mirror of
https://github.com/wolfpld/tracy.git
synced 2024-11-22 14:44:34 +00:00
Frame profiler
gamedevgamedev-librarygamedevelopmentlibraryperformanceperformance-analysisprofilerprofilingprofiling-library
ceb474e072
Tracy worker resets the IsConnected to false when finishing the capture. If it finishes too quick, the waiting loop in capture.cpp might never see IsConnected = true. |
||
---|---|---|
.github | ||
.vscode | ||
capture | ||
common | ||
csvexport | ||
doc | ||
dtl | ||
examples | ||
extra | ||
getopt | ||
icon | ||
imgui | ||
import-chrome | ||
library | ||
manual | ||
nfd | ||
profiler | ||
public | ||
server | ||
test | ||
update | ||
vcpkg | ||
zstd | ||
.gitignore | ||
AUTHORS | ||
CMakeLists.txt | ||
LICENSE | ||
meson_options.txt | ||
meson.build | ||
NEWS | ||
README.md | ||
vcpkg.json |
Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (Direct support is provided for C, C++, and Lua integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
- Documentation for usage and build process instructions
- Releases containing the documentation (
tracy.pdf
) and compiled Windows x64 binaries (Tracy-<version>.7z
) as assets - Changelog
- Interactive demo
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7
New features in Tracy Profiler v0.8