mirror of
https://github.com/wolfpld/tracy.git
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299 lines
8.5 KiB
C++
299 lines
8.5 KiB
C++
#ifndef __TRACYVIEW_HPP__
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#define __TRACYVIEW_HPP__
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#include <atomic>
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#include <functional>
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#include <map>
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#include <string>
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#include <thread>
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#include <vector>
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#include "../common/tracy_benaphore.h"
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#include "TracyVector.hpp"
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#include "TracyWorker.hpp"
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#include "tracy_flat_hash_map.hpp"
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struct ImVec2;
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namespace tracy
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{
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struct QueueItem;
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class FileRead;
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class View
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{
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struct Animation
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{
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bool active = false;
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int64_t start0, start1;
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int64_t end0, end1;
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double progress;
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double lenMod;
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};
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struct Region
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{
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bool active = false;
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int64_t start;
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int64_t end;
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};
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public:
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View() : View( "127.0.0.1" ) {}
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View( const char* addr );
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View( FileRead& f );
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~View();
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static bool Draw();
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private:
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enum class Namespace : uint8_t
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{
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Full,
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Mid,
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Short
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};
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const char* ShortenNamespace( const char* name ) const;
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void DrawHelpMarker( const char* desc ) const;
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void DrawTextContrast( ImDrawList* draw, const ImVec2& pos, uint32_t color, const char* text );
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bool DrawImpl();
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void DrawConnection();
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void DrawFrames();
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bool DrawZoneFrames();
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void DrawZones();
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int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
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int DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift );
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int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight, float yMin, float yMax );
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int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
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void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, const PlotItem* item, double prev, bool merged, PlotType type, float PlotHeight );
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void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, double val, double prev, bool merged, float PlotHeight );
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void DrawOptions();
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void DrawMessages();
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void DrawFindZone();
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void DrawStatistics();
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void DrawMemory();
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void DrawCompare();
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void DrawCallstackWindow();
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template<class T>
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void ListMemData( T ptr, T end, std::function<const MemEvent*(T&)> DrawAddress, const char* id = nullptr );
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void DrawInfoWindow();
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void DrawZoneInfoWindow();
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void DrawGpuInfoWindow();
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void HandleZoneViewMouse( int64_t timespan, const ImVec2& wpos, float w, double& pxns );
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uint32_t GetZoneColor( const ZoneEvent& ev );
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uint32_t GetZoneColor( const GpuEvent& ev );
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uint32_t GetZoneHighlight( const ZoneEvent& ev, bool migration );
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uint32_t GetZoneHighlight( const GpuEvent& ev );
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float GetZoneThickness( const ZoneEvent& ev );
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float GetZoneThickness( const GpuEvent& ev );
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void ZoomToZone( const ZoneEvent& ev );
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void ZoomToZone( const GpuEvent& ev );
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void ZoomToRange( int64_t start, int64_t end );
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void ZoomToPrevFrame();
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void ZoomToNextFrame();
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void CenterAtTime( int64_t t );
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void ShowZoneInfo( const ZoneEvent& ev );
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void ShowZoneInfo( const GpuEvent& ev, uint64_t thread );
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void ZoneTooltip( const ZoneEvent& ev );
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void ZoneTooltip( const GpuEvent& ev );
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void CallstackTooltip( uint32_t idx );
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const;
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
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uint64_t GetZoneThread( const ZoneEvent& zone ) const;
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uint64_t GetZoneThread( const GpuEvent& zone ) const;
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const GpuCtxData* GetZoneCtx( const GpuEvent& zone ) const;
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const ZoneEvent* FindZoneAtTime( uint64_t thread, int64_t time ) const;
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#ifndef TRACY_NO_STATISTICS
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void FindZones();
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void FindZonesCompare();
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#endif
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std::pair<int8_t*, size_t> GetMemoryPages() const;
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const char* GetPlotName( const PlotData* plot ) const;
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flat_hash_map<const void*, bool, nohash<const void*>> m_visible;
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flat_hash_map<const void*, bool, nohash<const void*>> m_showFull;
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flat_hash_map<const void*, int, nohash<const void*>> m_gpuDrift;
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tracy_force_inline bool& Visible( const void* ptr )
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{
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auto it = m_visible.find( ptr );
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if( it == m_visible.end() )
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{
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it = m_visible.emplace( ptr, true ).first;
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}
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return it->second;
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}
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tracy_force_inline bool& ShowFull( const void* ptr )
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{
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auto it = m_showFull.find( ptr );
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if( it == m_showFull.end() )
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{
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it = m_showFull.emplace( ptr, true ).first;
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}
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return it->second;
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}
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tracy_force_inline int& GpuDrift( const void* ptr )
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{
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auto it = m_gpuDrift.find( ptr );
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if( it == m_gpuDrift.end() )
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{
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it = m_gpuDrift.emplace( ptr, 0 ).first;
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}
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return it->second;
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}
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Worker m_worker;
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bool m_staticView;
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int m_frameScale;
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bool m_pause;
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int m_frameStart;
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int64_t m_zvStart;
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int64_t m_zvEnd;
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int64_t m_lastTime;
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int8_t m_lastCpu;
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int m_zvHeight;
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int m_zvScroll;
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const ZoneEvent* m_zoneInfoWindow;
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const ZoneEvent* m_zoneHighlight;
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LockHighlight m_lockHighlight;
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const MessageData* m_msgHighlight;
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const GpuEvent* m_gpuInfoWindow;
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const GpuEvent* m_gpuHighlight;
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uint64_t m_gpuInfoWindowThread;
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uint32_t m_callstackInfoWindow;
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Region m_highlight;
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uint64_t m_gpuThread;
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int64_t m_gpuStart;
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int64_t m_gpuEnd;
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bool m_showOptions;
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bool m_showMessages;
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bool m_showStatistics;
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bool m_drawGpuZones;
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bool m_drawZones;
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bool m_drawLocks;
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bool m_drawPlots;
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bool m_onlyContendedLocks;
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int m_statSort;
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bool m_statSelf;
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Namespace m_namespace;
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Animation m_zoomAnim;
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Vector<const ZoneEvent*> m_zoneInfoStack;
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Vector<const GpuEvent*> m_gpuInfoStack;
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struct {
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enum : uint64_t { Unselected = std::numeric_limits<uint64_t>::max() - 1 };
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bool show = false;
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std::vector<int32_t> match;
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std::map<uint64_t, Vector<ZoneEvent*>> threads;
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size_t processed;
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int selMatch = 0;
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uint64_t selThread = Unselected;
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char pattern[1024] = {};
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bool logVal = false;
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bool logTime = true;
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bool cumulateTime = false;
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bool showThreads = true;
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bool sortByCounts = false;
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Region highlight;
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int64_t numBins = -1;
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std::unique_ptr<int64_t[]> bins, binTime, selBin;
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void Reset()
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{
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ResetThreads();
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match.clear();
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selMatch = 0;
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selThread = Unselected;
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highlight.active = false;
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}
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void ResetThreads()
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{
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threads.clear();
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processed = 0;
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}
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void ShowZone( int32_t srcloc, const char* name )
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{
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show = true;
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Reset();
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match.emplace_back( srcloc );
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strcpy( pattern, name );
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}
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} m_findZone;
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struct CompVal
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{
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double v0;
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double v1;
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};
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struct {
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bool show = false;
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std::unique_ptr<Worker> second;
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int badVer = 0;
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char pattern[1024] = {};
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std::vector<int32_t> match[2];
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int selMatch[2] = { 0, 0 };
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bool logVal = false;
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bool logTime = true;
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bool cumulateTime = false;
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bool normalize = false;
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int64_t numBins = -1;
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std::unique_ptr<CompVal[]> bins, binTime;
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void Reset()
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{
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for( int i=0; i<2; i++ )
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{
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match[i].clear();
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selMatch[i] = 0;
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}
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}
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} m_compare;
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struct {
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bool show = false;
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char pattern[1024] = {};
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uint64_t ptrFind = 0;
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bool restrictTime = false;
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} m_memInfo;
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};
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}
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#endif
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