mirror of
https://github.com/wolfpld/tracy.git
synced 2024-11-23 06:44:35 +00:00
59 lines
2.7 KiB
C++
59 lines
2.7 KiB
C++
//-----------------------------------------------------------------------------
|
|
// USER IMPLEMENTATION
|
|
// This file contains compile-time options for ImGui.
|
|
// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
//---- Define assertion handler. Defaults to calling assert().
|
|
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
|
|
|
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
|
|
//#define IMGUI_API __declspec( dllexport )
|
|
//#define IMGUI_API __declspec( dllimport )
|
|
|
|
//---- Include imgui_user.h at the end of imgui.h
|
|
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
|
|
|
//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
|
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
|
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
|
|
|
|
//---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
|
|
//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
|
|
//#define IMGUI_DISABLE_TEST_WINDOWS
|
|
|
|
//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
|
|
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
|
|
|
//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
|
|
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
|
|
|
//---- Implement STB libraries in a namespace to avoid conflicts
|
|
//#define IMGUI_STB_NAMESPACE ImGuiStb
|
|
|
|
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
|
|
/*
|
|
#define IM_VEC2_CLASS_EXTRA \
|
|
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
|
|
operator MyVec2() const { return MyVec2(x,y); }
|
|
|
|
#define IM_VEC4_CLASS_EXTRA \
|
|
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
|
|
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
|
*/
|
|
|
|
//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
|
|
#define ImDrawIdx unsigned int
|
|
|
|
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
|
|
//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
|
|
/*
|
|
namespace ImGui
|
|
{
|
|
void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
|
|
}
|
|
*/
|
|
|