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Updated readme to have build directions
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36
README.md
36
README.md
@ -24,9 +24,8 @@ if (inst_ret.has_value()) {
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inst = inst_ret.value();
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}
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vkbs::PhysicalDeviceSelector;
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selector.set_instance(inst)
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.set_surface (/* from user created window*/)
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vkbs::PhysicalDeviceSelector(inst);
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selector.set_surface (/* from user created window*/)
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.set_minimum_version (1, 0)
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.require_dedicated_transfer_queue();
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auto phys_ret = selector.select ();
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@ -36,14 +35,39 @@ if (phys_ret.has_value()) {
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phys = phys_ret.value();
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}
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vkbs::DeviceBuilder device_builder;
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device_builder.set_physical_device (phys_dev);
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vkbs::DeviceBuilder device_builder(phys_dev);
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auto dev_ret = device_builder.build ();
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if(dev_ret.has_value()){
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// successfully created a vulkan device
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}
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```
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## Building
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Requires CMake and Vulkan installed on your system.
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```bash
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git clone https://github.com/charles-lunarg/vk-bootstrap
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cd vk-bootstrap
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mkdir build
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cd build
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cmake ..
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```
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To test, glfw and Catch2 are used and automatically included using git submodules.
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In the project directory, run
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```bash
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git submodule update --init
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```
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to get the required dependencies for testing setup.
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Then return to the build directory and enable tests with `VK_BOOTSTRAP_TEST`
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```bash
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cmake ../path/to/vk-bootstrap/ -DVK_BOOTSTRAP_TEST=ON
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```
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