mirror of
https://github.com/charles-lunarg/vk-bootstrap.git
synced 2024-11-26 08:44:36 +00:00
Make destroy_* functions pass by reference
The destroy_instance and destroy_device functions should be passed by const reference to make it consistent with other destroy functions.
This commit is contained in:
parent
605c3f1712
commit
25dc27c31c
@ -489,7 +489,7 @@ bool SystemInfo::is_layer_available(const char* layer_name) const {
|
|||||||
if (!layer_name) return false;
|
if (!layer_name) return false;
|
||||||
return detail::check_layer_supported(available_layers, layer_name);
|
return detail::check_layer_supported(available_layers, layer_name);
|
||||||
}
|
}
|
||||||
void destroy_surface(Instance instance, VkSurfaceKHR surface) {
|
void destroy_surface(Instance const& instance, VkSurfaceKHR surface) {
|
||||||
if (instance.instance != VK_NULL_HANDLE && surface != VK_NULL_HANDLE) {
|
if (instance.instance != VK_NULL_HANDLE && surface != VK_NULL_HANDLE) {
|
||||||
detail::vulkan_functions().fp_vkDestroySurfaceKHR(instance.instance, surface, instance.allocation_callbacks);
|
detail::vulkan_functions().fp_vkDestroySurfaceKHR(instance.instance, surface, instance.allocation_callbacks);
|
||||||
}
|
}
|
||||||
@ -499,7 +499,7 @@ void destroy_surface(VkInstance instance, VkSurfaceKHR surface, VkAllocationCall
|
|||||||
detail::vulkan_functions().fp_vkDestroySurfaceKHR(instance, surface, callbacks);
|
detail::vulkan_functions().fp_vkDestroySurfaceKHR(instance, surface, callbacks);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void destroy_instance(Instance instance) {
|
void destroy_instance(Instance const& instance) {
|
||||||
if (instance.instance != VK_NULL_HANDLE) {
|
if (instance.instance != VK_NULL_HANDLE) {
|
||||||
if (instance.debug_messenger != VK_NULL_HANDLE)
|
if (instance.debug_messenger != VK_NULL_HANDLE)
|
||||||
destroy_debug_utils_messenger(instance.instance, instance.debug_messenger, instance.allocation_callbacks);
|
destroy_debug_utils_messenger(instance.instance, instance.debug_messenger, instance.allocation_callbacks);
|
||||||
@ -1471,7 +1471,7 @@ Device::operator VkDevice() const { return this->device; }
|
|||||||
CustomQueueDescription::CustomQueueDescription(uint32_t index, std::vector<float> priorities)
|
CustomQueueDescription::CustomQueueDescription(uint32_t index, std::vector<float> priorities)
|
||||||
: index(index), priorities(priorities) {}
|
: index(index), priorities(priorities) {}
|
||||||
|
|
||||||
void destroy_device(Device device) {
|
void destroy_device(Device const& device) {
|
||||||
device.internal_table.fp_vkDestroyDevice(device.device, device.allocation_callbacks);
|
device.internal_table.fp_vkDestroyDevice(device.device, device.allocation_callbacks);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -301,9 +301,9 @@ struct Instance {
|
|||||||
friend class PhysicalDeviceSelector;
|
friend class PhysicalDeviceSelector;
|
||||||
};
|
};
|
||||||
|
|
||||||
void destroy_surface(Instance instance, VkSurfaceKHR surface); // release surface handle
|
void destroy_surface(Instance const& instance, VkSurfaceKHR surface); // release surface handle
|
||||||
void destroy_surface(VkInstance instance, VkSurfaceKHR surface, VkAllocationCallbacks* callbacks = nullptr); // release surface handle
|
void destroy_surface(VkInstance instance, VkSurfaceKHR surface, VkAllocationCallbacks* callbacks = nullptr); // release surface handle
|
||||||
void destroy_instance(Instance instance); // release instance resources
|
void destroy_instance(Instance const& instance); // release instance resources
|
||||||
|
|
||||||
/* If headless mode is false, by default vk-bootstrap use the following logic to enable the windowing extensions
|
/* If headless mode is false, by default vk-bootstrap use the following logic to enable the windowing extensions
|
||||||
|
|
||||||
@ -730,9 +730,10 @@ struct Device {
|
|||||||
PFN_vkDestroyDevice fp_vkDestroyDevice = nullptr;
|
PFN_vkDestroyDevice fp_vkDestroyDevice = nullptr;
|
||||||
} internal_table;
|
} internal_table;
|
||||||
friend class DeviceBuilder;
|
friend class DeviceBuilder;
|
||||||
friend void destroy_device(Device device);
|
friend void destroy_device(Device const& device);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
// For advanced device queue setup
|
// For advanced device queue setup
|
||||||
struct CustomQueueDescription {
|
struct CustomQueueDescription {
|
||||||
explicit CustomQueueDescription(uint32_t index, std::vector<float> priorities);
|
explicit CustomQueueDescription(uint32_t index, std::vector<float> priorities);
|
||||||
@ -740,7 +741,7 @@ struct CustomQueueDescription {
|
|||||||
std::vector<float> priorities;
|
std::vector<float> priorities;
|
||||||
};
|
};
|
||||||
|
|
||||||
void destroy_device(Device device);
|
void destroy_device(Device const& device);
|
||||||
|
|
||||||
class DeviceBuilder {
|
class DeviceBuilder {
|
||||||
public:
|
public:
|
||||||
|
Loading…
Reference in New Issue
Block a user