Frame profiler
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.github Terser CI names. 2020-05-06 13:30:01 +02:00
capture Target native architecture. 2020-05-13 18:35:56 +02:00
client Restrict client to C++11. 2020-05-13 18:15:12 +02:00
common Use non-blocking connect() call. 2020-05-14 02:27:04 +02:00
doc Add second screenshot. 2020-02-29 20:09:48 +01:00
examples/ToyPathTracer Update example application memory requirements. 2020-01-26 17:30:05 +01:00
extra Add micro architecture data processing utility. 2020-04-27 00:59:49 +02:00
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library Add empty TRACY_API instead of using dllexport for static builds on windows. Using dllexport is not correct, because it marks APIs in static lib for export and these APIs would get exported from a DLL that links to tracy. 2020-05-05 13:23:46 +03:00
manual Update manual. 2020-05-13 18:06:39 +02:00
nfd All variables must be defined before goto. 2019-06-23 00:36:25 +02:00
profiler Keep viewShutdown in atomic. 2020-05-13 19:20:20 +02:00
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Tracy.hpp Custom lock name transfer. 2020-03-08 13:47:38 +01:00
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TracyOpenGL.hpp Fix GLES check. 2020-03-02 17:06:25 +01:00
TracyVulkan.hpp GPU zones may also be inactive. 2020-01-25 17:44:46 +01:00

Tracy Profiler

Sponsor

A real time, nanosecond resolution, remote telemetry frame profiler for games and other applications.

Tracy supports profiling CPU (C, C++11, Lua), GPU (OpenGL, Vulkan), memory, locks, context switches, per-frame screenshots and more.

For usage and build process instructions, consult the user manual at the following address.

Changelog

Introduction to Tracy Profiler v0.2
New features in Tracy Profiler v0.3
New features in Tracy Profiler v0.4
New features in Tracy Profiler v0.5
New features in Tracy Profiler v0.6