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SwapchainBuilder: provide some control over minImageCount
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@ -1774,10 +1774,18 @@ detail::Result<Swapchain> SwapchainBuilder::build() const {
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return detail::Error{ SwapchainError::failed_query_surface_support_details, surface_support_ret.vk_result() };
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auto surface_support = surface_support_ret.value();
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uint32_t image_count = surface_support.capabilities.minImageCount + 1;
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uint32_t image_count;
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if (info.min_image_count == 0) {
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image_count = surface_support.capabilities.minImageCount + info.add_to_min_image_count;
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} else {
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image_count = info.min_image_count;
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if (image_count < surface_support.capabilities.minImageCount)
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image_count = surface_support.capabilities.minImageCount;
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}
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if (surface_support.capabilities.maxImageCount > 0 && image_count > surface_support.capabilities.maxImageCount) {
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image_count = surface_support.capabilities.maxImageCount;
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}
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VkSurfaceFormatKHR surface_format =
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detail::find_surface_format(info.physical_device, surface_support.formats, desired_formats, info.format_feature_flags);
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@ -1972,6 +1980,16 @@ SwapchainBuilder& SwapchainBuilder::set_image_array_layer_count(uint32_t array_l
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info.array_layer_count = array_layer_count;
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return *this;
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}
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SwapchainBuilder& SwapchainBuilder::set_desired_min_image_count(uint32_t min_image_count) {
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info.min_image_count = min_image_count;
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info.add_to_min_image_count = 0; // Unnecessary, but let's do it for clarity
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return *this;
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}
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SwapchainBuilder& SwapchainBuilder::use_default_min_image_count(uint32_t add_to_min_image_count = 1) {
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info.min_image_count = 0;
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info.add_to_min_image_count = add_to_min_image_count;
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return *this;
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}
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SwapchainBuilder& SwapchainBuilder::set_clipped(bool clipped) {
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info.clipped = clipped;
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return *this;
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@ -846,6 +846,13 @@ class SwapchainBuilder {
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// Set the number of views in for multiview/stereo surface
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SwapchainBuilder& set_image_array_layer_count(uint32_t array_layer_count);
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// Sets the desired minimum image count for the swapchain. Note that the presentation engine is always free to create more images than requested.
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SwapchainBuilder& set_desired_min_image_count(uint32_t min_image_count);
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// Use the default desired minimum image count for the swapchain. The chosen value is calculated as `capabilitites.minImageCount + add_to_min_image_count`.
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// The default behavior so far was equivalent to setting `add_to_min_image_count` to 1, and generally led to a triple buffering setup.
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// A discussion of the trade-offs involved between double buffering and triple buffering is available as https://en.wikipedia.org/wiki/Multiple_buffering
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SwapchainBuilder& use_default_min_image_count(uint32_t add_to_min_image_count = 1);
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// Set whether the Vulkan implementation is allowed to discard rendering operations that
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// affect regions of the surface that are not visible. Default is true.
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// Note: Applications should use the default of true if they do not expect to read back the content
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@ -884,6 +891,8 @@ class SwapchainBuilder {
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uint32_t desired_width = 256;
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uint32_t desired_height = 256;
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uint32_t array_layer_count = 1;
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uint32_t min_image_count = 0;
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uint32_t add_to_min_image_count = 1; // Keep in sync with default parameter value in use_default_min_image_count()
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VkImageUsageFlags image_usage_flags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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VkFormatFeatureFlags format_feature_flags = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
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uint32_t graphics_queue_index = 0;
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