVERTEXARRAYATTRIBPROC EnableVertexArrayAttrib;
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PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
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PFNGLENABLEIPROC Enablei;
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PFNGLENDCONDITIONALRENDERPROC EndConditionalRender;
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PFNGLENDQUERYPROC EndQuery;
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PFNGLENDQUERYINDEXEDPROC EndQueryIndexed;
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PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback;
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PFNGLFENCESYNCPROC FenceSync;
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PFNGLFINISHPROC Finish;
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PFNGLFLUSHPROC Flush;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange;
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PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC FlushMappedNamedBufferRange;
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PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri;
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PFNGLFRAMEBUFFERPARAMETERIMESAPROC FramebufferParameteriMESA;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer;
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PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture;
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PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D;
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PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D;
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PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer;
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PFNGLFRONTFACEPROC FrontFace;
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PFNGLGENBUFFERSPROC GenBuffers;
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PFNGLGENFRAMEBUFFERSPROC GenFramebuffers;
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PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines;
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PFNGLGENQUERIESPROC GenQueries;
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PFNGLGENRENDERBUFFERSPROC GenRenderbuffers;
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PFNGLGENSAMPLERSPROC GenSamplers;
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PFNGLGENTEXTURESPROC GenTextures;
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PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks;
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PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
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PFNGLGENERATEMIPMAPPROC GenerateMipmap;
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PFNGLGENERATETEXTUREMIPMAPPROC GenerateTextureMipmap;
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PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv;
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PFNGLGETACTIVEATTRIBPROC GetActiveAttrib;
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PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName;
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PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName;
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PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv;
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PFNGLGETACTIVEUNIFORMPROC GetActiveUniform;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv;
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PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName;
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PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv;
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PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders;
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PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
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PFNGLGETBOOLEANI_VPROC GetBooleani_v;
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PFNGLGETBOOLEANVPROC GetBooleanv;
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PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v;
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PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv;
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PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv;
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PFNGLGETBUFFERSUBDATAPROC GetBufferSubData;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage;
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PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC GetCompressedTextureImage;
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PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC GetCompressedTextureSubImage;
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PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog;
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PFNGLGETDOUBLEI_VPROC GetDoublei_v;
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PFNGLGETDOUBLEVPROC GetDoublev;
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PFNGLGETERRORPROC GetError;
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PFNGLGETFLOATI_VPROC GetFloati_v;
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PFNGLGETFLOATVPROC GetFloatv;
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PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex;
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PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv;
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PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv;
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PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC GetFramebufferParameterivMESA;
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PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus;
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PFNGLGETINTEGER64I_VPROC GetInteger64i_v;
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PFNGLGETINTEGER64VPROC GetInteger64v;
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PFNGLGETINTEGERI_VPROC GetIntegeri_v;
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PFNGLGETINTEGERVPROC GetIntegerv;
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PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v;
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PFNGLGETINTERNALFORMATIVPROC GetInternalformativ;
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PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv;
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PFNGLGETNAMEDBUFFERPARAMETERI64VPROC GetNamedBufferParameteri64v;
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PFNGLGETNAMEDBUFFERPARAMETERIVPROC GetNamedBufferParameteriv;
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PFNGLGETNAMEDBUFFERPOINTERVPROC GetNamedBufferPointerv;
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PFNGLGETNAMEDBUFFERSUBDATAPROC GetNamedBufferSubData;
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PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetNamedFramebufferAttachmentParameteriv;
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PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC GetNamedFramebufferParameteriv;
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PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC GetNamedRenderbufferParameteriv;
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PFNGLGETOBJECTLABELPROC GetObjectLabel;
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PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel;
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PFNGLGETPOINTERVPROC GetPointerv;
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PFNGLGETPROGRAMBINARYPROC GetProgramBinary;
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PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
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PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv;
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PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog;
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PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv;
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PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex;
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PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation;
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PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex;
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PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName;
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PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv;
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PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv;
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PFNGLGETPROGRAMIVPROC GetProgramiv;
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PFNGLGETQUERYBUFFEROBJECTI64VPROC GetQueryBufferObjecti64v;
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PFNGLGETQUERYBUFFEROBJECTIVPROC GetQueryBufferObjectiv;
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PFNGLGETQUERYBUFFEROBJECTUI64VPROC GetQueryBufferObjectui64v;
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PFNGLGETQUERYBUFFEROBJECTUIVPROC GetQueryBufferObjectuiv;
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PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv;
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PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v;
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PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv;
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PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v;
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PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv;
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PFNGLGETQUERYIVPROC GetQueryiv;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv;
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PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv;
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PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv;
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PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv;
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PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv;
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PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
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PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat;
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PFNGLGETSHADERSOURCEPROC GetShaderSource;
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PFNGLGETSHADERIVPROC GetShaderiv;
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PFNGLGETSTRINGPROC GetString;
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PFNGLGETSTRINGIPROC GetStringi;
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PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex;
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PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation;
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PFNGLGETSYNCIVPROC GetSynciv;
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PFNGLGETTEXIMAGEPROC GetTexImage;
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PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv;
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PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv;
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PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv;
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PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv;
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PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv;
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PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv;
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PFNGLGETTEXTUREIMAGEPROC GetTextureImage;
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PFNGLGETTEXTURELEVELPARAMETERFVPROC GetTextureLevelParameterfv;
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PFNGLGETTEXTURELEVELPARAMETERIVPROC GetTextureLevelParameteriv;
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PFNGLGETTEXTUREPARAMETERIIVPROC GetTextureParameterIiv;
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PFNGLGETTEXTUREPARAMETERIUIVPROC GetTextureParameterIuiv;
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PFNGLGETTEXTUREPARAMETERFVPROC GetTextureParameterfv;
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PFNGLGETTEXTUREPARAMETERIVPROC GetTextureParameteriv;
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PFNGLGETTEXTURESUBIMAGEPROC GetTextureSubImage;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying;
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PFNGLGETTRANSFORMFEEDBACKI64_VPROC GetTransformFeedbacki64_v;
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PFNGLGETTRANSFORMFEEDBACKI_VPROC GetTransformFeedbacki_v;
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PFNGLGETTRANSFORMFEEDBACKIVPROC GetTransformFeedbackiv;
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PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex;
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PFNGLGETUNIFORMINDICESPROC GetUniformIndices;
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PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
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PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv;
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PFNGLGETUNIFORMDVPROC GetUniformdv;
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PFNGLGETUNIFORMFVPROC GetUniformfv;
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PFNGLGETUNIFORMIVPROC GetUniformiv;
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PFNGLGETUNIFORMUIVPROC GetUniformuiv;
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PFNGLGETVERTEXARRAYINDEXED64IVPROC GetVertexArrayIndexed64iv;
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PFNGLGETVERTEXARRAYINDEXEDIVPROC GetVertexArrayIndexediv;
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PFNGLGETVERTEXARRAYIVPROC GetVertexArrayiv;
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PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv;
|
|
PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv;
|
|
PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv;
|
|
PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv;
|
|
PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv;
|
|
PFNGLGETNCOMPRESSEDTEXIMAGEPROC GetnCompressedTexImage;
|
|
PFNGLGETNTEXIMAGEPROC GetnTexImage;
|
|
PFNGLGETNUNIFORMDVPROC GetnUniformdv;
|
|
PFNGLGETNUNIFORMFVPROC GetnUniformfv;
|
|
PFNGLGETNUNIFORMIVPROC GetnUniformiv;
|
|
PFNGLGETNUNIFORMUIVPROC GetnUniformuiv;
|
|
PFNGLHINTPROC Hint;
|
|
PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData;
|
|
PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData;
|
|
PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC InvalidateNamedFramebufferData;
|
|
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC InvalidateNamedFramebufferSubData;
|
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer;
|
|
PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage;
|
|
PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage;
|
|
PFNGLISBUFFERPROC IsBuffer;
|
|
PFNGLISENABLEDPROC IsEnabled;
|
|
PFNGLISENABLEDIPROC IsEnabledi;
|
|
PFNGLISFRAMEBUFFERPROC IsFramebuffer;
|
|
PFNGLISPROGRAMPROC IsProgram;
|
|
PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline;
|
|
PFNGLISQUERYPROC IsQuery;
|
|
PFNGLISRENDERBUFFERPROC IsRenderbuffer;
|
|
PFNGLISSAMPLERPROC IsSampler;
|
|
PFNGLISSHADERPROC IsShader;
|
|
PFNGLISSYNCPROC IsSync;
|
|
PFNGLISTEXTUREPROC IsTexture;
|
|
PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback;
|
|
PFNGLISVERTEXARRAYPROC IsVertexArray;
|
|
PFNGLLINEWIDTHPROC LineWidth;
|
|
PFNGLLINKPROGRAMPROC LinkProgram;
|
|
PFNGLLOGICOPPROC LogicOp;
|
|
PFNGLMAPBUFFERPROC MapBuffer;
|
|
PFNGLMAPBUFFERRANGEPROC MapBufferRange;
|
|
PFNGLMAPNAMEDBUFFERPROC MapNamedBuffer;
|
|
PFNGLMAPNAMEDBUFFERRANGEPROC MapNamedBufferRange;
|
|
PFNGLMEMORYBARRIERPROC MemoryBarrier;
|
|
PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion;
|
|
PFNGLMINSAMPLESHADINGPROC MinSampleShading;
|
|
PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC MultiDrawArraysIndirectCount;
|
|
PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC MultiDrawElementsIndirectCount;
|
|
PFNGLNAMEDBUFFERDATAPROC NamedBufferData;
|
|
PFNGLNAMEDBUFFERSTORAGEPROC NamedBufferStorage;
|
|
PFNGLNAMEDBUFFERSUBDATAPROC NamedBufferSubData;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC NamedFramebufferDrawBuffer;
|
|
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC NamedFramebufferDrawBuffers;
|
|
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC NamedFramebufferParameteri;
|
|
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC NamedFramebufferReadBuffer;
|
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC NamedFramebufferRenderbuffer;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC NamedFramebufferTexture;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC NamedFramebufferTextureLayer;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEPROC NamedRenderbufferStorage;
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC NamedRenderbufferStorageMultisample;
|
|
PFNGLOBJECTLABELPROC ObjectLabel;
|
|
PFNGLOBJECTPTRLABELPROC ObjectPtrLabel;
|
|
PFNGLPATCHPARAMETERFVPROC PatchParameterfv;
|
|
PFNGLPATCHPARAMETERIPROC PatchParameteri;
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback;
|
|
PFNGLPIXELSTOREFPROC PixelStoref;
|
|
PFNGLPIXELSTOREIPROC PixelStorei;
|
|
PFNGLPOINTPARAMETERFPROC PointParameterf;
|
|
PFNGLPOINTPARAMETERFVPROC PointParameterfv;
|
|
PFNGLPOINTPARAMETERIPROC PointParameteri;
|
|
PFNGLPOINTPARAMETERIVPROC PointParameteriv;
|
|
PFNGLPOINTSIZEPROC PointSize;
|
|
PFNGLPOLYGONMODEPROC PolygonMode;
|
|
PFNGLPOLYGONOFFSETPROC PolygonOffset;
|
|
PFNGLPOLYGONOFFSETCLAMPPROC PolygonOffsetClamp;
|
|
PFNGLPOPDEBUGGROUPPROC PopDebugGroup;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex;
|
|
PFNGLPROGRAMBINARYPROC ProgramBinary;
|
|
PFNGLPROGRAMPARAMETERIPROC ProgramParameteri;
|
|
PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d;
|
|
PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv;
|
|
PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f;
|
|
PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv;
|
|
PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i;
|
|
PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv;
|
|
PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui;
|
|
PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv;
|
|
PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d;
|
|
PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv;
|
|
PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f;
|
|
PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv;
|
|
PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i;
|
|
PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv;
|
|
PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui;
|
|
PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv;
|
|
PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d;
|
|
PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv;
|
|
PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f;
|
|
PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv;
|
|
PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i;
|
|
PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv;
|
|
PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui;
|
|
PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv;
|
|
PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d;
|
|
PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv;
|
|
PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f;
|
|
PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv;
|
|
PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i;
|
|
PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv;
|
|
PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui;
|
|
PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv;
|
|
PFNGLPROVOKINGVERTEXPROC ProvokingVertex;
|
|
PFNGLPUSHDEBUGGROUPPROC PushDebugGroup;
|
|
PFNGLQUERYCOUNTERPROC QueryCounter;
|
|
PFNGLREADBUFFERPROC ReadBuffer;
|
|
PFNGLREADPIXELSPROC ReadPixels;
|
|
PFNGLREADNPIXELSPROC ReadnPixels;
|
|
PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler;
|
|
PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample;
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback;
|
|
PFNGLSAMPLECOVERAGEPROC SampleCoverage;
|
|
PFNGLSAMPLEMASKIPROC SampleMaski;
|
|
PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv;
|
|
PFNGLSAMPLERPARAMETERFPROC SamplerParameterf;
|
|
PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv;
|
|
PFNGLSAMPLERPARAMETERIPROC SamplerParameteri;
|
|
PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv;
|
|
PFNGLSCISSORPROC Scissor;
|
|
PFNGLSCISSORARRAYVPROC ScissorArrayv;
|
|
PFNGLSCISSORINDEXEDPROC ScissorIndexed;
|
|
PFNGLSCISSORINDEXEDVPROC ScissorIndexedv;
|
|
PFNGLSHADERBINARYPROC ShaderBinary;
|
|
PFNGLSHADERSOURCEPROC ShaderSource;
|
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding;
|
|
PFNGLSPECIALIZESHADERPROC SpecializeShader;
|
|
PFNGLSTENCILFUNCPROC StencilFunc;
|
|
PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate;
|
|
PFNGLSTENCILMASKPROC StencilMask;
|
|
PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate;
|
|
PFNGLSTENCILOPPROC StencilOp;
|
|
PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate;
|
|
PFNGLTEXBUFFERPROC TexBuffer;
|
|
PFNGLTEXBUFFERRANGEPROC TexBufferRange;
|
|
PFNGLTEXIMAGE1DPROC TexImage1D;
|
|
PFNGLTEXIMAGE2DPROC TexImage2D;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample;
|
|
PFNGLTEXIMAGE3DPROC TexImage3D;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample;
|
|
PFNGLTEXPARAMETERIIVPROC TexParameterIiv;
|
|
PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv;
|
|
PFNGLTEXPARAMETERFPROC TexParameterf;
|
|
PFNGLTEXPARAMETERFVPROC TexParameterfv;
|
|
PFNGLTEXPARAMETERIPROC TexParameteri;
|
|
PFNGLTEXPARAMETERIVPROC TexParameteriv;
|
|
PFNGLTEXSTORAGE1DPROC TexStorage1D;
|
|
PFNGLTEXSTORAGE2DPROC TexStorage2D;
|
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample;
|
|
PFNGLTEXSTORAGE3DPROC TexStorage3D;
|
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample;
|
|
PFNGLTEXSUBIMAGE1DPROC TexSubImage1D;
|
|
PFNGLTEXSUBIMAGE2DPROC TexSubImage2D;
|
|
PFNGLTEXSUBIMAGE3DPROC TexSubImage3D;
|
|
PFNGLTEXTUREBARRIERPROC TextureBarrier;
|
|
PFNGLTEXTUREBUFFERPROC TextureBuffer;
|
|
PFNGLTEXTUREBUFFERRANGEPROC TextureBufferRange;
|
|
PFNGLTEXTUREPARAMETERIIVPROC TextureParameterIiv;
|
|
PFNGLTEXTUREPARAMETERIUIVPROC TextureParameterIuiv;
|
|
PFNGLTEXTUREPARAMETERFPROC TextureParameterf;
|
|
PFNGLTEXTUREPARAMETERFVPROC TextureParameterfv;
|
|
PFNGLTEXTUREPARAMETERIPROC TextureParameteri;
|
|
PFNGLTEXTUREPARAMETERIVPROC TextureParameteriv;
|
|
PFNGLTEXTURESTORAGE1DPROC TextureStorage1D;
|
|
PFNGLTEXTURESTORAGE2DPROC TextureStorage2D;
|
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC TextureStorage2DMultisample;
|
|
PFNGLTEXTURESTORAGE3DPROC TextureStorage3D;
|
|
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC TextureStorage3DMultisample;
|
|
PFNGLTEXTURESUBIMAGE1DPROC TextureSubImage1D;
|
|
PFNGLTEXTURESUBIMAGE2DPROC TextureSubImage2D;
|
|
PFNGLTEXTURESUBIMAGE3DPROC TextureSubImage3D;
|
|
PFNGLTEXTUREVIEWPROC TextureView;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC TransformFeedbackBufferBase;
|
|
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC TransformFeedbackBufferRange;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings;
|
|
PFNGLUNIFORM1DPROC Uniform1d;
|
|
PFNGLUNIFORM1DVPROC Uniform1dv;
|
|
PFNGLUNIFORM1FPROC Uniform1f;
|
|
PFNGLUNIFORM1FVPROC Uniform1fv;
|
|
PFNGLUNIFORM1IPROC Uniform1i;
|
|
PFNGLUNIFORM1IVPROC Uniform1iv;
|
|
PFNGLUNIFORM1UIPROC Uniform1ui;
|
|
PFNGLUNIFORM1UIVPROC Uniform1uiv;
|
|
PFNGLUNIFORM2DPROC Uniform2d;
|
|
PFNGLUNIFORM2DVPROC Uniform2dv;
|
|
PFNGLUNIFORM2FPROC Uniform2f;
|
|
PFNGLUNIFORM2FVPROC Uniform2fv;
|
|
PFNGLUNIFORM2IPROC Uniform2i;
|
|
PFNGLUNIFORM2IVPROC Uniform2iv;
|
|
PFNGLUNIFORM2UIPROC Uniform2ui;
|
|
PFNGLUNIFORM2UIVPROC Uniform2uiv;
|
|
PFNGLUNIFORM3DPROC Uniform3d;
|
|
PFNGLUNIFORM3DVPROC Uniform3dv;
|
|
PFNGLUNIFORM3FPROC Uniform3f;
|
|
PFNGLUNIFORM3FVPROC Uniform3fv;
|
|
PFNGLUNIFORM3IPROC Uniform3i;
|
|
PFNGLUNIFORM3IVPROC Uniform3iv;
|
|
PFNGLUNIFORM3UIPROC Uniform3ui;
|
|
PFNGLUNIFORM3UIVPROC Uniform3uiv;
|
|
PFNGLUNIFORM4DPROC Uniform4d;
|
|
PFNGLUNIFORM4DVPROC Uniform4dv;
|
|
PFNGLUNIFORM4FPROC Uniform4f;
|
|
PFNGLUNIFORM4FVPROC Uniform4fv;
|
|
PFNGLUNIFORM4IPROC Uniform4i;
|
|
PFNGLUNIFORM4IVPROC Uniform4iv;
|
|
PFNGLUNIFORM4UIPROC Uniform4ui;
|
|
PFNGLUNIFORM4UIVPROC Uniform4uiv;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding;
|
|
PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv;
|
|
PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv;
|
|
PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv;
|
|
PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv;
|
|
PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv;
|
|
PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv;
|
|
PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv;
|
|
PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv;
|
|
PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv;
|
|
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
|
|
PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv;
|
|
PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv;
|
|
PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv;
|
|
PFNGLUNMAPBUFFERPROC UnmapBuffer;
|
|
PFNGLUNMAPNAMEDBUFFERPROC UnmapNamedBuffer;
|
|
PFNGLUSEPROGRAMPROC UseProgram;
|
|
PFNGLUSEPROGRAMSTAGESPROC UseProgramStages;
|
|
PFNGLVALIDATEPROGRAMPROC ValidateProgram;
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline;
|
|
PFNGLVERTEXARRAYATTRIBBINDINGPROC VertexArrayAttribBinding;
|
|
PFNGLVERTEXARRAYATTRIBFORMATPROC VertexArrayAttribFormat;
|
|
PFNGLVERTEXARRAYATTRIBIFORMATPROC VertexArrayAttribIFormat;
|
|
PFNGLVERTEXARRAYATTRIBLFORMATPROC VertexArrayAttribLFormat;
|
|
PFNGLVERTEXARRAYBINDINGDIVISORPROC VertexArrayBindingDivisor;
|
|
PFNGLVERTEXARRAYELEMENTBUFFERPROC VertexArrayElementBuffer;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERPROC VertexArrayVertexBuffer;
|
|
PFNGLVERTEXARRAYVERTEXBUFFERSPROC VertexArrayVertexBuffers;
|
|
PFNGLVERTEXATTRIB1DPROC VertexAttrib1d;
|
|
PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv;
|
|
PFNGLVERTEXATTRIB1FPROC VertexAttrib1f;
|
|
PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv;
|
|
PFNGLVERTEXATTRIB1SPROC VertexAttrib1s;
|
|
PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv;
|
|
PFNGLVERTEXATTRIB2DPROC VertexAttrib2d;
|
|
PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv;
|
|
PFNGLVERTEXATTRIB2FPROC VertexAttrib2f;
|
|
PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv;
|
|
PFNGLVERTEXATTRIB2SPROC VertexAttrib2s;
|
|
PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv;
|
|
PFNGLVERTEXATTRIB3DPROC VertexAttrib3d;
|
|
PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv;
|
|
PFNGLVERTEXATTRIB3FPROC VertexAttrib3f;
|
|
PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv;
|
|
PFNGLVERTEXATTRIB3SPROC VertexAttrib3s;
|
|
PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv;
|
|
PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv;
|
|
PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv;
|
|
PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv;
|
|
PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub;
|
|
PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv;
|
|
PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv;
|
|
PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv;
|
|
PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv;
|
|
PFNGLVERTEXATTRIB4DPROC VertexAttrib4d;
|
|
PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv;
|
|
PFNGLVERTEXATTRIB4FPROC VertexAttrib4f;
|
|
PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv;
|
|
PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv;
|
|
PFNGLVERTEXATTRIB4SPROC VertexAttrib4s;
|
|
PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv;
|
|
PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv;
|
|
PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv;
|
|
PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv;
|
|
PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding;
|
|
PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor;
|
|
PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat;
|
|
PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i;
|
|
PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv;
|
|
PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui;
|
|
PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv;
|
|
PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i;
|
|
PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv;
|
|
PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui;
|
|
PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv;
|
|
PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i;
|
|
PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv;
|
|
PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui;
|
|
PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv;
|
|
PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv;
|
|
PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i;
|
|
PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv;
|
|
PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv;
|
|
PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv;
|
|
PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui;
|
|
PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv;
|
|
PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv;
|
|
PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer;
|
|
PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d;
|
|
PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv;
|
|
PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d;
|
|
PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv;
|
|
PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d;
|
|
PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv;
|
|
PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d;
|
|
PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv;
|
|
PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat;
|
|
PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer;
|
|
PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui;
|
|
PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv;
|
|
PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui;
|
|
PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv;
|
|
PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui;
|
|
PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv;
|
|
PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui;
|
|
PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv;
|
|
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
|
|
PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor;
|
|
PFNGLVIEWPORTPROC Viewport;
|
|
PFNGLVIEWPORTARRAYVPROC ViewportArrayv;
|
|
PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf;
|
|
PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv;
|
|
PFNGLWAITSYNCPROC WaitSync;
|
|
} gl;
|
|
};
|
|
|
|
extern union GL3WProcs gl3wProcs;
|
|
|
|
/* OpenGL functions */
|
|
#define glActiveShaderProgram gl3wProcs.gl.ActiveShaderProgram
|
|
#define glActiveTexture gl3wProcs.gl.ActiveTexture
|
|
#define glAttachShader gl3wProcs.gl.AttachShader
|
|
#define glBeginConditionalRender gl3wProcs.gl.BeginConditionalRender
|
|
#define glBeginQuery gl3wProcs.gl.BeginQuery
|
|
#define glBeginQueryIndexed gl3wProcs.gl.BeginQueryIndexed
|
|
#define glBeginTransformFeedback gl3wProcs.gl.BeginTransformFeedback
|
|
#define glBindAttribLocation gl3wProcs.gl.BindAttribLocation
|
|
#define glBindBuffer gl3wProcs.gl.BindBuffer
|
|
#define glBindBufferBase gl3wProcs.gl.BindBufferBase
|
|
#define glBindBufferRange gl3wProcs.gl.BindBufferRange
|
|
#define glBindBuffersBase gl3wProcs.gl.BindBuffersBase
|
|
#define glBindBuffersRange gl3wProcs.gl.BindBuffersRange
|
|
#define glBindFragDataLocation gl3wProcs.gl.BindFragDataLocation
|
|
#define glBindFragDataLocationIndexed gl3wProcs.gl.BindFragDataLocationIndexed
|
|
#define glBindFramebuffer gl3wProcs.gl.BindFramebuffer
|
|
#define glBindImageTexture gl3wProcs.gl.BindImageTexture
|
|
#define glBindImageTextures gl3wProcs.gl.BindImageTextures
|
|
#define glBindProgramPipeline gl3wProcs.gl.BindProgramPipeline
|
|
#define glBindRenderbuffer gl3wProcs.gl.BindRenderbuffer
|
|
#define glBindSampler gl3wProcs.gl.BindSampler
|
|
#define glBindSamplers gl3wProcs.gl.BindSamplers
|
|
#define glBindTexture gl3wProcs.gl.BindTexture
|
|
#define glBindTextureUnit gl3wProcs.gl.BindTextureUnit
|
|
#define glBindTextures gl3wProcs.gl.BindTextures
|
|
#define glBindTransformFeedback gl3wProcs.gl.BindTransformFeedback
|
|
#define glBindVertexArray gl3wProcs.gl.BindVertexArray
|
|
#define glBindVertexBuffer gl3wProcs.gl.BindVertexBuffer
|
|
#define glBindVertexBuffers gl3wProcs.gl.BindVertexBuffers
|
|
#define glBlendColor gl3wProcs.gl.BlendColor
|
|
#define glBlendEquation gl3wProcs.gl.BlendEquation
|
|
#define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate
|
|
#define glBlendEquationSeparatei gl3wProcs.gl.BlendEquationSeparatei
|
|
#define glBlendEquationi gl3wProcs.gl.BlendEquationi
|
|
#define glBlendFunc gl3wProcs.gl.BlendFunc
|
|
#define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate
|
|
#define glBlendFuncSeparatei gl3wProcs.gl.BlendFuncSeparatei
|
|
#define glBlendFunci gl3wProcs.gl.BlendFunci
|
|
#define glBlitFramebuffer gl3wProcs.gl.BlitFramebuffer
|
|
#define glBlitNamedFramebuffer gl3wProcs.gl.BlitNamedFramebuffer
|
|
#define glBufferData gl3wProcs.gl.BufferData
|
|
#define glBufferStorage gl3wProcs.gl.BufferStorage
|
|
#define glBufferSubData gl3wProcs.gl.BufferSubData
|
|
#define glCheckFramebufferStatus gl3wProcs.gl.CheckFramebufferStatus
|
|
#define glCheckNamedFramebufferStatus gl3wProcs.gl.CheckNamedFramebufferStatus
|
|
#define glClampColor gl3wProcs.gl.ClampColor
|
|
#define glClear gl3wProcs.gl.Clear
|
|
#define glClearBufferData gl3wProcs.gl.ClearBufferData
|
|
#define glClearBufferSubData gl3wProcs.gl.ClearBufferSubData
|
|
#define glClearBufferfi gl3wProcs.gl.ClearBufferfi
|
|
#define glClearBufferfv gl3wProcs.gl.ClearBufferfv
|
|
#define glClearBufferiv gl3wProcs.gl.ClearBufferiv
|
|
#define glClearBufferuiv gl3wProcs.gl.ClearBufferuiv
|
|
#define glClearColor gl3wProcs.gl.ClearColor
|
|
#define glClearDepth gl3wProcs.gl.ClearDepth
|
|
#define glClearDepthf gl3wProcs.gl.ClearDepthf
|
|
#define glClearNamedBufferData gl3wProcs.gl.ClearNamedBufferData
|
|
#define glClearNamedBufferSubData gl3wProcs.gl.ClearNamedBufferSubData
|
|
#define glClearNamedFramebufferfi gl3wProcs.gl.ClearNamedFramebufferfi
|
|
#define glClearNamedFramebufferfv gl3wProcs.gl.ClearNamedFramebufferfv
|
|
#define glClearNamedFramebufferiv gl3wProcs.gl.ClearNamedFramebufferiv
|
|
#define glClearNamedFramebufferuiv gl3wProcs.gl.ClearNamedFramebufferuiv
|
|
#define glClearStencil gl3wProcs.gl.ClearStencil
|
|
#define glClearTexImage gl3wProcs.gl.ClearTexImage
|
|
#define glClearTexSubImage gl3wProcs.gl.ClearTexSubImage
|
|
#define glClientWaitSync gl3wProcs.gl.ClientWaitSync
|
|
#define glClipControl gl3wProcs.gl.ClipControl
|
|
#define glColorMask gl3wProcs.gl.ColorMask
|
|
#define glColorMaski gl3wProcs.gl.ColorMaski
|
|
#define glCompileShader gl3wProcs.gl.CompileShader
|
|
#define glCompressedTexImage1D gl3wProcs.gl.CompressedTexImage1D
|
|
#define glCompressedTexImage2D gl3wProcs.gl.CompressedTexImage2D
|
|
#define glCompressedTexImage3D gl3wProcs.gl.CompressedTexImage3D
|
|
#define glCompressedTexSubImage1D gl3wProcs.gl.CompressedTexSubImage1D
|
|
#define glCompressedTexSubImage2D gl3wProcs.gl.CompressedTexSubImage2D
|
|
#define glCompressedTexSubImage3D gl3wProcs.gl.CompressedTexSubImage3D
|
|
#define glCompressedTextureSubImage1D gl3wProcs.gl.CompressedTextureSubImage1D
|
|
#define glCompressedTextureSubImage2D gl3wProcs.gl.CompressedTextureSubImage2D
|
|
#define glCompressedTextureSubImage3D gl3wProcs.gl.CompressedTextureSubImage3D
|
|
#define glCopyBufferSubData gl3wProcs.gl.CopyBufferSubData
|
|
#define glCopyImageSubData gl3wProcs.gl.CopyImageSubData
|
|
#define glCopyNamedBufferSubData gl3wProcs.gl.CopyNamedBufferSubData
|
|
#define glCopyTexImage1D gl3wProcs.gl.CopyTexImage1D
|
|
#define glCopyTexImage2D gl3wProcs.gl.CopyTexImage2D
|
|
#define glCopyTexSubImage1D gl3wProcs.gl.CopyTexSubImage1D
|
|
#define glCopyTexSubImage2D gl3wProcs.gl.CopyTexSubImage2D
|
|
#define glCopyTexSubImage3D gl3wProcs.gl.CopyTexSubImage3D
|
|
#define glCopyTextureSubImage1D gl3wProcs.gl.CopyTextureSubImage1D
|
|
#define glCopyTextureSubImage2D gl3wProcs.gl.CopyTextureSubImage2D
|
|
#define glCopyTextureSubImage3D gl3wProcs.gl.CopyTextureSubImage3D
|
|
#define glCreateBuffers gl3wProcs.gl.CreateBuffers
|
|
#define glCreateFramebuffers gl3wProcs.gl.CreateFramebuffers
|
|
#define glCreateProgram gl3wProcs.gl.CreateProgram
|
|
#define glCreateProgramPipelines gl3wProcs.gl.CreateProgramPipelines
|
|
#define glCreateQueries gl3wProcs.gl.CreateQueries
|
|
#define glCreateRenderbuffers gl3wProcs.gl.CreateRenderbuffers
|
|
#define glCreateSamplers gl3wProcs.gl.CreateSamplers
|
|
#define glCreateShader gl3wProcs.gl.CreateShader
|
|
#define glCreateShaderProgramv gl3wProcs.gl.CreateShaderProgramv
|
|
#define glCreateTextures gl3wProcs.gl.CreateTextures
|
|
#define glCreateTransformFeedbacks gl3wProcs.gl.CreateTransformFeedbacks
|
|
#define glCreateVertexArrays gl3wProcs.gl.CreateVertexArrays
|
|
#define glCullFace gl3wProcs.gl.CullFace
|
|
#define glDebugMessageCallback gl3wProcs.gl.DebugMessageCallback
|
|
#define glDebugMessageControl gl3wProcs.gl.DebugMessageControl
|
|
#define glDebugMessageInsert gl3wProcs.gl.DebugMessageInsert
|
|
#define glDeleteBuffers gl3wProcs.gl.DeleteBuffers
|
|
#define glDeleteFramebuffers gl3wProcs.gl.DeleteFramebuffers
|
|
#define glDeleteProgram gl3wProcs.gl.DeleteProgram
|
|
#define glDeleteProgramPipelines gl3wProcs.gl.DeleteProgramPipelines
|
|
#define glDeleteQueries gl3wProcs.gl.DeleteQueries
|
|
#define glDeleteRenderbuffers gl3wProcs.gl.DeleteRenderbuffers
|
|
#define glDeleteSamplers gl3wProcs.gl.DeleteSamplers
|
|
#define glDeleteShader gl3wProcs.gl.DeleteShader
|
|
#define glDeleteSync gl3wProcs.gl.DeleteSync
|
|
#define glDeleteTextures gl3wProcs.gl.DeleteTextures
|
|
#define glDeleteTransformFeedbacks gl3wProcs.gl.DeleteTransformFeedbacks
|
|
#define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays
|
|
#define glDepthFunc gl3wProcs.gl.DepthFunc
|
|
#define glDepthMask gl3wProcs.gl.DepthMask
|
|
#define glDepthRange gl3wProcs.gl.DepthRange
|
|
#define glDepthRangeArrayv gl3wProcs.gl.DepthRangeArrayv
|
|
#define glDepthRangeIndexed gl3wProcs.gl.DepthRangeIndexed
|
|
#define glDepthRangef gl3wProcs.gl.DepthRangef
|
|
#define glDetachShader gl3wProcs.gl.DetachShader
|
|
#define glDisable gl3wProcs.gl.Disable
|
|
#define glDisableVertexArrayAttrib gl3wProcs.gl.DisableVertexArrayAttrib
|
|
#define glDisableVertexAttribArray gl3wProcs.gl.DisableVertexAttribArray
|
|
#define glDisablei gl3wProcs.gl.Disablei
|
|
#define glDispatchCompute gl3wProcs.gl.DispatchCompute
|
|
#define glDispatchComputeIndirect gl3wProcs.gl.DispatchComputeIndirect
|
|
#define glDrawArrays gl3wProcs.gl.DrawArrays
|
|
#define glDrawArraysIndirect gl3wProcs.gl.DrawArraysIndirect
|
|
#define glDrawArraysInstanced gl3wProcs.gl.DrawArraysInstanced
|
|
#define glDrawArraysInstancedBaseInstance gl3wProcs.gl.DrawArraysInstancedBaseInstance
|
|
#define glDrawBuffer gl3wProcs.gl.DrawBuffer
|
|
#define glDrawBuffers gl3wProcs.gl.DrawBuffers
|
|
#define glDrawElements gl3wProcs.gl.DrawElements
|
|
#define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex
|
|
#define glDrawElementsIndirect gl3wProcs.gl.DrawElementsIndirect
|
|
#define glDrawElementsInstanced gl3wProcs.gl.DrawElementsInstanced
|
|
#define glDrawElementsInstancedBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseInstance
|
|
#define glDrawElementsInstancedBaseVertex gl3wProcs.gl.DrawElementsInstancedBaseVertex
|
|
#define glDrawElementsInstancedBaseVertexBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseVertexBaseInstance
|
|
#define glDrawRangeElements gl3wProcs.gl.DrawRangeElements
|
|
#define glDrawRangeElementsBaseVertex gl3wProcs.gl.DrawRangeElementsBaseVertex
|
|
#define glDrawTransformFeedback gl3wProcs.gl.DrawTransformFeedback
|
|
#define glDrawTransformFeedbackInstanced gl3wProcs.gl.DrawTransformFeedbackInstanced
|
|
#define glDrawTransformFeedbackStream gl3wProcs.gl.DrawTransformFeedbackStream
|
|
#define glDrawTransformFeedbackStreamInstanced gl3wProcs.gl.DrawTransformFeedbackStreamInstanced
|
|
#define glEnable gl3wProcs.gl.Enable
|
|
#define glEnableVertexArrayAttrib gl3wProcs.gl.EnableVertexArrayAttrib
|
|
#define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray
|
|
#define glEnablei gl3wProcs.gl.Enablei
|
|
#define glEndConditionalRender gl3wProcs.gl.EndConditionalRender
|
|
#define glEndQuery gl3wProcs.gl.EndQuery
|
|
#define glEndQueryIndexed gl3wProcs.gl.EndQueryIndexed
|
|
#define glEndTransformFeedback gl3wProcs.gl.EndTransformFeedback
|
|
#define glFenceSync gl3wProcs.gl.FenceSync
|
|
#define glFinish gl3wProcs.gl.Finish
|
|
#define glFlush gl3wProcs.gl.Flush
|
|
#define glFlushMappedBufferRange gl3wProcs.gl.FlushMappedBufferRange
|
|
#define glFlushMappedNamedBufferRange gl3wProcs.gl.FlushMappedNamedBufferRange
|
|
#define glFramebufferParameteri gl3wProcs.gl.FramebufferParameteri
|
|
#define glFramebufferParameteriMESA gl3wProcs.gl.FramebufferParameteriMESA
|
|
#define glFramebufferRenderbuffer gl3wProcs.gl.FramebufferRenderbuffer
|
|
#define glFramebufferTexture gl3wProcs.gl.FramebufferTexture
|
|
#define glFramebufferTexture1D gl3wProcs.gl.FramebufferTexture1D
|
|
#define glFramebufferTexture2D gl3wProcs.gl.FramebufferTexture2D
|
|
#define glFramebufferTexture3D gl3wProcs.gl.FramebufferTexture3D
|
|
#define glFramebufferTextureLayer gl3wProcs.gl.FramebufferTextureLayer
|
|
#define glFrontFace gl3wProcs.gl.FrontFace
|
|
#define glGenBuffers gl3wProcs.gl.GenBuffers
|
|
#define glGenFramebuffers gl3wProcs.gl.GenFramebuffers
|
|
#define glGenProgramPipelines gl3wProcs.gl.GenProgramPipelines
|
|
#define glGenQueries gl3wProcs.gl.GenQueries
|
|
#define glGenRenderbuffers gl3wProcs.gl.GenRenderbuffers
|
|
#define glGenSamplers gl3wProcs.gl.GenSamplers
|
|
#define glGenTextures gl3wProcs.gl.GenTextures
|
|
#define glGenTransformFeedbacks gl3wProcs.gl.GenTransformFeedbacks
|
|
#define glGenVertexArrays gl3wProcs.gl.GenVertexArrays
|
|
#define glGenerateMipmap gl3wProcs.gl.GenerateMipmap
|
|
#define glGenerateTextureMipmap gl3wProcs.gl.GenerateTextureMipmap
|
|
#define glGetActiveAtomicCounterBufferiv gl3wProcs.gl.GetActiveAtomicCounterBufferiv
|
|
#define glGetActiveAttrib gl3wProcs.gl.GetActiveAttrib
|
|
#define glGetActiveSubroutineName gl3wProcs.gl.GetActiveSubroutineName
|
|
#define glGetActiveSubroutineUniformName gl3wProcs.gl.GetActiveSubroutineUniformName
|
|
#define glGetActiveSubroutineUniformiv gl3wProcs.gl.GetActiveSubroutineUniformiv
|
|
#define glGetActiveUniform gl3wProcs.gl.GetActiveUniform
|
|
#define glGetActiveUniformBlockName gl3wProcs.gl.GetActiveUniformBlockName
|
|
#define glGetActiveUniformBlockiv gl3wProcs.gl.GetActiveUniformBlockiv
|
|
#define glGetActiveUniformName gl3wProcs.gl.GetActiveUniformName
|
|
#define glGetActiveUniformsiv gl3wProcs.gl.GetActiveUniformsiv
|
|
#define glGetAttachedShaders gl3wProcs.gl.GetAttachedShaders
|
|
#define glGetAttribLocation gl3wProcs.gl.GetAttribLocation
|
|
#define glGetBooleani_v gl3wProcs.gl.GetBooleani_v
|
|
#define glGetBooleanv gl3wProcs.gl.GetBooleanv
|
|
#define glGetBufferParameteri64v gl3wProcs.gl.GetBufferParameteri64v
|
|
#define glGetBufferParameteriv gl3wProcs.gl.GetBufferParameteriv
|
|
#define glGetBufferPointerv gl3wProcs.gl.GetBufferPointerv
|
|
#define glGetBufferSubData gl3wProcs.gl.GetBufferSubData
|
|
#define glGetCompressedTexImage gl3wProcs.gl.GetCompressedTexImage
|
|
#define glGetCompressedTextureImage gl3wProcs.gl.GetCompressedTextureImage
|
|
#define glGetCompressedTextureSubImage gl3wProcs.gl.GetCompressedTextureSubImage
|
|
#define glGetDebugMessageLog gl3wProcs.gl.GetDebugMessageLog
|
|
#define glGetDoublei_v gl3wProcs.gl.GetDoublei_v
|
|
#define glGetDoublev gl3wProcs.gl.GetDoublev
|
|
#define glGetError gl3wProcs.gl.GetError
|
|
#define glGetFloati_v gl3wProcs.gl.GetFloati_v
|
|
#define glGetFloatv gl3wProcs.gl.GetFloatv
|
|
#define glGetFragDataIndex gl3wProcs.gl.GetFragDataIndex
|
|
#define glGetFragDataLocation gl3wProcs.gl.GetFragDataLocation
|
|
#define glGetFramebufferAttachmentParameteriv gl3wProcs.gl.GetFramebufferAttachmentParameteriv
|
|
#define glGetFramebufferParameteriv gl3wProcs.gl.GetFramebufferParameteriv
|
|
#define glGetFramebufferParameterivMESA gl3wProcs.gl.GetFramebufferParameterivMESA
|
|
#define glGetGraphicsResetStatus gl3wProcs.gl.GetGraphicsResetStatus
|
|
#define glGetInteger64i_v gl3wProcs.gl.GetInteger64i_v
|
|
#define glGetInteger64v gl3wProcs.gl.GetInteger64v
|
|
#define glGetIntegeri_v gl3wProcs.gl.GetIntegeri_v
|
|
#define glGetIntegerv gl3wProcs.gl.GetIntegerv
|
|
#define glGetInternalformati64v gl3wProcs.gl.GetInternalformati64v
|
|
#define glGetInternalformativ gl3wProcs.gl.GetInternalformativ
|
|
#define glGetMultisamplefv gl3wProcs.gl.GetMultisamplefv
|
|
#define glGetNamedBufferParameteri64v gl3wProcs.gl.GetNamedBufferParameteri64v
|
|
#define glGetNamedBufferParameteriv gl3wProcs.gl.GetNamedBufferParameteriv
|
|
#define glGetNamedBufferPointerv gl3wProcs.gl.GetNamedBufferPointerv
|
|
#define glGetNamedBufferSubData gl3wProcs.gl.GetNamedBufferSubData
|
|
#define glGetNamedFramebufferAttachmentParameteriv gl3wProcs.gl.GetNamedFramebufferAttachmentParameteriv
|
|
#define glGetNamedFramebufferParameteriv gl3wProcs.gl.GetNamedFramebufferParameteriv
|
|
#define glGetNamedRenderbufferParameteriv gl3wProcs.gl.GetNamedRenderbufferParameteriv
|
|
#define glGetObjectLabel gl3wProcs.gl.GetObjectLabel
|
|
#define glGetObjectPtrLabel gl3wProcs.gl.GetObjectPtrLabel
|
|
#define glGetPointerv gl3wProcs.gl.GetPointerv
|
|
#define glGetProgramBinary gl3wProcs.gl.GetProgramBinary
|
|
#define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog
|
|
#define glGetProgramInterfaceiv gl3wProcs.gl.GetProgramInterfaceiv
|
|
#define glGetProgramPipelineInfoLog gl3wProcs.gl.GetProgramPipelineInfoLog
|
|
#define glGetProgramPipelineiv gl3wProcs.gl.GetProgramPipelineiv
|
|
#define glGetProgramResourceIndex gl3wProcs.gl.GetProgramResourceIndex
|
|
#define glGetProgramResourceLocation gl3wProcs.gl.GetProgramResourceLocation
|
|
#define glGetProgramResourceLocationIndex gl3wProcs.gl.GetProgramResourceLocationIndex
|
|
#define glGetProgramResourceName gl3wProcs.gl.GetProgramResourceName
|
|
#define glGetProgramResourceiv gl3wProcs.gl.GetProgramResourceiv
|
|
#define glGetProgramStageiv gl3wProcs.gl.GetProgramStageiv
|
|
#define glGetProgramiv gl3wProcs.gl.GetProgramiv
|
|
#define glGetQueryBufferObjecti64v gl3wProcs.gl.GetQueryBufferObjecti64v
|
|
#define glGetQueryBufferObjectiv gl3wProcs.gl.GetQueryBufferObjectiv
|
|
#define glGetQueryBufferObjectui64v gl3wProcs.gl.GetQueryBufferObjectui64v
|
|
#define glGetQueryBufferObjectuiv gl3wProcs.gl.GetQueryBufferObjectuiv
|
|
#define glGetQueryIndexediv gl3wProcs.gl.GetQueryIndexediv
|
|
#define glGetQueryObjecti64v gl3wProcs.gl.GetQueryObjecti64v
|
|
#define glGetQueryObjectiv gl3wProcs.gl.GetQueryObjectiv
|
|
#define glGetQueryObjectui64v gl3wProcs.gl.GetQueryObjectui64v
|
|
#define glGetQueryObjectuiv gl3wProcs.gl.GetQueryObjectuiv
|
|
#define glGetQueryiv gl3wProcs.gl.GetQueryiv
|
|
#define glGetRenderbufferParameteriv gl3wProcs.gl.GetRenderbufferParameteriv
|
|
#define glGetSamplerParameterIiv gl3wProcs.gl.GetSamplerParameterIiv
|
|
#define glGetSamplerParameterIuiv gl3wProcs.gl.GetSamplerParameterIuiv
|
|
#define glGetSamplerParameterfv gl3wProcs.gl.GetSamplerParameterfv
|
|
#define glGetSamplerParameteriv gl3wProcs.gl.GetSamplerParameteriv
|
|
#define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog
|
|
#define glGetShaderPrecisionFormat gl3wProcs.gl.GetShaderPrecisionFormat
|
|
#define glGetShaderSource gl3wProcs.gl.GetShaderSource
|
|
#define glGetShaderiv gl3wProcs.gl.GetShaderiv
|
|
#define glGetString gl3wProcs.gl.GetString
|
|
#define glGetStringi gl3wProcs.gl.GetStringi
|
|
#define glGetSubroutineIndex gl3wProcs.gl.GetSubroutineIndex
|
|
#define glGetSubroutineUniformLocation gl3wProcs.gl.GetSubroutineUniformLocation
|
|
#define glGetSynciv gl3wProcs.gl.GetSynciv
|
|
#define glGetTexImage gl3wProcs.gl.GetTexImage
|
|
#define glGetTexLevelParameterfv gl3wProcs.gl.GetTexLevelParameterfv
|
|
#define glGetTexLevelParameteriv gl3wProcs.gl.GetTexLevelParameteriv
|
|
#define glGetTexParameterIiv gl3wProcs.gl.GetTexParameterIiv
|
|
#define glGetTexParameterIuiv gl3wProcs.gl.GetTexParameterIuiv
|
|
#define glGetTexParameterfv gl3wProcs.gl.GetTexParameterfv
|
|
#define glGetTexParameteriv gl3wProcs.gl.GetTexParameteriv
|
|
#define glGetTextureImage gl3wProcs.gl.GetTextureImage
|
|
#define glGetTextureLevelParameterfv gl3wProcs.gl.GetTextureLevelParameterfv
|
|
#define glGetTextureLevelParameteriv gl3wProcs.gl.GetTextureLevelParameteriv
|
|
#define glGetTextureParameterIiv gl3wProcs.gl.GetTextureParameterIiv
|
|
#define glGetTextureParameterIuiv gl3wProcs.gl.GetTextureParameterIuiv
|
|
#define glGetTextureParameterfv gl3wProcs.gl.GetTextureParameterfv
|
|
#define glGetTextureParameteriv gl3wProcs.gl.GetTextureParameteriv
|
|
#define glGetTextureSubImage gl3wProcs.gl.GetTextureSubImage
|
|
#define glGetTransformFeedbackVarying gl3wProcs.gl.GetTransformFeedbackVarying
|
|
#define glGetTransformFeedbacki64_v gl3wProcs.gl.GetTransformFeedbacki64_v
|
|
#define glGetTransformFeedbacki_v gl3wProcs.gl.GetTransformFeedbacki_v
|
|
#define glGetTransformFeedbackiv gl3wProcs.gl.GetTransformFeedbackiv
|
|
#define glGetUniformBlockIndex gl3wProcs.gl.GetUniformBlockIndex
|
|
#define glGetUniformIndices gl3wProcs.gl.GetUniformIndices
|
|
#define glGetUniformLocation gl3wProcs.gl.GetUniformLocation
|
|
#define glGetUniformSubroutineuiv gl3wProcs.gl.GetUniformSubroutineuiv
|
|
#define glGetUniformdv gl3wProcs.gl.GetUniformdv
|
|
#define glGetUniformfv gl3wProcs.gl.GetUniformfv
|
|
#define glGetUniformiv gl3wProcs.gl.GetUniformiv
|
|
#define glGetUniformuiv gl3wProcs.gl.GetUniformuiv
|
|
#define glGetVertexArrayIndexed64iv gl3wProcs.gl.GetVertexArrayIndexed64iv
|
|
#define glGetVertexArrayIndexediv gl3wProcs.gl.GetVertexArrayIndexediv
|
|
#define glGetVertexArrayiv gl3wProcs.gl.GetVertexArrayiv
|
|
#define glGetVertexAttribIiv gl3wProcs.gl.GetVertexAttribIiv
|
|
#define glGetVertexAttribIuiv gl3wProcs.gl.GetVertexAttribIuiv
|
|
#define glGetVertexAttribLdv gl3wProcs.gl.GetVertexAttribLdv
|
|
#define glGetVertexAttribPointerv gl3wProcs.gl.GetVertexAttribPointerv
|
|
#define glGetVertexAttribdv gl3wProcs.gl.GetVertexAttribdv
|
|
#define glGetVertexAttribfv gl3wProcs.gl.GetVertexAttribfv
|
|
#define glGetVertexAttribiv gl3wProcs.gl.GetVertexAttribiv
|
|
#define glGetnCompressedTexImage gl3wProcs.gl.GetnCompressedTexImage
|
|
#define glGetnTexImage gl3wProcs.gl.GetnTexImage
|
|
#define glGetnUniformdv gl3wProcs.gl.GetnUniformdv
|
|
#define glGetnUniformfv gl3wProcs.gl.GetnUniformfv
|
|
#define glGetnUniformiv gl3wProcs.gl.GetnUniformiv
|
|
#define glGetnUniformuiv gl3wProcs.gl.GetnUniformuiv
|
|
#define glHint gl3wProcs.gl.Hint
|
|
#define glInvalidateBufferData gl3wProcs.gl.InvalidateBufferData
|
|
#define glInvalidateBufferSubData gl3wProcs.gl.InvalidateBufferSubData
|
|
#define glInvalidateFramebuffer gl3wProcs.gl.InvalidateFramebuffer
|
|
#define glInvalidateNamedFramebufferData gl3wProcs.gl.InvalidateNamedFramebufferData
|
|
#define glInvalidateNamedFramebufferSubData gl3wProcs.gl.InvalidateNamedFramebufferSubData
|
|
#define glInvalidateSubFramebuffer gl3wProcs.gl.InvalidateSubFramebuffer
|
|
#define glInvalidateTexImage gl3wProcs.gl.InvalidateTexImage
|
|
#define glInvalidateTexSubImage gl3wProcs.gl.InvalidateTexSubImage
|
|
#define glIsBuffer gl3wProcs.gl.IsBuffer
|
|
#define glIsEnabled gl3wProcs.gl.IsEnabled
|
|
#define glIsEnabledi gl3wProcs.gl.IsEnabledi
|
|
#define glIsFramebuffer gl3wProcs.gl.IsFramebuffer
|
|
#define glIsProgram gl3wProcs.gl.IsProgram
|
|
#define glIsProgramPipeline gl3wProcs.gl.IsProgramPipeline
|
|
#define glIsQuery gl3wProcs.gl.IsQuery
|
|
#define glIsRenderbuffer gl3wProcs.gl.IsRenderbuffer
|
|
#define glIsSampler gl3wProcs.gl.IsSampler
|
|
#define glIsShader gl3wProcs.gl.IsShader
|
|
#define glIsSync gl3wProcs.gl.IsSync
|
|
#define glIsTexture gl3wProcs.gl.IsTexture
|
|
#define glIsTransformFeedback gl3wProcs.gl.IsTransformFeedback
|
|
#define glIsVertexArray gl3wProcs.gl.IsVertexArray
|
|
#define glLineWidth gl3wProcs.gl.LineWidth
|
|
#define glLinkProgram gl3wProcs.gl.LinkProgram
|
|
#define glLogicOp gl3wProcs.gl.LogicOp
|
|
#define glMapBuffer gl3wProcs.gl.MapBuffer
|
|
#define glMapBufferRange gl3wProcs.gl.MapBufferRange
|
|
#define glMapNamedBuffer gl3wProcs.gl.MapNamedBuffer
|
|
#define glMapNamedBufferRange gl3wProcs.gl.MapNamedBufferRange
|
|
#define glMemoryBarrier gl3wProcs.gl.MemoryBarrier
|
|
#define glMemoryBarrierByRegion gl3wProcs.gl.MemoryBarrierByRegion
|
|
#define glMinSampleShading gl3wProcs.gl.MinSampleShading
|
|
#define glMultiDrawArrays gl3wProcs.gl.MultiDrawArrays
|
|
#define glMultiDrawArraysIndirect gl3wProcs.gl.MultiDrawArraysIndirect
|
|
#define glMultiDrawArraysIndirectCount gl3wProcs.gl.MultiDrawArraysIndirectCount
|
|
#define glMultiDrawElements gl3wProcs.gl.MultiDrawElements
|
|
#define glMultiDrawElementsBaseVertex gl3wProcs.gl.MultiDrawElementsBaseVertex
|
|
#define glMultiDrawElementsIndirect gl3wProcs.gl.MultiDrawElementsIndirect
|
|
#define glMultiDrawElementsIndirectCount gl3wProcs.gl.MultiDrawElementsIndirectCount
|
|
#define glNamedBufferData gl3wProcs.gl.NamedBufferData
|
|
#define glNamedBufferStorage gl3wProcs.gl.NamedBufferStorage
|
|
#define glNamedBufferSubData gl3wProcs.gl.NamedBufferSubData
|
|
#define glNamedFramebufferDrawBuffer gl3wProcs.gl.NamedFramebufferDrawBuffer
|
|
#define glNamedFramebufferDrawBuffers gl3wProcs.gl.NamedFramebufferDrawBuffers
|
|
#define glNamedFramebufferParameteri gl3wProcs.gl.NamedFramebufferParameteri
|
|
#define glNamedFramebufferReadBuffer gl3wProcs.gl.NamedFramebufferReadBuffer
|
|
#define glNamedFramebufferRenderbuffer gl3wProcs.gl.NamedFramebufferRenderbuffer
|
|
#define glNamedFramebufferTexture gl3wProcs.gl.NamedFramebufferTexture
|
|
#define glNamedFramebufferTextureLayer gl3wProcs.gl.NamedFramebufferTextureLayer
|
|
#define glNamedRenderbufferStorage gl3wProcs.gl.NamedRenderbufferStorage
|
|
#define glNamedRenderbufferStorageMultisample gl3wProcs.gl.NamedRenderbufferStorageMultisample
|
|
#define glObjectLabel gl3wProcs.gl.ObjectLabel
|
|
#define glObjectPtrLabel gl3wProcs.gl.ObjectPtrLabel
|
|
#define glPatchParameterfv gl3wProcs.gl.PatchParameterfv
|
|
#define glPatchParameteri gl3wProcs.gl.PatchParameteri
|
|
#define glPauseTransformFeedback gl3wProcs.gl.PauseTransformFeedback
|
|
#define glPixelStoref gl3wProcs.gl.PixelStoref
|
|
#define glPixelStorei gl3wProcs.gl.PixelStorei
|
|
#define glPointParameterf gl3wProcs.gl.PointParameterf
|
|
#define glPointParameterfv gl3wProcs.gl.PointParameterfv
|
|
#define glPointParameteri gl3wProcs.gl.PointParameteri
|
|
#define glPointParameteriv gl3wProcs.gl.PointParameteriv
|
|
#define glPointSize gl3wProcs.gl.PointSize
|
|
#define glPolygonMode gl3wProcs.gl.PolygonMode
|
|
#define glPolygonOffset gl3wProcs.gl.PolygonOffset
|
|
#define glPolygonOffsetClamp gl3wProcs.gl.PolygonOffsetClamp
|
|
#define glPopDebugGroup gl3wProcs.gl.PopDebugGroup
|
|
#define glPrimitiveRestartIndex gl3wProcs.gl.PrimitiveRestartIndex
|
|
#define glProgramBinary gl3wProcs.gl.ProgramBinary
|
|
#define glProgramParameteri gl3wProcs.gl.ProgramParameteri
|
|
#define glProgramUniform1d gl3wProcs.gl.ProgramUniform1d
|
|
#define glProgramUniform1dv gl3wProcs.gl.ProgramUniform1dv
|
|
#define glProgramUniform1f gl3wProcs.gl.ProgramUniform1f
|
|
#define glProgramUniform1fv gl3wProcs.gl.ProgramUniform1fv
|
|
#define glProgramUniform1i gl3wProcs.gl.ProgramUniform1i
|
|
#define glProgramUniform1iv gl3wProcs.gl.ProgramUniform1iv
|
|
#define glProgramUniform1ui gl3wProcs.gl.ProgramUniform1ui
|
|
#define glProgramUniform1uiv gl3wProcs.gl.ProgramUniform1uiv
|
|
#define glProgramUniform2d gl3wProcs.gl.ProgramUniform2d
|
|
#define glProgramUniform2dv gl3wProcs.gl.ProgramUniform2dv
|
|
#define glProgramUniform2f gl3wProcs.gl.ProgramUniform2f
|
|
#define glProgramUniform2fv gl3wProcs.gl.ProgramUniform2fv
|
|
#define glProgramUniform2i gl3wProcs.gl.ProgramUniform2i
|
|
#define glProgramUniform2iv gl3wProcs.gl.ProgramUniform2iv
|
|
#define glProgramUniform2ui gl3wProcs.gl.ProgramUniform2ui
|
|
#define glProgramUniform2uiv gl3wProcs.gl.ProgramUniform2uiv
|
|
#define glProgramUniform3d gl3wProcs.gl.ProgramUniform3d
|
|
#define glProgramUniform3dv gl3wProcs.gl.ProgramUniform3dv
|
|
#define glProgramUniform3f gl3wProcs.gl.ProgramUniform3f
|
|
#define glProgramUniform3fv gl3wProcs.gl.ProgramUniform3fv
|
|
#define glProgramUniform3i gl3wProcs.gl.ProgramUniform3i
|
|
#define glProgramUniform3iv gl3wProcs.gl.ProgramUniform3iv
|
|
#define glProgramUniform3ui gl3wProcs.gl.ProgramUniform3ui
|
|
#define glProgramUniform3uiv gl3wProcs.gl.ProgramUniform3uiv
|
|
#define glProgramUniform4d gl3wProcs.gl.ProgramUniform4d
|
|
#define glProgramUniform4dv gl3wProcs.gl.ProgramUniform4dv
|
|
#define glProgramUniform4f gl3wProcs.gl.ProgramUniform4f
|
|
#define glProgramUniform4fv gl3wProcs.gl.ProgramUniform4fv
|
|
#define glProgramUniform4i gl3wProcs.gl.ProgramUniform4i
|
|
#define glProgramUniform4iv gl3wProcs.gl.ProgramUniform4iv
|
|
#define glProgramUniform4ui gl3wProcs.gl.ProgramUniform4ui
|
|
#define glProgramUniform4uiv gl3wProcs.gl.ProgramUniform4uiv
|
|
#define glProgramUniformMatrix2dv gl3wProcs.gl.ProgramUniformMatrix2dv
|
|
#define glProgramUniformMatrix2fv gl3wProcs.gl.ProgramUniformMatrix2fv
|
|
#define glProgramUniformMatrix2x3dv gl3wProcs.gl.ProgramUniformMatrix2x3dv
|
|
#define glProgramUniformMatrix2x3fv gl3wProcs.gl.ProgramUniformMatrix2x3fv
|
|
#define glProgramUniformMatrix2x4dv gl3wProcs.gl.ProgramUniformMatrix2x4dv
|
|
#define glProgramUniformMatrix2x4fv gl3wProcs.gl.ProgramUniformMatrix2x4fv
|
|
#define glProgramUniformMatrix3dv gl3wProcs.gl.ProgramUniformMatrix3dv
|
|
#define glProgramUniformMatrix3fv gl3wProcs.gl.ProgramUniformMatrix3fv
|
|
#define glProgramUniformMatrix3x2dv gl3wProcs.gl.ProgramUniformMatrix3x2dv
|
|
#define glProgramUniformMatrix3x2fv gl3wProcs.gl.ProgramUniformMatrix3x2fv
|
|
#define glProgramUniformMatrix3x4dv gl3wProcs.gl.ProgramUniformMatrix3x4dv
|
|
#define glProgramUniformMatrix3x4fv gl3wProcs.gl.ProgramUniformMatrix3x4fv
|
|
#define glProgramUniformMatrix4dv gl3wProcs.gl.ProgramUniformMatrix4dv
|
|
#define glProgramUniformMatrix4fv gl3wProcs.gl.ProgramUniformMatrix4fv
|
|
#define glProgramUniformMatrix4x2dv gl3wProcs.gl.ProgramUniformMatrix4x2dv
|
|
#define glProgramUniformMatrix4x2fv gl3wProcs.gl.ProgramUniformMatrix4x2fv
|
|
#define glProgramUniformMatrix4x3dv gl3wProcs.gl.ProgramUniformMatrix4x3dv
|
|
#define glProgramUniformMatrix4x3fv gl3wProcs.gl.ProgramUniformMatrix4x3fv
|
|
#define glProvokingVertex gl3wProcs.gl.ProvokingVertex
|
|
#define glPushDebugGroup gl3wProcs.gl.PushDebugGroup
|
|
#define glQueryCounter gl3wProcs.gl.QueryCounter
|
|
#define glReadBuffer gl3wProcs.gl.ReadBuffer
|
|
#define glReadPixels gl3wProcs.gl.ReadPixels
|
|
#define glReadnPixels gl3wProcs.gl.ReadnPixels
|
|
#define glReleaseShaderCompiler gl3wProcs.gl.ReleaseShaderCompiler
|
|
#define glRenderbufferStorage gl3wProcs.gl.RenderbufferStorage
|
|
#define glRenderbufferStorageMultisample gl3wProcs.gl.RenderbufferStorageMultisample
|
|
#define glResumeTransformFeedback gl3wProcs.gl.ResumeTransformFeedback
|
|
#define glSampleCoverage gl3wProcs.gl.SampleCoverage
|
|
#define glSampleMaski gl3wProcs.gl.SampleMaski
|
|
#define glSamplerParameterIiv gl3wProcs.gl.SamplerParameterIiv
|
|
#define glSamplerParameterIuiv gl3wProcs.gl.SamplerParameterIuiv
|
|
#define glSamplerParameterf gl3wProcs.gl.SamplerParameterf
|
|
#define glSamplerParameterfv gl3wProcs.gl.SamplerParameterfv
|
|
#define glSamplerParameteri gl3wProcs.gl.SamplerParameteri
|
|
#define glSamplerParameteriv gl3wProcs.gl.SamplerParameteriv
|
|
#define glScissor gl3wProcs.gl.Scissor
|
|
#define glScissorArrayv gl3wProcs.gl.ScissorArrayv
|
|
#define glScissorIndexed gl3wProcs.gl.ScissorIndexed
|
|
#define glScissorIndexedv gl3wProcs.gl.ScissorIndexedv
|
|
#define glShaderBinary gl3wProcs.gl.ShaderBinary
|
|
#define glShaderSource gl3wProcs.gl.ShaderSource
|
|
#define glShaderStorageBlockBinding gl3wProcs.gl.ShaderStorageBlockBinding
|
|
#define glSpecializeShader gl3wProcs.gl.SpecializeShader
|
|
#define glStencilFunc gl3wProcs.gl.StencilFunc
|
|
#define glStencilFuncSeparate gl3wProcs.gl.StencilFuncSeparate
|
|
#define glStencilMask gl3wProcs.gl.StencilMask
|
|
#define glStencilMaskSeparate gl3wProcs.gl.StencilMaskSeparate
|
|
#define glStencilOp gl3wProcs.gl.StencilOp
|
|
#define glStencilOpSeparate gl3wProcs.gl.StencilOpSeparate
|
|
#define glTexBuffer gl3wProcs.gl.TexBuffer
|
|
#define glTexBufferRange gl3wProcs.gl.TexBufferRange
|
|
#define glTexImage1D gl3wProcs.gl.TexImage1D
|
|
#define glTexImage2D gl3wProcs.gl.TexImage2D
|
|
#define glTexImage2DMultisample gl3wProcs.gl.TexImage2DMultisample
|
|
#define glTexImage3D gl3wProcs.gl.TexImage3D
|
|
#define glTexImage3DMultisample gl3wProcs.gl.TexImage3DMultisample
|
|
#define glTexParameterIiv gl3wProcs.gl.TexParameterIiv
|
|
#define glTexParameterIuiv gl3wProcs.gl.TexParameterIuiv
|
|
#define glTexParameterf gl3wProcs.gl.TexParameterf
|
|
#define glTexParameterfv gl3wProcs.gl.TexParameterfv
|
|
#define glTexParameteri gl3wProcs.gl.TexParameteri
|
|
#define glTexParameteriv gl3wProcs.gl.TexParameteriv
|
|
#define glTexStorage1D gl3wProcs.gl.TexStorage1D
|
|
#define glTexStorage2D gl3wProcs.gl.TexStorage2D
|
|
#define glTexStorage2DMultisample gl3wProcs.gl.TexStorage2DMultisample
|
|
#define glTexStorage3D gl3wProcs.gl.TexStorage3D
|
|
#define glTexStorage3DMultisample gl3wProcs.gl.TexStorage3DMultisample
|
|
#define glTexSubImage1D gl3wProcs.gl.TexSubImage1D
|
|
#define glTexSubImage2D gl3wProcs.gl.TexSubImage2D
|
|
#define glTexSubImage3D gl3wProcs.gl.TexSubImage3D
|
|
#define glTextureBarrier gl3wProcs.gl.TextureBarrier
|
|
#define glTextureBuffer gl3wProcs.gl.TextureBuffer
|
|
#define glTextureBufferRange gl3wProcs.gl.TextureBufferRange
|
|
#define glTextureParameterIiv gl3wProcs.gl.TextureParameterIiv
|
|
#define glTextureParameterIuiv gl3wProcs.gl.TextureParameterIuiv
|
|
#define glTextureParameterf gl3wProcs.gl.TextureParameterf
|
|
#define glTextureParameterfv gl3wProcs.gl.TextureParameterfv
|
|
#define glTextureParameteri gl3wProcs.gl.TextureParameteri
|
|
#define glTextureParameteriv gl3wProcs.gl.TextureParameteriv
|
|
#define glTextureStorage1D gl3wProcs.gl.TextureStorage1D
|
|
#define glTextureStorage2D gl3wProcs.gl.TextureStorage2D
|
|
#define glTextureStorage2DMultisample gl3wProcs.gl.TextureStorage2DMultisample
|
|
#define glTextureStorage3D gl3wProcs.gl.TextureStorage3D
|
|
#define glTextureStorage3DMultisample gl3wProcs.gl.TextureStorage3DMultisample
|
|
#define glTextureSubImage1D gl3wProcs.gl.TextureSubImage1D
|
|
#define glTextureSubImage2D gl3wProcs.gl.TextureSubImage2D
|
|
#define glTextureSubImage3D gl3wProcs.gl.TextureSubImage3D
|
|
#define glTextureView gl3wProcs.gl.TextureView
|
|
#define glTransformFeedbackBufferBase gl3wProcs.gl.TransformFeedbackBufferBase
|
|
#define glTransformFeedbackBufferRange gl3wProcs.gl.TransformFeedbackBufferRange
|
|
#define glTransformFeedbackVaryings gl3wProcs.gl.TransformFeedbackVaryings
|
|
#define glUniform1d gl3wProcs.gl.Uniform1d
|
|
#define glUniform1dv gl3wProcs.gl.Uniform1dv
|
|
#define glUniform1f gl3wProcs.gl.Uniform1f
|
|
#define glUniform1fv gl3wProcs.gl.Uniform1fv
|
|
#define glUniform1i gl3wProcs.gl.Uniform1i
|
|
#define glUniform1iv gl3wProcs.gl.Uniform1iv
|
|
#define glUniform1ui gl3wProcs.gl.Uniform1ui
|
|
#define glUniform1uiv gl3wProcs.gl.Uniform1uiv
|
|
#define glUniform2d gl3wProcs.gl.Uniform2d
|
|
#define glUniform2dv gl3wProcs.gl.Uniform2dv
|
|
#define glUniform2f gl3wProcs.gl.Uniform2f
|
|
#define glUniform2fv gl3wProcs.gl.Uniform2fv
|
|
#define glUniform2i gl3wProcs.gl.Uniform2i
|
|
#define glUniform2iv gl3wProcs.gl.Uniform2iv
|
|
#define glUniform2ui gl3wProcs.gl.Uniform2ui
|
|
#define glUniform2uiv gl3wProcs.gl.Uniform2uiv
|
|
#define glUniform3d gl3wProcs.gl.Uniform3d
|
|
#define glUniform3dv gl3wProcs.gl.Uniform3dv
|
|
#define glUniform3f gl3wProcs.gl.Uniform3f
|
|
#define glUniform3fv gl3wProcs.gl.Uniform3fv
|
|
#define glUniform3i gl3wProcs.gl.Uniform3i
|
|
#define glUniform3iv gl3wProcs.gl.Uniform3iv
|
|
#define glUniform3ui gl3wProcs.gl.Uniform3ui
|
|
#define glUniform3uiv gl3wProcs.gl.Uniform3uiv
|
|
#define glUniform4d gl3wProcs.gl.Uniform4d
|
|
#define glUniform4dv gl3wProcs.gl.Uniform4dv
|
|
#define glUniform4f gl3wProcs.gl.Uniform4f
|
|
#define glUniform4fv gl3wProcs.gl.Uniform4fv
|
|
#define glUniform4i gl3wProcs.gl.Uniform4i
|
|
#define glUniform4iv gl3wProcs.gl.Uniform4iv
|
|
#define glUniform4ui gl3wProcs.gl.Uniform4ui
|
|
#define glUniform4uiv gl3wProcs.gl.Uniform4uiv
|
|
#define glUniformBlockBinding gl3wProcs.gl.UniformBlockBinding
|
|
#define glUniformMatrix2dv gl3wProcs.gl.UniformMatrix2dv
|
|
#define glUniformMatrix2fv gl3wProcs.gl.UniformMatrix2fv
|
|
#define glUniformMatrix2x3dv gl3wProcs.gl.UniformMatrix2x3dv
|
|
#define glUniformMatrix2x3fv gl3wProcs.gl.UniformMatrix2x3fv
|
|
#define glUniformMatrix2x4dv gl3wProcs.gl.UniformMatrix2x4dv
|
|
#define glUniformMatrix2x4fv gl3wProcs.gl.UniformMatrix2x4fv
|
|
#define glUniformMatrix3dv gl3wProcs.gl.UniformMatrix3dv
|
|
#define glUniformMatrix3fv gl3wProcs.gl.UniformMatrix3fv
|
|
#define glUniformMatrix3x2dv gl3wProcs.gl.UniformMatrix3x2dv
|
|
#define glUniformMatrix3x2fv gl3wProcs.gl.UniformMatrix3x2fv
|
|
#define glUniformMatrix3x4dv gl3wProcs.gl.UniformMatrix3x4dv
|
|
#define glUniformMatrix3x4fv gl3wProcs.gl.UniformMatrix3x4fv
|
|
#define glUniformMatrix4dv gl3wProcs.gl.UniformMatrix4dv
|
|
#define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv
|
|
#define glUniformMatrix4x2dv gl3wProcs.gl.UniformMatrix4x2dv
|
|
#define glUniformMatrix4x2fv gl3wProcs.gl.UniformMatrix4x2fv
|
|
#define glUniformMatrix4x3dv gl3wProcs.gl.UniformMatrix4x3dv
|
|
#define glUniformMatrix4x3fv gl3wProcs.gl.UniformMatrix4x3fv
|
|
#define glUniformSubroutinesuiv gl3wProcs.gl.UniformSubroutinesuiv
|
|
#define glUnmapBuffer gl3wProcs.gl.UnmapBuffer
|
|
#define glUnmapNamedBuffer gl3wProcs.gl.UnmapNamedBuffer
|
|
#define glUseProgram gl3wProcs.gl.UseProgram
|
|
#define glUseProgramStages gl3wProcs.gl.UseProgramStages
|
|
#define glValidateProgram gl3wProcs.gl.ValidateProgram
|
|
#define glValidateProgramPipeline gl3wProcs.gl.ValidateProgramPipeline
|
|
#define glVertexArrayAttribBinding gl3wProcs.gl.VertexArrayAttribBinding
|
|
#define glVertexArrayAttribFormat gl3wProcs.gl.VertexArrayAttribFormat
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#define glVertexArrayAttribIFormat gl3wProcs.gl.VertexArrayAttribIFormat
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#define glVertexArrayAttribLFormat gl3wProcs.gl.VertexArrayAttribLFormat
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#define glVertexArrayBindingDivisor gl3wProcs.gl.VertexArrayBindingDivisor
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#define glVertexArrayElementBuffer gl3wProcs.gl.VertexArrayElementBuffer
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#define glVertexArrayVertexBuffer gl3wProcs.gl.VertexArrayVertexBuffer
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#define glVertexArrayVertexBuffers gl3wProcs.gl.VertexArrayVertexBuffers
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#define glVertexAttrib1d gl3wProcs.gl.VertexAttrib1d
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#define glVertexAttrib1dv gl3wProcs.gl.VertexAttrib1dv
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#define glVertexAttrib1f gl3wProcs.gl.VertexAttrib1f
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#define glVertexAttrib1fv gl3wProcs.gl.VertexAttrib1fv
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#define glVertexAttrib1s gl3wProcs.gl.VertexAttrib1s
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#define glVertexAttrib1sv gl3wProcs.gl.VertexAttrib1sv
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#define glVertexAttrib2d gl3wProcs.gl.VertexAttrib2d
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#define glVertexAttrib2dv gl3wProcs.gl.VertexAttrib2dv
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#define glVertexAttrib2f gl3wProcs.gl.VertexAttrib2f
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#define glVertexAttrib2fv gl3wProcs.gl.VertexAttrib2fv
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#define glVertexAttrib2s gl3wProcs.gl.VertexAttrib2s
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#define glVertexAttrib2sv gl3wProcs.gl.VertexAttrib2sv
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#define glVertexAttrib3d gl3wProcs.gl.VertexAttrib3d
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#define glVertexAttrib3dv gl3wProcs.gl.VertexAttrib3dv
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#define glVertexAttrib3f gl3wProcs.gl.VertexAttrib3f
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#define glVertexAttrib3fv gl3wProcs.gl.VertexAttrib3fv
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#define glVertexAttrib3s gl3wProcs.gl.VertexAttrib3s
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#define glVertexAttrib3sv gl3wProcs.gl.VertexAttrib3sv
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#define glVertexAttrib4Nbv gl3wProcs.gl.VertexAttrib4Nbv
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#define glVertexAttrib4Niv gl3wProcs.gl.VertexAttrib4Niv
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#define glVertexAttrib4Nsv gl3wProcs.gl.VertexAttrib4Nsv
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#define glVertexAttrib4Nub gl3wProcs.gl.VertexAttrib4Nub
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#define glVertexAttrib4Nubv gl3wProcs.gl.VertexAttrib4Nubv
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#define glVertexAttrib4Nuiv gl3wProcs.gl.VertexAttrib4Nuiv
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#define glVertexAttrib4Nusv gl3wProcs.gl.VertexAttrib4Nusv
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#define glVertexAttrib4bv gl3wProcs.gl.VertexAttrib4bv
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#define glVertexAttrib4d gl3wProcs.gl.VertexAttrib4d
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#define glVertexAttrib4dv gl3wProcs.gl.VertexAttrib4dv
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#define glVertexAttrib4f gl3wProcs.gl.VertexAttrib4f
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#define glVertexAttrib4fv gl3wProcs.gl.VertexAttrib4fv
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#define glVertexAttrib4iv gl3wProcs.gl.VertexAttrib4iv
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#define glVertexAttrib4s gl3wProcs.gl.VertexAttrib4s
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#define glVertexAttrib4sv gl3wProcs.gl.VertexAttrib4sv
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#define glVertexAttrib4ubv gl3wProcs.gl.VertexAttrib4ubv
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#define glVertexAttrib4uiv gl3wProcs.gl.VertexAttrib4uiv
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#define glVertexAttrib4usv gl3wProcs.gl.VertexAttrib4usv
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#define glVertexAttribBinding gl3wProcs.gl.VertexAttribBinding
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#define glVertexAttribDivisor gl3wProcs.gl.VertexAttribDivisor
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#define glVertexAttribFormat gl3wProcs.gl.VertexAttribFormat
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#define glVertexAttribI1i gl3wProcs.gl.VertexAttribI1i
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#define glVertexAttribI1iv gl3wProcs.gl.VertexAttribI1iv
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#define glVertexAttribI1ui gl3wProcs.gl.VertexAttribI1ui
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#define glVertexAttribI1uiv gl3wProcs.gl.VertexAttribI1uiv
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#define glVertexAttribI2i gl3wProcs.gl.VertexAttribI2i
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#define glVertexAttribI2iv gl3wProcs.gl.VertexAttribI2iv
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#define glVertexAttribI2ui gl3wProcs.gl.VertexAttribI2ui
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#define glVertexAttribI2uiv gl3wProcs.gl.VertexAttribI2uiv
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#define glVertexAttribI3i gl3wProcs.gl.VertexAttribI3i
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#define glVertexAttribI3iv gl3wProcs.gl.VertexAttribI3iv
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#define glVertexAttribI3ui gl3wProcs.gl.VertexAttribI3ui
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#define glVertexAttribI3uiv gl3wProcs.gl.VertexAttribI3uiv
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#define glVertexAttribI4bv gl3wProcs.gl.VertexAttribI4bv
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#define glVertexAttribI4i gl3wProcs.gl.VertexAttribI4i
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#define glVertexAttribI4iv gl3wProcs.gl.VertexAttribI4iv
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#define glVertexAttribI4sv gl3wProcs.gl.VertexAttribI4sv
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#define glVertexAttribI4ubv gl3wProcs.gl.VertexAttribI4ubv
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#define glVertexAttribI4ui gl3wProcs.gl.VertexAttribI4ui
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#define glVertexAttribI4uiv gl3wProcs.gl.VertexAttribI4uiv
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#define glVertexAttribI4usv gl3wProcs.gl.VertexAttribI4usv
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#define glVertexAttribIFormat gl3wProcs.gl.VertexAttribIFormat
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#define glVertexAttribIPointer gl3wProcs.gl.VertexAttribIPointer
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#define glVertexAttribL1d gl3wProcs.gl.VertexAttribL1d
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#define glVertexAttribL1dv gl3wProcs.gl.VertexAttribL1dv
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#define glVertexAttribL2d gl3wProcs.gl.VertexAttribL2d
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#define glVertexAttribL2dv gl3wProcs.gl.VertexAttribL2dv
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#define glVertexAttribL3d gl3wProcs.gl.VertexAttribL3d
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#define glVertexAttribL3dv gl3wProcs.gl.VertexAttribL3dv
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#define glVertexAttribL4d gl3wProcs.gl.VertexAttribL4d
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#define glVertexAttribL4dv gl3wProcs.gl.VertexAttribL4dv
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#define glVertexAttribLFormat gl3wProcs.gl.VertexAttribLFormat
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#define glVertexAttribLPointer gl3wProcs.gl.VertexAttribLPointer
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#define glVertexAttribP1ui gl3wProcs.gl.VertexAttribP1ui
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#define glVertexAttribP1uiv gl3wProcs.gl.VertexAttribP1uiv
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#define glVertexAttribP2ui gl3wProcs.gl.VertexAttribP2ui
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#define glVertexAttribP2uiv gl3wProcs.gl.VertexAttribP2uiv
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#define glVertexAttribP3ui gl3wProcs.gl.VertexAttribP3ui
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#define glVertexAttribP3uiv gl3wProcs.gl.VertexAttribP3uiv
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#define glVertexAttribP4ui gl3wProcs.gl.VertexAttribP4ui
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#define glVertexAttribP4uiv gl3wProcs.gl.VertexAttribP4uiv
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#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer
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#define glVertexBindingDivisor gl3wProcs.gl.VertexBindingDivisor
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#define glViewport gl3wProcs.gl.Viewport
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#define glViewportArrayv gl3wProcs.gl.ViewportArrayv
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#define glViewportIndexedf gl3wProcs.gl.ViewportIndexedf
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#define glViewportIndexedfv gl3wProcs.gl.ViewportIndexedfv
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#define glWaitSync gl3wProcs.gl.WaitSync
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#ifdef __cplusplus
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}
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#endif
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#endif
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