mirror of
https://github.com/charles-lunarg/vk-bootstrap.git
synced 2024-11-22 07:24:34 +00:00
Got vk-bootstrap compiling on Windows and fixed class/struct inconsistency
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@ -7,8 +7,8 @@ add_library(vk-bootstrap src/VkBootstrap.h src/VkBootstrap.cpp)
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target_include_directories(vk-bootstrap PUBLIC src)
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target_include_directories(vk-bootstrap PRIVATE ${Vulkan_INCLUDE_DIRS})
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target_link_libraries(vk-bootstrap PRIVATE ${Vulkan_LIBRARIES})
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target_include_directories(vk-bootstrap PUBLIC ${Vulkan_INCLUDE_DIR})
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target_link_libraries(vk-bootstrap PUBLIC ${Vulkan_LIBRARY})
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target_compile_features(vk-bootstrap PUBLIC cxx_std_11)
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@ -16,6 +16,10 @@ option(VK_BOOTSTRAP_TEST "Test Vk-Bootstrap with glfw and Catch2" OFF)
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if (VK_BOOTSTRAP_TEST)
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set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
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set(GLFW_INSTALL OFF CACHE BOOL "" FORCE)
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set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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add_subdirectory(ext/glfw)
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add_subdirectory(ext/Catch2)
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2
ext/glfw
2
ext/glfw
@ -1 +1 @@
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Subproject commit d973acc123826666ecc9e6fd475682e3d84c54a6
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Subproject commit 0ac013381be83fcd6e53ea874f09b1895943bd9e
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@ -144,7 +144,7 @@ class InstanceBuilder {
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InstanceBuilder& check_and_add_layer (const char* layer_name);
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// Adds a layer to be enabled. Will fail to create an instance if the layer isn't available.
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InstanceBuilder& must_enable_layer (const char* layer_name);
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// Enables the specified extension if it is avaiable.
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// Enables the specified extension if it is available.
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InstanceBuilder& check_and_add_extension (const char* extension_name);
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// Adds an extension to be enabled. Will fail to create an instance if the extension isn't available.
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InstanceBuilder& must_enable_extension (const char* extension_name);
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@ -266,7 +266,7 @@ struct PhysicalDevice {
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};
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enum class PreferredDeviceType { discrete, integrated, virtual_gpu, cpu, dont_care };
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struct PhysicalDeviceSelector {
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class PhysicalDeviceSelector {
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public:
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// Requires a vkb::Instance to construct, needed to pass instance creation info.
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PhysicalDeviceSelector (Instance const& instance);
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@ -390,10 +390,10 @@ class DeviceBuilder {
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detail::Expected<Device, detail::Error<DeviceError>> build ();
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bool has_dedicated_compute_queue();
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bool has_distinct_compute_queue();
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bool has_dedicated_transfer_queue();
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bool has_distinct_transfer_queue();
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bool has_dedicated_compute_queue ();
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bool has_distinct_compute_queue ();
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bool has_dedicated_transfer_queue ();
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bool has_distinct_transfer_queue ();
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// Require a queue family that supports compute operations but not graphics nor transfer.
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DeviceBuilder& request_dedicated_compute_queue (bool compute = true);
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@ -406,7 +406,7 @@ class DeviceBuilder {
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DeviceBuilder& request_distinct_transfer_queue (bool transfer = true);
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// For Advanced Users: specify the exact list of VkDeviceQueueCreateInfo's needed for the application.
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// If a custom queue setup is provided, getting the queues and queue indexes is up to the applicatoin.
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// If a custom queue setup is provided, getting the queues and queue indexes is up to the application.
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DeviceBuilder& custom_queue_setup (std::vector<CustomQueueDescription> queue_descriptions);
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// For Advanced Users: Add a structure to the pNext chain of VkDeviceCreateInfo.
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