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Use vulkan/vulkan_core.h instead of vulkan/vulkan.h
vulkan.h includes platform specific headers that cause non trivial build overhead. Because vk-bootstrap doesn't make use of any platform specific API's, it can move over to vulkan_core.h. This *MAY* break users of the library who were depending on vulkan/vulkan.h including other headers, like windows.h. But because the benefits outweigh the drawbacks, it is a good change.
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@ -5,7 +5,7 @@
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#include <fstream>
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#include <string>
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan_core.h>
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#include <GLFW/glfw3.h>
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#include <VkBootstrap.h>
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@ -262,7 +262,7 @@ info = '// This file is a part of VkBootstrap\n'
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info += '// https://github.com/charles-lunarg/vk-bootstrap\n\n'
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# # Content
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head = '\n#pragma once\n\n#include <vulkan/vulkan.h>\n\n'
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head = '\n#pragma once\n\n#include <vulkan/vulkan_core.h>\n\n'
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head += 'namespace vkb {\n\n'
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def create_dispatch_table(dispatch_type):
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@ -24,7 +24,7 @@
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#include <string>
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#include <system_error>
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan_core.h>
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#include "VkBootstrapDispatch.h"
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@ -21,7 +21,7 @@
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#pragma once
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan_core.h>
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namespace vkb {
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@ -8,7 +8,7 @@
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#include <string>
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#include <vector>
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan_core.h>
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// Helper function to get the size of a struct given a VkStructureType
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// Hand written, must be updated to include any used struct.
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