tracy/server/TracyTimelineController.cpp
Bartosz Taudul 119152aac1
Worker must be mutable.
This is to allow use of various accessors that cache results, etc.
2022-09-03 18:34:11 +02:00

89 lines
2.0 KiB
C++

#include "imgui.h"
#include "TracyTimelineController.hpp"
namespace tracy
{
TimelineController::TimelineController( View& view, Worker& worker )
: m_height( 0 )
, m_offset( 0 )
, m_scroll( 0 )
, m_firstFrame( true )
, m_view( view )
, m_worker( worker )
{
}
void TimelineController::FirstFrameExpired()
{
m_firstFrame = false;
}
void TimelineController::Begin()
{
m_items.clear();
}
void TimelineController::End( double pxns, int offset, const ImVec2& wpos, bool hover, float yMin, float yMax )
{
for( auto& item : m_items )
{
item->Draw( m_firstFrame, pxns, offset, wpos, hover, yMin, yMax );
}
const auto scrollPos = ImGui::GetScrollY();
if( scrollPos == 0 && m_scroll != 0 )
{
m_height = 0;
}
else
{
if( offset > m_height ) m_height = offset;
}
m_scroll = scrollPos;
}
float TimelineController::AdjustThreadPosition( VisData& vis, float wy, int& offset )
{
if( vis.offset < offset )
{
vis.offset = offset;
}
else if( vis.offset > offset )
{
const auto diff = vis.offset - offset;
const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime );
offset = vis.offset = int( std::max<double>( vis.offset - move, offset ) );
}
return offset + wy;
}
void TimelineController::AdjustThreadHeight( VisData& vis, int oldOffset, int& offset )
{
const auto h = offset - oldOffset;
if( vis.height > h )
{
vis.height = h;
offset = oldOffset + vis.height;
}
else if( vis.height < h )
{
if( m_firstFrame )
{
vis.height = h;
offset = oldOffset + h;
}
else
{
const auto diff = h - vis.height;
const auto move = std::max( 2.0, diff * 10.0 * ImGui::GetIO().DeltaTime );
vis.height = int( std::min<double>( vis.height + move, h ) );
offset = oldOffset + vis.height;
}
}
}
}