mirror of
https://github.com/wolfpld/tracy.git
synced 2024-11-27 00:04:35 +00:00
944 lines
43 KiB
C++
944 lines
43 KiB
C++
#include <inttypes.h>
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#include "TracyColor.hpp"
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#include "TracyImGui.hpp"
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#include "TracyMouse.hpp"
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#include "TracyPrint.hpp"
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#include "TracyView.hpp"
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namespace tracy
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{
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enum { MinVisSize = 3 };
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static tracy_force_inline uint32_t MixGhostColor( uint32_t c0, uint32_t c1 )
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{
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return 0xFF000000 |
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( ( ( ( ( c0 & 0x00FF0000 ) >> 16 ) + 3 * ( ( c1 & 0x00FF0000 ) >> 16 ) ) >> 2 ) << 16 ) |
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( ( ( ( ( c0 & 0x0000FF00 ) >> 8 ) + 3 * ( ( c1 & 0x0000FF00 ) >> 8 ) ) >> 2 ) << 8 ) |
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( ( ( ( ( c0 & 0x000000FF ) ) + 3 * ( ( c1 & 0x000000FF ) ) ) >> 2 ) );
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}
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#ifndef TRACY_NO_STATISTICS
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int View::DispatchGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax, uint64_t tid )
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{
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const auto ty = ImGui::GetTextLineHeight();
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const auto ostep = ty + 1;
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const auto offset = _offset + ostep * depth;
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const auto yPos = wpos.y + offset;
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// Inline frames have to be taken into account, hence the multiply by 16 (arbitrary limit for inline frames in client)
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if( yPos + 16 * ostep >= yMin && yPos <= yMax )
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{
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return DrawGhostLevel( vec, hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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}
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else
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{
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return SkipGhostLevel( vec, hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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}
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}
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int View::DrawGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax, uint64_t tid )
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{
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart ), [] ( const auto& l, const auto& r ) { return l.end.Val() < r; } );
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if( it == vec.end() ) return depth;
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const auto zitend = std::lower_bound( it, vec.end(), m_vd.zvEnd, [] ( const auto& l, const auto& r ) { return l.start.Val() < r; } );
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if( it == zitend ) return depth;
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const auto w = ImGui::GetContentRegionAvail().x - 1;
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const auto ty = ImGui::GetTextLineHeight();
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const auto ostep = ty + 1;
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const auto offset = _offset + ostep * depth;
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auto draw = ImGui::GetWindowDrawList();
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const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
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depth++;
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int maxdepth = depth;
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while( it < zitend )
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{
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auto& ev = *it;
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const auto end = ev.end.Val();
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const auto zsz = std::max( ( end - ev.start.Val() ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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{
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const auto MinVisNs = MinVisSize * nspx;
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const auto color = MixGhostColor( GetThreadColor( tid, depth ), 0x665555 );
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const auto px0 = ( ev.start.Val() - m_vd.zvStart ) * pxns;
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auto px1ns = ev.end.Val() - m_vd.zvStart;
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auto rend = end;
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auto nextTime = end + MinVisNs;
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for(;;)
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{
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, nextTime, [] ( const auto& l, const auto& r ) { return l.end.Val() < r; } );
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if( it == prevIt ) ++it;
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if( it == zitend ) break;
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const auto nend = it->end.Val();
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const auto nsnext = nend - m_vd.zvStart;
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if( nsnext - px1ns >= MinVisNs * 2 ) break;
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px1ns = nsnext;
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rend = nend;
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nextTime = nend + nspx;
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}
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const auto px1 = px1ns * pxns;
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draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
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DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty + 1 ) ) )
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{
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if( IsMouseClickReleased( 1 ) ) m_setRangePopup = RangeSlim { ev.start.Val(), rend , true };
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ImGui::BeginTooltip();
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ImGui::TextUnformatted( "Multiple ghost zones" );
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ImGui::Separator();
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TextFocused( "Execution time:", TimeToString( rend - ev.start.Val() ) );
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ImGui::EndTooltip();
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if( IsMouseClicked( 2 ) && rend - ev.start.Val() > 0 )
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{
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ZoomToRange( ev.start.Val(), rend );
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}
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}
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}
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else
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{
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const auto& ghostKey = m_worker.GetGhostFrame( ev.frame );
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const auto frame = m_worker.GetCallstackFrame( ghostKey.frame );
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uint32_t color;
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if( m_vd.dynamicColors == 2 )
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{
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if( frame )
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{
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const auto& sym = frame->data[ghostKey.inlineFrame];
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color = GetHsvColor( sym.name.Idx(), depth );
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}
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else
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{
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color = GetHsvColor( ghostKey.frame.data, depth );
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}
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}
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else
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{
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color = MixGhostColor( GetThreadColor( tid, depth ), 0x665555 );
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}
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const auto pr0 = ( ev.start.Val() - m_vd.zvStart ) * pxns;
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const auto pr1 = ( ev.end.Val() - m_vd.zvStart ) * pxns;
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const auto px0 = std::max( pr0, -10.0 );
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const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } );
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if( !frame )
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{
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char symName[64];
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sprintf( symName, "0x%" PRIx64, m_worker.GetCanonicalPointer( ghostKey.frame ) );
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const auto tsz = ImGui::CalcTextSize( symName );
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const auto accentColor = HighlightColor( color );
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const auto darkColor = DarkenColor( color );
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const auto txtColor = 0xFF888888;
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), DarkenColor( color ) );
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DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px0, offset ), dpos + ImVec2( px1-1, offset ), accentColor, 1.f );
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DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px1-1, offset + tsz.y ), dpos + ImVec2( px1-1, offset ), darkColor, 1.f );
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if( tsz.x < zsz )
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{
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const auto x = ( ev.start.Val() - m_vd.zvStart ) * pxns + ( ( end - ev.start.Val() ) * pxns - tsz.x ) / 2;
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if( x < 0 || x > w - tsz.x )
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{
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ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
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DrawTextContrast( draw, wpos + ImVec2( std::max( std::max( 0., px0 ), std::min( double( w - tsz.x ), x ) ), offset ), txtColor, symName );
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ImGui::PopClipRect();
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}
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else if( ev.start.Val() == ev.end.Val() )
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{
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DrawTextContrast( draw, wpos + ImVec2( px0 + ( px1 - px0 - tsz.x ) * 0.5, offset ), txtColor, symName );
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}
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else
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{
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DrawTextContrast( draw, wpos + ImVec2( x, offset ), txtColor, symName );
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}
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}
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else
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{
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ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
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DrawTextContrast( draw, wpos + ImVec2( ( ev.start.Val() - m_vd.zvStart ) * pxns, offset ), txtColor, symName );
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ImGui::PopClipRect();
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}
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y + 1 ) ) )
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{
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if( IsMouseClickReleased( 1 ) ) m_setRangePopup = RangeSlim { ev.start.Val(), ev.end.Val() , true };
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ImGui::BeginTooltip();
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TextDisabledUnformatted( ICON_FA_GHOST " Ghost zone" );
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ImGui::Separator();
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TextFocused( "Unknown frame:", symName );
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TextFocused( "Thread:", m_worker.GetThreadName( tid ) );
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ImGui::SameLine();
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ImGui::TextDisabled( "(%s)", RealToString( tid ) );
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if( m_worker.IsThreadFiber( tid ) )
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{
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ImGui::SameLine();
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TextColoredUnformatted( ImVec4( 0.2f, 0.6f, 0.2f, 1.f ), "Fiber" );
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}
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ImGui::Separator();
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TextFocused( "Execution time:", TimeToString( ev.end.Val() - ev.start.Val() ) );
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ImGui::EndTooltip();
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if( !m_zoomAnim.active && IsMouseClicked( 2 ) )
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{
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ZoomToRange( ev.start.Val(), ev.end.Val() );
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}
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}
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}
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else
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{
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const auto& sym = frame->data[ghostKey.inlineFrame];
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const auto isInline = ghostKey.inlineFrame != frame->size-1;
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const auto col = isInline ? DarkenColor( color ) : color;
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auto symName = m_worker.GetString( sym.name );
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uint32_t txtColor;
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if( symName[0] == '[' )
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{
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txtColor = 0xFF999999;
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}
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else if( !isInline && ( m_worker.GetCanonicalPointer( ghostKey.frame ) >> 63 != 0 ) )
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{
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txtColor = 0xFF8888FF;
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}
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else
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{
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txtColor = 0xFFFFFFFF;
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}
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auto tsz = ImGui::CalcTextSize( symName );
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const auto accentColor = HighlightColor( col );
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const auto darkColor = DarkenColor( col );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), col );
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DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px0, offset ), dpos + ImVec2( px1-1, offset ), accentColor, 1.f );
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DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px1-1, offset + tsz.y ), dpos + ImVec2( px1-1, offset ), darkColor, 1.f );
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auto origSymName = symName;
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if( tsz.x > zsz )
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{
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symName = ShortenNamespace( symName );
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tsz = ImGui::CalcTextSize( symName );
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}
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if( tsz.x < zsz )
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{
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const auto x = ( ev.start.Val() - m_vd.zvStart ) * pxns + ( ( end - ev.start.Val() ) * pxns - tsz.x ) / 2;
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if( x < 0 || x > w - tsz.x )
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{
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ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
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DrawTextContrast( draw, wpos + ImVec2( std::max( std::max( 0., px0 ), std::min( double( w - tsz.x ), x ) ), offset ), txtColor, symName );
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ImGui::PopClipRect();
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}
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else if( ev.start.Val() == ev.end.Val() )
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{
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DrawTextContrast( draw, wpos + ImVec2( px0 + ( px1 - px0 - tsz.x ) * 0.5, offset ), txtColor, symName );
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}
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else
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{
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DrawTextContrast( draw, wpos + ImVec2( x, offset ), txtColor, symName );
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}
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}
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else
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{
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ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
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DrawTextContrast( draw, wpos + ImVec2( ( ev.start.Val() - m_vd.zvStart ) * pxns, offset ), txtColor, symName );
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ImGui::PopClipRect();
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}
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if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y + 1 ) ) )
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{
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if( IsMouseClickReleased( 1 ) ) m_setRangePopup = RangeSlim { ev.start.Val(), ev.end.Val(), true };
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ImGui::BeginTooltip();
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TextDisabledUnformatted( ICON_FA_GHOST " Ghost zone" );
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if( sym.symAddr >> 63 != 0 )
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{
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ImGui::SameLine();
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TextDisabledUnformatted( ICON_FA_HAT_WIZARD " kernel" );
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}
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ImGui::Separator();
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ImGui::TextUnformatted( origSymName );
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if( isInline )
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{
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ImGui::SameLine();
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TextDisabledUnformatted( "[inline]" );
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}
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const auto symbol = m_worker.GetSymbolData( sym.symAddr );
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if( symbol ) TextFocused( "Image:", m_worker.GetString( symbol->imageName ) );
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TextDisabledUnformatted( "Location:" );
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ImGui::SameLine();
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const char* file = m_worker.GetString( sym.file );
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uint32_t line = sym.line;
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ImGui::TextUnformatted( LocationToString( file, line ) );
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ImGui::SameLine();
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ImGui::TextDisabled( "(0x%" PRIx64 ")", sym.symAddr );
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TextFocused( "Thread:", m_worker.GetThreadName( tid ) );
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ImGui::SameLine();
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ImGui::TextDisabled( "(%s)", RealToString( tid ) );
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if( m_worker.IsThreadFiber( tid ) )
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{
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ImGui::SameLine();
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TextColoredUnformatted( ImVec4( 0.2f, 0.6f, 0.2f, 1.f ), "Fiber" );
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}
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ImGui::Separator();
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TextFocused( "Execution time:", TimeToString( ev.end.Val() - ev.start.Val() ) );
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ImGui::EndTooltip();
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if( IsMouseClicked( 0 ) )
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{
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ViewDispatch( file, line, sym.symAddr );
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}
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else if( !m_zoomAnim.active && IsMouseClicked( 2 ) )
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{
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ZoomToRange( ev.start.Val(), ev.end.Val() );
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}
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}
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}
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if( ev.child >= 0 )
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{
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const auto d = DispatchGhostLevel( m_worker.GetGhostChildren( ev.child ), hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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if( d > maxdepth ) maxdepth = d;
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}
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++it;
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}
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}
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return maxdepth;
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}
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int View::SkipGhostLevel( const Vector<GhostZone>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax, uint64_t tid )
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{
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart ), [] ( const auto& l, const auto& r ) { return l.end.Val() < r; } );
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if( it == vec.end() ) return depth;
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const auto zitend = std::lower_bound( it, vec.end(), m_vd.zvEnd, [] ( const auto& l, const auto& r ) { return l.start.Val() < r; } );
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if( it == zitend ) return depth;
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depth++;
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int maxdepth = depth;
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while( it < zitend )
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{
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auto& ev = *it;
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const auto end = ev.end.Val();
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const auto zsz = std::max( ( end - ev.start.Val() ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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{
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const auto MinVisNs = MinVisSize * nspx;
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auto px1ns = ev.end.Val() - m_vd.zvStart;
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auto nextTime = end + MinVisNs;
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for(;;)
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{
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const auto prevIt = it;
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it = std::lower_bound( it, zitend, nextTime, [] ( const auto& l, const auto& r ) { return l.end.Val() < r; } );
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if( it == prevIt ) ++it;
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if( it == zitend ) break;
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const auto nend = it->end.Val();
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const auto nsnext = nend - m_vd.zvStart;
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if( nsnext - px1ns >= MinVisNs * 2 ) break;
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px1ns = nsnext;
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nextTime = nend + nspx;
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}
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}
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else
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{
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if( ev.child >= 0 )
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{
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const auto d = DispatchGhostLevel( m_worker.GetGhostChildren( ev.child ), hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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if( d > maxdepth ) maxdepth = d;
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}
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++it;
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}
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}
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return maxdepth;
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}
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#endif
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int View::DispatchZoneLevel( const Vector<short_ptr<ZoneEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax, uint64_t tid )
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{
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const auto ty = ImGui::GetTextLineHeight();
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const auto ostep = ty + 1;
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const auto offset = _offset + ostep * depth;
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const auto yPos = wpos.y + offset;
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if( yPos + ostep >= yMin && yPos <= yMax )
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{
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if( vec.is_magic() )
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{
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return DrawZoneLevel<VectorAdapterDirect<ZoneEvent>>( *(Vector<ZoneEvent>*)( &vec ), hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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}
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else
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{
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return DrawZoneLevel<VectorAdapterPointer<ZoneEvent>>( vec, hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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}
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}
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else
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{
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if( vec.is_magic() )
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{
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return SkipZoneLevel<VectorAdapterDirect<ZoneEvent>>( *(Vector<ZoneEvent>*)( &vec ), hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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}
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else
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{
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return SkipZoneLevel<VectorAdapterPointer<ZoneEvent>>( vec, hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
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}
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}
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}
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template<typename Adapter, typename V>
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int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax, uint64_t tid )
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{
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const auto delay = m_worker.GetDelay();
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const auto resolution = m_worker.GetResolution();
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// cast to uint64_t, so that unended zones (end = -1) are still drawn
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auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)a(l).End() < (uint64_t)r; } );
|
|
if( it == vec.end() ) return depth;
|
|
|
|
const auto zitend = std::lower_bound( it, vec.end(), m_vd.zvEnd + resolution, [] ( const auto& l, const auto& r ) { Adapter a; return a(l).Start() < r; } );
|
|
if( it == zitend ) return depth;
|
|
Adapter a;
|
|
if( !a(*it).IsEndValid() && m_worker.GetZoneEnd( a(*it) ) < m_vd.zvStart ) return depth;
|
|
|
|
const auto w = ImGui::GetContentRegionAvail().x - 1;
|
|
const auto ty = ImGui::GetTextLineHeight();
|
|
const auto ostep = ty + 1;
|
|
const auto offset = _offset + ostep * depth;
|
|
auto draw = ImGui::GetWindowDrawList();
|
|
const auto dsz = delay * pxns;
|
|
const auto rsz = resolution * pxns;
|
|
const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
|
|
|
|
const auto ty025 = round( ty * 0.25f );
|
|
const auto ty05 = round( ty * 0.5f );
|
|
const auto ty075 = round( ty * 0.75f );
|
|
|
|
depth++;
|
|
int maxdepth = depth;
|
|
|
|
while( it < zitend )
|
|
{
|
|
auto& ev = a(*it);
|
|
const auto end = m_worker.GetZoneEnd( ev );
|
|
const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
|
|
if( zsz < MinVisSize )
|
|
{
|
|
const auto MinVisNs = MinVisSize * nspx;
|
|
const auto color = GetThreadColor( tid, depth );
|
|
int num = 0;
|
|
const auto px0 = ( ev.Start() - m_vd.zvStart ) * pxns;
|
|
auto px1ns = end - m_vd.zvStart;
|
|
auto rend = end;
|
|
auto nextTime = end + MinVisNs;
|
|
for(;;)
|
|
{
|
|
const auto prevIt = it;
|
|
it = std::lower_bound( it, zitend, nextTime, [] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)a(l).End() < (uint64_t)r; } );
|
|
if( it == prevIt ) ++it;
|
|
num += std::distance( prevIt, it );
|
|
if( it == zitend ) break;
|
|
const auto nend = m_worker.GetZoneEnd( a(*it) );
|
|
const auto nsnext = nend - m_vd.zvStart;
|
|
if( nsnext - px1ns >= MinVisNs * 2 ) break;
|
|
px1ns = nsnext;
|
|
rend = nend;
|
|
nextTime = nend + nspx;
|
|
}
|
|
const auto px1 = px1ns * pxns;
|
|
draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
|
|
DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
|
|
if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty + 1 ) ) )
|
|
{
|
|
if( IsMouseClickReleased( 1 ) ) m_setRangePopup = RangeSlim { ev.Start(), rend, true };
|
|
if( num > 1 )
|
|
{
|
|
ImGui::BeginTooltip();
|
|
TextFocused( "Zones too small to display:", RealToString( num ) );
|
|
ImGui::Separator();
|
|
TextFocused( "Execution time:", TimeToString( rend - ev.Start() ) );
|
|
ImGui::EndTooltip();
|
|
|
|
if( IsMouseClicked( 2 ) && rend - ev.Start() > 0 )
|
|
{
|
|
ZoomToRange( ev.Start(), rend );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ZoneTooltip( ev );
|
|
|
|
if( IsMouseClicked( 2 ) && rend - ev.Start() > 0 )
|
|
{
|
|
ZoomToZone( ev );
|
|
}
|
|
if( IsMouseClicked( 0 ) )
|
|
{
|
|
if( ImGui::GetIO().KeyCtrl )
|
|
{
|
|
auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() );
|
|
m_findZone.ShowZone( ev.SrcLoc(), m_worker.GetString( srcloc.name.active ? srcloc.name : srcloc.function ) );
|
|
}
|
|
else
|
|
{
|
|
ShowZoneInfo( ev );
|
|
}
|
|
}
|
|
|
|
m_zoneSrcLocHighlight = ev.SrcLoc();
|
|
m_zoneHover = &ev;
|
|
}
|
|
}
|
|
const auto tmp = RealToString( num );
|
|
const auto tsz = ImGui::CalcTextSize( tmp );
|
|
if( tsz.x < px1 - px0 )
|
|
{
|
|
const auto x = px0 + ( px1 - px0 - tsz.x ) / 2;
|
|
DrawTextContrast( draw, wpos + ImVec2( x, offset ), 0xFF4488DD, tmp );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const auto zoneColor = GetZoneColorData( ev, tid, depth );
|
|
const char* zoneName = m_worker.GetZoneName( ev );
|
|
|
|
if( ev.HasChildren() )
|
|
{
|
|
const auto d = DispatchZoneLevel( m_worker.GetZoneChildren( ev.Child() ), hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
|
|
if( d > maxdepth ) maxdepth = d;
|
|
}
|
|
|
|
auto tsz = ImGui::CalcTextSize( zoneName );
|
|
if( tsz.x > zsz )
|
|
{
|
|
zoneName = ShortenNamespace( zoneName );
|
|
tsz = ImGui::CalcTextSize( zoneName );
|
|
}
|
|
|
|
const auto pr0 = ( ev.Start() - m_vd.zvStart ) * pxns;
|
|
const auto pr1 = ( end - m_vd.zvStart ) * pxns;
|
|
const auto px0 = std::max( pr0, -10.0 );
|
|
const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } );
|
|
draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.color );
|
|
if( zoneColor.highlight )
|
|
{
|
|
draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
|
|
}
|
|
else
|
|
{
|
|
const auto darkColor = DarkenColor( zoneColor.color );
|
|
DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px0, offset ), dpos + ImVec2( px1-1, offset ), zoneColor.accentColor, zoneColor.thickness );
|
|
DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px1-1, offset + tsz.y ), dpos + ImVec2( px1-1, offset ), darkColor, zoneColor.thickness );
|
|
}
|
|
if( dsz > MinVisSize )
|
|
{
|
|
const auto diff = dsz - MinVisSize;
|
|
uint32_t color;
|
|
if( diff < 1 )
|
|
{
|
|
color = ( uint32_t( diff * 0x88 ) << 24 ) | 0x2222DD;
|
|
}
|
|
else
|
|
{
|
|
color = 0x882222DD;
|
|
}
|
|
|
|
draw->AddRectFilled( wpos + ImVec2( pr0, offset ), wpos + ImVec2( std::min( pr0+dsz, pr1 ), offset + tsz.y ), color );
|
|
draw->AddRectFilled( wpos + ImVec2( pr1, offset ), wpos + ImVec2( pr1+dsz, offset + tsz.y ), color );
|
|
}
|
|
if( rsz > MinVisSize )
|
|
{
|
|
const auto diff = rsz - MinVisSize;
|
|
uint32_t color;
|
|
if( diff < 1 )
|
|
{
|
|
color = ( uint32_t( diff * 0xAA ) << 24 ) | 0xFFFFFF;
|
|
}
|
|
else
|
|
{
|
|
color = 0xAAFFFFFF;
|
|
}
|
|
|
|
DrawLine( draw, dpos + ImVec2( pr0 + rsz, offset + ty05 ), dpos + ImVec2( pr0 - rsz, offset + ty05 ), color );
|
|
DrawLine( draw, dpos + ImVec2( pr0 + rsz, offset + ty025 ), dpos + ImVec2( pr0 + rsz, offset + ty075 ), color );
|
|
DrawLine( draw, dpos + ImVec2( pr0 - rsz, offset + ty025 ), dpos + ImVec2( pr0 - rsz, offset + ty075 ), color );
|
|
|
|
DrawLine( draw, dpos + ImVec2( pr1 + rsz, offset + ty05 ), dpos + ImVec2( pr1 - rsz, offset + ty05 ), color );
|
|
DrawLine( draw, dpos + ImVec2( pr1 + rsz, offset + ty025 ), dpos + ImVec2( pr1 + rsz, offset + ty075 ), color );
|
|
DrawLine( draw, dpos + ImVec2( pr1 - rsz, offset + ty025 ), dpos + ImVec2( pr1 - rsz, offset + ty075 ), color );
|
|
}
|
|
if( tsz.x < zsz )
|
|
{
|
|
const auto x = ( ev.Start() - m_vd.zvStart ) * pxns + ( ( end - ev.Start() ) * pxns - tsz.x ) / 2;
|
|
if( x < 0 || x > w - tsz.x )
|
|
{
|
|
ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
|
|
DrawTextContrast( draw, wpos + ImVec2( std::max( std::max( 0., px0 ), std::min( double( w - tsz.x ), x ) ), offset ), 0xFFFFFFFF, zoneName );
|
|
ImGui::PopClipRect();
|
|
}
|
|
else if( ev.Start() == ev.End() )
|
|
{
|
|
DrawTextContrast( draw, wpos + ImVec2( px0 + ( px1 - px0 - tsz.x ) * 0.5, offset ), 0xFFFFFFFF, zoneName );
|
|
}
|
|
else
|
|
{
|
|
DrawTextContrast( draw, wpos + ImVec2( x, offset ), 0xFFFFFFFF, zoneName );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
|
|
DrawTextContrast( draw, wpos + ImVec2( ( ev.Start() - m_vd.zvStart ) * pxns, offset ), 0xFFFFFFFF, zoneName );
|
|
ImGui::PopClipRect();
|
|
}
|
|
|
|
if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y + 1 ) ) )
|
|
{
|
|
ZoneTooltip( ev );
|
|
if( IsMouseClickReleased( 1 ) ) m_setRangePopup = RangeSlim { ev.Start(), m_worker.GetZoneEnd( ev ), true };
|
|
|
|
if( !m_zoomAnim.active && IsMouseClicked( 2 ) )
|
|
{
|
|
ZoomToZone( ev );
|
|
}
|
|
if( IsMouseClicked( 0 ) )
|
|
{
|
|
if( ImGui::GetIO().KeyCtrl )
|
|
{
|
|
auto& srcloc = m_worker.GetSourceLocation( ev.SrcLoc() );
|
|
m_findZone.ShowZone( ev.SrcLoc(), m_worker.GetString( srcloc.name.active ? srcloc.name : srcloc.function ) );
|
|
}
|
|
else
|
|
{
|
|
ShowZoneInfo( ev );
|
|
}
|
|
}
|
|
|
|
m_zoneSrcLocHighlight = ev.SrcLoc();
|
|
m_zoneHover = &ev;
|
|
}
|
|
|
|
++it;
|
|
}
|
|
}
|
|
return maxdepth;
|
|
}
|
|
|
|
template<typename Adapter, typename V>
|
|
int View::SkipZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, float yMin, float yMax, uint64_t tid )
|
|
{
|
|
const auto delay = m_worker.GetDelay();
|
|
const auto resolution = m_worker.GetResolution();
|
|
// cast to uint64_t, so that unended zones (end = -1) are still drawn
|
|
auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)a(l).End() < (uint64_t)r; } );
|
|
if( it == vec.end() ) return depth;
|
|
|
|
const auto zitend = std::lower_bound( it, vec.end(), m_vd.zvEnd + resolution, [] ( const auto& l, const auto& r ) { Adapter a; return a(l).Start() < r; } );
|
|
if( it == zitend ) return depth;
|
|
|
|
depth++;
|
|
int maxdepth = depth;
|
|
|
|
Adapter a;
|
|
while( it < zitend )
|
|
{
|
|
auto& ev = a(*it);
|
|
const auto end = m_worker.GetZoneEnd( ev );
|
|
const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
|
|
if( zsz < MinVisSize )
|
|
{
|
|
const auto MinVisNs = MinVisSize * nspx;
|
|
auto px1ns = end - m_vd.zvStart;
|
|
auto nextTime = end + MinVisNs;
|
|
for(;;)
|
|
{
|
|
const auto prevIt = it;
|
|
it = std::lower_bound( it, zitend, nextTime, [] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)a(l).End() < (uint64_t)r; } );
|
|
if( it == prevIt ) ++it;
|
|
if( it == zitend ) break;
|
|
const auto nend = m_worker.GetZoneEnd( a(*it) );
|
|
const auto nsnext = nend - m_vd.zvStart;
|
|
if( nsnext - px1ns >= MinVisNs * 2 ) break;
|
|
px1ns = nsnext;
|
|
nextTime = nend + nspx;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( ev.HasChildren() )
|
|
{
|
|
const auto d = DispatchZoneLevel( m_worker.GetZoneChildren( ev.Child() ), hover, pxns, nspx, wpos, _offset, depth, yMin, yMax, tid );
|
|
if( d > maxdepth ) maxdepth = d;
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
return maxdepth;
|
|
}
|
|
|
|
int View::DispatchGpuZoneLevel( const Vector<short_ptr<GpuEvent>>& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
|
|
{
|
|
const auto ty = ImGui::GetTextLineHeight();
|
|
const auto ostep = ty + 1;
|
|
const auto offset = _offset + ostep * depth;
|
|
|
|
const auto yPos = wpos.y + offset;
|
|
if( yPos + ostep >= yMin && yPos <= yMax )
|
|
{
|
|
if( vec.is_magic() )
|
|
{
|
|
return DrawGpuZoneLevel<VectorAdapterDirect<GpuEvent>>( *(Vector<GpuEvent>*)&vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
|
|
}
|
|
else
|
|
{
|
|
return DrawGpuZoneLevel<VectorAdapterPointer<GpuEvent>>( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( vec.is_magic() )
|
|
{
|
|
return SkipGpuZoneLevel<VectorAdapterDirect<GpuEvent>>( *(Vector<GpuEvent>*)&vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
|
|
}
|
|
else
|
|
{
|
|
return SkipGpuZoneLevel<VectorAdapterPointer<GpuEvent>>( vec, hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename Adapter, typename V>
|
|
int View::DrawGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
|
|
{
|
|
const auto delay = m_worker.GetDelay();
|
|
const auto resolution = m_worker.GetResolution();
|
|
// cast to uint64_t, so that unended zones (end = -1) are still drawn
|
|
auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
|
|
if( it == vec.end() ) return depth;
|
|
|
|
const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd + resolution ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuStart(), begin, drift ) < (uint64_t)r; } );
|
|
if( it == zitend ) return depth;
|
|
|
|
const auto w = ImGui::GetContentRegionAvail().x - 1;
|
|
const auto ty = ImGui::GetTextLineHeight();
|
|
const auto ostep = ty + 1;
|
|
const auto offset = _offset + ostep * depth;
|
|
auto draw = ImGui::GetWindowDrawList();
|
|
const auto dpos = wpos + ImVec2( 0.5f, 0.5f );
|
|
|
|
depth++;
|
|
int maxdepth = depth;
|
|
|
|
Adapter a;
|
|
while( it < zitend )
|
|
{
|
|
auto& ev = a(*it);
|
|
auto end = m_worker.GetZoneEnd( ev );
|
|
if( end == std::numeric_limits<int64_t>::max() ) break;
|
|
const auto start = AdjustGpuTime( ev.GpuStart(), begin, drift );
|
|
end = AdjustGpuTime( end, begin, drift );
|
|
const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
|
|
if( zsz < MinVisSize )
|
|
{
|
|
const auto color = GetZoneColor( ev );
|
|
const auto MinVisNs = MinVisSize * nspx;
|
|
int num = 0;
|
|
const auto px0 = ( start - m_vd.zvStart ) * pxns;
|
|
auto px1ns = end - m_vd.zvStart;
|
|
auto rend = end;
|
|
auto nextTime = end + MinVisNs;
|
|
for(;;)
|
|
{
|
|
const auto prevIt = it;
|
|
it = std::lower_bound( it, zitend, std::max<int64_t>( 0, nextTime ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
|
|
if( it == prevIt ) ++it;
|
|
num += std::distance( prevIt, it );
|
|
if( it == zitend ) break;
|
|
const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
|
|
const auto nsnext = nend - m_vd.zvStart;
|
|
if( nsnext < 0 || nsnext - px1ns >= MinVisNs * 2 ) break;
|
|
px1ns = nsnext;
|
|
rend = nend;
|
|
nextTime = nend + nspx;
|
|
}
|
|
const auto px1 = px1ns * pxns;
|
|
draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
|
|
DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );
|
|
if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty + 1 ) ) )
|
|
{
|
|
if( num > 1 )
|
|
{
|
|
ImGui::BeginTooltip();
|
|
TextFocused( "Zones too small to display:", RealToString( num ) );
|
|
ImGui::Separator();
|
|
TextFocused( "Execution time:", TimeToString( rend - start ) );
|
|
ImGui::EndTooltip();
|
|
|
|
if( IsMouseClicked( 2 ) && rend - start > 0 )
|
|
{
|
|
ZoomToRange( start, rend );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const auto zoneThread = thread != 0 ? thread : m_worker.DecompressThread( ev.Thread() );
|
|
ZoneTooltip( ev );
|
|
|
|
if( IsMouseClicked( 2 ) && rend - start > 0 )
|
|
{
|
|
ZoomToZone( ev );
|
|
}
|
|
if( IsMouseClicked( 0 ) )
|
|
{
|
|
ShowZoneInfo( ev, zoneThread );
|
|
}
|
|
|
|
m_gpuThread = zoneThread;
|
|
m_gpuStart = ev.CpuStart();
|
|
m_gpuEnd = ev.CpuEnd();
|
|
}
|
|
}
|
|
const auto tmp = RealToString( num );
|
|
const auto tsz = ImGui::CalcTextSize( tmp );
|
|
if( tsz.x < px1 - px0 )
|
|
{
|
|
const auto x = px0 + ( px1 - px0 - tsz.x ) / 2;
|
|
DrawTextContrast( draw, wpos + ImVec2( x, offset ), 0xFF4488DD, tmp );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( ev.Child() >= 0 )
|
|
{
|
|
const auto d = DispatchGpuZoneLevel( m_worker.GetGpuChildren( ev.Child() ), hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
|
|
if( d > maxdepth ) maxdepth = d;
|
|
}
|
|
|
|
const char* zoneName = m_worker.GetZoneName( ev );
|
|
auto tsz = ImGui::CalcTextSize( zoneName );
|
|
|
|
const auto pr0 = ( start - m_vd.zvStart ) * pxns;
|
|
const auto pr1 = ( end - m_vd.zvStart ) * pxns;
|
|
const auto px0 = std::max( pr0, -10.0 );
|
|
const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } );
|
|
const auto zoneColor = GetZoneColorData( ev );
|
|
draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.color );
|
|
if( zoneColor.highlight )
|
|
{
|
|
draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), zoneColor.accentColor, 0.f, -1, zoneColor.thickness );
|
|
}
|
|
else
|
|
{
|
|
const auto darkColor = DarkenColor( zoneColor.color );
|
|
DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px0, offset ), dpos + ImVec2( px1-1, offset ), zoneColor.accentColor, zoneColor.thickness );
|
|
DrawLine( draw, dpos + ImVec2( px0, offset + tsz.y ), dpos + ImVec2( px1-1, offset + tsz.y ), dpos + ImVec2( px1-1, offset ), darkColor, zoneColor.thickness );
|
|
}
|
|
if( tsz.x < zsz )
|
|
{
|
|
const auto x = ( start - m_vd.zvStart ) * pxns + ( ( end - start ) * pxns - tsz.x ) / 2;
|
|
if( x < 0 || x > w - tsz.x )
|
|
{
|
|
ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
|
|
DrawTextContrast( draw, wpos + ImVec2( std::max( std::max( 0., px0 ), std::min( double( w - tsz.x ), x ) ), offset ), 0xFFFFFFFF, zoneName );
|
|
ImGui::PopClipRect();
|
|
}
|
|
else if( ev.GpuStart() == ev.GpuEnd() )
|
|
{
|
|
DrawTextContrast( draw, wpos + ImVec2( px0 + ( px1 - px0 - tsz.x ) * 0.5, offset ), 0xFFFFFFFF, zoneName );
|
|
}
|
|
else
|
|
{
|
|
DrawTextContrast( draw, wpos + ImVec2( x, offset ), 0xFFFFFFFF, zoneName );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ImGui::PushClipRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y * 2 ), true );
|
|
DrawTextContrast( draw, wpos + ImVec2( ( start - m_vd.zvStart ) * pxns, offset ), 0xFFFFFFFF, zoneName );
|
|
ImGui::PopClipRect();
|
|
}
|
|
|
|
if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y + 1 ) ) )
|
|
{
|
|
const auto zoneThread = thread != 0 ? thread : m_worker.DecompressThread( ev.Thread() );
|
|
ZoneTooltip( ev );
|
|
|
|
if( !m_zoomAnim.active && IsMouseClicked( 2 ) )
|
|
{
|
|
ZoomToZone( ev );
|
|
}
|
|
if( IsMouseClicked( 0 ) )
|
|
{
|
|
ShowZoneInfo( ev, zoneThread );
|
|
}
|
|
|
|
m_gpuThread = zoneThread;
|
|
m_gpuStart = ev.CpuStart();
|
|
m_gpuEnd = ev.CpuEnd();
|
|
}
|
|
|
|
++it;
|
|
}
|
|
}
|
|
return maxdepth;
|
|
}
|
|
|
|
template<typename Adapter, typename V>
|
|
int View::SkipGpuZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax, int64_t begin, int drift )
|
|
{
|
|
const auto delay = m_worker.GetDelay();
|
|
const auto resolution = m_worker.GetResolution();
|
|
// cast to uint64_t, so that unended zones (end = -1) are still drawn
|
|
auto it = std::lower_bound( vec.begin(), vec.end(), std::max<int64_t>( 0, m_vd.zvStart - delay ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
|
|
if( it == vec.end() ) return depth;
|
|
|
|
const auto zitend = std::lower_bound( it, vec.end(), std::max<int64_t>( 0, m_vd.zvEnd + resolution ), [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuStart(), begin, drift ) < (uint64_t)r; } );
|
|
if( it == zitend ) return depth;
|
|
|
|
depth++;
|
|
int maxdepth = depth;
|
|
|
|
Adapter a;
|
|
while( it < zitend )
|
|
{
|
|
auto& ev = a(*it);
|
|
auto end = m_worker.GetZoneEnd( ev );
|
|
if( end == std::numeric_limits<int64_t>::max() ) break;
|
|
const auto start = AdjustGpuTime( ev.GpuStart(), begin, drift );
|
|
end = AdjustGpuTime( end, begin, drift );
|
|
const auto zsz = std::max( ( end - start ) * pxns, pxns * 0.5 );
|
|
if( zsz < MinVisSize )
|
|
{
|
|
const auto MinVisNs = MinVisSize * nspx;
|
|
auto px1ns = end - m_vd.zvStart;
|
|
auto nextTime = end + MinVisNs;
|
|
for(;;)
|
|
{
|
|
const auto prevIt = it;
|
|
it = std::lower_bound( it, zitend, nextTime, [begin, drift] ( const auto& l, const auto& r ) { Adapter a; return (uint64_t)AdjustGpuTime( a(l).GpuEnd(), begin, drift ) < (uint64_t)r; } );
|
|
if( it == prevIt ) ++it;
|
|
if( it == zitend ) break;
|
|
const auto nend = AdjustGpuTime( m_worker.GetZoneEnd( a(*it) ), begin, drift );
|
|
const auto nsnext = nend - m_vd.zvStart;
|
|
if( nsnext - px1ns >= MinVisNs * 2 ) break;
|
|
px1ns = nsnext;
|
|
nextTime = nend + nspx;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( ev.Child() >= 0 )
|
|
{
|
|
const auto d = DispatchGpuZoneLevel( m_worker.GetGpuChildren( ev.Child() ), hover, pxns, nspx, wpos, _offset, depth, thread, yMin, yMax, begin, drift );
|
|
if( d > maxdepth ) maxdepth = d;
|
|
}
|
|
++it;
|
|
}
|
|
}
|
|
return maxdepth;
|
|
}
|
|
|
|
}
|