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Frame profiler
gamedevgamedev-librarygamedevelopmentlibraryperformanceperformance-analysisprofilerprofilingprofiling-library
f2700b2786
The prev == it condition could only fire on the first run of the loop, and on all subsequent runs prev (=next-1) will never be "it" anymore. Lack of this condition changes nothing, as the following lines checking for time distance between next and prev satisfy the same exit condition (i.e. next-1 will be "it" only if lower_bound does not find anything, hence next is farther away than MinVisNs). |
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Tracy Profiler
A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.
Tracy supports profiling CPU (Direct support is provided for C, C++, and Lua integration. At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
- Documentation for usage and build process instructions
- Releases containing the documentation (
tracy.pdf
) and compiled Windows x64 binaries (Tracy-<version>.7z
) as assets - Changelog
- Interactive demo
Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6
New features in Tracy Profiler v0.7
New features in Tracy Profiler v0.8