vk-bootstrap/tests/triangle.cpp

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#include <stdio.h>
#include <memory>
#include <iostream>
#include <fstream>
#include "common.h"
struct Init
{
GLFWwindow* window;
vkb::Instance instance;
VkSurfaceKHR surface;
vkb::Device device;
vkb::Swapchain swapchain;
};
struct RenderData
{
VkQueue graphicsQueue;
VkQueue presentQueue;
std::vector<VkImageView> swapChainImageViews;
std::vector<VkFramebuffer> swapChainFramebuffers;
VkRenderPass renderPass;
VkPipelineLayout pipelineLayout;
VkPipeline graphicsPipeline;
VkCommandPool commandPool;
std::vector<VkCommandBuffer> commandBuffers;
std::vector<VkSemaphore> imageAvailableSemaphores;
std::vector<VkSemaphore> renderFinishedSemaphores;
std::vector<VkFence> inFlightFences;
std::vector<VkFence> imagesInFlight;
size_t currentFrame = 0;
};
void device_initialization (Init& init)
{
init.window = create_window_glfw ();
vkb::InstanceBuilder instance_builder;
auto instance_ret = instance_builder.set_default_debug_messenger ().setup_validation_layers ().build ();
if (!instance_ret)
{
std::cout << instance_ret.error ().msg << "\n";
}
init.instance = instance_ret.value ();
init.surface = create_surface_glfw (init.instance.instance, init.window);
vkb::PhysicalDeviceSelector phys_device_selector (init.instance);
auto phys_device_ret = phys_device_selector.set_surface (init.surface).select ();
if (!phys_device_ret)
{
std::cout << phys_device_ret.error ().msg << "\n";
}
vkb::PhysicalDevice physical_device = phys_device_ret.value ();
vkb::DeviceBuilder device_builder (physical_device);
auto device_ret = device_builder.build ();
if (!device_ret)
{
std::cout << device_ret.error ().msg << "\n";
}
init.device = device_ret.value ();
vkb::SwapchainBuilder swapchain_builder (init.device);
auto swap_ret =
swapchain_builder.use_default_format_selection ().use_default_present_mode_selection ().build ();
if (!swap_ret)
{
std::cout << swap_ret.error ().msg << "\n";
}
init.swapchain = swap_ret.value ();
}
void get_queues (Init& init, RenderData& data)
{
data.graphicsQueue = vkb::get_queue_graphics (init.device).value ();
data.presentQueue = vkb::get_queue_graphics (init.device).value ();
}
void createImageViews (Init& init, RenderData& data)
{
data.swapChainImageViews.resize (init.swapchain.images.size ());
for (size_t i = 0; i < init.swapchain.images.size (); i++)
{
VkImageViewCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = init.swapchain.images[i];
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
createInfo.format = init.swapchain.image_format;
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
createInfo.subresourceRange.baseMipLevel = 0;
createInfo.subresourceRange.levelCount = 1;
createInfo.subresourceRange.baseArrayLayer = 0;
createInfo.subresourceRange.layerCount = 1;
if (vkCreateImageView (init.device.device, &createInfo, nullptr, &data.swapChainImageViews[i]) != VK_SUCCESS)
{
throw std::runtime_error ("failed to create image views!");
}
}
}
void createRenderPass (Init& init, RenderData& data)
{
VkAttachmentDescription colorAttachment = {};
colorAttachment.format = init.swapchain.image_format;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorAttachmentRef = {};
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
VkSubpassDependency dependency = {};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = 1;
renderPassInfo.pAttachments = &colorAttachment;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 1;
renderPassInfo.pDependencies = &dependency;
if (vkCreateRenderPass (init.device.device, &renderPassInfo, nullptr, &data.renderPass) != VK_SUCCESS)
{
throw std::runtime_error ("failed to create render pass!");
}
}
std::vector<char> readFile (const std::string& filename)
{
std::ifstream file (filename, std::ios::ate | std::ios::binary);
if (!file.is_open ())
{
throw std::runtime_error ("failed to open file!");
}
size_t fileSize = (size_t)file.tellg ();
std::vector<char> buffer (fileSize);
file.seekg (0);
file.read (buffer.data (), fileSize);
file.close ();
return buffer;
}
VkShaderModule createShaderModule (Init& init, const std::vector<char>& code)
{
VkShaderModuleCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = code.size ();
createInfo.pCode = reinterpret_cast<const uint32_t*> (code.data ());
VkShaderModule shaderModule;
if (vkCreateShaderModule (init.device.device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS)
{
throw std::runtime_error ("failed to create shader module!");
}
return shaderModule;
}
void createGraphicsPipeline (Init& init, RenderData& data)
{
auto vertShaderCode = readFile ("vert.spv");
auto fragShaderCode = readFile ("frag.spv");
VkShaderModule vertShaderModule = createShaderModule (init, vertShaderCode);
VkShaderModule fragShaderModule = createShaderModule (init, fragShaderCode);
VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vertShaderModule;
vertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fragShaderModule;
fragShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo };
VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = 0;
vertexInputInfo.vertexAttributeDescriptionCount = 0;
VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
inputAssembly.primitiveRestartEnable = VK_FALSE;
VkViewport viewport = {};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)init.swapchain.extent.width;
viewport.height = (float)init.swapchain.extent.height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor = {};
scissor.offset = { 0, 0 };
scissor.extent = init.swapchain.extent;
VkPipelineViewportStateCreateInfo viewportState = {};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
viewportState.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterizer = {};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT;
rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterizer.depthBiasEnable = VK_FALSE;
VkPipelineMultisampleStateCreateInfo multisampling = {};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_FALSE;
VkPipelineColorBlendStateCreateInfo colorBlending = {};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.logicOp = VK_LOGIC_OP_COPY;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
colorBlending.blendConstants[0] = 0.0f;
colorBlending.blendConstants[1] = 0.0f;
colorBlending.blendConstants[2] = 0.0f;
colorBlending.blendConstants[3] = 0.0f;
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 0;
pipelineLayoutInfo.pushConstantRangeCount = 0;
if (vkCreatePipelineLayout (init.device.device, &pipelineLayoutInfo, nullptr, &data.pipelineLayout) != VK_SUCCESS)
{
throw std::runtime_error ("failed to create pipeline layout!");
}
VkGraphicsPipelineCreateInfo pipelineInfo = {};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = 2;
pipelineInfo.pStages = shaderStages;
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.layout = data.pipelineLayout;
pipelineInfo.renderPass = data.renderPass;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
if (vkCreateGraphicsPipelines (
init.device.device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &data.graphicsPipeline) != VK_SUCCESS)
{
throw std::runtime_error ("failed to create graphics pipeline!");
}
vkDestroyShaderModule (init.device.device, fragShaderModule, nullptr);
vkDestroyShaderModule (init.device.device, vertShaderModule, nullptr);
}
void createFramebuffers (Init& init, RenderData& data)
{
data.swapChainFramebuffers.resize (data.swapChainImageViews.size ());
for (size_t i = 0; i < data.swapChainImageViews.size (); i++)
{
VkImageView attachments[] = { data.swapChainImageViews[i] };
VkFramebufferCreateInfo framebufferInfo = {};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = data.renderPass;
framebufferInfo.attachmentCount = 1;
framebufferInfo.pAttachments = attachments;
framebufferInfo.width = init.swapchain.extent.width;
framebufferInfo.height = init.swapchain.extent.height;
framebufferInfo.layers = 1;
if (vkCreateFramebuffer (
init.device.device, &framebufferInfo, nullptr, &data.swapChainFramebuffers[i]) != VK_SUCCESS)
{
throw std::runtime_error ("failed to create framebuffer!");
}
}
}
void createCommandPool (Init& init, RenderData& data)
{
VkCommandPoolCreateInfo poolInfo = {};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = vkb::get_queue_index_graphics (init.device);
if (vkCreateCommandPool (init.device.device, &poolInfo, nullptr, &data.commandPool) != VK_SUCCESS)
{
throw std::runtime_error ("failed to create command pool!");
}
}
void createCommandBuffers (Init& init, RenderData& data)
{
data.commandBuffers.resize (data.swapChainFramebuffers.size ());
VkCommandBufferAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = data.commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = (uint32_t)data.commandBuffers.size ();
if (vkAllocateCommandBuffers (init.device.device, &allocInfo, data.commandBuffers.data ()) != VK_SUCCESS)
{
throw std::runtime_error ("failed to allocate command buffers!");
}
for (size_t i = 0; i < data.commandBuffers.size (); i++)
{
VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
if (vkBeginCommandBuffer (data.commandBuffers[i], &beginInfo) != VK_SUCCESS)
{
throw std::runtime_error ("failed to begin recording command buffer!");
}
VkRenderPassBeginInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = data.renderPass;
renderPassInfo.framebuffer = data.swapChainFramebuffers[i];
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = init.swapchain.extent;
VkClearValue clearColor = { 0.0f, 0.0f, 0.0f, 1.0f };
renderPassInfo.clearValueCount = 1;
renderPassInfo.pClearValues = &clearColor;
vkCmdBeginRenderPass (data.commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline (data.commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, data.graphicsPipeline);
vkCmdDraw (data.commandBuffers[i], 3, 1, 0, 0);
vkCmdEndRenderPass (data.commandBuffers[i]);
if (vkEndCommandBuffer (data.commandBuffers[i]) != VK_SUCCESS)
{
throw std::runtime_error ("failed to record command buffer!");
}
}
}
void createSyncObjects (Init& init, RenderData& data)
{
data.imageAvailableSemaphores.resize (init.swapchain.images.size ());
data.renderFinishedSemaphores.resize (init.swapchain.images.size ());
data.inFlightFences.resize (init.swapchain.images.size ());
data.imagesInFlight.resize (init.swapchain.images.size (), VK_NULL_HANDLE);
VkSemaphoreCreateInfo semaphoreInfo = {};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fenceInfo = {};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (size_t i = 0; i < init.swapchain.images.size (); i++)
{
if (vkCreateSemaphore (
init.device.device, &semaphoreInfo, nullptr, &data.imageAvailableSemaphores[i]) != VK_SUCCESS ||
vkCreateSemaphore (
init.device.device, &semaphoreInfo, nullptr, &data.renderFinishedSemaphores[i]) != VK_SUCCESS ||
vkCreateFence (init.device.device, &fenceInfo, nullptr, &data.inFlightFences[i]) != VK_SUCCESS)
{
throw std::runtime_error ("failed to create synchronization objects for a frame!");
}
}
}
void drawFrame (Init& init, RenderData& data)
{
vkWaitForFences (init.device.device, 1, &data.inFlightFences[data.currentFrame], VK_TRUE, UINT64_MAX);
uint32_t imageIndex;
vkAcquireNextImageKHR (init.device.device,
init.swapchain.swapchain,
UINT64_MAX,
data.imageAvailableSemaphores[data.currentFrame],
VK_NULL_HANDLE,
&imageIndex);
if (data.imagesInFlight[imageIndex] != VK_NULL_HANDLE)
{
vkWaitForFences (init.device.device, 1, &data.imagesInFlight[imageIndex], VK_TRUE, UINT64_MAX);
}
data.imagesInFlight[imageIndex] = data.inFlightFences[data.currentFrame];
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = { data.imageAvailableSemaphores[data.currentFrame] };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &data.commandBuffers[imageIndex];
VkSemaphore signalSemaphores[] = { data.renderFinishedSemaphores[data.currentFrame] };
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphores;
vkResetFences (init.device.device, 1, &data.inFlightFences[data.currentFrame]);
if (vkQueueSubmit (data.graphicsQueue, 1, &submitInfo, data.inFlightFences[data.currentFrame]) != VK_SUCCESS)
{
throw std::runtime_error ("failed to submit draw command buffer!");
}
VkPresentInfoKHR presentInfo = {};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = signalSemaphores;
VkSwapchainKHR swapChains[] = { init.swapchain.swapchain };
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = swapChains;
presentInfo.pImageIndices = &imageIndex;
vkQueuePresentKHR (data.presentQueue, &presentInfo);
data.currentFrame = (data.currentFrame + 1) % init.swapchain.images.size ();
}
void cleanup (Init& init, RenderData& data)
{
for (size_t i = 0; i < init.swapchain.images.size (); i++)
{
vkDestroySemaphore (init.device.device, data.renderFinishedSemaphores[i], nullptr);
vkDestroySemaphore (init.device.device, data.imageAvailableSemaphores[i], nullptr);
vkDestroyFence (init.device.device, data.inFlightFences[i], nullptr);
}
vkDestroyCommandPool (init.device.device, data.commandPool, nullptr);
for (auto framebuffer : data.swapChainFramebuffers)
{
vkDestroyFramebuffer (init.device.device, framebuffer, nullptr);
}
vkDestroyPipeline (init.device.device, data.graphicsPipeline, nullptr);
vkDestroyPipelineLayout (init.device.device, data.pipelineLayout, nullptr);
vkDestroyRenderPass (init.device.device, data.renderPass, nullptr);
for (auto imageView : data.swapChainImageViews)
{
vkDestroyImageView (init.device.device, imageView, nullptr);
}
vkb::destroy_swapchain (init.swapchain);
vkb::destroy_device (init.device);
vkDestroySurfaceKHR (init.instance.instance, init.surface, nullptr);
vkb::destroy_instance (init.instance);
destroy_window_glfw (init.window);
}
int main ()
{
Init init;
RenderData render_data;
device_initialization (init);
get_queues (init, render_data);
createImageViews (init, render_data);
createRenderPass (init, render_data);
createGraphicsPipeline (init, render_data);
createFramebuffers (init, render_data);
createCommandPool (init, render_data);
createCommandBuffers (init, render_data);
createSyncObjects (init, render_data);
while (!glfwWindowShouldClose (init.window))
{
glfwPollEvents ();
drawFrame (init, render_data);
}
vkDeviceWaitIdle (init.device.device);
cleanup (init, render_data);
return 0;
}