Frame profiler
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.github Put win32 artifacts into better directory structure. 2020-05-23 16:17:23 +02:00
capture Target native architecture. 2020-05-13 18:35:56 +02:00
client Change rdtscp check to rdtsc check. 2020-06-08 19:35:42 +02:00
common Bump version, protocol for D3D12. 2020-06-09 11:20:50 +02:00
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Tracy.hpp Fix missing comma in ZoneScopedNCS macro 2020-06-05 21:30:16 -07:00
TracyC.h Implement transfer of integral values for zones. 2020-05-24 16:13:09 +02:00
TracyClient.cpp libbacktrace: Add support for Mach-O (dSYM) 2019-11-29 12:04:47 +01:00
TracyD3D12.hpp Added semi-automatic query synchronization for N-buffered rendering 2020-06-08 22:57:27 -06:00
TracyLua.hpp Harden against uninitialized rpmalloc. 2020-05-19 13:51:11 +02:00
TracyOpenCL.hpp Add OpenCL trace support 2020-06-05 10:15:47 +01:00
TracyOpenGL.hpp Explicitly store GPU context type. 2020-05-27 18:16:53 +02:00
TracyVulkan.hpp Capture Vulkan timestamps at BOTTOM_OF_PIPE instead of TOP_OF_PIPE 2020-06-05 15:02:04 -07:00

Tracy Profiler

Sponsor

A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.

Tracy supports profiling CPU (C, C++11, Lua), GPU (OpenGL, Vulkan, OpenCL, Direct3D 12), memory, locks, context switches, per-frame screenshots and more.

For usage and build process instructions, consult the user manual at the following address.

Changelog

Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6