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Frame profiler
gamedevgamedev-librarygamedevelopmentlibraryperformanceperformance-analysisprofilerprofilingprofiling-library
e31b529b4a
This makes sure only finished, non-zero-timespan zones are counted in the statistics. |
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capture | ||
client | ||
common | ||
doc | ||
examples/ToyPathTracer | ||
extra | ||
icon | ||
imgui | ||
imguicolortextedit | ||
import-chrome | ||
libbacktrace | ||
manual | ||
nfd | ||
profiler | ||
server | ||
test | ||
update | ||
.appveyor.yml | ||
.gitignore | ||
AUTHORS | ||
LICENSE | ||
NEWS | ||
README.md | ||
TODO | ||
Tracy.hpp | ||
TracyC.h | ||
TracyClient.cpp | ||
TracyClientDLL.cpp | ||
TracyLua.hpp | ||
TracyOpenGL.hpp | ||
TracyVulkan.hpp |
Tracy Profiler
A real time, nanosecond resolution, remote telemetry frame profiler for games and other applications.
Tracy supports profiling CPU (C, C++11, Lua), GPU (OpenGL, Vulkan), memory, locks, context switches, per-frame screenshots and more.
For usage instructions, consult the user manual at the following address.
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6