mirror of
https://github.com/wolfpld/tracy.git
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434d73c7bd
Doesn't work due to i64 vs i32 type mismatch in glGetIntegerv, which seems like some general compatibility bullshit, not something related to CMake.
167 lines
6.1 KiB
HTML
167 lines
6.1 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Tracy Profiler</title>
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<style>
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body {
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font-family: arial;
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margin: 0;
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padding: none;
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background-color: rgb(60,60,60);
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}
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align:center; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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.spinner {
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height: 30px;
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width: 30px;
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margin: 0;
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margin-top: 20px;
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margin-left: 20px;
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display: inline-block;
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vertical-align: top;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 5px solid rgb(235, 235, 235);
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border-right: 5px solid rgb(235, 235, 235);
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border-bottom: 5px solid rgb(235, 235, 235);
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border-top: 5px solid rgb(120, 120, 120);
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border-radius: 100%;
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background-color: rgb(189, 215, 46);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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#status {
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display: inline-block;
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vertical-align: top;
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margin-top: 30px;
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margin-left: 20px;
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font-weight: bold;
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color: whitesmoke;
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}
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#progress {
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height: 20px;
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width: 300px;
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}
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</style>
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</head>
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<body>
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<div id="preload">
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<div class="spinner" id='spinner'></div>
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<div class="emscripten" id="status">Downloading...</div>
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</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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</div>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var preloadElement = document.getElementById('preload');
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function resizeHandler() {
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let w = Math.floor(Math.floor(window.innerWidth * window.devicePixelRatio) / window.devicePixelRatio);
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let h = Math.floor(Math.floor(window.innerHeight * window.devicePixelRatio) / window.devicePixelRatio);
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if(preloadElement.hidden === true) {
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Module.ccall('nativeResize', 'number', ['number', 'number'], [w * window.devicePixelRatio, h * window.devicePixelRatio]);
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}
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Module.canvas.style.width = w + 'px';
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Module.canvas.style.height = h + 'px';
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}
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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};
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})(),
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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preloadElement.hidden = false;
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} else if (!text) {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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preloadElement.hidden = true;
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spinnerElement.style.display = 'none';
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resizeHandler();
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function(event) {
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// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = function(text) {
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if (text) console.error('[post-exception status] ' + text);
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};
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};
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addEventListener('resize', resizeHandler);
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resizeHandler();
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</script>
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<script async type="text/javascript" src="tracy-profiler.js"></script>
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</body>
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</html>
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