mirror of
https://github.com/charles-lunarg/vk-bootstrap.git
synced 2024-11-22 15:24:34 +00:00
Make destroy_* functions pass by reference
The destroy_instance and destroy_device functions should be passed by const reference to make it consistent with other destroy functions.
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605c3f1712
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@ -489,7 +489,7 @@ bool SystemInfo::is_layer_available(const char* layer_name) const {
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if (!layer_name) return false;
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if (!layer_name) return false;
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return detail::check_layer_supported(available_layers, layer_name);
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return detail::check_layer_supported(available_layers, layer_name);
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}
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}
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void destroy_surface(Instance instance, VkSurfaceKHR surface) {
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void destroy_surface(Instance const& instance, VkSurfaceKHR surface) {
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if (instance.instance != VK_NULL_HANDLE && surface != VK_NULL_HANDLE) {
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if (instance.instance != VK_NULL_HANDLE && surface != VK_NULL_HANDLE) {
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detail::vulkan_functions().fp_vkDestroySurfaceKHR(instance.instance, surface, instance.allocation_callbacks);
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detail::vulkan_functions().fp_vkDestroySurfaceKHR(instance.instance, surface, instance.allocation_callbacks);
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}
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}
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@ -499,7 +499,7 @@ void destroy_surface(VkInstance instance, VkSurfaceKHR surface, VkAllocationCall
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detail::vulkan_functions().fp_vkDestroySurfaceKHR(instance, surface, callbacks);
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detail::vulkan_functions().fp_vkDestroySurfaceKHR(instance, surface, callbacks);
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}
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}
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}
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}
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void destroy_instance(Instance instance) {
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void destroy_instance(Instance const& instance) {
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if (instance.instance != VK_NULL_HANDLE) {
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if (instance.instance != VK_NULL_HANDLE) {
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if (instance.debug_messenger != VK_NULL_HANDLE)
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if (instance.debug_messenger != VK_NULL_HANDLE)
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destroy_debug_utils_messenger(instance.instance, instance.debug_messenger, instance.allocation_callbacks);
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destroy_debug_utils_messenger(instance.instance, instance.debug_messenger, instance.allocation_callbacks);
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@ -1471,7 +1471,7 @@ Device::operator VkDevice() const { return this->device; }
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CustomQueueDescription::CustomQueueDescription(uint32_t index, std::vector<float> priorities)
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CustomQueueDescription::CustomQueueDescription(uint32_t index, std::vector<float> priorities)
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: index(index), priorities(priorities) {}
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: index(index), priorities(priorities) {}
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void destroy_device(Device device) {
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void destroy_device(Device const& device) {
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device.internal_table.fp_vkDestroyDevice(device.device, device.allocation_callbacks);
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device.internal_table.fp_vkDestroyDevice(device.device, device.allocation_callbacks);
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}
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}
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@ -301,9 +301,9 @@ struct Instance {
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friend class PhysicalDeviceSelector;
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friend class PhysicalDeviceSelector;
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};
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};
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void destroy_surface(Instance instance, VkSurfaceKHR surface); // release surface handle
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void destroy_surface(Instance const& instance, VkSurfaceKHR surface); // release surface handle
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void destroy_surface(VkInstance instance, VkSurfaceKHR surface, VkAllocationCallbacks* callbacks = nullptr); // release surface handle
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void destroy_surface(VkInstance instance, VkSurfaceKHR surface, VkAllocationCallbacks* callbacks = nullptr); // release surface handle
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void destroy_instance(Instance instance); // release instance resources
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void destroy_instance(Instance const& instance); // release instance resources
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/* If headless mode is false, by default vk-bootstrap use the following logic to enable the windowing extensions
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/* If headless mode is false, by default vk-bootstrap use the following logic to enable the windowing extensions
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@ -730,9 +730,10 @@ struct Device {
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PFN_vkDestroyDevice fp_vkDestroyDevice = nullptr;
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PFN_vkDestroyDevice fp_vkDestroyDevice = nullptr;
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} internal_table;
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} internal_table;
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friend class DeviceBuilder;
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friend class DeviceBuilder;
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friend void destroy_device(Device device);
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friend void destroy_device(Device const& device);
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};
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};
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// For advanced device queue setup
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// For advanced device queue setup
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struct CustomQueueDescription {
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struct CustomQueueDescription {
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explicit CustomQueueDescription(uint32_t index, std::vector<float> priorities);
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explicit CustomQueueDescription(uint32_t index, std::vector<float> priorities);
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@ -740,7 +741,7 @@ struct CustomQueueDescription {
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std::vector<float> priorities;
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std::vector<float> priorities;
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};
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};
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void destroy_device(Device device);
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void destroy_device(Device const& device);
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class DeviceBuilder {
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class DeviceBuilder {
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public:
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public:
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